GrGLProgramDesc.h revision f6de475e5cbd143f348ff7738919e397b7fe7f57
1/* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#ifndef GrGLProgramDesc_DEFINED 9#define GrGLProgramDesc_DEFINED 10 11#include "GrGLEffect.h" 12#include "GrDrawState.h" 13#include "GrGLShaderBuilder.h" 14 15class GrGpuGL; 16 17// optionally compile the experimental GS code. Set to GR_DEBUG so that debug build bots will 18// execute the code. 19#define GR_GL_EXPERIMENTAL_GS GR_DEBUG 20 21 22/** This class describes a program to generate. It also serves as a program cache key. Very little 23 of this is GL-specific. There is the generation of GrGLEffect::EffectKeys and the dst-read part 24 of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted 25 to be API-neutral then so could this class. */ 26class GrGLProgramDesc { 27public: 28 GrGLProgramDesc() : fInitialized(false) {} 29 GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; } 30 31 // Returns this as a uint32_t array to be used as a key in the program cache. 32 const uint32_t* asKey() const { 33 SkASSERT(fInitialized); 34 return reinterpret_cast<const uint32_t*>(fKey.get()); 35 } 36 37 // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two 38 // keys the size of either key can be used with memcmp() since the lengths themselves begin the 39 // keys and thus the memcmp will exit early if the keys are of different lengths. 40 uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); } 41 42 // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache. 43 uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); } 44 45 // For unit testing. 46 void setRandom(SkMWCRandom*, 47 const GrGpuGL* gpu, 48 const GrRenderTarget* dummyDstRenderTarget, 49 const GrTexture* dummyDstCopyTexture, 50 const GrEffectStage* stages[], 51 int numColorStages, 52 int numCoverageStages, 53 int currAttribIndex); 54 55 /** 56 * Builds a program descriptor from a GrDrawState. Whether the primitive type is points, the 57 * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also inputs. It also 58 * outputs the color and coverage stages referenced by the generated descriptor. This may 59 * not contain all stages from the draw state and coverage stages from the drawState may 60 * be treated as color stages in the output. 61 */ 62 static void Build(const GrDrawState&, 63 bool isPoints, 64 GrDrawState::BlendOptFlags, 65 GrBlendCoeff srcCoeff, 66 GrBlendCoeff dstCoeff, 67 const GrGpuGL* gpu, 68 const GrDeviceCoordTexture* dstCopy, 69 SkTArray<const GrEffectStage*, true>* outColorStages, 70 SkTArray<const GrEffectStage*, true>* outCoverageStages, 71 GrGLProgramDesc* outDesc); 72 73 int numColorEffects() const { 74 SkASSERT(fInitialized); 75 return this->getHeader().fColorEffectCnt; 76 } 77 78 int numCoverageEffects() const { 79 SkASSERT(fInitialized); 80 return this->getHeader().fCoverageEffectCnt; 81 } 82 83 int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); } 84 85 GrGLProgramDesc& operator= (const GrGLProgramDesc& other); 86 87 bool operator== (const GrGLProgramDesc& other) const { 88 SkASSERT(fInitialized && other.fInitialized); 89 // The length is masked as a hint to the compiler that the address will be 4 byte aligned. 90 return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3); 91 } 92 93 bool operator!= (const GrGLProgramDesc& other) const { 94 return !(*this == other); 95 } 96 97 static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) { 98 return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0; 99 } 100 101private: 102 // Specifies where the initial color comes from before the stages are applied. 103 enum ColorInput { 104 kSolidWhite_ColorInput, 105 kTransBlack_ColorInput, 106 kAttribute_ColorInput, 107 kUniform_ColorInput, 108 109 kColorInputCnt 110 }; 111 112 enum CoverageOutput { 113 // modulate color and coverage, write result as the color output. 114 kModulate_CoverageOutput, 115 // Writes color*coverage as the primary color output and also writes coverage as the 116 // secondary output. Only set if dual source blending is supported. 117 kSecondaryCoverage_CoverageOutput, 118 // Writes color*coverage as the primary color output and also writes coverage * (1 - colorA) 119 // as the secondary output. Only set if dual source blending is supported. 120 kSecondaryCoverageISA_CoverageOutput, 121 // Writes color*coverage as the primary color output and also writes coverage * 122 // (1 - colorRGB) as the secondary output. Only set if dual source blending is supported. 123 kSecondaryCoverageISC_CoverageOutput, 124 // Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This 125 // can only be set if fDstReadKey is non-zero. 126 kCombineWithDst_CoverageOutput, 127 128 kCoverageOutputCnt 129 }; 130 131 static bool CoverageOutputUsesSecondaryOutput(CoverageOutput co) { 132 switch (co) { 133 case kSecondaryCoverage_CoverageOutput: // fallthru 134 case kSecondaryCoverageISA_CoverageOutput: 135 case kSecondaryCoverageISC_CoverageOutput: 136 return true; 137 default: 138 return false; 139 } 140 } 141 142 struct KeyHeader { 143 GrGLShaderBuilder::DstReadKey fDstReadKey; // set by GrGLShaderBuilder if there 144 // are effects that must read the dst. 145 // Otherwise, 0. 146 GrGLShaderBuilder::FragPosKey fFragPosKey; // set by GrGLShaderBuilder if there are 147 // effects that read the fragment position. 148 // Otherwise, 0. 149 150 // should the FS discard if the coverage is zero (to avoid stencil manipulation) 151 SkBool8 fDiscardIfZeroCoverage; 152 153 uint8_t fColorInput; // casts to enum ColorInput 154 uint8_t fCoverageInput; // casts to enum ColorInput 155 uint8_t fCoverageOutput; // casts to enum CoverageOutput 156 157 SkBool8 fEmitsPointSize; 158 uint8_t fColorFilterXfermode; // casts to enum SkXfermode::Mode 159 160 // To enable experimental geometry shader code (not for use in 161 // production) 162#if GR_GL_EXPERIMENTAL_GS 163 SkBool8 fExperimentalGS; 164#endif 165 166 int8_t fPositionAttributeIndex; 167 int8_t fLocalCoordAttributeIndex; 168 int8_t fColorAttributeIndex; 169 int8_t fCoverageAttributeIndex; 170 171 int8_t fColorEffectCnt; 172 int8_t fCoverageEffectCnt; 173 }; 174 175 // The key is 1 uint32_t for the length, followed another for the checksum, the header, and then 176 // the effect keys. Everything is fixed length except the effect key array. 177 enum { 178 kLengthOffset = 0, 179 kChecksumOffset = kLengthOffset + sizeof(uint32_t), 180 kHeaderOffset = kChecksumOffset + sizeof(uint32_t), 181 kHeaderSize = SkAlign4(sizeof(KeyHeader)), 182 kEffectKeyOffset = kHeaderOffset + kHeaderSize, 183 }; 184 185 template<typename T, size_t OFFSET> T* atOffset() { 186 return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET); 187 } 188 189 template<typename T, size_t OFFSET> const T* atOffset() const { 190 return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET); 191 } 192 193 typedef GrGLEffect::EffectKey EffectKey; 194 195 uint32_t* checksum() { return this->atOffset<uint32_t, kChecksumOffset>(); } 196 KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); } 197 EffectKey* effectKeys() { return this->atOffset<EffectKey, kEffectKeyOffset>(); } 198 199 const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } 200 const EffectKey* getEffectKeys() const { return this->atOffset<EffectKey, kEffectKeyOffset>(); } 201 202 static size_t KeyLength(int effectCnt) { 203 GR_STATIC_ASSERT(!(sizeof(EffectKey) & 0x3)); 204 return kEffectKeyOffset + effectCnt * sizeof(EffectKey); 205 } 206 207 enum { 208 kMaxPreallocEffects = 16, 209 kPreAllocSize = kEffectKeyOffset + kMaxPreallocEffects * sizeof(EffectKey), 210 }; 211 212 SkAutoSMalloc<kPreAllocSize> fKey; 213 bool fInitialized; 214 215 // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Move all 216 // code generation to GrGLShaderBuilder (and maybe add getters rather than friending). 217 friend class GrGLProgram; 218 friend class GrGLShaderBuilder; 219}; 220 221#endif 222