GrGLProgramDesc.h revision 824c346b6e0e114063c1a8ad4ba7c3a669ee2cff
1/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGLProgramDesc_DEFINED
9#define GrGLProgramDesc_DEFINED
10
11#include "GrGLEffect.h"
12#include "GrDrawState.h"
13#include "GrGLShaderBuilder.h"
14
15class GrGpuGL;
16
17#ifdef SK_DEBUG
18  // Optionally compile the experimental GS code. Set to SK_DEBUG so that debug build bots will
19  // execute the code.
20  #define GR_GL_EXPERIMENTAL_GS 1
21#else
22  #define GR_GL_EXPERIMENTAL_GS 0
23#endif
24
25
26/** This class describes a program to generate. It also serves as a program cache key. Very little
27    of this is GL-specific. There is the generation of GrGLEffect::EffectKeys and the dst-read part
28    of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted
29    to be API-neutral then so could this class. */
30class GrGLProgramDesc {
31public:
32    GrGLProgramDesc() : fInitialized(false) {}
33    GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; }
34
35    // Returns this as a uint32_t array to be used as a key in the program cache.
36    const uint32_t* asKey() const {
37        SkASSERT(fInitialized);
38        return reinterpret_cast<const uint32_t*>(fKey.get());
39    }
40
41    // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two
42    // keys the size of either key can be used with memcmp() since the lengths themselves begin the
43    // keys and thus the memcmp will exit early if the keys are of different lengths.
44    uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); }
45
46    // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache.
47    uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); }
48
49    // For unit testing.
50    void setRandom(SkRandom*,
51                   const GrGpuGL* gpu,
52                   const GrRenderTarget* dummyDstRenderTarget,
53                   const GrTexture* dummyDstCopyTexture,
54                   const GrEffectStage* stages[],
55                   int numColorStages,
56                   int numCoverageStages,
57                   int currAttribIndex);
58
59    /**
60     * Builds a program descriptor from a GrDrawState. Whether the primitive type is points, the
61     * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also inputs. It also
62     * outputs the color and coverage stages referenced by the generated descriptor. This may
63     * not contain all stages from the draw state and coverage stages from the drawState may
64     * be treated as color stages in the output.
65     */
66    static void Build(const GrDrawState&,
67                      bool isPoints,
68                      GrDrawState::BlendOptFlags,
69                      GrBlendCoeff srcCoeff,
70                      GrBlendCoeff dstCoeff,
71                      const GrGpuGL* gpu,
72                      const GrDeviceCoordTexture* dstCopy,
73                      SkTArray<const GrEffectStage*, true>* outColorStages,
74                      SkTArray<const GrEffectStage*, true>* outCoverageStages,
75                      GrGLProgramDesc* outDesc);
76
77    int numColorEffects() const {
78        SkASSERT(fInitialized);
79        return this->getHeader().fColorEffectCnt;
80    }
81
82    int numCoverageEffects() const {
83        SkASSERT(fInitialized);
84        return this->getHeader().fCoverageEffectCnt;
85    }
86
87    int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); }
88
89    GrGLProgramDesc& operator= (const GrGLProgramDesc& other);
90
91    bool operator== (const GrGLProgramDesc& other) const {
92        SkASSERT(fInitialized && other.fInitialized);
93        // The length is masked as a hint to the compiler that the address will be 4 byte aligned.
94        return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3);
95    }
96
97    bool operator!= (const GrGLProgramDesc& other) const {
98        return !(*this == other);
99    }
100
101    static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) {
102        return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0;
103    }
104
105private:
106    // Specifies where the initial color comes from before the stages are applied.
107    enum ColorInput {
108        kSolidWhite_ColorInput,
109        kTransBlack_ColorInput,
110        kAttribute_ColorInput,
111        kUniform_ColorInput,
112
113        kColorInputCnt
114    };
115
116    enum CoverageOutput {
117        // modulate color and coverage, write result as the color output.
118        kModulate_CoverageOutput,
119        // Writes color*coverage as the primary color output and also writes coverage as the
120        // secondary output. Only set if dual source blending is supported.
121        kSecondaryCoverage_CoverageOutput,
122        // Writes color*coverage as the primary color output and also writes coverage * (1 - colorA)
123        // as the secondary output. Only set if dual source blending is supported.
124        kSecondaryCoverageISA_CoverageOutput,
125        // Writes color*coverage as the primary color output and also writes coverage *
126        // (1 - colorRGB) as the secondary output. Only set if dual source blending is supported.
127        kSecondaryCoverageISC_CoverageOutput,
128        // Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This
129        // can only be set if fDstReadKey is non-zero.
130        kCombineWithDst_CoverageOutput,
131
132        kCoverageOutputCnt
133    };
134
135    static bool CoverageOutputUsesSecondaryOutput(CoverageOutput co) {
136        switch (co) {
137            case kSecondaryCoverage_CoverageOutput: //  fallthru
138            case kSecondaryCoverageISA_CoverageOutput:
139            case kSecondaryCoverageISC_CoverageOutput:
140                return true;
141            default:
142                return false;
143        }
144    }
145
146    struct KeyHeader {
147        GrGLShaderBuilder::DstReadKey fDstReadKey;      // set by GrGLShaderBuilder if there
148                                                        // are effects that must read the dst.
149                                                        // Otherwise, 0.
150        GrGLShaderBuilder::FragPosKey fFragPosKey;      // set by GrGLShaderBuilder if there are
151                                                        // effects that read the fragment position.
152                                                        // Otherwise, 0.
153
154        // should the FS discard if the coverage is zero (to avoid stencil manipulation)
155        SkBool8                     fDiscardIfZeroCoverage;
156
157        ColorInput                  fColorInput : 8;
158        ColorInput                  fCoverageInput : 8;
159        CoverageOutput              fCoverageOutput : 8;
160
161        SkBool8                     fHasVertexCode;
162        SkBool8                     fEmitsPointSize;
163        SkXfermode::Mode            fColorFilterXfermode : 8;
164
165        // To enable experimental geometry shader code (not for use in
166        // production)
167#if GR_GL_EXPERIMENTAL_GS
168        SkBool8                     fExperimentalGS;
169#endif
170
171        int8_t                      fPositionAttributeIndex;
172        int8_t                      fLocalCoordAttributeIndex;
173        int8_t                      fColorAttributeIndex;
174        int8_t                      fCoverageAttributeIndex;
175
176        int8_t                      fColorEffectCnt;
177        int8_t                      fCoverageEffectCnt;
178    };
179
180    // The key is 1 uint32_t for the length, followed another for the checksum, the header, and then
181    // the effect keys. Everything is fixed length except the effect key array.
182    enum {
183        kLengthOffset = 0,
184        kChecksumOffset = kLengthOffset + sizeof(uint32_t),
185        kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
186        kHeaderSize = SkAlign4(sizeof(KeyHeader)),
187        kEffectKeyOffset = kHeaderOffset + kHeaderSize,
188    };
189
190    template<typename T, size_t OFFSET> T* atOffset() {
191        return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET);
192    }
193
194    template<typename T, size_t OFFSET> const T* atOffset() const {
195        return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET);
196    }
197
198    typedef GrGLEffect::EffectKey EffectKey;
199
200    uint32_t* checksum() { return this->atOffset<uint32_t, kChecksumOffset>(); }
201    KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
202    EffectKey* effectKeys() { return this->atOffset<EffectKey, kEffectKeyOffset>(); }
203
204    const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
205    const EffectKey* getEffectKeys() const { return this->atOffset<EffectKey, kEffectKeyOffset>(); }
206
207    static size_t KeyLength(int effectCnt) {
208        GR_STATIC_ASSERT(!(sizeof(EffectKey) & 0x3));
209        return kEffectKeyOffset + effectCnt * sizeof(EffectKey);
210    }
211
212    enum {
213        kMaxPreallocEffects = 16,
214        kPreAllocSize = kEffectKeyOffset +  kMaxPreallocEffects * sizeof(EffectKey),
215    };
216
217    SkAutoSMalloc<kPreAllocSize> fKey;
218    bool fInitialized;
219
220    // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Move all
221    // code generation to GrGLShaderBuilder (and maybe add getters rather than friending).
222    friend class GrGLProgram;
223    friend class GrGLShaderBuilder;
224    friend class GrGLFullShaderBuilder;
225    friend class GrGLFragmentOnlyShaderBuilder;
226};
227
228#endif
229