GrGLProgramDesc.h revision b515881446c303a50d9b2dd38b9163b4e5c625a2
1/* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef GrGLProgramDesc_DEFINED 9#define GrGLProgramDesc_DEFINED 10 11#include "GrGLEffect.h" 12#include "GrDrawState.h" 13#include "GrGLShaderBuilder.h" 14 15class GrGpuGL; 16 17// optionally compile the experimental GS code. Set to GR_DEBUG so that debug build bots will 18// execute the code. 19#define GR_GL_EXPERIMENTAL_GS GR_DEBUG 20 21 22/** This class describes a program to generate. It also serves as a program cache key. Very little 23 of this is GL-specific. There is the generation of GrGLEffect::EffectKeys and the dst-read part 24 of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted 25 to be API-neutral then so could this class. */ 26class GrGLProgramDesc { 27public: 28 GrGLProgramDesc() { 29 // since we use this as part of a key we can't have any uninitialized padding 30 memset(this, 0, sizeof(GrGLProgramDesc)); 31 } 32 33 // Returns this as a uint32_t array to be used as a key in the program cache 34 const uint32_t* asKey() const { 35 return reinterpret_cast<const uint32_t*>(this); 36 } 37 38 // For unit testing. 39 void setRandom(SkMWCRandom*, 40 const GrGpuGL* gpu, 41 const GrTexture* dummyDstTexture, 42 const GrEffectStage* stages[GrDrawState::kNumStages], 43 int currAttribIndex); 44 45 /** 46 * Builds a program descriptor from a GrDrawState. Whether the primitive type is points, the 47 * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also inputs. 48 */ 49 static void Build(const GrDrawState&, 50 bool isPoints, 51 GrDrawState::BlendOptFlags, 52 GrBlendCoeff srcCoeff, 53 GrBlendCoeff dstCoeff, 54 const GrGpuGL* gpu, 55 const GrDeviceCoordTexture* dstCopy, 56 GrGLProgramDesc* outDesc); 57 58private: 59 // Specifies where the initial color comes from before the stages are applied. 60 enum ColorInput { 61 kSolidWhite_ColorInput, 62 kTransBlack_ColorInput, 63 kAttribute_ColorInput, 64 kUniform_ColorInput, 65 66 kColorInputCnt 67 }; 68 69 enum CoverageOutput { 70 // modulate color and coverage, write result as the color output. 71 kModulate_CoverageOutput, 72 // Writes color*coverage as the primary color output and also writes coverage as the 73 // secondary output. Only set if dual source blending is supported. 74 kSecondaryCoverage_CoverageOutput, 75 // Writes color*coverage as the primary color output and also writes coverage * (1 - colorA) 76 // as the secondary output. Only set if dual source blending is supported. 77 kSecondaryCoverageISA_CoverageOutput, 78 // Writes color*coverage as the primary color output and also writes coverage * 79 // (1 - colorRGB) as the secondary output. Only set if dual source blending is supported. 80 kSecondaryCoverageISC_CoverageOutput, 81 // Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This 82 // can only be set if fDstReadKey is non-zero. 83 kCombineWithDst_CoverageOutput, 84 85 kCoverageOutputCnt 86 }; 87 88 static bool CoverageOutputUsesSecondaryOutput(CoverageOutput co) { 89 switch (co) { 90 case kSecondaryCoverage_CoverageOutput: // fallthru 91 case kSecondaryCoverageISA_CoverageOutput: 92 case kSecondaryCoverageISC_CoverageOutput: 93 return true; 94 default: 95 return false; 96 } 97 } 98 99 /** Non-zero if this stage has an effect */ 100 GrGLEffect::EffectKey fEffectKeys[GrDrawState::kNumStages]; 101 102 // To enable experimental geometry shader code (not for use in 103 // production) 104#if GR_GL_EXPERIMENTAL_GS 105 bool fExperimentalGS; 106#endif 107 108 GrGLShaderBuilder::DstReadKey fDstReadKey; // set by GrGLShaderBuilder if there 109 // are effects that must read the dst. 110 // Otherwise, 0. 111 GrGLShaderBuilder::FragPosKey fFragPosKey; // set by GrGLShaderBuilder if there are 112 // effects that read the fragment position. 113 // Otherwise, 0. 114 115 // should the FS discard if the coverage is zero (to avoid stencil manipulation) 116 SkBool8 fDiscardIfZeroCoverage; 117 118 uint8_t fColorInput; // casts to enum ColorInput 119 uint8_t fCoverageInput; // casts to enum ColorInput 120 uint8_t fCoverageOutput; // casts to enum CoverageOutput 121 122 int8_t fFirstCoverageStage; 123 SkBool8 fEmitsPointSize; 124 uint8_t fColorFilterXfermode; // casts to enum SkXfermode::Mode 125 126 int8_t fPositionAttributeIndex; 127 int8_t fLocalCoordAttributeIndex; 128 int8_t fColorAttributeIndex; 129 int8_t fCoverageAttributeIndex; 130 131 // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Move all 132 // code generation to GrGLShaderBuilder (and maybe add getters rather than friending). 133 friend class GrGLProgram; 134 friend class GrGLShaderBuilder; 135}; 136 137#endif 138