ProgramCache.cpp revision 78dd96d5af20f489f0e8b288617d57774ec284f7
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h"
22b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#include "Dither.h"
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
28ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
36b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#define STR(x) STR1(x)
37b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#define STR1(x) #x
38b48800428906ae455c2b63acacd44e390e1fee49Romain Guy
39707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
43ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
44ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
45ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
46ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
47ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Attributes_Colors =
48ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "attribute vec4 colors;\n";
49710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Header_Attributes_AAVertexShapeParameters =
506ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "attribute float vtxAlpha;\n";
51aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform =
52aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform mat4 mainTextureTransform;\n";
53ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
5439284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy        "uniform mat4 projection;\n" \
55ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
56ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint =
5780bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump float pointSize;\n";
58b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gVS_Header_Uniforms_HasGradient =
59b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform mat4 screenSpace;\n";
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
6280bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump vec2 textureDimension;\n";
63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
64ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
65ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Varyings_HasColors =
66ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "varying vec4 outColors;\n";
67710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Header_Varyings_IsAAVertexShape =
686ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "varying float alpha;\n";
6963553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
7063553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outBitmapTexCoords;\n";
7163553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap =
7263553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outPointBitmapTexCoords;\n";
7342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = {
74ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
75a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 linear;\n"
76a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
77a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying float linear;\n"
78a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
79211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
80ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
81a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 circular;\n"
82a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
83a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 circular;\n"
84a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
85211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
86ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
87a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 sweep;\n"
88a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
89a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 sweep;\n"
90a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
91ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
92ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
93ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
94ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
95ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
96ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Main_OutColors =
97ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "    outColors = colors;\n";
98aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords =
99aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "    outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
10042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = {
101ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
102a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    linear = vec2((screenSpace * position).x, 0.5);\n"
103b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
104a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    linear = (screenSpace * position).x;\n"
105b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
106211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
107ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
108a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    circular = (screenSpace * position).xy;\n"
109b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
110a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    circular = (screenSpace * position).xy;\n"
111b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
112211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
113ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
114a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    sweep = (screenSpace * position).xy;\n"
115b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
116a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    sweep = (screenSpace * position).xy;\n"
117b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
118ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
119889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
120707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
121ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords =
122ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
123ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
12439284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy        "    gl_Position = projection * transform * position;\n";
125ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize =
126ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    gl_PointSize = pointSize;\n";
127710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Main_AAVertexShape =
1286ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    alpha = vtxAlpha;\n";
129ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
130ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
131ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
132ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
133ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
134ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
135ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
136a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
137a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
138aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture =
139aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "#extension GL_OES_EGL_image_external : require\n\n";
140ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
141ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
143ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
144ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap =
145ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform vec2 textureDimension;\n"
146ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform float pointSize;\n";
147ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
148a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "uniform sampler2D baseSampler;\n";
149aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler =
150a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "uniform samplerExternalOES baseSampler;\n";
151b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Uniforms_Dither =
152b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform sampler2D ditherSampler;";
153b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Uniforms_GradientSampler[2] = {
154b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "%s\n"
155b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform sampler2D gradientSampler;\n",
156b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "%s\n"
157b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform vec4 startColor;\n"
158211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform vec4 endColor;\n"
159ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
160ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
161ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
162ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = {
163ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
164ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
165ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
166ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
167ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
168ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
169db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingMul;\n"
170db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingAdd;\n",
171ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
172db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
173ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
1744121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma =
1754121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "uniform float gamma;\n";
1764121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
177ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
178ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1797fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
180707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
181ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords =
18263553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
183ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
184ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
185b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Main_Dither[2] = {
186b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        // ES 2.0
187b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE),
188b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        // ES 3.0
189032d47af737d803e841ab79f38ac9068a46c9aebRomain Guy        "texture2D(ditherSampler, ditherTexCoords).a"
190b48800428906ae455c2b63acacd44e390e1fee49Romain Guy};
191211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyconst char* gFS_Main_AddDitherToGradient =
192b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    gradientColor += %s;\n";
193211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
194707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases
195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor =
196707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
197707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color;\n"
198707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
199707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture =
200707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
201a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
202707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
203707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture =
204707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
205a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n"
206707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
207707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture =
208707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
209a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
210707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2114121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma =
2124121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
213a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n"
2144121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
215707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture =
216707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
217a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
218707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2194121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
2204121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
221a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
2224121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
22342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = {
224707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
225b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    gl_FragColor = %s + texture2D(gradientSampler, linear);\n"
22642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
22742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
228b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
229b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "}\n\n",
23042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
23142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = {
232707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
233b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n"
23442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
23542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
236b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
23742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n"
23842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
239707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
240707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
241ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
242ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
243740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor =
244740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        "    fragColor *= color.a;\n";
245710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gFS_Main_AccountForAAVertexShape =
2466ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    fragColor *= alpha;\n";
247a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik
248707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
249707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
250a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
251707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
252a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * texture2D(baseSampler, outTexCoords);\n"
253707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
254a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_FetchA8Texture[4] = {
255707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
256a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
257a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
258707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
259a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
260a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
261707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
26242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = {
263ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
264320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
265211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
266320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
267211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
268ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
269320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
270211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
271320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
272211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
273ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
27463553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
275320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
276211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
27742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
278320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
279ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
280ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
281ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
282889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
283889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
284ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
285ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
28606f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
28706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
288a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BlendShaders_Modulate[6] = {
289707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
290707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
291a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        ";\n",
292707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
2930990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        " * color.a;\n",
2940990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        " * color.a;\n",
295707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
296a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        " * texture2D(baseSampler, outTexCoords).a;\n",
297a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
298707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
299a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_GradientShader_Modulate[6] = {
300707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
301707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
302a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor;\n",
303707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3040990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = gradientColor * color.a;\n",
3050990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = gradientColor * color.a;\n",
306707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
307a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
308a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
309707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
310a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BitmapShader_Modulate[6] = {
311707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
312707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
313a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor;\n",
314707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3150990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = bitmapColor * color.a;\n",
3160990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = bitmapColor * color.a;\n",
317707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
318a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
319a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
320707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
321ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
322ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
323ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gFS_Main_FragColor_HasColors =
324ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "    gl_FragColor *= outColors;\n";
325a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
326a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
327f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
328f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
329ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = {
330ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
332ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
333ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
334db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor += colorMatrixVector;\n"
335db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.rgb *= fragColor.a;\n",
336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
337db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    float lightingAlpha = fragColor.a;\n"
338db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
339db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.a = lightingAlpha;\n",
340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
342ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
3433ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guyconst char* gFS_Main_DebugHighlight =
3443ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        "    gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n";
34578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyconst char* gFS_Main_EmulateStencil =
34678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        "    gl_FragColor.rgba = vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 1.0);\n"
34778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        "    return;\n"
34878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        "    /*\n";
34978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyconst char* gFS_Footer_EmulateStencil =
35078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        "    */\n";
351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
355ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
35848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
36606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
36806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
369ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
37006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
371ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
37206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
37406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
37606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
381ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
38248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
38448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
38548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
38648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
38748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
38848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
38948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
39048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
39148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
39248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
39348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
39448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
39548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
39648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
39748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
39848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
39948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
40048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
40148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
404ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
406ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
407ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
408b48800428906ae455c2b63acacd44e390e1fee49Romain GuyProgramCache::ProgramCache(): mHasES3(Extensions::getInstance().getMajorGlVersion() >= 3) {
409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
410ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
411ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
413ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
416ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
42067f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    PROGRAM_LOGD("Clearing program cache");
42167f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
429ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
431096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik    if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) {
432096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
433096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        // to standard texture program (bitmaps, patches). Consider them equivalent.
434096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        key = PROGRAM_KEY_TEXTURE;
435096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik    }
436096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik
437ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
438ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
439ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
440ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
441ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
444ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
445ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
446ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
447ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
448ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
450ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
451ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
452ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
453ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
454ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
455ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
456ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
45742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return new Program(description, vertexShader.string(), fragmentShader.string());
45842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}
45942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
46042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) {
46142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return description.gradientType * 2 + description.isSimpleGradient;
462ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
463ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
464ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
465ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
466ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
467aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
468ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
469ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
470710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (description.isAA) {
47165cd612face362d054a85d0f7e5881c59cd523beChris Craik        shader.append(gVS_Header_Attributes_AAVertexShapeParameters);
4725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
473ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
474ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Attributes_Colors);
475ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
476ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
477ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
4788f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (description.hasTextureTransform) {
479aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gVS_Header_Uniforms_TextureTransform);
480aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
481ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
482b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        shader.append(gVS_Header_Uniforms_HasGradient);
483ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
484889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
485889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
486889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
487ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.isPoint) {
488ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gVS_Header_Uniforms_IsPoint);
489ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
490ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
491aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
492ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
493ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
494710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (description.isAA) {
49565cd612face362d054a85d0f7e5881c59cd523beChris Craik        shader.append(gVS_Header_Varyings_IsAAVertexShape);
4965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
497ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
498ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Varyings_HasColors);
499ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
500ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
50142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
502ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
503ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
504ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
50563553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_PointHasBitmap :
50663553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_HasBitmap);
507ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
508ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
509ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
510ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
5118f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        if (description.hasTextureTransform) {
512aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            shader.append(gVS_Main_OutTransformedTexCoords);
5138f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        } else if (description.hasTexture || description.hasExternalTexture) {
5148f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy            shader.append(gVS_Main_OutTexCoords);
515aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        }
516710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        if (description.isAA) {
51765cd612face362d054a85d0f7e5881c59cd523beChris Craik            shader.append(gVS_Main_AAVertexShape);
5185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
519ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (description.hasColors) {
520ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            shader.append(gVS_Main_OutColors);
521ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        }
522889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
523ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(description.isPoint ?
524ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutPointBitmapTexCoords :
525ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutBitmapTexCoords);
526ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        }
527ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        if (description.isPoint) {
528ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(gVS_Main_PointSize);
529889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
530ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
531ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
532a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        if (description.hasGradient) {
533a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase            shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
534a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        }
535ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
536ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
537ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
538ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
539ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
540ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
541ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
542ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
543ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
544a938f569ce206c1ed68d736181016b5b708c0084Romain Guystatic bool shaderOp(const ProgramDescription& description, String8& shader,
545a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        const int modulateOp, const char** snippets) {
546a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
547a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    op = op * 2 + description.hasGammaCorrection;
548a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    shader.append(snippets[op]);
549a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    return description.hasAlpha8Texture;
550a938f569ce206c1ed68d736181016b5b708c0084Romain Guy}
551a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
552ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
553a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
554a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
555707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
556a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
557a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
558a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
559aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
560aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Header_Extension_ExternalTexture);
561aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
562a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
563a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
564ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
565ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
566aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
567ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
568ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
569710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (description.isAA) {
57065cd612face362d054a85d0f7e5881c59cd523beChris Craik        shader.append(gVS_Header_Varyings_IsAAVertexShape);
5715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
572ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
573ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Varyings_HasColors);
574ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
575ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
57642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
577ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
578ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
579ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
58063553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_PointHasBitmap :
58163553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_HasBitmap);
582ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
583ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
584ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
585707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
586aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
587707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
588707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
589707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
590707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
591707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
592707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
593ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
594ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
5958f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else if (description.hasExternalTexture) {
596aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Uniforms_ExternalTextureSampler);
597aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
598ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
599b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient],
600b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                gFS_Uniforms_Dither);
601ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
602ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.hasBitmap && description.isPoint) {
603ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gFS_Header_Uniforms_PointHasBitmap);
604ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
6054121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    if (description.hasGammaCorrection) {
6064121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        shader.append(gFS_Uniforms_Gamma);
6074121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    }
608707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
609707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    // Optimization for common cases
610ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (!description.isAA && !blendFramebuffer && !description.hasColors &&
6113ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            description.colorOp == ProgramDescription::kColorNone &&
61278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            !description.isPoint && !description.hasDebugHighlight &&
61378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            !description.emulateStencil) {
614707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        bool fast = false;
615707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
616707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool noShader = !description.hasGradient && !description.hasBitmap;
617aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
618707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                !description.hasAlpha8Texture && noShader;
619707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleA8Texture = description.hasTexture &&
620707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasAlpha8Texture && noShader;
621aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
622707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasGradient && !description.hasBitmap &&
623707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.gradientType == ProgramDescription::kGradientLinear;
624707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
625707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (singleColor) {
626707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Fast_SingleColor);
627707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
628707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleTexture) {
629707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
630707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleTexture);
631707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
632707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateTexture);
633707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
634707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
635707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleA8Texture) {
636707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
6374121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
6384121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
6394121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
6404121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture);
6414121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
642707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
6434121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
6444121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
6454121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
6464121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture);
6474121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
648707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
649707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
650707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleGradient) {
651707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
652b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient],
653b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                        gFS_Main_Dither[mHasES3]);
654707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
655b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient],
656b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                        gFS_Main_Dither[mHasES3]);
657707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
658707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
659707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
660707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
661707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (fast) {
662c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
663707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Fast case:\n");
664707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Generated fragment shader:\n\n");
665707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                printLongString(shader);
666c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
667707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
668707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            return shader;
669707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
670707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
671707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
672ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
673ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
674ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
675ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
676ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
677ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
678ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
67948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
680ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
681ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
68248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
683ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
684a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
685a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
686a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
687889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
688889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
689889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
690ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
691ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
692ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
69378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (description.emulateStencil) {
69478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            shader.append(gFS_Main_EmulateStencil);
69578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
696ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
697aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasTexture || description.hasExternalTexture) {
698ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
699707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
700a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                    shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 +
701a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                                                          description.hasGammaCorrection]);
702707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
703ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
704707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
705ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
706ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
707a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            if (!description.hasGradient && !description.hasBitmap) {
708707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
709707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
710ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
711ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
71242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy            shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
713b48800428906ae455c2b63acacd44e390e1fee49Romain Guy            shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]);
714ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
715ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
716ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            if (description.isPoint) {
717ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                shader.append(gFS_Main_PointBitmapTexCoords);
718ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            }
719889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
720889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
721889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
722889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
723889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
724ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
725740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        bool applyModulate = false;
726ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
727ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
728ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
729ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
730ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
731ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
732ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
733a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            applyModulate = shaderOp(description, shader, modulateOp,
734a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                    gFS_Main_BlendShaders_Modulate);
735889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
736889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
737a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                applyModulate = shaderOp(description, shader, modulateOp,
738a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                        gFS_Main_GradientShader_Modulate);
739889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
740a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                applyModulate = shaderOp(description, shader, modulateOp,
741a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                        gFS_Main_BitmapShader_Modulate);
742889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
743ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
744a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
745740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (description.modulate && applyModulate) {
746a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            shader.append(gFS_Main_ModulateColor);
747740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
748a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
749ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
750ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
7519f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
752710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        if (description.isAA) {
75365cd612face362d054a85d0f7e5881c59cd523beChris Craik            shader.append(gFS_Main_AccountForAAVertexShape);
7549f44a13a125980fee92cdc76376063129f0eebc9Chris Craik        }
7559f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
756ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
757a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
758a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
759a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
760f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
761f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
762a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
763ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (description.hasColors) {
764ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            shader.append(gFS_Main_FragColor_HasColors);
765ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        }
7663ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        if (description.hasDebugHighlight) {
7673ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            shader.append(gFS_Main_DebugHighlight);
7683ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        }
769ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
77078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (description.emulateStencil) {
77178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        shader.append(gFS_Footer_EmulateStencil);
77278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
773ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
774ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
775ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
776c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
777db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
778db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
779c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
780db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
781ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
782ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
783ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
78448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
785ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
786ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
787ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
788ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
78948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
790ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
791ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
792ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
793889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
79463553478130f78d44c8fbeaebc610e19925544a5Romain Guy    shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
795889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
79663553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float xMod2 = mod(texCoords.x, 2.0);\n");
797889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
798889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
799889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
80063553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float yMod2 = mod(texCoords.y, 2.0);\n");
801889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
802889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
803889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
804889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
80561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
80661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
80761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
808889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
809889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
810889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
811889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
812889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
813889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
814889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
815889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
816889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
81761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
81861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
81961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
820889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
821889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
822889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
823889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
824889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
825889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
826889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
827889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
828889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
829889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
830889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
831db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
832db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
833db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
834db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
835db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
836db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
837db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
838db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
839db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
840db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
841db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
842db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
843db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
844db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
845ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
846ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
847