1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/* 2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project 3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License. 6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at 7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software 11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and 14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License. 15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */ 16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer" 18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h> 20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h" 22b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#include "Dither.h" 23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h" 24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android { 26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer { 27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 28ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines 30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0 33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1 34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2 35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 36b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#define STR(x) STR1(x) 37b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#define STR1(x) #x 38b48800428906ae455c2b63acacd44e390e1fee49Romain Guy 39707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets 41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 43ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes = 44ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec4 position;\n"; 45ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords = 46ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec2 texCoords;\n"; 47ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Attributes_Colors = 48ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy "attribute vec4 colors;\n"; 4991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gVS_Header_Attributes_VertexAlphaParameters = 506ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik "attribute float vtxAlpha;\n"; 51aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform = 52aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "uniform mat4 mainTextureTransform;\n"; 53ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms = 5439284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy "uniform mat4 projection;\n" \ 55ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 transform;\n"; 56b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gVS_Header_Uniforms_HasGradient = 57b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "uniform mat4 screenSpace;\n"; 58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap = 59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy "uniform mat4 textureTransform;\n" 6080bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy "uniform mediump vec2 textureDimension;\n"; 61deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Header_Uniforms_HasRoundRectClip = 62deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik "uniform mat4 roundRectInvTransform;\n"; 63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture = 64ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "varying vec2 outTexCoords;\n"; 65ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Varyings_HasColors = 66ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy "varying vec4 outColors;\n"; 6791a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gVS_Header_Varyings_HasVertexAlpha = 686ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik "varying float alpha;\n"; 6963553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap = 7063553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 outBitmapTexCoords;\n"; 7142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = { 72ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 73a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 linear;\n" 74a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 75a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying float linear;\n" 76a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 77211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 78ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 79a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 circular;\n" 80a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 81a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 circular;\n" 82a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 83211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 84ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 85a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 sweep;\n" 86a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 87a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 sweep;\n" 88a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 89ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 90deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Header_Varyings_HasRoundRectClip = 9168a73e8700c3bb30395e4ebf1b6e5a9b81699a5aChris Craik "varying highp vec2 roundRectPos;\n"; 92ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main = 93ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n"; 94ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords = 95ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " outTexCoords = texCoords;\n"; 96ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Main_OutColors = 97ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy " outColors = colors;\n"; 98aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords = 99aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n"; 10042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = { 101ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 102a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " linear = vec2((screenSpace * position).x, 0.5);\n" 103b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 104a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " linear = (screenSpace * position).x;\n" 105b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 106211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 107ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 108a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " circular = (screenSpace * position).xy;\n" 109b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 110a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " circular = (screenSpace * position).xy;\n" 111b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 112211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 113ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 114a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " sweep = (screenSpace * position).xy;\n" 115b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 116a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " sweep = (screenSpace * position).xy;\n" 117b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 118ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 119889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords = 120707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; 121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position = 122deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik " vec4 transformedPosition = projection * transform * position;\n" 123deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik " gl_Position = transformedPosition;\n"; 124bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik 12591a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gVS_Main_VertexAlpha = 1266ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik " alpha = vtxAlpha;\n"; 127bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik 128deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Main_HasRoundRectClip = 129deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik " roundRectPos = (roundRectInvTransform * transformedPosition).xy;\n"; 130ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer = 131ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 132ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 133ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 134ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets 135ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 137a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch = 138a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy "#extension GL_NV_shader_framebuffer_fetch : enable\n\n"; 139aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture = 140aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "#extension GL_OES_EGL_image_external : require\n\n"; 141ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header = 142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "precision mediump float;\n\n"; 143ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color = 144ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 color;\n"; 145ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler = 146a938f569ce206c1ed68d736181016b5b708c0084Romain Guy "uniform sampler2D baseSampler;\n"; 147aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler = 148a938f569ce206c1ed68d736181016b5b708c0084Romain Guy "uniform samplerExternalOES baseSampler;\n"; 149b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Uniforms_Dither = 150b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "uniform sampler2D ditherSampler;"; 151b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Uniforms_GradientSampler[2] = { 152b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "%s\n" 153b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "uniform sampler2D gradientSampler;\n", 154b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "%s\n" 155b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "uniform vec4 startColor;\n" 156211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform vec4 endColor;\n" 157ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 158ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler = 159ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform sampler2D bitmapSampler;\n"; 16076d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerconst char* gFS_Uniforms_ColorOp[3] = { 161ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 162ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 163ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 164ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 colorMatrix;\n" 165ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 colorMatrixVector;\n", 166ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 167db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 colorBlend;\n" 168ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 1694121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma = 1704121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "uniform float gamma;\n"; 1714121063313ac0d6f69f6253cac821d0c1c122086Romain Guy 172deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gFS_Uniforms_HasRoundRectClip = 173deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik "uniform vec4 roundRectInnerRectLTRB;\n" 174deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik "uniform float roundRectRadius;\n"; 175deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik 176ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main = 177ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n" 1787fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy " lowp vec4 fragColor;\n"; 179707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 180b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Main_Dither[2] = { 181b48800428906ae455c2b63acacd44e390e1fee49Romain Guy // ES 2.0 182b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE), 183b48800428906ae455c2b63acacd44e390e1fee49Romain Guy // ES 3.0 184032d47af737d803e841ab79f38ac9068a46c9aebRomain Guy "texture2D(ditherSampler, ditherTexCoords).a" 185b48800428906ae455c2b63acacd44e390e1fee49Romain Guy}; 186211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyconst char* gFS_Main_AddDitherToGradient = 187b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " gradientColor += %s;\n"; 188211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 189707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases 190707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor = 191707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 192707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color;\n" 193707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 194707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture = 195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 196a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = texture2D(baseSampler, outTexCoords);\n" 197707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 198707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture = 199707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 200a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n" 201707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 202707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture = 203707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 204a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = texture2D(baseSampler, outTexCoords);\n" 205707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 2064121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma = 2074121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "\nvoid main(void) {\n" 208a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n" 2094121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "}\n\n"; 210707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture = 211707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 212a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n" 213707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 2144121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma = 2154121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "\nvoid main(void) {\n" 216a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 2174121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "}\n\n"; 21842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = { 219707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 220b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " gl_FragColor = %s + texture2D(gradientSampler, linear);\n" 22142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n", 22242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "\nvoid main(void) {\n" 223b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" 224b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "}\n\n", 22542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}; 22642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = { 227707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 228b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n" 22942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n", 23042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "\nvoid main(void) {\n" 231b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" 23242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n" 23342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}; 234707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 235707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case 236ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor = 237ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = color;\n"; 238740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor = 239740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy " fragColor *= color.a;\n"; 24091a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gFS_Main_ApplyVertexAlphaLinearInterp = 2416ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik " fragColor *= alpha;\n"; 24291a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gFS_Main_ApplyVertexAlphaShadowInterp = 24391a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik " fragColor *= (1.0 - cos(alpha)) / 2.0;\n"; 244a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik 245707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = { 246707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 247a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = texture2D(baseSampler, outTexCoords);\n", 248707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 249a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = color * texture2D(baseSampler, outTexCoords);\n" 250707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 251a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_FetchA8Texture[4] = { 252707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 253a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = texture2D(baseSampler, outTexCoords);\n", 254a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = texture2D(baseSampler, outTexCoords);\n", 255707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 256a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = color * texture2D(baseSampler, outTexCoords).a;\n", 257a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 258707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 25942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = { 260ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 261320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, linear);\n", 262211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 263320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n", 264211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 265ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 266320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n", 267211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 268320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n", 269211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 270ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 27163553478130f78d44c8fbeaebc610e19925544a5Romain Guy " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 272320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n", 273211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 27442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 275320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n" 276ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 277ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap = 278ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n"; 279889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot = 280889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n"; 281ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG = 282ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendShaders(gradientColor, bitmapColor)"; 28306f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB = 28406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy " fragColor = blendShaders(bitmapColor, gradientColor)"; 285a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BlendShaders_Modulate[6] = { 286707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 287707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy ";\n", 288a938f569ce206c1ed68d736181016b5b708c0084Romain Guy ";\n", 289707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 2900990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " * color.a;\n", 2910990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " * color.a;\n", 292707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 293a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " * texture2D(baseSampler, outTexCoords).a;\n", 294a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 295707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 296a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_GradientShader_Modulate[6] = { 297707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 298707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor;\n", 299a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = gradientColor;\n", 300707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 3010990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = gradientColor * color.a;\n", 3020990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = gradientColor * color.a;\n", 303707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 304a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n", 305a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 306707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 307a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BitmapShader_Modulate[6] = { 308707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 309707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor;\n", 310a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = bitmapColor;\n", 311707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 3120990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = bitmapColor * color.a;\n", 3130990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = bitmapColor * color.a;\n", 314707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 315a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n", 316a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 317707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 318ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor = 319ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " gl_FragColor = fragColor;\n"; 320ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gFS_Main_FragColor_HasColors = 321ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy " gl_FragColor *= outColors;\n"; 322a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend = 323a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n"; 324f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap = 325f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n"; 32676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerconst char* gFS_Main_ApplyColorOp[3] = { 327ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 328ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 329ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 33073821c8d2bd453de6bf3f516e1f1cdb9a132f4a7Chris Craik " fragColor.rgb /= (fragColor.a + 0.0019);\n" // un-premultiply 331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor *= colorMatrix;\n" 33273821c8d2bd453de6bf3f516e1f1cdb9a132f4a7Chris Craik " fragColor += colorMatrixVector;\n" 33373821c8d2bd453de6bf3f516e1f1cdb9a132f4a7Chris Craik " fragColor.rgb *= (fragColor.a + 0.0019);\n", // re-premultiply 334ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 335ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendColors(colorBlend, fragColor);\n" 336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 337deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik 338deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik// Note: LTRB -> xyzw 339deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gFS_Main_FragColor_HasRoundRectClip = 340deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik " mediump vec2 fragToLT = roundRectInnerRectLTRB.xy - roundRectPos;\n" 341deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik " mediump vec2 fragFromRB = roundRectPos - roundRectInnerRectLTRB.zw;\n" 342f99f320dc79e290a89d668243b6d77c3442b36abChris Craik 343f99f320dc79e290a89d668243b6d77c3442b36abChris Craik // divide + multiply by 128 to avoid falling out of range in length() function 344f99f320dc79e290a89d668243b6d77c3442b36abChris Craik " mediump vec2 dist = max(max(fragToLT, fragFromRB), vec2(0.0, 0.0)) / 128.0;\n" 345f99f320dc79e290a89d668243b6d77c3442b36abChris Craik " mediump float linearDist = roundRectRadius - (length(dist) * 128.0);\n" 346deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik " gl_FragColor *= clamp(linearDist, 0.0, 1.0);\n"; 347deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik 3483ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guyconst char* gFS_Main_DebugHighlight = 3493ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy " gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n"; 35078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyconst char* gFS_Main_EmulateStencil = 35178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy " gl_FragColor.rgba = vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 1.0);\n" 35278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy " return;\n" 35378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy " /*\n"; 35478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyconst char* gFS_Footer_EmulateStencil = 35578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy " */\n"; 356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer = 357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets 361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 36348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = { 364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Clear 365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(0.0, 0.0, 0.0, 0.0);\n", 366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Src 367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return src;\n", 368ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Dst 369ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return dst;\n", 370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOver 37106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src + dst * (1.0 - src.a);\n", 372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOver 37306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst + src * (1.0 - dst.a);\n", 374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcIn 37506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * dst.a;\n", 376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstIn 37706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * src.a;\n", 378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOut 37906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * (1.0 - dst.a);\n", 380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOut 38106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * (1.0 - src.a);\n", 382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcAtop 383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n", 384ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstAtop 385ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n", 386ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Xor 38748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, " 388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "src.a + dst.a - 2.0 * src.a * dst.a);\n", 38948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Add 39048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return min(src + dst, 1.0);\n", 39148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Multiply 39248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src * dst;\n", 39348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Screen 39448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src + dst - src * dst;\n", 39548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Overlay 39648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return clamp(vec4(mix(" 39748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 39848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 39948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "step(dst.a, 2.0 * dst.rgb)), " 40048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n", 40148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Darken 40248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 40348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 40448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Lighten 40548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 40648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 407ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 408ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 410ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors 411ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 413b48800428906ae455c2b63acacd44e390e1fee49Romain GuyProgramCache::ProgramCache(): mHasES3(Extensions::getInstance().getMajorGlVersion() >= 3) { 414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 416ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() { 417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy clear(); 418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 421ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management 422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() { 42567f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy PROGRAM_LOGD("Clearing program cache"); 42667f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy 427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy size_t count = mCache.size(); 428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy for (size_t i = 0; i < count; i++) { 429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy delete mCache.valueAt(i); 430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 431ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.clear(); 432ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 433ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 434ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) { 435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy programid key = description.key(); 436096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) { 437096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent 438096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik // to standard texture program (bitmaps, patches). Consider them equivalent. 439096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik key = PROGRAM_KEY_TEXTURE; 440096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik } 441096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik 442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy ssize_t index = mCache.indexOfKey(key); 443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy Program* program = NULL; 444ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (index < 0) { 445ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy description.log("Could not find program"); 446ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = generateProgram(description, key); 447ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.add(key, program); 448ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = mCache.valueAt(index); 450ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 451ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return program; 452ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 453ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 454ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 455ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation 456ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 457ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 458ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) { 459ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 vertexShader = generateVertexShader(description); 460ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 fragmentShader = generateFragmentShader(description); 461ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 46242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy return new Program(description, vertexShader.string(), fragmentShader.string()); 46342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy} 46442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy 46542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) { 46642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy return description.gradientType * 2 + description.isSimpleGradient; 467ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 468ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 469ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) { 470ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Add attributes 471ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 shader(gVS_Header_Attributes); 472aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 473ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Attributes_TexCoords); 474ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 47591a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik if (description.hasVertexAlpha) { 47691a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik shader.append(gVS_Header_Attributes_VertexAlphaParameters); 4775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 478ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 479ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gVS_Header_Attributes_Colors); 480ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 481ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 482ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Uniforms); 4838f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 484aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Header_Uniforms_TextureTransform); 485aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 486ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 487b48800428906ae455c2b63acacd44e390e1fee49Romain Guy shader.append(gVS_Header_Uniforms_HasGradient); 488ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 489889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 490889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gVS_Header_Uniforms_HasBitmap); 491889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 492deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik if (description.hasRoundRectClip) { 493deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik shader.append(gVS_Header_Uniforms_HasRoundRectClip); 494deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik } 495ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 496aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 497ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 498ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 49991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik if (description.hasVertexAlpha) { 50091a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik shader.append(gVS_Header_Varyings_HasVertexAlpha); 5015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 502ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 503ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gVS_Header_Varyings_HasColors); 504ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 505ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 50642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]); 507ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 508ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 5096d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik shader.append(gVS_Header_Varyings_HasBitmap); 510ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 511deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik if (description.hasRoundRectClip) { 512deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik shader.append(gVS_Header_Varyings_HasRoundRectClip); 513deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik } 514ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 515ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 516ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main); { 5178f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 518aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Main_OutTransformedTexCoords); 5198f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasTexture || description.hasExternalTexture) { 5208f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy shader.append(gVS_Main_OutTexCoords); 521aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 52291a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik if (description.hasVertexAlpha) { 52391a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik shader.append(gVS_Main_VertexAlpha); 5245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 525ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 526ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gVS_Main_OutColors); 527ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 528889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 5296d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik shader.append(gVS_Main_OutBitmapTexCoords); 530889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 531ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output transformed position 532ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main_Position); 533a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase if (description.hasGradient) { 534a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase shader.append(gVS_Main_OutGradient[gradientIndex(description)]); 535a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase } 536deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik if (description.hasRoundRectClip) { 537deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik shader.append(gVS_Main_HasRoundRectClip); 538deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik } 539ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 540ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 541ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Footer); 542ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 543ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string()); 544ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 545ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 546ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 547ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 548a938f569ce206c1ed68d736181016b5b708c0084Romain Guystatic bool shaderOp(const ProgramDescription& description, String8& shader, 549a938f569ce206c1ed68d736181016b5b708c0084Romain Guy const int modulateOp, const char** snippets) { 550a938f569ce206c1ed68d736181016b5b708c0084Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 551a938f569ce206c1ed68d736181016b5b708c0084Romain Guy op = op * 2 + description.hasGammaCorrection; 552a938f569ce206c1ed68d736181016b5b708c0084Romain Guy shader.append(snippets[op]); 553a938f569ce206c1ed68d736181016b5b708c0084Romain Guy return description.hasAlpha8Texture; 554a938f569ce206c1ed68d736181016b5b708c0084Romain Guy} 555a938f569ce206c1ed68d736181016b5b708c0084Romain Guy 556ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) { 557a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy String8 shader; 558a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 559707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode; 560a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 561a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header_Extension_FramebufferFetch); 562a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 563aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasExternalTexture) { 564aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Header_Extension_ExternalTexture); 565aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 566a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 567a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header); 568ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 569ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 570aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 571ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 572ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 57391a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik if (description.hasVertexAlpha) { 57491a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik shader.append(gVS_Header_Varyings_HasVertexAlpha); 5755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 576ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 577ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gVS_Header_Varyings_HasColors); 578ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 579ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 58042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]); 581ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 582ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 5836d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik shader.append(gVS_Header_Varyings_HasBitmap); 584ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 585deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik if (description.hasRoundRectClip) { 586deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik shader.append(gVS_Header_Varyings_HasRoundRectClip); 587deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik } 588ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 589ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 590707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int modulateOp = MODULATE_OP_NO_MODULATE; 591aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleColor = !description.hasTexture && !description.hasExternalTexture && 592707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasGradient && !description.hasBitmap; 593707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 594707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (description.modulate || singleColor) { 595707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Uniforms_Color); 596707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!singleColor) modulateOp = MODULATE_OP_MODULATE; 597707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 598ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasTexture) { 599ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_TextureSampler); 6008f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasExternalTexture) { 601aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Uniforms_ExternalTextureSampler); 602aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 603ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 604b48800428906ae455c2b63acacd44e390e1fee49Romain Guy shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient], 605b48800428906ae455c2b63acacd44e390e1fee49Romain Guy gFS_Uniforms_Dither); 606ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 6074121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 6084121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Uniforms_Gamma); 6094121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 610deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik if (description.hasRoundRectClip) { 611deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik shader.append(gFS_Uniforms_HasRoundRectClip); 612deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik } 613707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 614707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Optimization for common cases 61591a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik if (!description.hasVertexAlpha 616deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik && !blendFramebuffer 617deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik && !description.hasColors 618deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik && description.colorOp == ProgramDescription::kColorNone 619deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik && !description.hasDebugHighlight 620deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik && !description.emulateStencil 621deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik && !description.hasRoundRectClip) { 622707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy bool fast = false; 623707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 624707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool noShader = !description.hasGradient && !description.hasBitmap; 625aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleTexture = (description.hasTexture || description.hasExternalTexture) && 626707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasAlpha8Texture && noShader; 627707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool singleA8Texture = description.hasTexture && 628707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasAlpha8Texture && noShader; 629aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleGradient = !description.hasTexture && !description.hasExternalTexture && 630707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasGradient && !description.hasBitmap && 631707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.gradientType == ProgramDescription::kGradientLinear; 632707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 633707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (singleColor) { 634707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleColor); 635707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 636707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleTexture) { 637707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 638707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleTexture); 639707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 640707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleModulateTexture); 641707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 642707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 643707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleA8Texture) { 644707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 6454121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 6464121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleA8Texture_ApplyGamma); 6474121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 6484121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleA8Texture); 6494121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 650707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 6514121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 6524121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma); 6534121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 6544121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleModulateA8Texture); 6554121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 656707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 657707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 658707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleGradient) { 659707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 660b48800428906ae455c2b63acacd44e390e1fee49Romain Guy shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient], 661b48800428906ae455c2b63acacd44e390e1fee49Romain Guy gFS_Main_Dither[mHasES3]); 662707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 663b48800428906ae455c2b63acacd44e390e1fee49Romain Guy shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient], 664b48800428906ae455c2b63acacd44e390e1fee49Romain Guy gFS_Main_Dither[mHasES3]); 665707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 666707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 667707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 668707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 669707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (fast) { 670c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 671707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Fast case:\n"); 672707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 673707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy printLongString(shader); 674c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 675707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 676707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy return shader; 677707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 678707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 679707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 680ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 681ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_BitmapSampler); 682ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 683ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_ColorOp[description.colorOp]); 684ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 685ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Generate required functions 686ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 68748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendShaders", description.shadersMode); 688ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 689ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.colorOp == ProgramDescription::kColorBlend) { 69048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendColors", description.colorMode); 691ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 692a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 693a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy generateBlend(shader, "blendFramebuffer", description.framebufferMode); 694a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 695889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.isBitmapNpot) { 696889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT); 697889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 698ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 699ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 700ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main); { 70178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy if (description.emulateStencil) { 70278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy shader.append(gFS_Main_EmulateStencil); 70378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy } 704ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Stores the result in fragColor directly 705aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 706ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasAlpha8Texture) { 707707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.hasGradient && !description.hasBitmap) { 708a938f569ce206c1ed68d736181016b5b708c0084Romain Guy shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 + 709a938f569ce206c1ed68d736181016b5b708c0084Romain Guy description.hasGammaCorrection]); 710707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 711ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 712707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchTexture[modulateOp]); 713ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 714ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 715a938f569ce206c1ed68d736181016b5b708c0084Romain Guy if (!description.hasGradient && !description.hasBitmap) { 716707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchColor); 717707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 718ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 719ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 72042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Main_FetchGradient[gradientIndex(description)]); 721b48800428906ae455c2b63acacd44e390e1fee49Romain Guy shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]); 722ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 723ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 724889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (!description.isBitmapNpot) { 725889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmap); 726889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 727889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmapNpot); 728889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 729ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 730740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy bool applyModulate = false; 731ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Case when we have two shaders set 732ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 733ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.isBitmapFirst) { 734ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersBG); 735ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 736ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersGB); 737ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 738a938f569ce206c1ed68d736181016b5b708c0084Romain Guy applyModulate = shaderOp(description, shader, modulateOp, 739a938f569ce206c1ed68d736181016b5b708c0084Romain Guy gFS_Main_BlendShaders_Modulate); 740889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 741889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasGradient) { 742a938f569ce206c1ed68d736181016b5b708c0084Romain Guy applyModulate = shaderOp(description, shader, modulateOp, 743a938f569ce206c1ed68d736181016b5b708c0084Romain Guy gFS_Main_GradientShader_Modulate); 744889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else if (description.hasBitmap) { 745a938f569ce206c1ed68d736181016b5b708c0084Romain Guy applyModulate = shaderOp(description, shader, modulateOp, 746a938f569ce206c1ed68d736181016b5b708c0084Romain Guy gFS_Main_BitmapShader_Modulate); 747889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 748ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 749a938f569ce206c1ed68d736181016b5b708c0084Romain Guy 750740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy if (description.modulate && applyModulate) { 751a938f569ce206c1ed68d736181016b5b708c0084Romain Guy shader.append(gFS_Main_ModulateColor); 752740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy } 753a938f569ce206c1ed68d736181016b5b708c0084Romain Guy 754ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Apply the color op if needed 755ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_ApplyColorOp[description.colorOp]); 7569f44a13a125980fee92cdc76376063129f0eebc9Chris Craik 75791a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik if (description.hasVertexAlpha) { 75891a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik if (description.useShadowAlphaInterp) { 75991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik shader.append(gFS_Main_ApplyVertexAlphaShadowInterp); 760bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik } else { 76191a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik shader.append(gFS_Main_ApplyVertexAlphaLinearInterp); 762bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik } 7639f44a13a125980fee92cdc76376063129f0eebc9Chris Craik } 7649f44a13a125980fee92cdc76376063129f0eebc9Chris Craik 765ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output the fragment 766a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (!blendFramebuffer) { 767a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Main_FragColor); 768a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } else { 769f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy shader.append(!description.swapSrcDst ? 770f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap); 771a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 772ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 773ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gFS_Main_FragColor_HasColors); 774ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 775deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik if (description.hasRoundRectClip) { 776deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik shader.append(gFS_Main_FragColor_HasRoundRectClip); 777deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik } 7783ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy if (description.hasDebugHighlight) { 7793ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy shader.append(gFS_Main_DebugHighlight); 7803ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy } 781ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 78278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy if (description.emulateStencil) { 78378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy shader.append(gFS_Footer_EmulateStencil); 78478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy } 785ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 786ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Footer); 787ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 788c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 789db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 790db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy printLongString(shader); 791c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 792db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 793ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 794ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 795ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 79648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) { 797ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("\nvec4 "); 798ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(name); 799ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("(vec4 src, vec4 dst) {\n"); 800ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(" "); 80148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy shader.append(gBlendOps[mode]); 802ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("}\n"); 803ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 804ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 805889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) { 80663553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n"); 807889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapS == GL_MIRRORED_REPEAT) { 80863553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n"); 809889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n"); 810889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 811889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapT == GL_MIRRORED_REPEAT) { 81263553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n"); 813889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n"); 814889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 815889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" return vec2("); 816889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapS) { 81761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 81861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.x"); 81961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 820889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 821889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.x, 1.0)"); 822889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 823889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 824889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("xMod2"); 825889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 826889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 827889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(", "); 828889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapT) { 82961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 83061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.y"); 83161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 832889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 833889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.y, 1.0)"); 834889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 835889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 836889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("yMod2"); 837889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 838889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 839889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(");\n"); 840889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("}\n"); 841889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy} 842889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy 843db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const { 844db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t index = 0; 845db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t lastIndex = 0; 846db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy const char* str = shader.string(); 847db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy while ((index = shader.find("\n", index)) > -1) { 848db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy String8 line(str, index - lastIndex); 849db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy if (line.length() == 0) line.append("\n"); 850db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("%s", line.string()); 851db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy index++; 852db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy str += (index - lastIndex); 853db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy lastIndex = index; 854db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 855db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy} 856db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 857ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer 858ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android 859