TextureView.java revision 302a9df1d50373c82923bb84ff665dfce584fb22
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.content.Context;
20import android.graphics.Bitmap;
21import android.graphics.Canvas;
22import android.graphics.Matrix;
23import android.graphics.Paint;
24import android.graphics.Rect;
25import android.graphics.SurfaceTexture;
26import android.util.AttributeSet;
27import android.util.Log;
28
29/**
30 * <p>A TextureView can be used to display a content stream. Such a content
31 * stream can for instance be a video or an OpenGL scene. The content stream
32 * can come from the application's process as well as a remote process.</p>
33 *
34 * <p>TextureView can only be used in a hardware accelerated window. When
35 * rendered in software, TextureView will draw nothing.</p>
36 *
37 * <p>Unlike {@link SurfaceView}, TextureView does not create a separate
38 * window but behaves as a regular View. This key difference allows a
39 * TextureView to be moved, transformed, animated, etc. For instance, you
40 * can make a TextureView semi-translucent by calling
41 * <code>myView.setAlpha(0.5f)</code>.</p>
42 *
43 * <p>Using a TextureView is simple: all you need to do is get its
44 * {@link SurfaceTexture}. The {@link SurfaceTexture} can then be used to
45 * render content. The following example demonstrates how to render the
46 * camera preview into a TextureView:</p>
47 *
48 * <pre>
49 *  public class LiveCameraActivity extends Activity implements TextureView.SurfaceTextureListener {
50 *      private Camera mCamera;
51 *      private TextureView mTextureView;
52 *
53 *      protected void onCreate(Bundle savedInstanceState) {
54 *          super.onCreate(savedInstanceState);
55 *
56 *          mTextureView = new TextureView(this);
57 *          mTextureView.setSurfaceTextureListener(this);
58 *
59 *          setContentView(mTextureView);
60 *      }
61 *
62 *      public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
63 *          mCamera = Camera.open();
64 *
65 *          try {
66 *              mCamera.setPreviewTexture(surface);
67 *              mCamera.startPreview();
68 *          } catch (IOException ioe) {
69 *              // Something bad happened
70 *          }
71 *      }
72 *
73 *      public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
74 *          // Ignored, Camera does all the work for us
75 *      }
76 *
77 *      public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
78 *          mCamera.stopPreview();
79 *          mCamera.release();
80 *          return true;
81 *      }
82 *
83 *      public void onSurfaceTextureUpdated(SurfaceTexture surface) {
84 *          // Invoked every time there's a new Camera preview frame
85 *      }
86 *  }
87 * </pre>
88 *
89 * <p>A TextureView's SurfaceTexture can be obtained either by invoking
90 * {@link #getSurfaceTexture()} or by using a {@link SurfaceTextureListener}.
91 * It is important to know that a SurfaceTexture is available only after the
92 * TextureView is attached to a window (and {@link #onAttachedToWindow()} has
93 * been invoked.) It is therefore highly recommended you use a listener to
94 * be notified when the SurfaceTexture becomes available.</p>
95 *
96 * @see SurfaceView
97 * @see SurfaceTexture
98 */
99public class TextureView extends View {
100    private static final String LOG_TAG = "TextureView";
101
102    private HardwareLayer mLayer;
103    private SurfaceTexture mSurface;
104    private SurfaceTextureListener mListener;
105
106    private boolean mOpaque = true;
107
108    private final Matrix mMatrix = new Matrix();
109    private boolean mMatrixChanged;
110
111    private final Object[] mLock = new Object[0];
112    private boolean mUpdateLayer;
113
114    private SurfaceTexture.OnFrameAvailableListener mUpdateListener;
115
116    private Canvas mCanvas;
117    private int mSaveCount;
118
119    private final Object[] mNativeWindowLock = new Object[0];
120    // Used from native code, do not write!
121    @SuppressWarnings({"UnusedDeclaration"})
122    private int mNativeWindow;
123
124    /**
125     * Creates a new TextureView.
126     *
127     * @param context The context to associate this view with.
128     */
129    public TextureView(Context context) {
130        super(context);
131        init();
132    }
133
134    /**
135     * Creates a new TextureView.
136     *
137     * @param context The context to associate this view with.
138     * @param attrs The attributes of the XML tag that is inflating the view.
139     */
140    @SuppressWarnings({"UnusedDeclaration"})
141    public TextureView(Context context, AttributeSet attrs) {
142        super(context, attrs);
143        init();
144    }
145
146    /**
147     * Creates a new TextureView.
148     *
149     * @param context The context to associate this view with.
150     * @param attrs The attributes of the XML tag that is inflating the view.
151     * @param defStyle The default style to apply to this view. If 0, no style
152     *        will be applied (beyond what is included in the theme). This may
153     *        either be an attribute resource, whose value will be retrieved
154     *        from the current theme, or an explicit style resource.
155     */
156    @SuppressWarnings({"UnusedDeclaration"})
157    public TextureView(Context context, AttributeSet attrs, int defStyle) {
158        super(context, attrs, defStyle);
159        init();
160    }
161
162    private void init() {
163        mLayerPaint = new Paint();
164    }
165
166    /**
167     * {@inheritDoc}
168     */
169    @Override
170    public boolean isOpaque() {
171        return mOpaque;
172    }
173
174    /**
175     * Indicates whether the content of this TextureView is opaque. The
176     * content is assumed to be opaque by default.
177     *
178     * @param opaque True if the content of this TextureView is opaque,
179     *               false otherwise
180     */
181    public void setOpaque(boolean opaque) {
182        if (opaque != mOpaque) {
183            mOpaque = opaque;
184            updateLayer();
185        }
186    }
187
188    @Override
189    protected void onAttachedToWindow() {
190        super.onAttachedToWindow();
191
192        if (!isHardwareAccelerated()) {
193            Log.w(LOG_TAG, "A TextureView or a subclass can only be "
194                    + "used with hardware acceleration enabled.");
195        }
196    }
197
198    @Override
199    protected void onDetachedFromWindow() {
200        super.onDetachedFromWindow();
201
202        if (mLayer != null) {
203            boolean shouldRelease = true;
204            if (mListener != null) {
205                shouldRelease = mListener.onSurfaceTextureDestroyed(mSurface);
206            }
207
208            synchronized (mNativeWindowLock) {
209                nDestroyNativeWindow();
210            }
211
212            mLayer.destroy();
213            if (shouldRelease) mSurface.release();
214            mSurface = null;
215            mLayer = null;
216        }
217    }
218
219    /**
220     * The layer type of a TextureView is ignored since a TextureView is always
221     * considered to act as a hardware layer. The optional paint supplied to this
222     * method will however be taken into account when rendering the content of
223     * this TextureView.
224     *
225     * @param layerType The ype of layer to use with this view, must be one of
226     *        {@link #LAYER_TYPE_NONE}, {@link #LAYER_TYPE_SOFTWARE} or
227     *        {@link #LAYER_TYPE_HARDWARE}
228     * @param paint The paint used to compose the layer. This argument is optional
229     *        and can be null. It is ignored when the layer type is
230     *        {@link #LAYER_TYPE_NONE}
231     */
232    @Override
233    public void setLayerType(int layerType, Paint paint) {
234        if (paint != mLayerPaint) {
235            mLayerPaint = paint;
236            invalidate();
237        }
238    }
239
240    /**
241     * Always returns {@link #LAYER_TYPE_HARDWARE}.
242     */
243    @Override
244    public int getLayerType() {
245        return LAYER_TYPE_HARDWARE;
246    }
247
248    /**
249     * Calling this method has no effect.
250     */
251    @Override
252    public void buildLayer() {
253    }
254
255    /**
256     * Subclasses of TextureView cannot do their own rendering
257     * with the {@link Canvas} object.
258     *
259     * @param canvas The Canvas to which the View is rendered.
260     */
261    @Override
262    public final void draw(Canvas canvas) {
263        applyUpdate();
264    }
265
266    /**
267     * Subclasses of TextureView cannot do their own rendering
268     * with the {@link Canvas} object.
269     *
270     * @param canvas The Canvas to which the View is rendered.
271     */
272    @Override
273    protected final void onDraw(Canvas canvas) {
274    }
275
276    @Override
277    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
278        super.onSizeChanged(w, h, oldw, oldh);
279        if (mSurface != null) {
280            nSetDefaultBufferSize(mSurface, getWidth(), getHeight());
281            if (mListener != null) {
282                mListener.onSurfaceTextureSizeChanged(mSurface, getWidth(), getHeight());
283            }
284        }
285    }
286
287    @Override
288    HardwareLayer getHardwareLayer() {
289        if (mLayer == null) {
290            if (mAttachInfo == null || mAttachInfo.mHardwareRenderer == null) {
291                return null;
292            }
293
294            mLayer = mAttachInfo.mHardwareRenderer.createHardwareLayer(mOpaque);
295            mSurface = mAttachInfo.mHardwareRenderer.createSurfaceTexture(mLayer);
296            nSetDefaultBufferSize(mSurface, getWidth(), getHeight());
297            nCreateNativeWindow(mSurface);
298
299            mUpdateListener = new SurfaceTexture.OnFrameAvailableListener() {
300                @Override
301                public void onFrameAvailable(SurfaceTexture surfaceTexture) {
302                    // Per SurfaceTexture's documentation, the callback may be invoked
303                    // from an arbitrary thread
304                    synchronized (mLock) {
305                        mUpdateLayer = true;
306                    }
307                    postInvalidateDelayed(0);
308                }
309            };
310            mSurface.setOnFrameAvailableListener(mUpdateListener);
311
312            if (mListener != null) {
313                mListener.onSurfaceTextureAvailable(mSurface, getWidth(), getHeight());
314            }
315        }
316
317        applyUpdate();
318
319        if (mMatrixChanged) {
320            mLayer.setTransform(mMatrix);
321            mMatrixChanged = false;
322        }
323
324        return mLayer;
325    }
326
327    @Override
328    protected void onVisibilityChanged(View changedView, int visibility) {
329        super.onVisibilityChanged(changedView, visibility);
330
331        if (mSurface != null) {
332            // When the view becomes invisible, stop updating it, it's a waste of CPU
333            // To cancel updates, the easiest thing to do is simply to remove the
334            // updates listener
335            if (visibility == VISIBLE) {
336                mSurface.setOnFrameAvailableListener(mUpdateListener);
337                updateLayer();
338            } else {
339                mSurface.setOnFrameAvailableListener(null);
340            }
341        }
342    }
343
344    private void updateLayer() {
345        mUpdateLayer = true;
346        invalidate();
347    }
348
349    private void applyUpdate() {
350        if (mLayer == null) {
351            return;
352        }
353
354        synchronized (mLock) {
355            if (mUpdateLayer) {
356                mUpdateLayer = false;
357            } else {
358                return;
359            }
360        }
361
362        mLayer.update(getWidth(), getHeight(), mOpaque);
363
364        if (mListener != null) {
365            mListener.onSurfaceTextureUpdated(mSurface);
366        }
367    }
368
369    /**
370     * <p>Sets the transform to associate with this texture view.
371     * The specified transform applies to the underlying surface
372     * texture and does not affect the size or position of the view
373     * itself, only of its content.</p>
374     *
375     * <p>Some transforms might prevent the content from drawing
376     * all the pixels contained within this view's bounds. In such
377     * situations, make sure this texture view is not marked opaque.</p>
378     *
379     * @param transform The transform to apply to the content of
380     *        this view.
381     *
382     * @see #getTransform(android.graphics.Matrix)
383     * @see #isOpaque()
384     * @see #setOpaque(boolean)
385     */
386    public void setTransform(Matrix transform) {
387        mMatrix.set(transform);
388        mMatrixChanged = true;
389        invalidate();
390    }
391
392    /**
393     * Returns the transform associated with this texture view.
394     *
395     * @param transform The {@link Matrix} in which to copy the current
396     *        transform. Can be null.
397     *
398     * @return The specified matrix if not null or a new {@link Matrix}
399     *         instance otherwise.
400     *
401     * @see #setTransform(android.graphics.Matrix)
402     */
403    public Matrix getTransform(Matrix transform) {
404        if (transform == null) {
405            transform = new Matrix();
406        }
407
408        transform.set(mMatrix);
409
410        return transform;
411    }
412
413    /**
414     * <p>Returns a {@link android.graphics.Bitmap} representation of the content
415     * of the associated surface texture. If the surface texture is not available,
416     * this method returns null.</p>
417     *
418     * <p>The bitmap returned by this method uses the {@link Bitmap.Config#ARGB_8888}
419     * pixel format and its dimensions are the same as this view's.</p>
420     *
421     * <p><strong>Do not</strong> invoke this method from a drawing method
422     * ({@link #onDraw(android.graphics.Canvas)} for instance).</p>
423     *
424     * <p>If an error occurs during the copy, an empty bitmap will be returned.</p>
425     *
426     * @return A valid {@link Bitmap.Config#ARGB_8888} bitmap, or null if the surface
427     *         texture is not available or the width &lt;= 0 or the height &lt;= 0
428     *
429     * @see #isAvailable()
430     * @see #getBitmap(android.graphics.Bitmap)
431     * @see #getBitmap(int, int)
432     */
433    public Bitmap getBitmap() {
434        return getBitmap(getWidth(), getHeight());
435    }
436
437    /**
438     * <p>Returns a {@link android.graphics.Bitmap} representation of the content
439     * of the associated surface texture. If the surface texture is not available,
440     * this method returns null.</p>
441     *
442     * <p>The bitmap returned by this method uses the {@link Bitmap.Config#ARGB_8888}
443     * pixel format.</p>
444     *
445     * <p><strong>Do not</strong> invoke this method from a drawing method
446     * ({@link #onDraw(android.graphics.Canvas)} for instance).</p>
447     *
448     * <p>If an error occurs during the copy, an empty bitmap will be returned.</p>
449     *
450     * @param width The width of the bitmap to create
451     * @param height The height of the bitmap to create
452     *
453     * @return A valid {@link Bitmap.Config#ARGB_8888} bitmap, or null if the surface
454     *         texture is not available or width is &lt;= 0 or height is &lt;= 0
455     *
456     * @see #isAvailable()
457     * @see #getBitmap(android.graphics.Bitmap)
458     * @see #getBitmap()
459     */
460    public Bitmap getBitmap(int width, int height) {
461        if (isAvailable() && width > 0 && height > 0) {
462            return getBitmap(Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888));
463        }
464        return null;
465    }
466
467    /**
468     * <p>Copies the content of this view's surface texture into the specified
469     * bitmap. If the surface texture is not available, the copy is not executed.
470     * The content of the surface texture will be scaled to fit exactly inside
471     * the specified bitmap.</p>
472     *
473     * <p><strong>Do not</strong> invoke this method from a drawing method
474     * ({@link #onDraw(android.graphics.Canvas)} for instance).</p>
475     *
476     * <p>If an error occurs, the bitmap is left unchanged.</p>
477     *
478     * @param bitmap The bitmap to copy the content of the surface texture into,
479     *               cannot be null, all configurations are supported
480     *
481     * @return The bitmap specified as a parameter
482     *
483     * @see #isAvailable()
484     * @see #getBitmap(int, int)
485     * @see #getBitmap()
486     */
487    public Bitmap getBitmap(Bitmap bitmap) {
488        if (bitmap != null && isAvailable()) {
489            mLayer.copyInto(bitmap);
490        }
491        return bitmap;
492    }
493
494    /**
495     * Returns true if the {@link SurfaceTexture} associated with this
496     * TextureView is available for rendering. When this method returns
497     * true, {@link #getSurfaceTexture()} returns a valid surface texture.
498     */
499    public boolean isAvailable() {
500        return mSurface != null;
501    }
502
503    /**
504     * <p>Start editing the pixels in the surface.  The returned Canvas can be used
505     * to draw into the surface's bitmap.  A null is returned if the surface has
506     * not been created or otherwise cannot be edited. You will usually need
507     * to implement
508     * {@link SurfaceTextureListener#onSurfaceTextureAvailable(android.graphics.SurfaceTexture, int, int)}
509     * to find out when the Surface is available for use.</p>
510     *
511     * <p>The content of the Surface is never preserved between unlockCanvas()
512     * and lockCanvas(), for this reason, every pixel within the Surface area
513     * must be written. The only exception to this rule is when a dirty
514     * rectangle is specified, in which case, non-dirty pixels will be
515     * preserved.</p>
516     *
517     * @return A Canvas used to draw into the surface.
518     *
519     * @see #lockCanvas(android.graphics.Rect)
520     * @see #unlockCanvasAndPost(android.graphics.Canvas)
521     */
522    public Canvas lockCanvas() {
523        return lockCanvas(null);
524    }
525
526    /**
527     * Just like {@link #lockCanvas()} but allows specification of a dirty
528     * rectangle. Every pixel within that rectangle must be written; however
529     * pixels outside the dirty rectangle will be preserved by the next call
530     * to lockCanvas().
531     *
532     * @param dirty Area of the surface that will be modified.
533
534     * @return A Canvas used to draw into the surface.
535     *
536     * @see #lockCanvas()
537     * @see #unlockCanvasAndPost(android.graphics.Canvas)
538     */
539    public Canvas lockCanvas(Rect dirty) {
540        if (!isAvailable()) return null;
541
542        if (mCanvas == null) {
543            mCanvas = new Canvas();
544        }
545
546        synchronized (mNativeWindowLock) {
547            nLockCanvas(mNativeWindow, mCanvas, dirty);
548        }
549        mSaveCount = mCanvas.save();
550
551        return mCanvas;
552    }
553
554    /**
555     * Finish editing pixels in the surface. After this call, the surface's
556     * current pixels will be shown on the screen, but its content is lost,
557     * in particular there is no guarantee that the content of the Surface
558     * will remain unchanged when lockCanvas() is called again.
559     *
560     * @param canvas The Canvas previously returned by lockCanvas()
561     *
562     * @see #lockCanvas()
563     * @see #lockCanvas(android.graphics.Rect)
564     */
565    public void unlockCanvasAndPost(Canvas canvas) {
566        if (mCanvas != null && canvas == mCanvas) {
567            canvas.restoreToCount(mSaveCount);
568            mSaveCount = 0;
569
570            synchronized (mNativeWindowLock) {
571                nUnlockCanvasAndPost(mNativeWindow, mCanvas);
572            }
573        }
574    }
575
576    /**
577     * Returns the {@link SurfaceTexture} used by this view. This method
578     * may return null if the view is not attached to a window or if the surface
579     * texture has not been initialized yet.
580     *
581     * @see #isAvailable()
582     */
583    public SurfaceTexture getSurfaceTexture() {
584        return mSurface;
585    }
586
587    /**
588     * Returns the {@link SurfaceTextureListener} currently associated with this
589     * texture view.
590     *
591     * @see #setSurfaceTextureListener(android.view.TextureView.SurfaceTextureListener)
592     * @see SurfaceTextureListener
593     */
594    public SurfaceTextureListener getSurfaceTextureListener() {
595        return mListener;
596    }
597
598    /**
599     * Sets the {@link SurfaceTextureListener} used to listen to surface
600     * texture events.
601     *
602     * @see #getSurfaceTextureListener()
603     * @see SurfaceTextureListener
604     */
605    public void setSurfaceTextureListener(SurfaceTextureListener listener) {
606        mListener = listener;
607    }
608
609    /**
610     * This listener can be used to be notified when the surface texture
611     * associated with this texture view is available.
612     */
613    public static interface SurfaceTextureListener {
614        /**
615         * Invoked when a {@link TextureView}'s SurfaceTexture is ready for use.
616         *
617         * @param surface The surface returned by
618         *                {@link android.view.TextureView#getSurfaceTexture()}
619         * @param width The width of the surface
620         * @param height The height of the surface
621         */
622        public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height);
623
624        /**
625         * Invoked when the {@link SurfaceTexture}'s buffers size changed.
626         *
627         * @param surface The surface returned by
628         *                {@link android.view.TextureView#getSurfaceTexture()}
629         * @param width The new width of the surface
630         * @param height The new height of the surface
631         */
632        public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height);
633
634        /**
635         * Invoked when the specified {@link SurfaceTexture} is about to be destroyed.
636         * If returns true, no rendering should happen inside the surface texture after this method
637         * is invoked. If returns false, the client needs to call {@link SurfaceTexture#release()}.
638         *
639         * @param surface The surface about to be destroyed
640         */
641        public boolean onSurfaceTextureDestroyed(SurfaceTexture surface);
642
643        /**
644         * Invoked when the specified {@link SurfaceTexture} is updated through
645         * {@link SurfaceTexture#updateTexImage()}.
646         *
647         * @param surface The surface just updated
648         */
649        public void onSurfaceTextureUpdated(SurfaceTexture surface);
650    }
651
652    private native void nCreateNativeWindow(SurfaceTexture surface);
653    private native void nDestroyNativeWindow();
654
655    private static native void nSetDefaultBufferSize(SurfaceTexture surfaceTexture,
656            int width, int height);
657
658    private static native void nLockCanvas(int nativeWindow, Canvas canvas, Rect dirty);
659    private static native void nUnlockCanvasAndPost(int nativeWindow, Canvas canvas);
660}
661