GrGLVertexArray.cpp revision 089a780c3355129eefc942246534bc1f126b8ccb
1/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrGLVertexArray.h"
9#include "GrGpuGL.h"
10
11#define GPUGL static_cast<GrGpuGL*>(this->getGpu())
12#define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X);
13
14void GrGLAttribArrayState::set(const GrGpuGL* gpu,
15                               int index,
16                               GrGLVertexBuffer* buffer,
17                               GrGLint size,
18                               GrGLenum type,
19                               GrGLboolean normalized,
20                               GrGLsizei stride,
21                               GrGLvoid* offset) {
22    SkASSERT(index >= 0 && index < fAttribArrayStates.count());
23    AttribArrayState* array = &fAttribArrayStates[index];
24    if (!array->fEnableIsValid || !array->fEnabled) {
25        GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index));
26        array->fEnableIsValid = true;
27        array->fEnabled = true;
28    }
29    if (!array->fAttribPointerIsValid ||
30        array->fVertexBufferID != buffer->bufferID() ||
31        array->fSize != size ||
32        array->fNormalized != normalized ||
33        array->fStride != stride ||
34        array->fOffset != offset) {
35
36        buffer->bind();
37        GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
38                                                           size,
39                                                           type,
40                                                           normalized,
41                                                           stride,
42                                                           offset));
43        array->fAttribPointerIsValid = true;
44        array->fVertexBufferID = buffer->bufferID();
45        array->fSize = size;
46        array->fNormalized = normalized;
47        array->fStride = stride;
48        array->fOffset = offset;
49    }
50}
51
52void GrGLAttribArrayState::disableUnusedArrays(const GrGpuGL* gpu, uint64_t usedMask) {
53    int count = fAttribArrayStates.count();
54    for (int i = 0; i < count; ++i) {
55        if (!(usedMask & 0x1)) {
56            if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].fEnabled) {
57                GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i));
58                fAttribArrayStates[i].fEnableIsValid = true;
59                fAttribArrayStates[i].fEnabled = false;
60            }
61        } else {
62            SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[i].fEnabled);
63        }
64        // if the count is greater than 64 then this will become 0 and we will disable arrays 64+.
65        usedMask >>= 1;
66    }
67}
68
69///////////////////////////////////////////////////////////////////////////////////////////////////
70
71GrGLVertexArray::GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount)
72    : INHERITED(gpu, false)
73    , fID(id)
74    , fAttribArrays(attribCount)
75    , fIndexBufferIDIsValid(false) {
76}
77
78void GrGLVertexArray::onAbandon() {
79    fID = 0;
80    INHERITED::onAbandon();
81}
82
83void GrGLVertexArray::onRelease() {
84    if (0 != fID) {
85        GL_CALL(DeleteVertexArrays(1, &fID));
86        GPUGL->notifyVertexArrayDelete(fID);
87        fID = 0;
88    }
89    INHERITED::onRelease();
90}
91
92GrGLAttribArrayState* GrGLVertexArray::bind() {
93    if (0 == fID) {
94        return NULL;
95    }
96    GPUGL->bindVertexArray(fID);
97    return &fAttribArrays;
98}
99
100GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(const GrGLIndexBuffer* buffer) {
101    GrGLAttribArrayState* state = this->bind();
102    if (NULL != state && NULL != buffer) {
103        GrGLuint bufferID = buffer->bufferID();
104        if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) {
105            GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
106            fIndexBufferIDIsValid = true;
107            fIndexBufferID = bufferID;
108        }
109    }
110    return state;
111}
112
113void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) {
114    if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) {
115        fIndexBufferID = 0;
116    }
117 }
118
119void GrGLVertexArray::invalidateCachedState() {
120    fAttribArrays.invalidate();
121    fIndexBufferIDIsValid = false;
122}
123