ProgramCache.cpp revision 096b8d96d539429de5e67b2821ef3f9ee0300842
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h"
22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
43ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Attributes_Colors =
44ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "attribute vec4 colors;\n";
45710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Header_Attributes_AAVertexShapeParameters =
466ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "attribute float vtxAlpha;\n";
47aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform =
48aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform mat4 mainTextureTransform;\n";
49ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
5039284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy        "uniform mat4 projection;\n" \
51ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
52ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint =
5380bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump float pointSize;\n";
54ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = {
55ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
56a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "uniform mat4 screenSpace;\n"
57a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "uniform float ditherSize;\n",
58ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
59a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "uniform mat4 screenSpace;\n"
60a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "uniform float ditherSize;\n",
61ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
62ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n"
63a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "uniform float ditherSize;\n"
64ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
6780bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump vec2 textureDimension;\n";
68ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
69ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
70ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Varyings_HasColors =
71ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "varying vec4 outColors;\n";
72710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Header_Varyings_IsAAVertexShape =
736ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "varying float alpha;\n";
7463553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
7563553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outBitmapTexCoords;\n";
7663553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap =
7763553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outPointBitmapTexCoords;\n";
7842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = {
79ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
80a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 linear;\n"
81a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
82a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying float linear;\n"
83a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
84211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
85ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
86a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 circular;\n"
87a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
88a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 circular;\n"
89a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
90211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
91ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
92a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 sweep;\n"
93a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
94a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 sweep;\n"
95a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
96ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
97ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
98ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
99ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
100ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
101ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Main_OutColors =
102ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "    outColors = colors;\n";
103aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords =
104aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "    outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
10542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = {
106ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
107a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    linear = vec2((screenSpace * position).x, 0.5);\n"
10839284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy        "    ditherTexCoords = (transform * position).xy * ditherSize;\n",
109a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    linear = (screenSpace * position).x;\n"
11039284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy        "    ditherTexCoords = (transform * position).xy * ditherSize;\n",
111211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
112ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
113a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    circular = (screenSpace * position).xy;\n"
11439284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy        "    ditherTexCoords = (transform * position).xy * ditherSize;\n",
115a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    circular = (screenSpace * position).xy;\n"
11639284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy        "    ditherTexCoords = (transform * position).xy * ditherSize;\n",
117211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
118ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
119a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    sweep = (screenSpace * position).xy;\n"
12039284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy        "    ditherTexCoords = (transform * position).xy * ditherSize;\n",
121a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    sweep = (screenSpace * position).xy;\n"
12239284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy        "    ditherTexCoords = (transform * position).xy * ditherSize;\n",
123ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
124889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
125707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
126ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords =
127ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
128ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
12939284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy        "    gl_Position = projection * transform * position;\n";
130ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize =
131ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    gl_PointSize = pointSize;\n";
132710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Main_AAVertexShape =
1336ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    alpha = vtxAlpha;\n";
134ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
135ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
137ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
138ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
139ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
140ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
141a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
142a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
143aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture =
144aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "#extension GL_OES_EGL_image_external : require\n\n";
145ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
146ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
147ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
148ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
149ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap =
150ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform vec2 textureDimension;\n"
151ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform float pointSize;\n";
152ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
153a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "uniform sampler2D baseSampler;\n";
154aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler =
155a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "uniform samplerExternalOES baseSampler;\n";
156211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_DITHER \
157a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "uniform float ditherSizeSquared;\n" \
158211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform sampler2D ditherSampler;\n"
159211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_GRADIENT \
160211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform vec4 startColor;\n" \
161211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform vec4 endColor;\n"
16242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Uniforms_GradientSampler[6] = {
163ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
164211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
165211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT,
166211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
167ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
168211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
169211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT,
170211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
171ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
172211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
173211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT
174ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
175ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
176ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
177ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = {
178ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
179ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
180ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
181ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
182ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
183ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
184db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingMul;\n"
185db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingAdd;\n",
186ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
187db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
188ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
1894121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma =
1904121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "uniform float gamma;\n";
1914121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
192ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
193ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1947fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
196ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords =
19763553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
198ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
199ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
200211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_MAIN_DITHER \
201a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "texture2D(ditherSampler, ditherTexCoords).a * ditherSizeSquared"
202211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyconst char* gFS_Main_AddDitherToGradient =
203211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gradientColor += " FS_MAIN_DITHER ";\n";
204211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
205707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases
206707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor =
207707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
208707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color;\n"
209707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
210707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture =
211707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
212a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
213707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
214707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture =
215707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
216a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n"
217707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
218707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture =
219707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
220a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
221707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2224121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma =
2234121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
224a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n"
2254121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
226707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture =
227707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
228a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
229707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2304121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
2314121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
232a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
2334121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
23442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = {
235707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
236211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gl_FragColor = " FS_MAIN_DITHER " + texture2D(gradientSampler, linear);\n"
23742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
23842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
239211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gl_FragColor = " FS_MAIN_DITHER " + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
24042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n"
24142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
24242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = {
243707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
2441c5c206953d673f8424908c77c974c06d5b99a9cChet Haase        "    gl_FragColor = " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n"
24542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
24642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
2471c5c206953d673f8424908c77c974c06d5b99a9cChet Haase        "    gl_FragColor = " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
24842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n"
24942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
250707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
251707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
252ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
253ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
254740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor =
255740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        "    fragColor *= color.a;\n";
256710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gFS_Main_AccountForAAVertexShape =
2576ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    fragColor *= alpha;\n";
258a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik
259707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
260707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
261a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
262707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
263a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * texture2D(baseSampler, outTexCoords);\n"
264707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
265a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_FetchA8Texture[4] = {
266707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
267a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
268a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
269707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
270a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
271a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
272707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
27342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = {
274ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
275320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
276211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
277320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
278211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
279ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
280320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
281211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
282320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
283211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
284ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
28563553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
286320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
287211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
28842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
289320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
290ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
291ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
292ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
293889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
294889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
295ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
296ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
29706f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
29806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
299a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BlendShaders_Modulate[6] = {
300707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
301707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
302a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        ";\n",
303707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3040990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        " * color.a;\n",
3050990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        " * color.a;\n",
306707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
307a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        " * texture2D(baseSampler, outTexCoords).a;\n",
308a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
309707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
310a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_GradientShader_Modulate[6] = {
311707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
312707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
313a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor;\n",
314707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3150990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = gradientColor * color.a;\n",
3160990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = gradientColor * color.a;\n",
317707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
318a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
319a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
320707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
321a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BitmapShader_Modulate[6] = {
322707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
323707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
324a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor;\n",
325707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3260990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = bitmapColor * color.a;\n",
3270990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = bitmapColor * color.a;\n",
328707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
329a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
330a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
331707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
332ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
333ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
334ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gFS_Main_FragColor_HasColors =
335ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "    gl_FragColor *= outColors;\n";
336a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
337a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
338f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
339f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = {
341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
342ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
345db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor += colorMatrixVector;\n"
346db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.rgb *= fragColor.a;\n",
347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
348db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    float lightingAlpha = fragColor.a;\n"
349db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
350db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.a = lightingAlpha;\n",
351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
3543ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guyconst char* gFS_Main_DebugHighlight =
3553ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        "    gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n";
356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
36348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
368ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
369ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
37106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
37306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
37506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
37706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
37906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
38106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
384ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
385ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
386ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
38748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
38948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
39048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
39148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
39248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
39348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
39448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
39548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
39648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
39748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
39848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
39948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
40048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
40148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
40248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
40348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
40448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
40548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
40648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
407ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
408ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
410ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
411ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
413ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() {
414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
416ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
421ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
42567f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    PROGRAM_LOGD("Clearing program cache");
42667f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
431ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
432ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
433ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
434ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
436096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik    if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) {
437096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
438096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        // to standard texture program (bitmaps, patches). Consider them equivalent.
439096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        key = PROGRAM_KEY_TEXTURE;
440096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik    }
441096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik
442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
444ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
445ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
446ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
447ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
448ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
450ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
451ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
452ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
453ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
454ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
455ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
456ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
457ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
458ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
459ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
460ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
461ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
46242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return new Program(description, vertexShader.string(), fragmentShader.string());
46342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}
46442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
46542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) {
46642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return description.gradientType * 2 + description.isSimpleGradient;
467ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
468ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
469ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
470ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
471ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
472aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
473ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
474ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
475710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (description.isAA) {
47665cd612face362d054a85d0f7e5881c59cd523beChris Craik        shader.append(gVS_Header_Attributes_AAVertexShapeParameters);
4775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
478ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
479ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Attributes_Colors);
480ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
481ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
482ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
4838f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (description.hasTextureTransform) {
484aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gVS_Header_Uniforms_TextureTransform);
485aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
486ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
487ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
488ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
489889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
490889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
491889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
492ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.isPoint) {
493ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gVS_Header_Uniforms_IsPoint);
494ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
495ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
496aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
497ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
498ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
499710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (description.isAA) {
50065cd612face362d054a85d0f7e5881c59cd523beChris Craik        shader.append(gVS_Header_Varyings_IsAAVertexShape);
5015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
502ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
503ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Varyings_HasColors);
504ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
505ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
50642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
507ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
508ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
509ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
51063553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_PointHasBitmap :
51163553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_HasBitmap);
512ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
513ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
514ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
515ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
5168f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        if (description.hasTextureTransform) {
517aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            shader.append(gVS_Main_OutTransformedTexCoords);
5188f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        } else if (description.hasTexture || description.hasExternalTexture) {
5198f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy            shader.append(gVS_Main_OutTexCoords);
520aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        }
521710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        if (description.isAA) {
52265cd612face362d054a85d0f7e5881c59cd523beChris Craik            shader.append(gVS_Main_AAVertexShape);
5235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
524ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (description.hasColors) {
525ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            shader.append(gVS_Main_OutColors);
526ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        }
527889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
528ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(description.isPoint ?
529ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutPointBitmapTexCoords :
530ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutBitmapTexCoords);
531ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        }
532ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        if (description.isPoint) {
533ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(gVS_Main_PointSize);
534889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
535ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
536ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
537a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        if (description.hasGradient) {
538a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase            shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
539a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        }
540ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
541ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
542ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
543ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
544ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
545ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
546ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
547ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
548ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
549a938f569ce206c1ed68d736181016b5b708c0084Romain Guystatic bool shaderOp(const ProgramDescription& description, String8& shader,
550a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        const int modulateOp, const char** snippets) {
551a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
552a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    op = op * 2 + description.hasGammaCorrection;
553a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    shader.append(snippets[op]);
554a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    return description.hasAlpha8Texture;
555a938f569ce206c1ed68d736181016b5b708c0084Romain Guy}
556a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
557ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
558a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
559a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
560707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
561a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
562a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
563a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
564aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
565aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Header_Extension_ExternalTexture);
566aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
567a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
568a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
569ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
570ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
571aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
572ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
573ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
574710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (description.isAA) {
57565cd612face362d054a85d0f7e5881c59cd523beChris Craik        shader.append(gVS_Header_Varyings_IsAAVertexShape);
5765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
577ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
578ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Varyings_HasColors);
579ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
580ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
58142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
582ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
583ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
584ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
58563553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_PointHasBitmap :
58663553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_HasBitmap);
587ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
588ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
589ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
590707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
591aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
592707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
593707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
594707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
595707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
596707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
597707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
598ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
599ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
6008f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else if (description.hasExternalTexture) {
601aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Uniforms_ExternalTextureSampler);
602aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
603ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
60442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]);
605ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
606ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.hasBitmap && description.isPoint) {
607ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gFS_Header_Uniforms_PointHasBitmap);
608ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
6094121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    if (description.hasGammaCorrection) {
6104121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        shader.append(gFS_Uniforms_Gamma);
6114121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    }
612707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
613707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    // Optimization for common cases
614ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!description.isAA && !blendFramebuffer && !description.hasColors &&
6153ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            description.colorOp == ProgramDescription::kColorNone &&
6163ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            !description.isPoint && !description.hasDebugHighlight) {
617707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        bool fast = false;
618707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
619707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool noShader = !description.hasGradient && !description.hasBitmap;
620aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
621707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                !description.hasAlpha8Texture && noShader;
622707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleA8Texture = description.hasTexture &&
623707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasAlpha8Texture && noShader;
624aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
625707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasGradient && !description.hasBitmap &&
626707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.gradientType == ProgramDescription::kGradientLinear;
627707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
628707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (singleColor) {
629707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Fast_SingleColor);
630707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
631707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleTexture) {
632707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
633707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleTexture);
634707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
635707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateTexture);
636707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
637707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
638707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleA8Texture) {
639707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
6404121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
6414121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
6424121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
6434121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture);
6444121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
645707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
6464121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
6474121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
6484121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
6494121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture);
6504121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
651707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
652707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
653707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleGradient) {
654707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
65542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy                shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]);
656707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
65742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy                shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]);
658707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
659707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
660707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
661707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
662707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (fast) {
663c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
664707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Fast case:\n");
665707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Generated fragment shader:\n\n");
666707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                printLongString(shader);
667c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
668707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
669707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            return shader;
670707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
671707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
672707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
673ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
674ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
675ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
676ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
677ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
678ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
679ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
68048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
681ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
682ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
68348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
684ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
685a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
686a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
687a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
688889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
689889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
690889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
691ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
692ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
693ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
694ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
695aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasTexture || description.hasExternalTexture) {
696ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
697707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
698a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                    shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 +
699a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                                                          description.hasGammaCorrection]);
700707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
701ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
702707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
703ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
704ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
705a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            if (!description.hasGradient && !description.hasBitmap) {
706707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
707707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
708ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
709ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
71042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy            shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
711211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy            shader.append(gFS_Main_AddDitherToGradient);
712ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
713ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
714ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            if (description.isPoint) {
715ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                shader.append(gFS_Main_PointBitmapTexCoords);
716ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            }
717889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
718889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
719889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
720889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
721889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
722ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
723740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        bool applyModulate = false;
724ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
725ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
726ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
727ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
728ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
729ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
730ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
731a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            applyModulate = shaderOp(description, shader, modulateOp,
732a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                    gFS_Main_BlendShaders_Modulate);
733889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
734889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
735a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                applyModulate = shaderOp(description, shader, modulateOp,
736a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                        gFS_Main_GradientShader_Modulate);
737889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
738a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                applyModulate = shaderOp(description, shader, modulateOp,
739a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                        gFS_Main_BitmapShader_Modulate);
740889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
741ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
742a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
743740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (description.modulate && applyModulate) {
744a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            shader.append(gFS_Main_ModulateColor);
745740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
746a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
747ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
748ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
7499f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
750710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        if (description.isAA) {
75165cd612face362d054a85d0f7e5881c59cd523beChris Craik            shader.append(gFS_Main_AccountForAAVertexShape);
7529f44a13a125980fee92cdc76376063129f0eebc9Chris Craik        }
7539f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
754ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
755a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
756a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
757a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
758f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
759f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
760a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
761ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (description.hasColors) {
762ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            shader.append(gFS_Main_FragColor_HasColors);
763ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        }
7643ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        if (description.hasDebugHighlight) {
7653ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            shader.append(gFS_Main_DebugHighlight);
7663ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        }
767ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
768ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
769ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
770ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
771c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
772db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
773db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
774c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
775db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
776ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
777ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
778ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
77948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
780ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
781ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
782ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
783ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
78448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
785ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
786ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
787ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
788889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
78963553478130f78d44c8fbeaebc610e19925544a5Romain Guy    shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
790889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
79163553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float xMod2 = mod(texCoords.x, 2.0);\n");
792889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
793889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
794889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
79563553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float yMod2 = mod(texCoords.y, 2.0);\n");
796889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
797889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
798889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
799889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
80061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
80161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
80261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
803889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
804889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
805889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
806889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
807889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
808889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
809889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
810889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
811889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
81261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
81361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
81461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
815889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
816889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
817889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
818889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
819889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
820889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
821889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
822889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
823889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
824889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
825889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
826db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
827db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
828db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
829db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
830db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
831db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
832db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
833db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
834db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
835db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
836db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
837db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
838db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
839db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
840ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
841ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
842