ProgramCache.cpp revision 096b8d96d539429de5e67b2821ef3f9ee0300842
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/* 2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project 3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License. 6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at 7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software 11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and 14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License. 15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */ 16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer" 18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h> 20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h" 22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h" 23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android { 25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer { 26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines 29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0 32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1 33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2 34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets 37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes = 40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec4 position;\n"; 41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords = 42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec2 texCoords;\n"; 43ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Attributes_Colors = 44ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy "attribute vec4 colors;\n"; 45710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Header_Attributes_AAVertexShapeParameters = 466ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik "attribute float vtxAlpha;\n"; 47aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform = 48aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "uniform mat4 mainTextureTransform;\n"; 49ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms = 5039284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy "uniform mat4 projection;\n" \ 51ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 transform;\n"; 52ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint = 5380bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy "uniform mediump float pointSize;\n"; 54ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = { 55ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 56a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "uniform mat4 screenSpace;\n" 57a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "uniform float ditherSize;\n", 58ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 59a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "uniform mat4 screenSpace;\n" 60a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "uniform float ditherSize;\n", 61ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 62ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy "uniform mat4 screenSpace;\n" 63a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "uniform float ditherSize;\n" 64ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap = 66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy "uniform mat4 textureTransform;\n" 6780bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy "uniform mediump vec2 textureDimension;\n"; 68ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture = 69ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "varying vec2 outTexCoords;\n"; 70ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Varyings_HasColors = 71ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy "varying vec4 outColors;\n"; 72710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Header_Varyings_IsAAVertexShape = 736ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik "varying float alpha;\n"; 7463553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap = 7563553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 outBitmapTexCoords;\n"; 7663553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap = 7763553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 outPointBitmapTexCoords;\n"; 7842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = { 79ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 80a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 linear;\n" 81a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 82a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying float linear;\n" 83a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 84211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 85ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 86a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 circular;\n" 87a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 88a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 circular;\n" 89a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 90211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 91ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 92a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 sweep;\n" 93a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 94a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 sweep;\n" 95a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 96ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 97ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main = 98ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n"; 99ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords = 100ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " outTexCoords = texCoords;\n"; 101ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Main_OutColors = 102ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy " outColors = colors;\n"; 103aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords = 104aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n"; 10542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = { 106ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 107a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " linear = vec2((screenSpace * position).x, 0.5);\n" 10839284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy " ditherTexCoords = (transform * position).xy * ditherSize;\n", 109a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " linear = (screenSpace * position).x;\n" 11039284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy " ditherTexCoords = (transform * position).xy * ditherSize;\n", 111211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 112ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 113a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " circular = (screenSpace * position).xy;\n" 11439284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy " ditherTexCoords = (transform * position).xy * ditherSize;\n", 115a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " circular = (screenSpace * position).xy;\n" 11639284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy " ditherTexCoords = (transform * position).xy * ditherSize;\n", 117211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 118ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 119a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " sweep = (screenSpace * position).xy;\n" 12039284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy " ditherTexCoords = (transform * position).xy * ditherSize;\n", 121a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " sweep = (screenSpace * position).xy;\n" 12239284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy " ditherTexCoords = (transform * position).xy * ditherSize;\n", 123ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 124889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords = 125707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; 126ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords = 127ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy " outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; 128ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position = 12939284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy " gl_Position = projection * transform * position;\n"; 130ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize = 131ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy " gl_PointSize = pointSize;\n"; 132710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Main_AAVertexShape = 1336ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik " alpha = vtxAlpha;\n"; 134ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer = 135ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 137ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 138ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets 139ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 140ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 141a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch = 142a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy "#extension GL_NV_shader_framebuffer_fetch : enable\n\n"; 143aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture = 144aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "#extension GL_OES_EGL_image_external : require\n\n"; 145ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header = 146ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "precision mediump float;\n\n"; 147ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color = 148ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 color;\n"; 149ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap = 150ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "uniform vec2 textureDimension;\n" 151ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "uniform float pointSize;\n"; 152ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler = 153a938f569ce206c1ed68d736181016b5b708c0084Romain Guy "uniform sampler2D baseSampler;\n"; 154aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler = 155a938f569ce206c1ed68d736181016b5b708c0084Romain Guy "uniform samplerExternalOES baseSampler;\n"; 156211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_DITHER \ 157a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "uniform float ditherSizeSquared;\n" \ 158211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform sampler2D ditherSampler;\n" 159211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_GRADIENT \ 160211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform vec4 startColor;\n" \ 161211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform vec4 endColor;\n" 16242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Uniforms_GradientSampler[6] = { 163ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 164211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n", 165211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT, 166211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 167ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 168211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n", 169211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT, 170211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 171ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 172211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n", 173211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT 174ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 175ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler = 176ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform sampler2D bitmapSampler;\n"; 177ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = { 178ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 179ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 180ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 181ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 colorMatrix;\n" 182ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 colorMatrixVector;\n", 183ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Lighting 184db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 lightingMul;\n" 185db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 lightingAdd;\n", 186ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 187db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 colorBlend;\n" 188ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 1894121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma = 1904121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "uniform float gamma;\n"; 1914121063313ac0d6f69f6253cac821d0c1c122086Romain Guy 192ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main = 193ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n" 1947fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy " lowp vec4 fragColor;\n"; 195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 196ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords = 19763553478130f78d44c8fbeaebc610e19925544a5Romain Guy " highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + " 198ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n"; 199ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 200211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_MAIN_DITHER \ 201a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "texture2D(ditherSampler, ditherTexCoords).a * ditherSizeSquared" 202211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyconst char* gFS_Main_AddDitherToGradient = 203211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy " gradientColor += " FS_MAIN_DITHER ";\n"; 204211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 205707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases 206707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor = 207707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 208707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color;\n" 209707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 210707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture = 211707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 212a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = texture2D(baseSampler, outTexCoords);\n" 213707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 214707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture = 215707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 216a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n" 217707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 218707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture = 219707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 220a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = texture2D(baseSampler, outTexCoords);\n" 221707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 2224121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma = 2234121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "\nvoid main(void) {\n" 224a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n" 2254121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "}\n\n"; 226707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture = 227707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 228a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n" 229707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 2304121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma = 2314121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "\nvoid main(void) {\n" 232a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 2334121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "}\n\n"; 23442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = { 235707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 236211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy " gl_FragColor = " FS_MAIN_DITHER " + texture2D(gradientSampler, linear);\n" 23742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n", 23842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "\nvoid main(void) {\n" 239211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy " gl_FragColor = " FS_MAIN_DITHER " + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" 24042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n" 24142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}; 24242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = { 243707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 2441c5c206953d673f8424908c77c974c06d5b99a9cChet Haase " gl_FragColor = " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n" 24542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n", 24642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "\nvoid main(void) {\n" 2471c5c206953d673f8424908c77c974c06d5b99a9cChet Haase " gl_FragColor = " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" 24842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n" 24942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}; 250707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 251707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case 252ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor = 253ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = color;\n"; 254740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor = 255740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy " fragColor *= color.a;\n"; 256710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gFS_Main_AccountForAAVertexShape = 2576ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik " fragColor *= alpha;\n"; 258a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik 259707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = { 260707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 261a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = texture2D(baseSampler, outTexCoords);\n", 262707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 263a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = color * texture2D(baseSampler, outTexCoords);\n" 264707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 265a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_FetchA8Texture[4] = { 266707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 267a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = texture2D(baseSampler, outTexCoords);\n", 268a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = texture2D(baseSampler, outTexCoords);\n", 269707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 270a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = color * texture2D(baseSampler, outTexCoords).a;\n", 271a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 272707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 27342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = { 274ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 275320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, linear);\n", 276211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 277320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n", 278211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 279ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 280320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n", 281211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 282320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n", 283211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 284ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 28563553478130f78d44c8fbeaebc610e19925544a5Romain Guy " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 286320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n", 287211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 28842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 289320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n" 290ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 291ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap = 292ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n"; 293889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot = 294889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n"; 295ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG = 296ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendShaders(gradientColor, bitmapColor)"; 29706f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB = 29806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy " fragColor = blendShaders(bitmapColor, gradientColor)"; 299a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BlendShaders_Modulate[6] = { 300707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 301707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy ";\n", 302a938f569ce206c1ed68d736181016b5b708c0084Romain Guy ";\n", 303707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 3040990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " * color.a;\n", 3050990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " * color.a;\n", 306707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 307a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " * texture2D(baseSampler, outTexCoords).a;\n", 308a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 309707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 310a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_GradientShader_Modulate[6] = { 311707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 312707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor;\n", 313a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = gradientColor;\n", 314707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 3150990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = gradientColor * color.a;\n", 3160990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = gradientColor * color.a;\n", 317707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 318a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n", 319a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 320707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 321a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BitmapShader_Modulate[6] = { 322707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 323707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor;\n", 324a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = bitmapColor;\n", 325707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 3260990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = bitmapColor * color.a;\n", 3270990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = bitmapColor * color.a;\n", 328707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 329a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n", 330a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 331707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 332ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor = 333ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " gl_FragColor = fragColor;\n"; 334ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gFS_Main_FragColor_HasColors = 335ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy " gl_FragColor *= outColors;\n"; 336a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend = 337a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n"; 338f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap = 339f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n"; 340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = { 341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 342ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor *= colorMatrix;\n" 345db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor += colorMatrixVector;\n" 346db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor.rgb *= fragColor.a;\n", 347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Lighting 348db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " float lightingAlpha = fragColor.a;\n" 349db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n" 350db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor.a = lightingAlpha;\n", 351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendColors(colorBlend, fragColor);\n" 353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 3543ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guyconst char* gFS_Main_DebugHighlight = 3553ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy " gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n"; 356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer = 357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets 361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 36348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = { 364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Clear 365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(0.0, 0.0, 0.0, 0.0);\n", 366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Src 367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return src;\n", 368ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Dst 369ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return dst;\n", 370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOver 37106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src + dst * (1.0 - src.a);\n", 372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOver 37306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst + src * (1.0 - dst.a);\n", 374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcIn 37506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * dst.a;\n", 376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstIn 37706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * src.a;\n", 378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOut 37906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * (1.0 - dst.a);\n", 380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOut 38106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * (1.0 - src.a);\n", 382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcAtop 383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n", 384ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstAtop 385ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n", 386ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Xor 38748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, " 388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "src.a + dst.a - 2.0 * src.a * dst.a);\n", 38948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Add 39048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return min(src + dst, 1.0);\n", 39148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Multiply 39248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src * dst;\n", 39348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Screen 39448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src + dst - src * dst;\n", 39548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Overlay 39648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return clamp(vec4(mix(" 39748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 39848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 39948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "step(dst.a, 2.0 * dst.rgb)), " 40048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n", 40148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Darken 40248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 40348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 40448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Lighten 40548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 40648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 407ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 408ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 410ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors 411ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 413ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() { 414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 416ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() { 417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy clear(); 418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 421ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management 422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() { 42567f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy PROGRAM_LOGD("Clearing program cache"); 42667f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy 427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy size_t count = mCache.size(); 428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy for (size_t i = 0; i < count; i++) { 429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy delete mCache.valueAt(i); 430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 431ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.clear(); 432ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 433ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 434ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) { 435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy programid key = description.key(); 436096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) { 437096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent 438096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik // to standard texture program (bitmaps, patches). Consider them equivalent. 439096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik key = PROGRAM_KEY_TEXTURE; 440096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik } 441096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik 442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy ssize_t index = mCache.indexOfKey(key); 443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy Program* program = NULL; 444ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (index < 0) { 445ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy description.log("Could not find program"); 446ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = generateProgram(description, key); 447ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.add(key, program); 448ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = mCache.valueAt(index); 450ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 451ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return program; 452ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 453ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 454ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 455ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation 456ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 457ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 458ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) { 459ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 vertexShader = generateVertexShader(description); 460ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 fragmentShader = generateFragmentShader(description); 461ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 46242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy return new Program(description, vertexShader.string(), fragmentShader.string()); 46342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy} 46442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy 46542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) { 46642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy return description.gradientType * 2 + description.isSimpleGradient; 467ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 468ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 469ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) { 470ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Add attributes 471ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 shader(gVS_Header_Attributes); 472aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 473ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Attributes_TexCoords); 474ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 475710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isAA) { 47665cd612face362d054a85d0f7e5881c59cd523beChris Craik shader.append(gVS_Header_Attributes_AAVertexShapeParameters); 4775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 478ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 479ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gVS_Header_Attributes_Colors); 480ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 481ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 482ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Uniforms); 4838f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 484aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Header_Uniforms_TextureTransform); 485aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 486ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 487ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]); 488ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 489889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 490889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gVS_Header_Uniforms_HasBitmap); 491889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 492ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 493ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gVS_Header_Uniforms_IsPoint); 494ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 495ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 496aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 497ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 498ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 499710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isAA) { 50065cd612face362d054a85d0f7e5881c59cd523beChris Craik shader.append(gVS_Header_Varyings_IsAAVertexShape); 5015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 502ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 503ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gVS_Header_Varyings_HasColors); 504ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 505ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 50642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]); 507ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 508ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 509ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 51063553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_PointHasBitmap : 51163553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_HasBitmap); 512ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 513ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 514ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 515ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main); { 5168f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 517aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Main_OutTransformedTexCoords); 5188f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasTexture || description.hasExternalTexture) { 5198f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy shader.append(gVS_Main_OutTexCoords); 520aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 521710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isAA) { 52265cd612face362d054a85d0f7e5881c59cd523beChris Craik shader.append(gVS_Main_AAVertexShape); 5235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 524ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 525ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gVS_Main_OutColors); 526ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 527889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 528ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 529ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy gVS_Main_OutPointBitmapTexCoords : 530ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy gVS_Main_OutBitmapTexCoords); 531ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 532ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 533ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gVS_Main_PointSize); 534889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 535ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output transformed position 536ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main_Position); 537a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase if (description.hasGradient) { 538a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase shader.append(gVS_Main_OutGradient[gradientIndex(description)]); 539a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase } 540ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 541ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 542ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Footer); 543ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 544ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string()); 545ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 546ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 547ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 548ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 549a938f569ce206c1ed68d736181016b5b708c0084Romain Guystatic bool shaderOp(const ProgramDescription& description, String8& shader, 550a938f569ce206c1ed68d736181016b5b708c0084Romain Guy const int modulateOp, const char** snippets) { 551a938f569ce206c1ed68d736181016b5b708c0084Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 552a938f569ce206c1ed68d736181016b5b708c0084Romain Guy op = op * 2 + description.hasGammaCorrection; 553a938f569ce206c1ed68d736181016b5b708c0084Romain Guy shader.append(snippets[op]); 554a938f569ce206c1ed68d736181016b5b708c0084Romain Guy return description.hasAlpha8Texture; 555a938f569ce206c1ed68d736181016b5b708c0084Romain Guy} 556a938f569ce206c1ed68d736181016b5b708c0084Romain Guy 557ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) { 558a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy String8 shader; 559a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 560707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode; 561a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 562a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header_Extension_FramebufferFetch); 563a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 564aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasExternalTexture) { 565aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Header_Extension_ExternalTexture); 566aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 567a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 568a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header); 569ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 570ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 571aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 572ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 573ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 574710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isAA) { 57565cd612face362d054a85d0f7e5881c59cd523beChris Craik shader.append(gVS_Header_Varyings_IsAAVertexShape); 5765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 577ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 578ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gVS_Header_Varyings_HasColors); 579ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 580ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 58142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]); 582ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 583ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 584ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 58563553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_PointHasBitmap : 58663553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_HasBitmap); 587ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 588ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 589ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 590707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int modulateOp = MODULATE_OP_NO_MODULATE; 591aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleColor = !description.hasTexture && !description.hasExternalTexture && 592707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasGradient && !description.hasBitmap; 593707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 594707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (description.modulate || singleColor) { 595707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Uniforms_Color); 596707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!singleColor) modulateOp = MODULATE_OP_MODULATE; 597707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 598ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasTexture) { 599ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_TextureSampler); 6008f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasExternalTexture) { 601aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Uniforms_ExternalTextureSampler); 602aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 603ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 60442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]); 605ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 606ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.hasBitmap && description.isPoint) { 607ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gFS_Header_Uniforms_PointHasBitmap); 608ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 6094121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 6104121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Uniforms_Gamma); 6114121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 612707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 613707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Optimization for common cases 614ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (!description.isAA && !blendFramebuffer && !description.hasColors && 6153ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy description.colorOp == ProgramDescription::kColorNone && 6163ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy !description.isPoint && !description.hasDebugHighlight) { 617707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy bool fast = false; 618707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 619707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool noShader = !description.hasGradient && !description.hasBitmap; 620aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleTexture = (description.hasTexture || description.hasExternalTexture) && 621707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasAlpha8Texture && noShader; 622707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool singleA8Texture = description.hasTexture && 623707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasAlpha8Texture && noShader; 624aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleGradient = !description.hasTexture && !description.hasExternalTexture && 625707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasGradient && !description.hasBitmap && 626707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.gradientType == ProgramDescription::kGradientLinear; 627707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 628707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (singleColor) { 629707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleColor); 630707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 631707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleTexture) { 632707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 633707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleTexture); 634707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 635707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleModulateTexture); 636707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 637707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 638707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleA8Texture) { 639707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 6404121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 6414121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleA8Texture_ApplyGamma); 6424121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 6434121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleA8Texture); 6444121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 645707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 6464121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 6474121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma); 6484121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 6494121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleModulateA8Texture); 6504121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 651707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 652707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 653707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleGradient) { 654707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 65542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]); 656707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 65742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]); 658707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 659707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 660707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 661707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 662707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (fast) { 663c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 664707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Fast case:\n"); 665707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 666707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy printLongString(shader); 667c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 668707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 669707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy return shader; 670707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 671707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 672707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 673ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 674ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_BitmapSampler); 675ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 676ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_ColorOp[description.colorOp]); 677ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 678ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Generate required functions 679ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 68048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendShaders", description.shadersMode); 681ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 682ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.colorOp == ProgramDescription::kColorBlend) { 68348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendColors", description.colorMode); 684ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 685a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 686a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy generateBlend(shader, "blendFramebuffer", description.framebufferMode); 687a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 688889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.isBitmapNpot) { 689889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT); 690889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 691ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 692ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 693ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main); { 694ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Stores the result in fragColor directly 695aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 696ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasAlpha8Texture) { 697707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.hasGradient && !description.hasBitmap) { 698a938f569ce206c1ed68d736181016b5b708c0084Romain Guy shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 + 699a938f569ce206c1ed68d736181016b5b708c0084Romain Guy description.hasGammaCorrection]); 700707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 701ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 702707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchTexture[modulateOp]); 703ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 704ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 705a938f569ce206c1ed68d736181016b5b708c0084Romain Guy if (!description.hasGradient && !description.hasBitmap) { 706707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchColor); 707707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 708ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 709ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 71042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Main_FetchGradient[gradientIndex(description)]); 711211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy shader.append(gFS_Main_AddDitherToGradient); 712ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 713ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 714ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 715ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gFS_Main_PointBitmapTexCoords); 716ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 717889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (!description.isBitmapNpot) { 718889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmap); 719889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 720889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmapNpot); 721889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 722ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 723740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy bool applyModulate = false; 724ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Case when we have two shaders set 725ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 726ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.isBitmapFirst) { 727ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersBG); 728ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 729ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersGB); 730ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 731a938f569ce206c1ed68d736181016b5b708c0084Romain Guy applyModulate = shaderOp(description, shader, modulateOp, 732a938f569ce206c1ed68d736181016b5b708c0084Romain Guy gFS_Main_BlendShaders_Modulate); 733889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 734889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasGradient) { 735a938f569ce206c1ed68d736181016b5b708c0084Romain Guy applyModulate = shaderOp(description, shader, modulateOp, 736a938f569ce206c1ed68d736181016b5b708c0084Romain Guy gFS_Main_GradientShader_Modulate); 737889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else if (description.hasBitmap) { 738a938f569ce206c1ed68d736181016b5b708c0084Romain Guy applyModulate = shaderOp(description, shader, modulateOp, 739a938f569ce206c1ed68d736181016b5b708c0084Romain Guy gFS_Main_BitmapShader_Modulate); 740889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 741ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 742a938f569ce206c1ed68d736181016b5b708c0084Romain Guy 743740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy if (description.modulate && applyModulate) { 744a938f569ce206c1ed68d736181016b5b708c0084Romain Guy shader.append(gFS_Main_ModulateColor); 745740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy } 746a938f569ce206c1ed68d736181016b5b708c0084Romain Guy 747ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Apply the color op if needed 748ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_ApplyColorOp[description.colorOp]); 7499f44a13a125980fee92cdc76376063129f0eebc9Chris Craik 750710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isAA) { 75165cd612face362d054a85d0f7e5881c59cd523beChris Craik shader.append(gFS_Main_AccountForAAVertexShape); 7529f44a13a125980fee92cdc76376063129f0eebc9Chris Craik } 7539f44a13a125980fee92cdc76376063129f0eebc9Chris Craik 754ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output the fragment 755a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (!blendFramebuffer) { 756a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Main_FragColor); 757a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } else { 758f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy shader.append(!description.swapSrcDst ? 759f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap); 760a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 761ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 762ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gFS_Main_FragColor_HasColors); 763ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 7643ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy if (description.hasDebugHighlight) { 7653ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy shader.append(gFS_Main_DebugHighlight); 7663ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy } 767ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 768ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 769ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Footer); 770ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 771c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 772db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 773db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy printLongString(shader); 774c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 775db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 776ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 777ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 778ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 77948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) { 780ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("\nvec4 "); 781ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(name); 782ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("(vec4 src, vec4 dst) {\n"); 783ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(" "); 78448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy shader.append(gBlendOps[mode]); 785ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("}\n"); 786ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 787ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 788889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) { 78963553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n"); 790889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapS == GL_MIRRORED_REPEAT) { 79163553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n"); 792889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n"); 793889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 794889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapT == GL_MIRRORED_REPEAT) { 79563553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n"); 796889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n"); 797889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 798889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" return vec2("); 799889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapS) { 80061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 80161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.x"); 80261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 803889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 804889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.x, 1.0)"); 805889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 806889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 807889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("xMod2"); 808889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 809889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 810889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(", "); 811889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapT) { 81261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 81361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.y"); 81461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 815889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 816889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.y, 1.0)"); 817889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 818889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 819889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("yMod2"); 820889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 821889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 822889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(");\n"); 823889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("}\n"); 824889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy} 825889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy 826db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const { 827db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t index = 0; 828db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t lastIndex = 0; 829db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy const char* str = shader.string(); 830db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy while ((index = shader.find("\n", index)) > -1) { 831db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy String8 line(str, index - lastIndex); 832db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy if (line.length() == 0) line.append("\n"); 833db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("%s", line.string()); 834db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy index++; 835db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy str += (index - lastIndex); 836db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy lastIndex = index; 837db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 838db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy} 839db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 840ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer 841ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android 842