KeyCharacterMap.java revision 9df6e7a926ce480baf70e97ee1b9ea387193f6ad
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.text.method.MetaKeyKeyListener;
20import android.util.AndroidRuntimeException;
21import android.util.SparseIntArray;
22import android.os.RemoteException;
23import android.util.SparseArray;
24
25import java.io.Reader;
26import java.lang.Character;
27
28/**
29 * Describes the keys provided by a keyboard device and their associated labels.
30 */
31public class KeyCharacterMap {
32    /**
33     * The id of the device's primary built in keyboard is always 0.
34     *
35     * @deprecated This constant should no longer be used because there is no
36     * guarantee that a device has a built-in keyboard that can be used for
37     * typing text.  There might not be a built-in keyboard, the built-in keyboard
38     * might be a {@link #NUMERIC} or {@link #SPECIAL_FUNCTION} keyboard, or there
39     * might be multiple keyboards installed including external keyboards.
40     * When interpreting key presses received from the framework, applications should
41     * use the device id specified in the {@link KeyEvent} received.
42     * When synthesizing key presses for delivery elsewhere or when translating key presses
43     * from unknown keyboards, applications should use the special {@link #VIRTUAL_KEYBOARD}
44     * device id.
45     */
46    @Deprecated
47    public static final int BUILT_IN_KEYBOARD = 0;
48
49    /**
50     * The id of a generic virtual keyboard with a full layout that can be used to
51     * synthesize key events.  Typically used with {@link #getEvents}.
52     */
53    public static final int VIRTUAL_KEYBOARD = -1;
54
55    /**
56     * A numeric (12-key) keyboard.
57     * <p>
58     * A numeric keyboard supports text entry using a multi-tap approach.
59     * It may be necessary to tap a key multiple times to generate the desired letter
60     * or symbol.
61     * </p><p>
62     * This type of keyboard is generally designed for thumb typing.
63     * </p>
64     */
65    public static final int NUMERIC = 1;
66
67    /**
68     * A keyboard with all the letters, but with more than one letter per key.
69     * <p>
70     * This type of keyboard is generally designed for thumb typing.
71     * </p>
72     */
73    public static final int PREDICTIVE = 2;
74
75    /**
76     * A keyboard with all the letters, and maybe some numbers.
77     * <p>
78     * An alphabetic keyboard supports text entry directly but may have a condensed
79     * layout with a small form factor.  In contrast to a {@link #FULL full keyboard}, some
80     * symbols may only be accessible using special on-screen character pickers.
81     * In addition, to improve typing speed and accuracy, the framework provides
82     * special affordances for alphabetic keyboards such as auto-capitalization
83     * and toggled / locked shift and alt keys.
84     * </p><p>
85     * This type of keyboard is generally designed for thumb typing.
86     * </p>
87     */
88    public static final int ALPHA = 3;
89
90    /**
91     * A full PC-style keyboard.
92     * <p>
93     * A full keyboard behaves like a PC keyboard.  All symbols are accessed directly
94     * by pressing keys on the keyboard without on-screen support or affordances such
95     * as auto-capitalization.
96     * </p><p>
97     * This type of keyboard is generally designed for full two hand typing.
98     * </p>
99     */
100    public static final int FULL = 4;
101
102    /**
103     * A keyboard that is only used to control special functions rather than for typing.
104     * <p>
105     * A special function keyboard consists only of non-printing keys such as
106     * HOME and POWER that are not actually used for typing.
107     * </p>
108     */
109    public static final int SPECIAL_FUNCTION = 5;
110
111    /**
112     * This private-use character is used to trigger Unicode character
113     * input by hex digits.
114     */
115    public static final char HEX_INPUT = '\uEF00';
116
117    /**
118     * This private-use character is used to bring up a character picker for
119     * miscellaneous symbols.
120     */
121    public static final char PICKER_DIALOG_INPUT = '\uEF01';
122
123    /**
124     * Modifier keys may be chorded with character keys.
125     *
126     * @see {#link #getModifierBehavior()} for more details.
127     */
128    public static final int MODIFIER_BEHAVIOR_CHORDED = 0;
129
130    /**
131     * Modifier keys may be chorded with character keys or they may toggle
132     * into latched or locked states when pressed independently.
133     *
134     * @see {#link #getModifierBehavior()} for more details.
135     */
136    public static final int MODIFIER_BEHAVIOR_CHORDED_OR_TOGGLED = 1;
137
138    private static SparseArray<KeyCharacterMap> sInstances = new SparseArray<KeyCharacterMap>();
139
140    private final int mDeviceId;
141    private int mPtr;
142
143    private static native int nativeLoad(String file);
144    private static native void nativeDispose(int ptr);
145
146    private static native char nativeGetCharacter(int ptr, int keyCode, int metaState);
147    private static native boolean nativeGetFallbackAction(int ptr, int keyCode, int metaState,
148            FallbackAction outFallbackAction);
149    private static native char nativeGetNumber(int ptr, int keyCode);
150    private static native char nativeGetMatch(int ptr, int keyCode, char[] chars, int metaState);
151    private static native char nativeGetDisplayLabel(int ptr, int keyCode);
152    private static native int nativeGetKeyboardType(int ptr);
153    private static native KeyEvent[] nativeGetEvents(int ptr, int deviceId, char[] chars);
154
155    private KeyCharacterMap(int deviceId, int ptr) {
156        mDeviceId = deviceId;
157        mPtr = ptr;
158    }
159
160    @Override
161    protected void finalize() throws Throwable {
162        if (mPtr != 0) {
163            nativeDispose(mPtr);
164            mPtr = 0;
165        }
166    }
167
168    /**
169     * Loads the key character maps for the keyboard with the specified device id.
170     *
171     * @param deviceId The device id of the keyboard.
172     * @return The associated key character map.
173     * @throws {@link UnavailableException} if the key character map
174     * could not be loaded because it was malformed or the default key character map
175     * is missing from the system.
176     */
177    public static KeyCharacterMap load(int deviceId) {
178        synchronized (sInstances) {
179            KeyCharacterMap map = sInstances.get(deviceId);
180            if (map == null) {
181                String kcm = null;
182                if (deviceId != VIRTUAL_KEYBOARD) {
183                    InputDevice device = InputDevice.getDevice(deviceId);
184                    if (device != null) {
185                        kcm = device.getKeyCharacterMapFile();
186                    }
187                }
188                if (kcm == null || kcm.length() == 0) {
189                    kcm = "/system/usr/keychars/Virtual.kcm";
190                }
191                int ptr = nativeLoad(kcm); // might throw
192                map = new KeyCharacterMap(deviceId, ptr);
193                sInstances.put(deviceId, map);
194            }
195            return map;
196        }
197    }
198
199    /**
200     * TODO implement this
201     * @hide
202     */
203    public static KeyCharacterMap load(CharSequence contents) {
204        return null;
205    }
206
207    /**
208     * Gets the Unicode character generated by the specified key and meta
209     * key state combination.
210     * <p>
211     * Returns the Unicode character that the specified key would produce
212     * when the specified meta bits (see {@link MetaKeyKeyListener})
213     * were active.
214     * </p><p>
215     * Returns 0 if the key is not one that is used to type Unicode
216     * characters.
217     * </p><p>
218     * If the return value has bit {@link #COMBINING_ACCENT} set, the
219     * key is a "dead key" that should be combined with another to
220     * actually produce a character -- see {@link #getDeadChar} --
221     * after masking with {@link #COMBINING_ACCENT_MASK}.
222     * </p>
223     *
224     * @param keyCode The key code.
225     * @param metaState The meta key modifier state.
226     * @return The associated character or combining accent, or 0 if none.
227     */
228    public int get(int keyCode, int metaState) {
229        metaState = KeyEvent.normalizeMetaState(metaState);
230        char ch = nativeGetCharacter(mPtr, keyCode, metaState);
231
232        int map = COMBINING.get(ch);
233        if (map != 0) {
234            return map;
235        } else {
236            return ch;
237        }
238    }
239
240    /**
241     * Gets the fallback action to perform if the application does not
242     * handle the specified key.
243     * <p>
244     * When an application does not handle a particular key, the system may
245     * translate the key to an alternate fallback key (specified in the
246     * fallback action) and dispatch it to the application.
247     * The event containing the fallback key is flagged
248     * with {@link KeyEvent#FLAG_FALLBACK}.
249     * </p>
250     *
251     * @param keyCode The key code.
252     * @param metaState The meta key modifier state.
253     * @param outFallbackAction The fallback action object to populate.
254     * @return True if a fallback action was found, false otherwise.
255     *
256     * @hide
257     */
258    public boolean getFallbackAction(int keyCode, int metaState,
259            FallbackAction outFallbackAction) {
260        if (outFallbackAction == null) {
261            throw new IllegalArgumentException("fallbackAction must not be null");
262        }
263
264        metaState = KeyEvent.normalizeMetaState(metaState);
265        return nativeGetFallbackAction(mPtr, keyCode, metaState, outFallbackAction);
266    }
267
268    /**
269     * Gets the number or symbol associated with the key.
270     * <p>
271     * The character value is returned, not the numeric value.
272     * If the key is not a number, but is a symbol, the symbol is retuned.
273     * </p><p>
274     * This method is intended to to support dial pads and other numeric or
275     * symbolic entry on keyboards where certain keys serve dual function
276     * as alphabetic and symbolic keys.  This method returns the number
277     * or symbol associated with the key independent of whether the user
278     * has pressed the required modifier.
279     * </p><p>
280     * For example, on one particular keyboard the keys on the top QWERTY row generate
281     * numbers when ALT is pressed such that ALT-Q maps to '1'.  So for that keyboard
282     * when {@link #getNumber} is called with {@link KeyEvent#KEYCODE_Q} it returns '1'
283     * so that the user can type numbers without pressing ALT when it makes sense.
284     * </p>
285     *
286     * @param keyCode The key code.
287     * @return The associated numeric or symbolic character, or 0 if none.
288     */
289    public char getNumber(int keyCode) {
290        return nativeGetNumber(mPtr, keyCode);
291    }
292
293    /**
294     * Gets the first character in the character array that can be generated
295     * by the specified key code.
296     * <p>
297     * This is a convenience function that returns the same value as
298     * {@link #getMatch(int,char[],int) getMatch(keyCode, chars, 0)}.
299     * </p>
300     *
301     * @param keyCode The keycode.
302     * @param chars The array of matching characters to consider.
303     * @return The matching associated character, or 0 if none.
304     */
305    public char getMatch(int keyCode, char[] chars) {
306        return getMatch(keyCode, chars, 0);
307    }
308
309    /**
310     * Gets the first character in the character array that can be generated
311     * by the specified key code.  If there are multiple choices, prefers
312     * the one that would be generated with the specified meta key modifier state.
313     *
314     * @param keyCode The key code.
315     * @param chars The array of matching characters to consider.
316     * @param metaState The preferred meta key modifier state.
317     * @return The matching associated character, or 0 if none.
318     */
319    public char getMatch(int keyCode, char[] chars, int metaState) {
320        if (chars == null) {
321            throw new IllegalArgumentException("chars must not be null.");
322        }
323
324        metaState = KeyEvent.normalizeMetaState(metaState);
325        return nativeGetMatch(mPtr, keyCode, chars, metaState);
326    }
327
328    /**
329     * Gets the primary character for this key.
330     * In other words, the label that is physically printed on it.
331     *
332     * @param keyCode The key code.
333     * @return The display label character, or 0 if none (eg. for non-printing keys).
334     */
335    public char getDisplayLabel(int keyCode) {
336        return nativeGetDisplayLabel(mPtr, keyCode);
337    }
338
339    /**
340     * Get the character that is produced by putting accent on the character c.
341     * For example, getDeadChar('`', 'e') returns &egrave;.
342     *
343     * @param accent The accent character.  eg. '`'
344     * @param c The basic character.
345     * @return The combined character, or 0 if the characters cannot be combined.
346     */
347    public static int getDeadChar(int accent, int c) {
348        return DEAD.get((accent << 16) | c);
349    }
350
351    /**
352     * Describes the character mappings associated with a key.
353     *
354     * @deprecated instead use {@link KeyCharacterMap#getDisplayLabel(int)},
355     * {@link KeyCharacterMap#getNumber(int)} and {@link KeyCharacterMap#get(int, int)}.
356     */
357    @Deprecated
358    public static class KeyData {
359        public static final int META_LENGTH = 4;
360
361        /**
362         * The display label (see {@link #getDisplayLabel}).
363         */
364        public char displayLabel;
365        /**
366         * The "number" value (see {@link #getNumber}).
367         */
368        public char number;
369        /**
370         * The character that will be generated in various meta states
371         * (the same ones used for {@link #get} and defined as
372         * {@link KeyEvent#META_SHIFT_ON} and {@link KeyEvent#META_ALT_ON}).
373         *      <table>
374         *          <tr><th>Index</th><th align="left">Value</th></tr>
375         *          <tr><td>0</td><td>no modifiers</td></tr>
376         *          <tr><td>1</td><td>caps</td></tr>
377         *          <tr><td>2</td><td>alt</td></tr>
378         *          <tr><td>3</td><td>caps + alt</td></tr>
379         *      </table>
380         */
381        public char[] meta = new char[META_LENGTH];
382    }
383
384    /**
385     * Get the character conversion data for a given key code.
386     *
387     * @param keyCode The keyCode to query.
388     * @param results A {@link KeyData} instance that will be filled with the results.
389     * @return True if the key was mapped.  If the key was not mapped, results is not modified.
390     *
391     * @deprecated instead use {@link KeyCharacterMap#getDisplayLabel(int)},
392     * {@link KeyCharacterMap#getNumber(int)} or {@link KeyCharacterMap#get(int, int)}.
393     */
394    @Deprecated
395    public boolean getKeyData(int keyCode, KeyData results) {
396        if (results.meta.length < KeyData.META_LENGTH) {
397            throw new IndexOutOfBoundsException(
398                    "results.meta.length must be >= " + KeyData.META_LENGTH);
399        }
400
401        char displayLabel = nativeGetDisplayLabel(mPtr, keyCode);
402        if (displayLabel == 0) {
403            return false;
404        }
405
406        results.displayLabel = displayLabel;
407        results.number = nativeGetNumber(mPtr, keyCode);
408        results.meta[0] = nativeGetCharacter(mPtr, keyCode, 0);
409        results.meta[1] = nativeGetCharacter(mPtr, keyCode, KeyEvent.META_SHIFT_ON);
410        results.meta[2] = nativeGetCharacter(mPtr, keyCode, KeyEvent.META_ALT_ON);
411        results.meta[3] = nativeGetCharacter(mPtr, keyCode,
412                KeyEvent.META_ALT_ON | KeyEvent.META_SHIFT_ON);
413        return true;
414    }
415
416    /**
417     * Get an array of KeyEvent objects that if put into the input stream
418     * could plausibly generate the provided sequence of characters.  It is
419     * not guaranteed that the sequence is the only way to generate these
420     * events or that it is optimal.
421     * <p>
422     * This function is primarily offered for instrumentation and testing purposes.
423     * It may fail to map characters to key codes.  In particular, the key character
424     * map for the {@link #BUILT_IN_KEYBOARD built-in keyboard} device id may be empty.
425     * Consider using the key character map associated with the
426     * {@link #VIRTUAL_KEYBOARD virtual keyboard} device id instead.
427     * </p><p>
428     * For robust text entry, do not use this function.  Instead construct a
429     * {@link KeyEvent} with action code {@link KeyEvent#ACTION_MULTIPLE} that contains
430     * the desired string using {@link KeyEvent#KeyEvent(long, String, int, int)}.
431     * </p>
432     *
433     * @param chars The sequence of characters to generate.
434     * @return An array of {@link KeyEvent} objects, or null if the given char array
435     *         can not be generated using the current key character map.
436     */
437    public KeyEvent[] getEvents(char[] chars) {
438        if (chars == null) {
439            throw new IllegalArgumentException("chars must not be null.");
440        }
441        return nativeGetEvents(mPtr, mDeviceId, chars);
442    }
443
444    /**
445     * Returns true if the specified key produces a glyph.
446     *
447     * @param keyCode The key code.
448     * @return True if the key is a printing key.
449     */
450    public boolean isPrintingKey(int keyCode) {
451        int type = Character.getType(nativeGetDisplayLabel(mPtr, keyCode));
452
453        switch (type)
454        {
455            case Character.SPACE_SEPARATOR:
456            case Character.LINE_SEPARATOR:
457            case Character.PARAGRAPH_SEPARATOR:
458            case Character.CONTROL:
459            case Character.FORMAT:
460                return false;
461            default:
462                return true;
463        }
464    }
465
466    /**
467     * Gets the keyboard type.
468     * Returns {@link #NUMERIC}, {@link #PREDICTIVE}, {@link #ALPHA}, {@link #FULL}
469     * or {@link #SPECIAL_FUNCTION}.
470     * <p>
471     * Different keyboard types have different semantics.  Refer to the documentation
472     * associated with the keyboard type constants for details.
473     * </p>
474     *
475     * @return The keyboard type.
476     */
477    public int getKeyboardType() {
478        return nativeGetKeyboardType(mPtr);
479    }
480
481    /**
482     * Gets a constant that describes the behavior of this keyboard's modifier keys
483     * such as {@link KeyEvent#KEYCODE_SHIFT_LEFT}.
484     * <p>
485     * Currently there are two behaviors that may be combined:
486     * </p>
487     * <ul>
488     * <li>Chorded behavior: When the modifier key is pressed together with one or more
489     * character keys, the keyboard inserts the modified keys and
490     * then resets the modifier state when the modifier key is released.</li>
491     * <li>Toggled behavior: When the modifier key is pressed and released on its own
492     * it first toggles into a latched state.  When latched, the modifier will apply
493     * to next character key that is pressed and will then reset itself to the initial state.
494     * If the modifier is already latched and the modifier key is pressed and release on
495     * its own again, then it toggles into a locked state.  When locked, the modifier will
496     * apply to all subsequent character keys that are pressed until unlocked by pressing
497     * the modifier key on its own one more time to reset it to the initial state.
498     * Toggled behavior is useful for small profile keyboards designed for thumb typing.
499     * </ul>
500     * <p>
501     * This function currently returns {@link #MODIFIER_BEHAVIOR_CHORDED} when the
502     * {@link #getKeyboardType() keyboard type} is {@link #FULL} or {@link #SPECIAL_FUNCTION} and
503     * {@link #MODIFIER_BEHAVIOR_CHORDED_OR_TOGGLED} otherwise.
504     * In the future, the function may also take into account global keyboard
505     * accessibility settings, other user preferences, or new device capabilities.
506     * </p>
507     *
508     * @return The modifier behavior for this keyboard.
509     *
510     * @see {@link #MODIFIER_BEHAVIOR_CHORDED}
511     * @see {@link #MODIFIER_BEHAVIOR_CHORDED_OR_TOGGLED}
512     */
513    public int getModifierBehavior() {
514        switch (getKeyboardType()) {
515            case FULL:
516            case SPECIAL_FUNCTION:
517                return MODIFIER_BEHAVIOR_CHORDED;
518            default:
519                return MODIFIER_BEHAVIOR_CHORDED_OR_TOGGLED;
520        }
521    }
522
523    /**
524     * Queries the framework about whether any physical keys exist on the
525     * any keyboard attached to the device that are capable of producing the given key code.
526     *
527     * @param keyCode The key code to query.
528     * @return True if at least one attached keyboard supports the specified key code.
529     */
530    public static boolean deviceHasKey(int keyCode) {
531        int[] codeArray = new int[1];
532        codeArray[0] = keyCode;
533        boolean[] ret = deviceHasKeys(codeArray);
534        return ret[0];
535    }
536
537    /**
538     * Queries the framework about whether any physical keys exist on the
539     * any keyboard attached to the device that are capable of producing the given
540     * array of key codes.
541     *
542     * @param keyCodes The array of key codes to query.
543     * @return A new array of the same size as the key codes array whose elements
544     * are set to true if at least one attached keyboard supports the corresponding key code
545     * at the same index in the key codes array.
546     */
547    public static boolean[] deviceHasKeys(int[] keyCodes) {
548        boolean[] ret = new boolean[keyCodes.length];
549        IWindowManager wm = Display.getWindowManager();
550        try {
551            wm.hasKeys(keyCodes, ret);
552        } catch (RemoteException e) {
553            // no fallback; just return the empty array
554        }
555        return ret;
556    }
557
558    /**
559     * Maps Unicode combining diacritical to display-form dead key
560     * (display character shifted left 16 bits).
561     */
562    private static SparseIntArray COMBINING = new SparseIntArray();
563
564    /**
565     * Maps combinations of (display-form) dead key and second character
566     * to combined output character.
567     */
568    private static SparseIntArray DEAD = new SparseIntArray();
569
570    /*
571     * TODO: Change the table format to support full 21-bit-wide
572     * accent characters and combined characters if ever necessary.
573     */
574    private static final int ACUTE = '\u00B4' << 16;
575    private static final int GRAVE = '`' << 16;
576    private static final int CIRCUMFLEX = '^' << 16;
577    private static final int TILDE = '~' << 16;
578    private static final int UMLAUT = '\u00A8' << 16;
579
580    /*
581     * This bit will be set in the return value of {@link #get(int, int)} if the
582     * key is a "dead key."
583     */
584    public static final int COMBINING_ACCENT = 0x80000000;
585    /**
586     * Mask the return value from {@link #get(int, int)} with this value to get
587     * a printable representation of the accent character of a "dead key."
588     */
589    public static final int COMBINING_ACCENT_MASK = 0x7FFFFFFF;
590
591    static {
592        COMBINING.put('\u0300', (GRAVE >> 16) | COMBINING_ACCENT);
593        COMBINING.put('\u0301', (ACUTE >> 16) | COMBINING_ACCENT);
594        COMBINING.put('\u0302', (CIRCUMFLEX >> 16) | COMBINING_ACCENT);
595        COMBINING.put('\u0303', (TILDE >> 16) | COMBINING_ACCENT);
596        COMBINING.put('\u0308', (UMLAUT >> 16) | COMBINING_ACCENT);
597
598        DEAD.put(ACUTE | 'A', '\u00C1');
599        DEAD.put(ACUTE | 'C', '\u0106');
600        DEAD.put(ACUTE | 'E', '\u00C9');
601        DEAD.put(ACUTE | 'G', '\u01F4');
602        DEAD.put(ACUTE | 'I', '\u00CD');
603        DEAD.put(ACUTE | 'K', '\u1E30');
604        DEAD.put(ACUTE | 'L', '\u0139');
605        DEAD.put(ACUTE | 'M', '\u1E3E');
606        DEAD.put(ACUTE | 'N', '\u0143');
607        DEAD.put(ACUTE | 'O', '\u00D3');
608        DEAD.put(ACUTE | 'P', '\u1E54');
609        DEAD.put(ACUTE | 'R', '\u0154');
610        DEAD.put(ACUTE | 'S', '\u015A');
611        DEAD.put(ACUTE | 'U', '\u00DA');
612        DEAD.put(ACUTE | 'W', '\u1E82');
613        DEAD.put(ACUTE | 'Y', '\u00DD');
614        DEAD.put(ACUTE | 'Z', '\u0179');
615        DEAD.put(ACUTE | 'a', '\u00E1');
616        DEAD.put(ACUTE | 'c', '\u0107');
617        DEAD.put(ACUTE | 'e', '\u00E9');
618        DEAD.put(ACUTE | 'g', '\u01F5');
619        DEAD.put(ACUTE | 'i', '\u00ED');
620        DEAD.put(ACUTE | 'k', '\u1E31');
621        DEAD.put(ACUTE | 'l', '\u013A');
622        DEAD.put(ACUTE | 'm', '\u1E3F');
623        DEAD.put(ACUTE | 'n', '\u0144');
624        DEAD.put(ACUTE | 'o', '\u00F3');
625        DEAD.put(ACUTE | 'p', '\u1E55');
626        DEAD.put(ACUTE | 'r', '\u0155');
627        DEAD.put(ACUTE | 's', '\u015B');
628        DEAD.put(ACUTE | 'u', '\u00FA');
629        DEAD.put(ACUTE | 'w', '\u1E83');
630        DEAD.put(ACUTE | 'y', '\u00FD');
631        DEAD.put(ACUTE | 'z', '\u017A');
632        DEAD.put(CIRCUMFLEX | 'A', '\u00C2');
633        DEAD.put(CIRCUMFLEX | 'C', '\u0108');
634        DEAD.put(CIRCUMFLEX | 'E', '\u00CA');
635        DEAD.put(CIRCUMFLEX | 'G', '\u011C');
636        DEAD.put(CIRCUMFLEX | 'H', '\u0124');
637        DEAD.put(CIRCUMFLEX | 'I', '\u00CE');
638        DEAD.put(CIRCUMFLEX | 'J', '\u0134');
639        DEAD.put(CIRCUMFLEX | 'O', '\u00D4');
640        DEAD.put(CIRCUMFLEX | 'S', '\u015C');
641        DEAD.put(CIRCUMFLEX | 'U', '\u00DB');
642        DEAD.put(CIRCUMFLEX | 'W', '\u0174');
643        DEAD.put(CIRCUMFLEX | 'Y', '\u0176');
644        DEAD.put(CIRCUMFLEX | 'Z', '\u1E90');
645        DEAD.put(CIRCUMFLEX | 'a', '\u00E2');
646        DEAD.put(CIRCUMFLEX | 'c', '\u0109');
647        DEAD.put(CIRCUMFLEX | 'e', '\u00EA');
648        DEAD.put(CIRCUMFLEX | 'g', '\u011D');
649        DEAD.put(CIRCUMFLEX | 'h', '\u0125');
650        DEAD.put(CIRCUMFLEX | 'i', '\u00EE');
651        DEAD.put(CIRCUMFLEX | 'j', '\u0135');
652        DEAD.put(CIRCUMFLEX | 'o', '\u00F4');
653        DEAD.put(CIRCUMFLEX | 's', '\u015D');
654        DEAD.put(CIRCUMFLEX | 'u', '\u00FB');
655        DEAD.put(CIRCUMFLEX | 'w', '\u0175');
656        DEAD.put(CIRCUMFLEX | 'y', '\u0177');
657        DEAD.put(CIRCUMFLEX | 'z', '\u1E91');
658        DEAD.put(GRAVE | 'A', '\u00C0');
659        DEAD.put(GRAVE | 'E', '\u00C8');
660        DEAD.put(GRAVE | 'I', '\u00CC');
661        DEAD.put(GRAVE | 'N', '\u01F8');
662        DEAD.put(GRAVE | 'O', '\u00D2');
663        DEAD.put(GRAVE | 'U', '\u00D9');
664        DEAD.put(GRAVE | 'W', '\u1E80');
665        DEAD.put(GRAVE | 'Y', '\u1EF2');
666        DEAD.put(GRAVE | 'a', '\u00E0');
667        DEAD.put(GRAVE | 'e', '\u00E8');
668        DEAD.put(GRAVE | 'i', '\u00EC');
669        DEAD.put(GRAVE | 'n', '\u01F9');
670        DEAD.put(GRAVE | 'o', '\u00F2');
671        DEAD.put(GRAVE | 'u', '\u00F9');
672        DEAD.put(GRAVE | 'w', '\u1E81');
673        DEAD.put(GRAVE | 'y', '\u1EF3');
674        DEAD.put(TILDE | 'A', '\u00C3');
675        DEAD.put(TILDE | 'E', '\u1EBC');
676        DEAD.put(TILDE | 'I', '\u0128');
677        DEAD.put(TILDE | 'N', '\u00D1');
678        DEAD.put(TILDE | 'O', '\u00D5');
679        DEAD.put(TILDE | 'U', '\u0168');
680        DEAD.put(TILDE | 'V', '\u1E7C');
681        DEAD.put(TILDE | 'Y', '\u1EF8');
682        DEAD.put(TILDE | 'a', '\u00E3');
683        DEAD.put(TILDE | 'e', '\u1EBD');
684        DEAD.put(TILDE | 'i', '\u0129');
685        DEAD.put(TILDE | 'n', '\u00F1');
686        DEAD.put(TILDE | 'o', '\u00F5');
687        DEAD.put(TILDE | 'u', '\u0169');
688        DEAD.put(TILDE | 'v', '\u1E7D');
689        DEAD.put(TILDE | 'y', '\u1EF9');
690        DEAD.put(UMLAUT | 'A', '\u00C4');
691        DEAD.put(UMLAUT | 'E', '\u00CB');
692        DEAD.put(UMLAUT | 'H', '\u1E26');
693        DEAD.put(UMLAUT | 'I', '\u00CF');
694        DEAD.put(UMLAUT | 'O', '\u00D6');
695        DEAD.put(UMLAUT | 'U', '\u00DC');
696        DEAD.put(UMLAUT | 'W', '\u1E84');
697        DEAD.put(UMLAUT | 'X', '\u1E8C');
698        DEAD.put(UMLAUT | 'Y', '\u0178');
699        DEAD.put(UMLAUT | 'a', '\u00E4');
700        DEAD.put(UMLAUT | 'e', '\u00EB');
701        DEAD.put(UMLAUT | 'h', '\u1E27');
702        DEAD.put(UMLAUT | 'i', '\u00EF');
703        DEAD.put(UMLAUT | 'o', '\u00F6');
704        DEAD.put(UMLAUT | 't', '\u1E97');
705        DEAD.put(UMLAUT | 'u', '\u00FC');
706        DEAD.put(UMLAUT | 'w', '\u1E85');
707        DEAD.put(UMLAUT | 'x', '\u1E8D');
708        DEAD.put(UMLAUT | 'y', '\u00FF');
709    }
710
711    /**
712     * Thrown by {@link KeyCharacterMap#load} when a key character map could not be loaded.
713     */
714    public static class UnavailableException extends AndroidRuntimeException {
715        public UnavailableException(String msg) {
716            super(msg);
717        }
718    }
719
720    /**
721     * Specifies a substitute key code and meta state as a fallback action
722     * for an unhandled key.
723     * @hide
724     */
725    public static final class FallbackAction {
726        public int keyCode;
727        public int metaState;
728    }
729}
730