ObjectAnimator.java revision 83d6e8213230fb0805aa019d266842253baeb114
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.animation;
18
19import android.util.Log;
20
21import java.lang.reflect.Method;
22
23/**
24 * This subclass of {@link ValueAnimator} provides support for animating properties on target objects.
25 * The constructors of this class take parameters to define the target object that will be animated
26 * as well as the name of the property that will be animated. Appropriate set/get functions
27 * are then determined internally and the animation will call these functions as necessary to
28 * animate the property.
29 */
30public final class ObjectAnimator<T> extends ValueAnimator<T> {
31
32    // The target object on which the property exists, set in the constructor
33    private Object mTarget;
34
35    private String mPropertyName;
36
37    /**
38     * Sets the name of the property that will be animated. This name is used to derive
39     * a setter function that will be called to set animated values.
40     * For example, a property name of <code>foo</code> will result
41     * in a call to the function <code>setFoo()</code> on the target object. If either
42     * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
43     * also be derived and called.
44     *
45     * <p>Note that the setter function derived from this property name
46     * must take the same parameter type as the
47     * <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to
48     * the setter function will fail.</p>
49     *
50     * <p>If this ObjectAnimator has been set up to animate several properties together,
51     * using more than one PropertyValuesHolder objects, then setting the propertyName simply
52     * sets the propertyName in the first of those PropertyValuesHolder objects.</p>
53     *
54     * @param propertyName The name of the property being animated.
55     */
56    public void setPropertyName(String propertyName) {
57        // mValues could be null if this is being constructed piecemeal. Just record the
58        // propertyName to be used later when setValues() is called if so.
59        if (mValues != null) {
60            PropertyValuesHolder valuesHolder = mValues[0];
61            String oldName = valuesHolder.getPropertyName();
62            valuesHolder.setPropertyName(propertyName);
63            mValuesMap.remove(oldName);
64            mValuesMap.put(propertyName, valuesHolder);
65        }
66        mPropertyName = propertyName;
67        // New property/values/target should cause re-initialization prior to starting
68        mInitialized = false;
69    }
70
71    /**
72     * Gets the name of the property that will be animated. This name will be used to derive
73     * a setter function that will be called to set animated values.
74     * For example, a property name of <code>foo</code> will result
75     * in a call to the function <code>setFoo()</code> on the target object. If either
76     * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
77     * also be derived and called.
78     */
79    public String getPropertyName() {
80        return mPropertyName;
81    }
82
83    /**
84     * Determine the setter or getter function using the JavaBeans convention of setFoo or
85     * getFoo for a property named 'foo'. This function figures out what the name of the
86     * function should be and uses reflection to find the Method with that name on the
87     * target object.
88     *
89     * @param prefix "set" or "get", depending on whether we need a setter or getter.
90     * @return Method the method associated with mPropertyName.
91     */
92    private Method getPropertyFunction(String prefix, Class valueType) {
93        // TODO: faster implementation...
94        Method returnVal = null;
95        String firstLetter = mPropertyName.substring(0, 1);
96        String theRest = mPropertyName.substring(1);
97        firstLetter = firstLetter.toUpperCase();
98        String setterName = prefix + firstLetter + theRest;
99        Class args[] = null;
100        if (valueType != null) {
101            args = new Class[1];
102            args[0] = valueType;
103        }
104        try {
105            returnVal = mTarget.getClass().getMethod(setterName, args);
106        } catch (NoSuchMethodException e) {
107            Log.e("ObjectAnimator",
108                    "Couldn't find setter/getter for property " + mPropertyName + ": " + e);
109        }
110        return returnVal;
111    }
112
113    /**
114     * Creates a new ObjectAnimator object. This default constructor is primarily for
115     * use internally; the other constructors which take parameters are more generally
116     * useful.
117     */
118    public ObjectAnimator() {
119    }
120
121    /**
122     * A constructor that takes a single property name and set of values. This constructor is
123     * used in the simple case of animating a single property.
124     *
125     * @param duration The length of the animation, in milliseconds.
126     * @param target The object whose property is to be animated. This object should
127     * have a public method on it called <code>setName()</code>, where <code>name</code> is
128     * the value of the <code>propertyName</code> parameter.
129     * @param propertyName The name of the property being animated.
130     * @param values The set of values to animate between. If there is only one value, it
131     * is assumed to be the final value being animated to, and the initial value will be
132     * derived on the fly.
133     */
134    public ObjectAnimator(long duration, Object target, String propertyName, T...values) {
135        super(duration, (T[]) values);
136        mTarget = target;
137        setPropertyName(propertyName);
138    }
139
140    /**
141     * A constructor that takes <code>PropertyValueHolder</code> values. This constructor should
142     * be used when animating several properties at once with the same ObjectAnimator, since
143     * PropertyValuesHolder allows you to associate a set of animation values with a property
144     * name.
145     *
146     * @param duration The length of the animation, in milliseconds.
147     * @param target The object whose property is to be animated. This object should
148     * have public methods on it called <code>setName()</code>, where <code>name</code> is
149     * the name of the property passed in as the <code>propertyName</code> parameter for
150     * each of the PropertyValuesHolder objects.
151     * @param values The PropertyValuesHolder objects which hold each the property name and values
152     * to animate that property between.
153     */
154    public ObjectAnimator(long duration, Object target, PropertyValuesHolder...values) {
155        super(duration);
156        setValues(values);
157        mTarget = target;
158    }
159
160    @Override
161    public void setValues(T... values) {
162        if (mValues == null || mValues.length == 0) {
163            // No values yet - this animator is being constructed piecemeal. Init the values with
164            // whatever the current propertyName is
165            setValues(new PropertyValuesHolder[]{
166                    new PropertyValuesHolder(mPropertyName, (Object[])values)});
167        } else {
168            super.setValues((T[]) values);
169        }
170    }
171
172    /**
173     * This function is called immediately before processing the first animation
174     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
175     * function is called after that delay ends.
176     * It takes care of the final initialization steps for the
177     * animation. This includes setting mEvaluator, if the user has not yet
178     * set it up, and the setter/getter methods, if the user did not supply
179     * them.
180     *
181     *  <p>Overriders of this method should call the superclass method to cause
182     *  internal mechanisms to be set up correctly.</p>
183     */
184    @Override
185    void initAnimation() {
186        if (!mInitialized) {
187            // mValueType may change due to setter/getter setup; do this before calling super.init(),
188            // which uses mValueType to set up the default type evaluator.
189            int numValues = mValues.length;
190            for (int i = 0; i < numValues; ++i) {
191                mValues[i].setupSetterAndGetter(mTarget);
192            }
193            super.initAnimation();
194        }
195    }
196
197
198    /**
199     * The target object whose property will be animated by this animation
200     *
201     * @return The object being animated
202     */
203    public Object getTarget() {
204        return mTarget;
205    }
206
207    /**
208     * Sets the target object whose property will be animated by this animation
209     *
210     * @param target The object being animated
211     */
212    @Override
213    public void setTarget(Object target) {
214        mTarget = target;
215        // New property/values/target should cause re-initialization prior to starting
216        mInitialized = false;
217    }
218
219    @Override
220    public void setupStartValues() {
221        initAnimation();
222        int numValues = mValues.length;
223        for (int i = 0; i < numValues; ++i) {
224            mValues[i].setupStartValue(mTarget);
225        }
226    }
227
228    @Override
229    public void setupEndValues() {
230        initAnimation();
231        int numValues = mValues.length;
232        for (int i = 0; i < numValues; ++i) {
233            mValues[i].setupEndValue(mTarget);
234        }
235    }
236
237    /**
238     * This method is called with the elapsed fraction of the animation during every
239     * animation frame. This function turns the elapsed fraction into an interpolated fraction
240     * and then into an animated value (from the evaluator. The function is called mostly during
241     * animation updates, but it is also called when the <code>end()</code>
242     * function is called, to set the final value on the property.
243     *
244     * <p>Overrides of this method must call the superclass to perform the calculation
245     * of the animated value.</p>
246     *
247     * @param fraction The elapsed fraction of the animation.
248     */
249    @Override
250    void animateValue(float fraction) {
251        super.animateValue(fraction);
252        int numValues = mValues.length;
253        for (int i = 0; i < numValues; ++i) {
254            mValues[i].setAnimatedValue(mTarget);
255        }
256    }
257
258    @Override
259    public ObjectAnimator clone() {
260        final ObjectAnimator anim = (ObjectAnimator) super.clone();
261        return anim;
262    }
263}
264