BootAnimation.cpp revision afd31e08299008fdc5c2813f21b2573f29dc53df
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "BootAnimation"
18
19#include <stdint.h>
20#include <sys/types.h>
21#include <math.h>
22#include <fcntl.h>
23#include <utils/misc.h>
24#include <signal.h>
25
26#include <cutils/properties.h>
27
28#include <androidfw/AssetManager.h>
29#include <binder/IPCThreadState.h>
30#include <utils/Atomic.h>
31#include <utils/Errors.h>
32#include <utils/Log.h>
33#include <utils/threads.h>
34
35#include <ui/PixelFormat.h>
36#include <ui/Rect.h>
37#include <ui/Region.h>
38#include <ui/DisplayInfo.h>
39#include <ui/FramebufferNativeWindow.h>
40
41#include <gui/ISurfaceComposer.h>
42#include <gui/Surface.h>
43#include <gui/SurfaceComposerClient.h>
44
45#include <core/SkBitmap.h>
46#include <core/SkStream.h>
47#include <core/SkImageDecoder.h>
48
49#include <GLES/gl.h>
50#include <GLES/glext.h>
51#include <EGL/eglext.h>
52
53#include "BootAnimation.h"
54
55#define USER_BOOTANIMATION_FILE "/data/local/bootanimation.zip"
56#define SYSTEM_BOOTANIMATION_FILE "/system/media/bootanimation.zip"
57#define SYSTEM_ENCRYPTED_BOOTANIMATION_FILE "/system/media/bootanimation-encrypted.zip"
58#define EXIT_PROP_NAME "service.bootanim.exit"
59
60extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
61                           const struct timespec *request,
62                           struct timespec *remain);
63
64namespace android {
65
66static const int ANIM_ENTRY_NAME_MAX = 256;
67
68// ---------------------------------------------------------------------------
69
70BootAnimation::BootAnimation() : Thread(false), mZip(NULL)
71{
72    mSession = new SurfaceComposerClient();
73}
74
75BootAnimation::~BootAnimation() {
76    if (mZip != NULL) {
77        delete mZip;
78    }
79}
80
81void BootAnimation::onFirstRef() {
82    status_t err = mSession->linkToComposerDeath(this);
83    ALOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err));
84    if (err == NO_ERROR) {
85        run("BootAnimation", PRIORITY_DISPLAY);
86    }
87}
88
89sp<SurfaceComposerClient> BootAnimation::session() const {
90    return mSession;
91}
92
93
94void BootAnimation::binderDied(const wp<IBinder>&)
95{
96    // woah, surfaceflinger died!
97    ALOGD("SurfaceFlinger died, exiting...");
98
99    // calling requestExit() is not enough here because the Surface code
100    // might be blocked on a condition variable that will never be updated.
101    kill( getpid(), SIGKILL );
102    requestExit();
103}
104
105status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
106        const char* name) {
107    Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
108    if (!asset)
109        return NO_INIT;
110    SkBitmap bitmap;
111    SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(),
112            &bitmap, SkBitmap::kNo_Config, SkImageDecoder::kDecodePixels_Mode);
113    asset->close();
114    delete asset;
115
116    // ensure we can call getPixels(). No need to call unlock, since the
117    // bitmap will go out of scope when we return from this method.
118    bitmap.lockPixels();
119
120    const int w = bitmap.width();
121    const int h = bitmap.height();
122    const void* p = bitmap.getPixels();
123
124    GLint crop[4] = { 0, h, w, -h };
125    texture->w = w;
126    texture->h = h;
127
128    glGenTextures(1, &texture->name);
129    glBindTexture(GL_TEXTURE_2D, texture->name);
130
131    switch (bitmap.getConfig()) {
132        case SkBitmap::kA8_Config:
133            glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
134                    GL_UNSIGNED_BYTE, p);
135            break;
136        case SkBitmap::kARGB_4444_Config:
137            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
138                    GL_UNSIGNED_SHORT_4_4_4_4, p);
139            break;
140        case SkBitmap::kARGB_8888_Config:
141            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
142                    GL_UNSIGNED_BYTE, p);
143            break;
144        case SkBitmap::kRGB_565_Config:
145            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
146                    GL_UNSIGNED_SHORT_5_6_5, p);
147            break;
148        default:
149            break;
150    }
151
152    glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
153    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
154    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
155    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
156    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
157    return NO_ERROR;
158}
159
160status_t BootAnimation::initTexture(void* buffer, size_t len)
161{
162    //StopWatch watch("blah");
163
164    SkBitmap bitmap;
165    SkMemoryStream  stream(buffer, len);
166    SkImageDecoder* codec = SkImageDecoder::Factory(&stream);
167    if (codec) {
168        codec->setDitherImage(false);
169        codec->decode(&stream, &bitmap,
170                SkBitmap::kARGB_8888_Config,
171                SkImageDecoder::kDecodePixels_Mode);
172        delete codec;
173    }
174
175    // ensure we can call getPixels(). No need to call unlock, since the
176    // bitmap will go out of scope when we return from this method.
177    bitmap.lockPixels();
178
179    const int w = bitmap.width();
180    const int h = bitmap.height();
181    const void* p = bitmap.getPixels();
182
183    GLint crop[4] = { 0, h, w, -h };
184    int tw = 1 << (31 - __builtin_clz(w));
185    int th = 1 << (31 - __builtin_clz(h));
186    if (tw < w) tw <<= 1;
187    if (th < h) th <<= 1;
188
189    switch (bitmap.getConfig()) {
190        case SkBitmap::kARGB_8888_Config:
191            if (tw != w || th != h) {
192                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
193                        GL_UNSIGNED_BYTE, 0);
194                glTexSubImage2D(GL_TEXTURE_2D, 0,
195                        0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p);
196            } else {
197                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
198                        GL_UNSIGNED_BYTE, p);
199            }
200            break;
201
202        case SkBitmap::kRGB_565_Config:
203            if (tw != w || th != h) {
204                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
205                        GL_UNSIGNED_SHORT_5_6_5, 0);
206                glTexSubImage2D(GL_TEXTURE_2D, 0,
207                        0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p);
208            } else {
209                glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB,
210                        GL_UNSIGNED_SHORT_5_6_5, p);
211            }
212            break;
213        default:
214            break;
215    }
216
217    glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
218
219    return NO_ERROR;
220}
221
222status_t BootAnimation::readyToRun() {
223    mAssets.addDefaultAssets();
224
225    sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
226            ISurfaceComposer::eDisplayIdMain));
227    DisplayInfo dinfo;
228    status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo);
229    if (status)
230        return -1;
231
232    // create the native surface
233    sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"),
234            dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565);
235
236    SurfaceComposerClient::openGlobalTransaction();
237    control->setLayer(0x40000000);
238    SurfaceComposerClient::closeGlobalTransaction();
239
240    sp<Surface> s = control->getSurface();
241
242    // initialize opengl and egl
243    const EGLint attribs[] = {
244            EGL_RED_SIZE,   8,
245            EGL_GREEN_SIZE, 8,
246            EGL_BLUE_SIZE,  8,
247            EGL_DEPTH_SIZE, 0,
248            EGL_NONE
249    };
250    EGLint w, h, dummy;
251    EGLint numConfigs;
252    EGLConfig config;
253    EGLSurface surface;
254    EGLContext context;
255
256    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
257
258    eglInitialize(display, 0, 0);
259    eglChooseConfig(display, attribs, &config, 1, &numConfigs);
260    surface = eglCreateWindowSurface(display, config, s.get(), NULL);
261    context = eglCreateContext(display, config, NULL, NULL);
262    eglQuerySurface(display, surface, EGL_WIDTH, &w);
263    eglQuerySurface(display, surface, EGL_HEIGHT, &h);
264
265    if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE)
266        return NO_INIT;
267
268    mDisplay = display;
269    mContext = context;
270    mSurface = surface;
271    mWidth = w;
272    mHeight = h;
273    mFlingerSurfaceControl = control;
274    mFlingerSurface = s;
275
276    // If the device has encryption turned on or is in process
277    // of being encrypted we show the encrypted boot animation.
278    char decrypt[PROPERTY_VALUE_MAX];
279    property_get("vold.decrypt", decrypt, "");
280
281    bool encryptedAnimation = atoi(decrypt) != 0 || !strcmp("trigger_restart_min_framework", decrypt);
282
283    ZipFileRO* zipFile = NULL;
284    if ((encryptedAnimation &&
285            (access(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, R_OK) == 0) &&
286            ((zipFile = ZipFileRO::open(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE)) != NULL)) ||
287
288            ((access(USER_BOOTANIMATION_FILE, R_OK) == 0) &&
289            ((zipFile = ZipFileRO::open(USER_BOOTANIMATION_FILE)) != NULL)) ||
290
291            ((access(SYSTEM_BOOTANIMATION_FILE, R_OK) == 0) &&
292            ((zipFile = ZipFileRO::open(SYSTEM_BOOTANIMATION_FILE)) != NULL))) {
293        mZip = zipFile;
294    }
295
296    return NO_ERROR;
297}
298
299bool BootAnimation::threadLoop()
300{
301    bool r;
302    // We have no bootanimation file, so we use the stock android logo
303    // animation.
304    if (mZip == NULL) {
305        r = android();
306    } else {
307        r = movie();
308    }
309
310    // No need to force exit anymore
311    property_set(EXIT_PROP_NAME, "0");
312
313    eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
314    eglDestroyContext(mDisplay, mContext);
315    eglDestroySurface(mDisplay, mSurface);
316    mFlingerSurface.clear();
317    mFlingerSurfaceControl.clear();
318    eglTerminate(mDisplay);
319    IPCThreadState::self()->stopProcess();
320    return r;
321}
322
323bool BootAnimation::android()
324{
325    initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
326    initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
327
328    // clear screen
329    glShadeModel(GL_FLAT);
330    glDisable(GL_DITHER);
331    glDisable(GL_SCISSOR_TEST);
332    glClearColor(0,0,0,1);
333    glClear(GL_COLOR_BUFFER_BIT);
334    eglSwapBuffers(mDisplay, mSurface);
335
336    glEnable(GL_TEXTURE_2D);
337    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
338
339    const GLint xc = (mWidth  - mAndroid[0].w) / 2;
340    const GLint yc = (mHeight - mAndroid[0].h) / 2;
341    const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
342
343    glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
344            updateRect.height());
345
346    // Blend state
347    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
348    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
349
350    const nsecs_t startTime = systemTime();
351    do {
352        nsecs_t now = systemTime();
353        double time = now - startTime;
354        float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
355        GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
356        GLint x = xc - offset;
357
358        glDisable(GL_SCISSOR_TEST);
359        glClear(GL_COLOR_BUFFER_BIT);
360
361        glEnable(GL_SCISSOR_TEST);
362        glDisable(GL_BLEND);
363        glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
364        glDrawTexiOES(x,                 yc, 0, mAndroid[1].w, mAndroid[1].h);
365        glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h);
366
367        glEnable(GL_BLEND);
368        glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
369        glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h);
370
371        EGLBoolean res = eglSwapBuffers(mDisplay, mSurface);
372        if (res == EGL_FALSE)
373            break;
374
375        // 12fps: don't animate too fast to preserve CPU
376        const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
377        if (sleepTime > 0)
378            usleep(sleepTime);
379
380        checkExit();
381    } while (!exitPending());
382
383    glDeleteTextures(1, &mAndroid[0].name);
384    glDeleteTextures(1, &mAndroid[1].name);
385    return false;
386}
387
388
389void BootAnimation::checkExit() {
390    // Allow surface flinger to gracefully request shutdown
391    char value[PROPERTY_VALUE_MAX];
392    property_get(EXIT_PROP_NAME, value, "0");
393    int exitnow = atoi(value);
394    if (exitnow) {
395        requestExit();
396    }
397}
398
399bool BootAnimation::movie()
400{
401    ZipEntryRO desc = mZip->findEntryByName("desc.txt");
402    ALOGE_IF(!desc, "couldn't find desc.txt");
403    if (!desc) {
404        return false;
405    }
406
407    FileMap* descMap = mZip->createEntryFileMap(desc);
408    mZip->releaseEntry(desc);
409    ALOGE_IF(!descMap, "descMap is null");
410    if (!descMap) {
411        return false;
412    }
413
414    String8 desString((char const*)descMap->getDataPtr(),
415            descMap->getDataLength());
416    char const* s = desString.string();
417
418    Animation animation;
419
420    // Parse the description file
421    for (;;) {
422        const char* endl = strstr(s, "\n");
423        if (!endl) break;
424        String8 line(s, endl - s);
425        const char* l = line.string();
426        int fps, width, height, count, pause;
427        char path[ANIM_ENTRY_NAME_MAX];
428        char pathType;
429        if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) {
430            //LOGD("> w=%d, h=%d, fps=%d", width, height, fps);
431            animation.width = width;
432            animation.height = height;
433            animation.fps = fps;
434        }
435        else if (sscanf(l, " %c %d %d %s", &pathType, &count, &pause, path) == 4) {
436            //LOGD("> type=%c, count=%d, pause=%d, path=%s", pathType, count, pause, path);
437            Animation::Part part;
438            part.playUntilComplete = pathType == 'c';
439            part.count = count;
440            part.pause = pause;
441            part.path = path;
442            animation.parts.add(part);
443        }
444
445        s = ++endl;
446    }
447
448    // read all the data structures
449    const size_t pcount = animation.parts.size();
450    void *cookie = NULL;
451    if (!mZip->startIteration(&cookie)) {
452        return false;
453    }
454
455    ZipEntryRO entry;
456    char name[ANIM_ENTRY_NAME_MAX];
457    while ((entry = mZip->nextEntry(cookie)) != NULL) {
458        const int foundEntryName = mZip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX);
459        if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) {
460            ALOGE("Error fetching entry file name");
461            continue;
462        }
463
464        const String8 entryName(name);
465        const String8 path(entryName.getPathDir());
466        const String8 leaf(entryName.getPathLeaf());
467        if (leaf.size() > 0) {
468            for (size_t j=0 ; j<pcount ; j++) {
469                if (path == animation.parts[j].path) {
470                    int method;
471                    // supports only stored png files
472                    if (mZip->getEntryInfo(entry, &method, NULL, NULL, NULL, NULL, NULL)) {
473                        if (method == ZipFileRO::kCompressStored) {
474                            FileMap* map = mZip->createEntryFileMap(entry);
475                            if (map) {
476                                Animation::Frame frame;
477                                frame.name = leaf;
478                                frame.map = map;
479                                Animation::Part& part(animation.parts.editItemAt(j));
480                                part.frames.add(frame);
481                            }
482                        }
483                    }
484                }
485            }
486        }
487    }
488
489    mZip->endIteration(cookie);
490
491    // clear screen
492    glShadeModel(GL_FLAT);
493    glDisable(GL_DITHER);
494    glDisable(GL_SCISSOR_TEST);
495    glDisable(GL_BLEND);
496    glClearColor(0,0,0,1);
497    glClear(GL_COLOR_BUFFER_BIT);
498
499    eglSwapBuffers(mDisplay, mSurface);
500
501    glBindTexture(GL_TEXTURE_2D, 0);
502    glEnable(GL_TEXTURE_2D);
503    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
504    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
505    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
506    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
507    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
508
509    const int xc = (mWidth - animation.width) / 2;
510    const int yc = ((mHeight - animation.height) / 2);
511    nsecs_t lastFrame = systemTime();
512    nsecs_t frameDuration = s2ns(1) / animation.fps;
513
514    Region clearReg(Rect(mWidth, mHeight));
515    clearReg.subtractSelf(Rect(xc, yc, xc+animation.width, yc+animation.height));
516
517    for (size_t i=0 ; i<pcount ; i++) {
518        const Animation::Part& part(animation.parts[i]);
519        const size_t fcount = part.frames.size();
520        glBindTexture(GL_TEXTURE_2D, 0);
521
522        for (int r=0 ; !part.count || r<part.count ; r++) {
523            // Exit any non playuntil complete parts immediately
524            if(exitPending() && !part.playUntilComplete)
525                break;
526
527            for (size_t j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) {
528                const Animation::Frame& frame(part.frames[j]);
529                nsecs_t lastFrame = systemTime();
530
531                if (r > 0) {
532                    glBindTexture(GL_TEXTURE_2D, frame.tid);
533                } else {
534                    if (part.count != 1) {
535                        glGenTextures(1, &frame.tid);
536                        glBindTexture(GL_TEXTURE_2D, frame.tid);
537                        glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
538                        glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
539                    }
540                    initTexture(
541                            frame.map->getDataPtr(),
542                            frame.map->getDataLength());
543                }
544
545                if (!clearReg.isEmpty()) {
546                    Region::const_iterator head(clearReg.begin());
547                    Region::const_iterator tail(clearReg.end());
548                    glEnable(GL_SCISSOR_TEST);
549                    while (head != tail) {
550                        const Rect& r(*head++);
551                        glScissor(r.left, mHeight - r.bottom,
552                                r.width(), r.height());
553                        glClear(GL_COLOR_BUFFER_BIT);
554                    }
555                    glDisable(GL_SCISSOR_TEST);
556                }
557                glDrawTexiOES(xc, yc, 0, animation.width, animation.height);
558                eglSwapBuffers(mDisplay, mSurface);
559
560                nsecs_t now = systemTime();
561                nsecs_t delay = frameDuration - (now - lastFrame);
562                //ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay));
563                lastFrame = now;
564
565                if (delay > 0) {
566                    struct timespec spec;
567                    spec.tv_sec  = (now + delay) / 1000000000;
568                    spec.tv_nsec = (now + delay) % 1000000000;
569                    int err;
570                    do {
571                        err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL);
572                    } while (err<0 && errno == EINTR);
573                }
574
575                checkExit();
576            }
577
578            usleep(part.pause * ns2us(frameDuration));
579
580            // For infinite parts, we've now played them at least once, so perhaps exit
581            if(exitPending() && !part.count)
582                break;
583        }
584
585        // free the textures for this part
586        if (part.count != 1) {
587            for (size_t j=0 ; j<fcount ; j++) {
588                const Animation::Frame& frame(part.frames[j]);
589                glDeleteTextures(1, &frame.tid);
590            }
591        }
592    }
593
594    return false;
595}
596
597// ---------------------------------------------------------------------------
598
599}
600; // namespace android
601