GrGLProgramDesc.h revision 2db3ded335fdb6697623bece61cabc307a414770
1/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGLProgramDesc_DEFINED
9#define GrGLProgramDesc_DEFINED
10
11#include "GrGLEffect.h"
12#include "GrDrawState.h"
13#include "GrGLShaderBuilder.h"
14
15class GrGpuGL;
16
17// optionally compile the experimental GS code. Set to GR_DEBUG so that debug build bots will
18// execute the code.
19#define GR_GL_EXPERIMENTAL_GS GR_DEBUG
20
21
22/** This class describes a program to generate. It also serves as a program cache key. Very little
23    of this is GL-specific. There is the generation of GrGLEffect::EffectKeys and the dst-read part
24    of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted
25    to be API-neutral then so could this class. */
26class GrGLProgramDesc {
27public:
28    GrGLProgramDesc() : fInitialized(false) {}
29    GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; }
30
31    // Returns this as a uint32_t array to be used as a key in the program cache.
32    const uint32_t* asKey() const {
33        GrAssert(fInitialized);
34        return reinterpret_cast<const uint32_t*>(fKey.get());
35    }
36
37    // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two
38    // keys the size of either key can be used with memcmp() since the lengths themselves begin the
39    // keys and thus the memcmp will exit early if the keys are of different lengths.
40    uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); }
41
42    // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache.
43    uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); }
44
45    // For unit testing.
46    void setRandom(SkMWCRandom*,
47                   const GrGpuGL* gpu,
48                   const GrRenderTarget* dummyDstRenderTarget,
49                   const GrTexture* dummyDstCopyTexture,
50                   const GrEffectStage* stages[],
51                   int numColorStages,
52                   int numCoverageStages,
53                   int currAttribIndex);
54
55    /**
56     * Builds a program descriptor from a GrDrawState. Whether the primitive type is points, the
57     * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also inputs. It also
58     * writes a tightly packed array of GrEffectStage* from the drawState.
59     */
60    static void Build(const GrDrawState&,
61                      bool isPoints,
62                      GrDrawState::BlendOptFlags,
63                      GrBlendCoeff srcCoeff,
64                      GrBlendCoeff dstCoeff,
65                      const GrGpuGL* gpu,
66                      const GrDeviceCoordTexture* dstCopy,
67                      const GrEffectStage* outStages[GrDrawState::kNumStages],
68                      GrGLProgramDesc* outDesc);
69
70    int numColorEffects() const {
71        GrAssert(fInitialized);
72        return this->getHeader().fColorEffectCnt;
73    }
74
75    int numCoverageEffects() const {
76        GrAssert(fInitialized);
77        return this->getHeader().fCoverageEffectCnt;
78    }
79
80    int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); }
81
82    GrGLProgramDesc& operator= (const GrGLProgramDesc& other);
83
84    bool operator== (const GrGLProgramDesc& other) const {
85        GrAssert(fInitialized && other.fInitialized);
86        // The length is masked as a hint to the compiler that the address will be 4 byte aligned.
87        return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3);
88    }
89
90    bool operator!= (const GrGLProgramDesc& other) const {
91        return !(*this == other);
92    }
93
94    static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) {
95        return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0;
96    }
97
98private:
99    // Specifies where the initial color comes from before the stages are applied.
100    enum ColorInput {
101        kSolidWhite_ColorInput,
102        kTransBlack_ColorInput,
103        kAttribute_ColorInput,
104        kUniform_ColorInput,
105
106        kColorInputCnt
107    };
108
109    enum CoverageOutput {
110        // modulate color and coverage, write result as the color output.
111        kModulate_CoverageOutput,
112        // Writes color*coverage as the primary color output and also writes coverage as the
113        // secondary output. Only set if dual source blending is supported.
114        kSecondaryCoverage_CoverageOutput,
115        // Writes color*coverage as the primary color output and also writes coverage * (1 - colorA)
116        // as the secondary output. Only set if dual source blending is supported.
117        kSecondaryCoverageISA_CoverageOutput,
118        // Writes color*coverage as the primary color output and also writes coverage *
119        // (1 - colorRGB) as the secondary output. Only set if dual source blending is supported.
120        kSecondaryCoverageISC_CoverageOutput,
121        // Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This
122        // can only be set if fDstReadKey is non-zero.
123        kCombineWithDst_CoverageOutput,
124
125        kCoverageOutputCnt
126    };
127
128    static bool CoverageOutputUsesSecondaryOutput(CoverageOutput co) {
129        switch (co) {
130            case kSecondaryCoverage_CoverageOutput: //  fallthru
131            case kSecondaryCoverageISA_CoverageOutput:
132            case kSecondaryCoverageISC_CoverageOutput:
133                return true;
134            default:
135                return false;
136        }
137    }
138
139    struct KeyHeader {
140        GrGLShaderBuilder::DstReadKey fDstReadKey;      // set by GrGLShaderBuilder if there
141                                                        // are effects that must read the dst.
142                                                        // Otherwise, 0.
143        GrGLShaderBuilder::FragPosKey fFragPosKey;      // set by GrGLShaderBuilder if there are
144                                                        // effects that read the fragment position.
145                                                        // Otherwise, 0.
146
147        // should the FS discard if the coverage is zero (to avoid stencil manipulation)
148        SkBool8                     fDiscardIfZeroCoverage;
149
150        uint8_t                     fColorInput;            // casts to enum ColorInput
151        uint8_t                     fCoverageInput;         // casts to enum ColorInput
152        uint8_t                     fCoverageOutput;        // casts to enum CoverageOutput
153
154        SkBool8                     fEmitsPointSize;
155        uint8_t                     fColorFilterXfermode;   // casts to enum SkXfermode::Mode
156
157        // To enable experimental geometry shader code (not for use in
158        // production)
159#if GR_GL_EXPERIMENTAL_GS
160        SkBool8                     fExperimentalGS;
161#endif
162
163        int8_t                      fPositionAttributeIndex;
164        int8_t                      fLocalCoordAttributeIndex;
165        int8_t                      fColorAttributeIndex;
166        int8_t                      fCoverageAttributeIndex;
167
168        int8_t                      fColorEffectCnt;
169        int8_t                      fCoverageEffectCnt;
170    };
171
172    // The key is 1 uint32_t for the length, followed another for the checksum, the header, and then
173    // the effect keys. Everything is fixed length except the effect key array.
174    enum {
175        kLengthOffset = 0,
176        kChecksumOffset = kLengthOffset + sizeof(uint32_t),
177        kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
178        kHeaderSize = SkAlign4(sizeof(KeyHeader)),
179        kEffectKeyOffset = kHeaderOffset + kHeaderSize,
180    };
181
182    template<typename T, size_t OFFSET> T* atOffset() {
183        return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET);
184    }
185
186    template<typename T, size_t OFFSET> const T* atOffset() const {
187        return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET);
188    }
189
190    typedef GrGLEffect::EffectKey EffectKey;
191
192    uint32_t* checksum() { return this->atOffset<uint32_t, kChecksumOffset>(); }
193    KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
194    EffectKey* effectKeys() { return this->atOffset<EffectKey, kEffectKeyOffset>(); }
195
196    const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
197    const EffectKey* getEffectKeys() const { return this->atOffset<EffectKey, kEffectKeyOffset>(); }
198
199    static size_t KeyLength(int effectCnt) {
200        GR_STATIC_ASSERT(!(sizeof(EffectKey) & 0x3));
201        return kEffectKeyOffset + effectCnt * sizeof(EffectKey);
202    }
203
204    enum {
205        kMaxPreallocEffects = 16,
206        kPreAllocSize = kEffectKeyOffset +  kMaxPreallocEffects * sizeof(EffectKey),
207    };
208
209    SkAutoSMalloc<kPreAllocSize> fKey;
210    bool fInitialized;
211
212    // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Move all
213    // code generation to GrGLShaderBuilder (and maybe add getters rather than friending).
214    friend class GrGLProgram;
215    friend class GrGLShaderBuilder;
216};
217
218#endif
219