BootAnimation.cpp revision 9d7d4da6b719594a89b4b8b17546f6601b617f33
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "BootAnimation" 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <math.h> 22#include <fcntl.h> 23#include <utils/misc.h> 24#include <signal.h> 25 26#include <cutils/properties.h> 27 28#include <androidfw/AssetManager.h> 29#include <binder/IPCThreadState.h> 30#include <utils/Atomic.h> 31#include <utils/Errors.h> 32#include <utils/Log.h> 33#include <utils/threads.h> 34 35#include <ui/PixelFormat.h> 36#include <ui/Rect.h> 37#include <ui/Region.h> 38#include <ui/DisplayInfo.h> 39#include <ui/FramebufferNativeWindow.h> 40 41#include <gui/ISurfaceComposer.h> 42#include <gui/Surface.h> 43#include <gui/SurfaceComposerClient.h> 44 45#include <core/SkBitmap.h> 46#include <core/SkStream.h> 47#include <core/SkImageDecoder.h> 48 49#include <GLES/gl.h> 50#include <GLES/glext.h> 51#include <EGL/eglext.h> 52 53#include "BootAnimation.h" 54 55#define SYSTEM_BOOTANIMATION_FILE "/system/media/bootanimation.zip" 56#define SYSTEM_ENCRYPTED_BOOTANIMATION_FILE "/system/media/bootanimation-encrypted.zip" 57#define EXIT_PROP_NAME "service.bootanim.exit" 58 59extern "C" int clock_nanosleep(clockid_t clock_id, int flags, 60 const struct timespec *request, 61 struct timespec *remain); 62 63namespace android { 64 65static const int ANIM_ENTRY_NAME_MAX = 256; 66 67// --------------------------------------------------------------------------- 68 69BootAnimation::BootAnimation() : Thread(false), mZip(NULL) 70{ 71 mSession = new SurfaceComposerClient(); 72} 73 74BootAnimation::~BootAnimation() { 75 if (mZip != NULL) { 76 delete mZip; 77 } 78} 79 80void BootAnimation::onFirstRef() { 81 status_t err = mSession->linkToComposerDeath(this); 82 ALOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err)); 83 if (err == NO_ERROR) { 84 run("BootAnimation", PRIORITY_DISPLAY); 85 } 86} 87 88sp<SurfaceComposerClient> BootAnimation::session() const { 89 return mSession; 90} 91 92 93void BootAnimation::binderDied(const wp<IBinder>&) 94{ 95 // woah, surfaceflinger died! 96 ALOGD("SurfaceFlinger died, exiting..."); 97 98 // calling requestExit() is not enough here because the Surface code 99 // might be blocked on a condition variable that will never be updated. 100 kill( getpid(), SIGKILL ); 101 requestExit(); 102} 103 104status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, 105 const char* name) { 106 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); 107 if (!asset) 108 return NO_INIT; 109 SkBitmap bitmap; 110 SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), 111 &bitmap, SkBitmap::kNo_Config, SkImageDecoder::kDecodePixels_Mode); 112 asset->close(); 113 delete asset; 114 115 // ensure we can call getPixels(). No need to call unlock, since the 116 // bitmap will go out of scope when we return from this method. 117 bitmap.lockPixels(); 118 119 const int w = bitmap.width(); 120 const int h = bitmap.height(); 121 const void* p = bitmap.getPixels(); 122 123 GLint crop[4] = { 0, h, w, -h }; 124 texture->w = w; 125 texture->h = h; 126 127 glGenTextures(1, &texture->name); 128 glBindTexture(GL_TEXTURE_2D, texture->name); 129 130 switch (bitmap.config()) { 131 case SkBitmap::kA8_Config: 132 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, 133 GL_UNSIGNED_BYTE, p); 134 break; 135 case SkBitmap::kARGB_4444_Config: 136 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 137 GL_UNSIGNED_SHORT_4_4_4_4, p); 138 break; 139 case SkBitmap::kARGB_8888_Config: 140 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 141 GL_UNSIGNED_BYTE, p); 142 break; 143 case SkBitmap::kRGB_565_Config: 144 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, 145 GL_UNSIGNED_SHORT_5_6_5, p); 146 break; 147 default: 148 break; 149 } 150 151 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 152 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 153 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 154 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 155 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 156 return NO_ERROR; 157} 158 159status_t BootAnimation::initTexture(void* buffer, size_t len) 160{ 161 //StopWatch watch("blah"); 162 163 SkBitmap bitmap; 164 SkMemoryStream stream(buffer, len); 165 SkImageDecoder* codec = SkImageDecoder::Factory(&stream); 166 if (codec) { 167 codec->setDitherImage(false); 168 codec->decode(&stream, &bitmap, 169 SkBitmap::kARGB_8888_Config, 170 SkImageDecoder::kDecodePixels_Mode); 171 delete codec; 172 } 173 174 // ensure we can call getPixels(). No need to call unlock, since the 175 // bitmap will go out of scope when we return from this method. 176 bitmap.lockPixels(); 177 178 const int w = bitmap.width(); 179 const int h = bitmap.height(); 180 const void* p = bitmap.getPixels(); 181 182 GLint crop[4] = { 0, h, w, -h }; 183 int tw = 1 << (31 - __builtin_clz(w)); 184 int th = 1 << (31 - __builtin_clz(h)); 185 if (tw < w) tw <<= 1; 186 if (th < h) th <<= 1; 187 188 switch (bitmap.config()) { 189 case SkBitmap::kARGB_8888_Config: 190 if (tw != w || th != h) { 191 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, 192 GL_UNSIGNED_BYTE, 0); 193 glTexSubImage2D(GL_TEXTURE_2D, 0, 194 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p); 195 } else { 196 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, 197 GL_UNSIGNED_BYTE, p); 198 } 199 break; 200 201 case SkBitmap::kRGB_565_Config: 202 if (tw != w || th != h) { 203 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, 204 GL_UNSIGNED_SHORT_5_6_5, 0); 205 glTexSubImage2D(GL_TEXTURE_2D, 0, 206 0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p); 207 } else { 208 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, 209 GL_UNSIGNED_SHORT_5_6_5, p); 210 } 211 break; 212 default: 213 break; 214 } 215 216 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 217 218 return NO_ERROR; 219} 220 221status_t BootAnimation::readyToRun() { 222 mAssets.addDefaultAssets(); 223 224 sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay( 225 ISurfaceComposer::eDisplayIdMain)); 226 DisplayInfo dinfo; 227 status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo); 228 if (status) 229 return -1; 230 231 // create the native surface 232 sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"), 233 dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565); 234 235 SurfaceComposerClient::openGlobalTransaction(); 236 control->setLayer(0x40000000); 237 SurfaceComposerClient::closeGlobalTransaction(); 238 239 sp<Surface> s = control->getSurface(); 240 241 // initialize opengl and egl 242 const EGLint attribs[] = { 243 EGL_RED_SIZE, 8, 244 EGL_GREEN_SIZE, 8, 245 EGL_BLUE_SIZE, 8, 246 EGL_DEPTH_SIZE, 0, 247 EGL_NONE 248 }; 249 EGLint w, h, dummy; 250 EGLint numConfigs; 251 EGLConfig config; 252 EGLSurface surface; 253 EGLContext context; 254 255 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 256 257 eglInitialize(display, 0, 0); 258 eglChooseConfig(display, attribs, &config, 1, &numConfigs); 259 surface = eglCreateWindowSurface(display, config, s.get(), NULL); 260 context = eglCreateContext(display, config, NULL, NULL); 261 eglQuerySurface(display, surface, EGL_WIDTH, &w); 262 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 263 264 if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) 265 return NO_INIT; 266 267 mDisplay = display; 268 mContext = context; 269 mSurface = surface; 270 mWidth = w; 271 mHeight = h; 272 mFlingerSurfaceControl = control; 273 mFlingerSurface = s; 274 275 // If the device has encryption turned on or is in process 276 // of being encrypted we show the encrypted boot animation. 277 char decrypt[PROPERTY_VALUE_MAX]; 278 property_get("vold.decrypt", decrypt, ""); 279 280 bool encryptedAnimation = atoi(decrypt) != 0 || !strcmp("trigger_restart_min_framework", decrypt); 281 282 ZipFileRO* zipFile = NULL; 283 if ((encryptedAnimation && 284 (access(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, R_OK) == 0) && 285 ((zipFile = ZipFileRO::open(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE)) != NULL)) || 286 287 ((access(SYSTEM_BOOTANIMATION_FILE, R_OK) == 0) && 288 ((zipFile = ZipFileRO::open(SYSTEM_BOOTANIMATION_FILE)) != NULL))) { 289 mZip = zipFile; 290 } 291 292 return NO_ERROR; 293} 294 295bool BootAnimation::threadLoop() 296{ 297 bool r; 298 // We have no bootanimation file, so we use the stock android logo 299 // animation. 300 if (mZip == NULL) { 301 r = android(); 302 } else { 303 r = movie(); 304 } 305 306 eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 307 eglDestroyContext(mDisplay, mContext); 308 eglDestroySurface(mDisplay, mSurface); 309 mFlingerSurface.clear(); 310 mFlingerSurfaceControl.clear(); 311 eglTerminate(mDisplay); 312 IPCThreadState::self()->stopProcess(); 313 return r; 314} 315 316bool BootAnimation::android() 317{ 318 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); 319 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); 320 321 // clear screen 322 glShadeModel(GL_FLAT); 323 glDisable(GL_DITHER); 324 glDisable(GL_SCISSOR_TEST); 325 glClearColor(0,0,0,1); 326 glClear(GL_COLOR_BUFFER_BIT); 327 eglSwapBuffers(mDisplay, mSurface); 328 329 glEnable(GL_TEXTURE_2D); 330 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 331 332 const GLint xc = (mWidth - mAndroid[0].w) / 2; 333 const GLint yc = (mHeight - mAndroid[0].h) / 2; 334 const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h); 335 336 glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(), 337 updateRect.height()); 338 339 // Blend state 340 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 341 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 342 343 const nsecs_t startTime = systemTime(); 344 do { 345 nsecs_t now = systemTime(); 346 double time = now - startTime; 347 float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w; 348 GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w; 349 GLint x = xc - offset; 350 351 glDisable(GL_SCISSOR_TEST); 352 glClear(GL_COLOR_BUFFER_BIT); 353 354 glEnable(GL_SCISSOR_TEST); 355 glDisable(GL_BLEND); 356 glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); 357 glDrawTexiOES(x, yc, 0, mAndroid[1].w, mAndroid[1].h); 358 glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h); 359 360 glEnable(GL_BLEND); 361 glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); 362 glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h); 363 364 EGLBoolean res = eglSwapBuffers(mDisplay, mSurface); 365 if (res == EGL_FALSE) 366 break; 367 368 // 12fps: don't animate too fast to preserve CPU 369 const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now); 370 if (sleepTime > 0) 371 usleep(sleepTime); 372 373 checkExit(); 374 } while (!exitPending()); 375 376 glDeleteTextures(1, &mAndroid[0].name); 377 glDeleteTextures(1, &mAndroid[1].name); 378 return false; 379} 380 381 382void BootAnimation::checkExit() { 383 // Allow surface flinger to gracefully request shutdown 384 char value[PROPERTY_VALUE_MAX]; 385 property_get(EXIT_PROP_NAME, value, "0"); 386 int exitnow = atoi(value); 387 if (exitnow) { 388 requestExit(); 389 } 390} 391 392bool BootAnimation::movie() 393{ 394 ZipEntryRO desc = mZip->findEntryByName("desc.txt"); 395 ALOGE_IF(!desc, "couldn't find desc.txt"); 396 if (!desc) { 397 return false; 398 } 399 400 FileMap* descMap = mZip->createEntryFileMap(desc); 401 mZip->releaseEntry(desc); 402 ALOGE_IF(!descMap, "descMap is null"); 403 if (!descMap) { 404 return false; 405 } 406 407 String8 desString((char const*)descMap->getDataPtr(), 408 descMap->getDataLength()); 409 char const* s = desString.string(); 410 411 Animation animation; 412 413 // Parse the description file 414 for (;;) { 415 const char* endl = strstr(s, "\n"); 416 if (!endl) break; 417 String8 line(s, endl - s); 418 const char* l = line.string(); 419 int fps, width, height, count, pause; 420 char path[ANIM_ENTRY_NAME_MAX]; 421 char pathType; 422 if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) { 423 //LOGD("> w=%d, h=%d, fps=%d", width, height, fps); 424 animation.width = width; 425 animation.height = height; 426 animation.fps = fps; 427 } 428 else if (sscanf(l, " %c %d %d %s", &pathType, &count, &pause, path) == 4) { 429 //LOGD("> type=%c, count=%d, pause=%d, path=%s", pathType, count, pause, path); 430 Animation::Part part; 431 part.playUntilComplete = pathType == 'c'; 432 part.count = count; 433 part.pause = pause; 434 part.path = path; 435 animation.parts.add(part); 436 } 437 438 s = ++endl; 439 } 440 441 // read all the data structures 442 const size_t pcount = animation.parts.size(); 443 void *cookie = NULL; 444 if (!mZip->startIteration(&cookie)) { 445 return false; 446 } 447 448 ZipEntryRO entry; 449 char name[ANIM_ENTRY_NAME_MAX]; 450 while ((entry = mZip->nextEntry(cookie)) != NULL) { 451 const int foundEntryName = mZip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX); 452 if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) { 453 ALOGE("Error fetching entry file name"); 454 continue; 455 } 456 457 const String8 entryName(name); 458 const String8 path(entryName.getPathDir()); 459 const String8 leaf(entryName.getPathLeaf()); 460 if (leaf.size() > 0) { 461 for (size_t j=0 ; j<pcount ; j++) { 462 if (path == animation.parts[j].path) { 463 int method; 464 // supports only stored png files 465 if (mZip->getEntryInfo(entry, &method, NULL, NULL, NULL, NULL, NULL)) { 466 if (method == ZipFileRO::kCompressStored) { 467 FileMap* map = mZip->createEntryFileMap(entry); 468 if (map) { 469 Animation::Frame frame; 470 frame.name = leaf; 471 frame.map = map; 472 Animation::Part& part(animation.parts.editItemAt(j)); 473 part.frames.add(frame); 474 } 475 } 476 } 477 } 478 } 479 } 480 } 481 482 mZip->endIteration(cookie); 483 484 // clear screen 485 glShadeModel(GL_FLAT); 486 glDisable(GL_DITHER); 487 glDisable(GL_SCISSOR_TEST); 488 glDisable(GL_BLEND); 489 glClearColor(0,0,0,1); 490 glClear(GL_COLOR_BUFFER_BIT); 491 492 eglSwapBuffers(mDisplay, mSurface); 493 494 glBindTexture(GL_TEXTURE_2D, 0); 495 glEnable(GL_TEXTURE_2D); 496 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 497 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 498 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 499 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 500 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 501 502 const int xc = (mWidth - animation.width) / 2; 503 const int yc = ((mHeight - animation.height) / 2); 504 nsecs_t lastFrame = systemTime(); 505 nsecs_t frameDuration = s2ns(1) / animation.fps; 506 507 Region clearReg(Rect(mWidth, mHeight)); 508 clearReg.subtractSelf(Rect(xc, yc, xc+animation.width, yc+animation.height)); 509 510 for (size_t i=0 ; i<pcount ; i++) { 511 const Animation::Part& part(animation.parts[i]); 512 const size_t fcount = part.frames.size(); 513 glBindTexture(GL_TEXTURE_2D, 0); 514 515 for (int r=0 ; !part.count || r<part.count ; r++) { 516 // Exit any non playuntil complete parts immediately 517 if(exitPending() && !part.playUntilComplete) 518 break; 519 520 for (size_t j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) { 521 const Animation::Frame& frame(part.frames[j]); 522 nsecs_t lastFrame = systemTime(); 523 524 if (r > 0) { 525 glBindTexture(GL_TEXTURE_2D, frame.tid); 526 } else { 527 if (part.count != 1) { 528 glGenTextures(1, &frame.tid); 529 glBindTexture(GL_TEXTURE_2D, frame.tid); 530 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 531 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 532 } 533 initTexture( 534 frame.map->getDataPtr(), 535 frame.map->getDataLength()); 536 } 537 538 if (!clearReg.isEmpty()) { 539 Region::const_iterator head(clearReg.begin()); 540 Region::const_iterator tail(clearReg.end()); 541 glEnable(GL_SCISSOR_TEST); 542 while (head != tail) { 543 const Rect& r(*head++); 544 glScissor(r.left, mHeight - r.bottom, 545 r.width(), r.height()); 546 glClear(GL_COLOR_BUFFER_BIT); 547 } 548 glDisable(GL_SCISSOR_TEST); 549 } 550 glDrawTexiOES(xc, yc, 0, animation.width, animation.height); 551 eglSwapBuffers(mDisplay, mSurface); 552 553 nsecs_t now = systemTime(); 554 nsecs_t delay = frameDuration - (now - lastFrame); 555 //ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay)); 556 lastFrame = now; 557 558 if (delay > 0) { 559 struct timespec spec; 560 spec.tv_sec = (now + delay) / 1000000000; 561 spec.tv_nsec = (now + delay) % 1000000000; 562 int err; 563 do { 564 err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL); 565 } while (err<0 && errno == EINTR); 566 } 567 568 checkExit(); 569 } 570 571 usleep(part.pause * ns2us(frameDuration)); 572 573 // For infinite parts, we've now played them at least once, so perhaps exit 574 if(exitPending() && !part.count) 575 break; 576 } 577 578 // free the textures for this part 579 if (part.count != 1) { 580 for (size_t j=0 ; j<fcount ; j++) { 581 const Animation::Frame& frame(part.frames[j]); 582 glDeleteTextures(1, &frame.tid); 583 } 584 } 585 } 586 587 return false; 588} 589 590// --------------------------------------------------------------------------- 591 592} 593; // namespace android 594