ProgramCache.cpp revision 78dd96d5af20f489f0e8b288617d57774ec284f7
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/* 2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project 3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License. 6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at 7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software 11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and 14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License. 15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */ 16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer" 18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h> 20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h" 22b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#include "Dither.h" 23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h" 24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android { 26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer { 27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 28ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines 30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0 33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1 34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2 35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 36b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#define STR(x) STR1(x) 37b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#define STR1(x) #x 38b48800428906ae455c2b63acacd44e390e1fee49Romain Guy 39707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets 41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 43ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes = 44ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec4 position;\n"; 45ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords = 46ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec2 texCoords;\n"; 47ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Attributes_Colors = 48ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy "attribute vec4 colors;\n"; 49710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Header_Attributes_AAVertexShapeParameters = 506ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik "attribute float vtxAlpha;\n"; 51aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform = 52aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "uniform mat4 mainTextureTransform;\n"; 53ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms = 5439284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy "uniform mat4 projection;\n" \ 55ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 transform;\n"; 56ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint = 5780bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy "uniform mediump float pointSize;\n"; 58b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gVS_Header_Uniforms_HasGradient = 59b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "uniform mat4 screenSpace;\n"; 60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap = 61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy "uniform mat4 textureTransform;\n" 6280bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy "uniform mediump vec2 textureDimension;\n"; 63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture = 64ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "varying vec2 outTexCoords;\n"; 65ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Varyings_HasColors = 66ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy "varying vec4 outColors;\n"; 67710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Header_Varyings_IsAAVertexShape = 686ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik "varying float alpha;\n"; 6963553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap = 7063553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 outBitmapTexCoords;\n"; 7163553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap = 7263553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 outPointBitmapTexCoords;\n"; 7342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = { 74ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 75a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 linear;\n" 76a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 77a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying float linear;\n" 78a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 79211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 80ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 81a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 circular;\n" 82a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 83a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 circular;\n" 84a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 85211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 86ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 87a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 sweep;\n" 88a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 89a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 sweep;\n" 90a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 91ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 92ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main = 93ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n"; 94ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords = 95ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " outTexCoords = texCoords;\n"; 96ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Main_OutColors = 97ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy " outColors = colors;\n"; 98aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords = 99aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n"; 10042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = { 101ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 102a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " linear = vec2((screenSpace * position).x, 0.5);\n" 103b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 104a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " linear = (screenSpace * position).x;\n" 105b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 106211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 107ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 108a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " circular = (screenSpace * position).xy;\n" 109b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 110a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " circular = (screenSpace * position).xy;\n" 111b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 112211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 113ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 114a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " sweep = (screenSpace * position).xy;\n" 115b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 116a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " sweep = (screenSpace * position).xy;\n" 117b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 118ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 119889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords = 120707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; 121ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords = 122ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy " outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; 123ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position = 12439284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy " gl_Position = projection * transform * position;\n"; 125ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize = 126ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy " gl_PointSize = pointSize;\n"; 127710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Main_AAVertexShape = 1286ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik " alpha = vtxAlpha;\n"; 129ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer = 130ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 131ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 132ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 133ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets 134ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 135ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 136a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch = 137a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy "#extension GL_NV_shader_framebuffer_fetch : enable\n\n"; 138aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture = 139aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "#extension GL_OES_EGL_image_external : require\n\n"; 140ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header = 141ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "precision mediump float;\n\n"; 142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color = 143ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 color;\n"; 144ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap = 145ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "uniform vec2 textureDimension;\n" 146ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "uniform float pointSize;\n"; 147ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler = 148a938f569ce206c1ed68d736181016b5b708c0084Romain Guy "uniform sampler2D baseSampler;\n"; 149aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler = 150a938f569ce206c1ed68d736181016b5b708c0084Romain Guy "uniform samplerExternalOES baseSampler;\n"; 151b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Uniforms_Dither = 152b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "uniform sampler2D ditherSampler;"; 153b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Uniforms_GradientSampler[2] = { 154b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "%s\n" 155b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "uniform sampler2D gradientSampler;\n", 156b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "%s\n" 157b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "uniform vec4 startColor;\n" 158211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform vec4 endColor;\n" 159ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 160ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler = 161ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform sampler2D bitmapSampler;\n"; 162ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = { 163ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 164ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 165ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 166ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 colorMatrix;\n" 167ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 colorMatrixVector;\n", 168ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Lighting 169db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 lightingMul;\n" 170db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 lightingAdd;\n", 171ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 172db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 colorBlend;\n" 173ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 1744121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma = 1754121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "uniform float gamma;\n"; 1764121063313ac0d6f69f6253cac821d0c1c122086Romain Guy 177ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main = 178ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n" 1797fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy " lowp vec4 fragColor;\n"; 180707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 181ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords = 18263553478130f78d44c8fbeaebc610e19925544a5Romain Guy " highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + " 183ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n"; 184ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 185b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Main_Dither[2] = { 186b48800428906ae455c2b63acacd44e390e1fee49Romain Guy // ES 2.0 187b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE), 188b48800428906ae455c2b63acacd44e390e1fee49Romain Guy // ES 3.0 189032d47af737d803e841ab79f38ac9068a46c9aebRomain Guy "texture2D(ditherSampler, ditherTexCoords).a" 190b48800428906ae455c2b63acacd44e390e1fee49Romain Guy}; 191211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyconst char* gFS_Main_AddDitherToGradient = 192b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " gradientColor += %s;\n"; 193211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 194707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases 195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor = 196707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 197707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color;\n" 198707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 199707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture = 200707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 201a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = texture2D(baseSampler, outTexCoords);\n" 202707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 203707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture = 204707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 205a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n" 206707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 207707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture = 208707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 209a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = texture2D(baseSampler, outTexCoords);\n" 210707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 2114121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma = 2124121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "\nvoid main(void) {\n" 213a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n" 2144121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "}\n\n"; 215707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture = 216707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 217a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n" 218707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 2194121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma = 2204121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "\nvoid main(void) {\n" 221a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 2224121063313ac0d6f69f6253cac821d0c1c122086Romain Guy "}\n\n"; 22342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = { 224707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 225b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " gl_FragColor = %s + texture2D(gradientSampler, linear);\n" 22642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n", 22742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "\nvoid main(void) {\n" 228b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" 229b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "}\n\n", 23042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}; 23142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = { 232707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 233b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n" 23442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n", 23542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "\nvoid main(void) {\n" 236b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" 23742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n" 23842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}; 239707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 240707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case 241ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor = 242ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = color;\n"; 243740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor = 244740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy " fragColor *= color.a;\n"; 245710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gFS_Main_AccountForAAVertexShape = 2466ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik " fragColor *= alpha;\n"; 247a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik 248707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = { 249707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 250a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = texture2D(baseSampler, outTexCoords);\n", 251707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 252a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = color * texture2D(baseSampler, outTexCoords);\n" 253707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 254a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_FetchA8Texture[4] = { 255707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 256a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = texture2D(baseSampler, outTexCoords);\n", 257a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = texture2D(baseSampler, outTexCoords);\n", 258707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 259a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = color * texture2D(baseSampler, outTexCoords).a;\n", 260a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 261707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 26242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = { 263ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 264320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, linear);\n", 265211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 266320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n", 267211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 268ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 269320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n", 270211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 271320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n", 272211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 273ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 27463553478130f78d44c8fbeaebc610e19925544a5Romain Guy " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 275320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n", 276211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 27742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 278320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n" 279ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 280ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap = 281ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n"; 282889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot = 283889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n"; 284ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG = 285ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendShaders(gradientColor, bitmapColor)"; 28606f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB = 28706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy " fragColor = blendShaders(bitmapColor, gradientColor)"; 288a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BlendShaders_Modulate[6] = { 289707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 290707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy ";\n", 291a938f569ce206c1ed68d736181016b5b708c0084Romain Guy ";\n", 292707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 2930990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " * color.a;\n", 2940990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " * color.a;\n", 295707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 296a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " * texture2D(baseSampler, outTexCoords).a;\n", 297a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 298707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 299a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_GradientShader_Modulate[6] = { 300707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 301707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor;\n", 302a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = gradientColor;\n", 303707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 3040990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = gradientColor * color.a;\n", 3050990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = gradientColor * color.a;\n", 306707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 307a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n", 308a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 309707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 310a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BitmapShader_Modulate[6] = { 311707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 312707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor;\n", 313a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = bitmapColor;\n", 314707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 3150990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = bitmapColor * color.a;\n", 3160990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = bitmapColor * color.a;\n", 317707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 318a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n", 319a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" 320707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 321ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor = 322ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " gl_FragColor = fragColor;\n"; 323ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gFS_Main_FragColor_HasColors = 324ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy " gl_FragColor *= outColors;\n"; 325a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend = 326a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n"; 327f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap = 328f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n"; 329ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = { 330ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 332ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 333ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor *= colorMatrix;\n" 334db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor += colorMatrixVector;\n" 335db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor.rgb *= fragColor.a;\n", 336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Lighting 337db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " float lightingAlpha = fragColor.a;\n" 338db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n" 339db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy " fragColor.a = lightingAlpha;\n", 340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendColors(colorBlend, fragColor);\n" 342ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 3433ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guyconst char* gFS_Main_DebugHighlight = 3443ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy " gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n"; 34578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyconst char* gFS_Main_EmulateStencil = 34678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy " gl_FragColor.rgba = vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 1.0);\n" 34778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy " return;\n" 34878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy " /*\n"; 34978dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyconst char* gFS_Footer_EmulateStencil = 35078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy " */\n"; 351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer = 352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 355ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets 356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 35848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = { 359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Clear 360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(0.0, 0.0, 0.0, 0.0);\n", 361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Src 362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return src;\n", 363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Dst 364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return dst;\n", 365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOver 36606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src + dst * (1.0 - src.a);\n", 367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOver 36806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst + src * (1.0 - dst.a);\n", 369ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcIn 37006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * dst.a;\n", 371ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstIn 37206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * src.a;\n", 373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOut 37406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * (1.0 - dst.a);\n", 375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOut 37606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * (1.0 - src.a);\n", 377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcAtop 378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n", 379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstAtop 380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n", 381ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Xor 38248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, " 383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "src.a + dst.a - 2.0 * src.a * dst.a);\n", 38448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Add 38548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return min(src + dst, 1.0);\n", 38648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Multiply 38748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src * dst;\n", 38848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Screen 38948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src + dst - src * dst;\n", 39048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Overlay 39148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return clamp(vec4(mix(" 39248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 39348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 39448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "step(dst.a, 2.0 * dst.rgb)), " 39548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n", 39648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Darken 39748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 39848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 39948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Lighten 40048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 40148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 404ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors 406ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 407ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 408b48800428906ae455c2b63acacd44e390e1fee49Romain GuyProgramCache::ProgramCache(): mHasES3(Extensions::getInstance().getMajorGlVersion() >= 3) { 409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 410ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 411ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() { 412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy clear(); 413ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 416ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management 417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() { 42067f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy PROGRAM_LOGD("Clearing program cache"); 42167f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy 422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy size_t count = mCache.size(); 423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy for (size_t i = 0; i < count; i++) { 424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy delete mCache.valueAt(i); 425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.clear(); 427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 429ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) { 430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy programid key = description.key(); 431096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) { 432096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent 433096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik // to standard texture program (bitmaps, patches). Consider them equivalent. 434096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik key = PROGRAM_KEY_TEXTURE; 435096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik } 436096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik 437ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy ssize_t index = mCache.indexOfKey(key); 438ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy Program* program = NULL; 439ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (index < 0) { 440ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy description.log("Could not find program"); 441ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = generateProgram(description, key); 442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.add(key, program); 443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 444ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = mCache.valueAt(index); 445ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 446ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return program; 447ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 448ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 450ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation 451ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 452ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 453ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) { 454ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 vertexShader = generateVertexShader(description); 455ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 fragmentShader = generateFragmentShader(description); 456ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 45742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy return new Program(description, vertexShader.string(), fragmentShader.string()); 45842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy} 45942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy 46042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) { 46142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy return description.gradientType * 2 + description.isSimpleGradient; 462ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 463ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 464ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) { 465ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Add attributes 466ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 shader(gVS_Header_Attributes); 467aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 468ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Attributes_TexCoords); 469ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 470710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isAA) { 47165cd612face362d054a85d0f7e5881c59cd523beChris Craik shader.append(gVS_Header_Attributes_AAVertexShapeParameters); 4725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 473ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 474ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gVS_Header_Attributes_Colors); 475ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 476ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 477ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Uniforms); 4788f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 479aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Header_Uniforms_TextureTransform); 480aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 481ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 482b48800428906ae455c2b63acacd44e390e1fee49Romain Guy shader.append(gVS_Header_Uniforms_HasGradient); 483ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 484889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 485889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gVS_Header_Uniforms_HasBitmap); 486889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 487ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 488ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gVS_Header_Uniforms_IsPoint); 489ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 490ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 491aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 492ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 493ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 494710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isAA) { 49565cd612face362d054a85d0f7e5881c59cd523beChris Craik shader.append(gVS_Header_Varyings_IsAAVertexShape); 4965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 497ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 498ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gVS_Header_Varyings_HasColors); 499ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 500ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 50142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]); 502ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 503ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 504ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 50563553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_PointHasBitmap : 50663553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_HasBitmap); 507ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 508ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 509ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 510ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main); { 5118f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 512aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Main_OutTransformedTexCoords); 5138f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasTexture || description.hasExternalTexture) { 5148f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy shader.append(gVS_Main_OutTexCoords); 515aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 516710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isAA) { 51765cd612face362d054a85d0f7e5881c59cd523beChris Craik shader.append(gVS_Main_AAVertexShape); 5185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 519ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 520ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gVS_Main_OutColors); 521ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 522889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 523ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 524ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy gVS_Main_OutPointBitmapTexCoords : 525ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy gVS_Main_OutBitmapTexCoords); 526ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 527ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 528ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gVS_Main_PointSize); 529889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 530ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output transformed position 531ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main_Position); 532a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase if (description.hasGradient) { 533a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase shader.append(gVS_Main_OutGradient[gradientIndex(description)]); 534a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase } 535ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 536ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 537ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Footer); 538ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 539ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string()); 540ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 541ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 542ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 543ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 544a938f569ce206c1ed68d736181016b5b708c0084Romain Guystatic bool shaderOp(const ProgramDescription& description, String8& shader, 545a938f569ce206c1ed68d736181016b5b708c0084Romain Guy const int modulateOp, const char** snippets) { 546a938f569ce206c1ed68d736181016b5b708c0084Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 547a938f569ce206c1ed68d736181016b5b708c0084Romain Guy op = op * 2 + description.hasGammaCorrection; 548a938f569ce206c1ed68d736181016b5b708c0084Romain Guy shader.append(snippets[op]); 549a938f569ce206c1ed68d736181016b5b708c0084Romain Guy return description.hasAlpha8Texture; 550a938f569ce206c1ed68d736181016b5b708c0084Romain Guy} 551a938f569ce206c1ed68d736181016b5b708c0084Romain Guy 552ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) { 553a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy String8 shader; 554a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 555707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode; 556a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 557a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header_Extension_FramebufferFetch); 558a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 559aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasExternalTexture) { 560aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Header_Extension_ExternalTexture); 561aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 562a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 563a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header); 564ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 565ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 566aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 567ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 568ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 569710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isAA) { 57065cd612face362d054a85d0f7e5881c59cd523beChris Craik shader.append(gVS_Header_Varyings_IsAAVertexShape); 5715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 572ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 573ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gVS_Header_Varyings_HasColors); 574ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 575ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 57642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]); 577ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 578ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 579ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(description.isPoint ? 58063553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_PointHasBitmap : 58163553478130f78d44c8fbeaebc610e19925544a5Romain Guy gVS_Header_Varyings_HasBitmap); 582ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 583ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 584ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 585707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int modulateOp = MODULATE_OP_NO_MODULATE; 586aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleColor = !description.hasTexture && !description.hasExternalTexture && 587707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasGradient && !description.hasBitmap; 588707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 589707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (description.modulate || singleColor) { 590707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Uniforms_Color); 591707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!singleColor) modulateOp = MODULATE_OP_MODULATE; 592707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 593ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasTexture) { 594ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_TextureSampler); 5958f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasExternalTexture) { 596aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Uniforms_ExternalTextureSampler); 597aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 598ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 599b48800428906ae455c2b63acacd44e390e1fee49Romain Guy shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient], 600b48800428906ae455c2b63acacd44e390e1fee49Romain Guy gFS_Uniforms_Dither); 601ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 602ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.hasBitmap && description.isPoint) { 603ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gFS_Header_Uniforms_PointHasBitmap); 604ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 6054121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 6064121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Uniforms_Gamma); 6074121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 608707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 609707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Optimization for common cases 610ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (!description.isAA && !blendFramebuffer && !description.hasColors && 6113ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy description.colorOp == ProgramDescription::kColorNone && 61278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy !description.isPoint && !description.hasDebugHighlight && 61378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy !description.emulateStencil) { 614707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy bool fast = false; 615707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 616707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool noShader = !description.hasGradient && !description.hasBitmap; 617aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleTexture = (description.hasTexture || description.hasExternalTexture) && 618707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasAlpha8Texture && noShader; 619707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool singleA8Texture = description.hasTexture && 620707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasAlpha8Texture && noShader; 621aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleGradient = !description.hasTexture && !description.hasExternalTexture && 622707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasGradient && !description.hasBitmap && 623707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.gradientType == ProgramDescription::kGradientLinear; 624707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 625707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (singleColor) { 626707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleColor); 627707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 628707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleTexture) { 629707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 630707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleTexture); 631707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 632707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleModulateTexture); 633707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 634707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 635707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleA8Texture) { 636707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 6374121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 6384121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleA8Texture_ApplyGamma); 6394121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 6404121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleA8Texture); 6414121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 642707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 6434121063313ac0d6f69f6253cac821d0c1c122086Romain Guy if (description.hasGammaCorrection) { 6444121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma); 6454121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } else { 6464121063313ac0d6f69f6253cac821d0c1c122086Romain Guy shader.append(gFS_Fast_SingleModulateA8Texture); 6474121063313ac0d6f69f6253cac821d0c1c122086Romain Guy } 648707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 649707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 650707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleGradient) { 651707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 652b48800428906ae455c2b63acacd44e390e1fee49Romain Guy shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient], 653b48800428906ae455c2b63acacd44e390e1fee49Romain Guy gFS_Main_Dither[mHasES3]); 654707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 655b48800428906ae455c2b63acacd44e390e1fee49Romain Guy shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient], 656b48800428906ae455c2b63acacd44e390e1fee49Romain Guy gFS_Main_Dither[mHasES3]); 657707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 658707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 659707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 660707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 661707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (fast) { 662c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 663707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Fast case:\n"); 664707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 665707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy printLongString(shader); 666c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 667707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 668707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy return shader; 669707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 670707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 671707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 672ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 673ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_BitmapSampler); 674ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 675ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_ColorOp[description.colorOp]); 676ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 677ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Generate required functions 678ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 67948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendShaders", description.shadersMode); 680ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 681ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.colorOp == ProgramDescription::kColorBlend) { 68248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendColors", description.colorMode); 683ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 684a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 685a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy generateBlend(shader, "blendFramebuffer", description.framebufferMode); 686a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 687889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.isBitmapNpot) { 688889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT); 689889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 690ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 691ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 692ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main); { 69378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy if (description.emulateStencil) { 69478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy shader.append(gFS_Main_EmulateStencil); 69578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy } 696ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Stores the result in fragColor directly 697aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 698ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasAlpha8Texture) { 699707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.hasGradient && !description.hasBitmap) { 700a938f569ce206c1ed68d736181016b5b708c0084Romain Guy shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 + 701a938f569ce206c1ed68d736181016b5b708c0084Romain Guy description.hasGammaCorrection]); 702707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 703ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 704707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchTexture[modulateOp]); 705ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 706ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 707a938f569ce206c1ed68d736181016b5b708c0084Romain Guy if (!description.hasGradient && !description.hasBitmap) { 708707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchColor); 709707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 710ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 711ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 71242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Main_FetchGradient[gradientIndex(description)]); 713b48800428906ae455c2b63acacd44e390e1fee49Romain Guy shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]); 714ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 715ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 716ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (description.isPoint) { 717ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy shader.append(gFS_Main_PointBitmapTexCoords); 718ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 719889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (!description.isBitmapNpot) { 720889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmap); 721889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 722889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmapNpot); 723889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 724ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 725740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy bool applyModulate = false; 726ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Case when we have two shaders set 727ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 728ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.isBitmapFirst) { 729ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersBG); 730ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 731ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersGB); 732ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 733a938f569ce206c1ed68d736181016b5b708c0084Romain Guy applyModulate = shaderOp(description, shader, modulateOp, 734a938f569ce206c1ed68d736181016b5b708c0084Romain Guy gFS_Main_BlendShaders_Modulate); 735889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 736889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasGradient) { 737a938f569ce206c1ed68d736181016b5b708c0084Romain Guy applyModulate = shaderOp(description, shader, modulateOp, 738a938f569ce206c1ed68d736181016b5b708c0084Romain Guy gFS_Main_GradientShader_Modulate); 739889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else if (description.hasBitmap) { 740a938f569ce206c1ed68d736181016b5b708c0084Romain Guy applyModulate = shaderOp(description, shader, modulateOp, 741a938f569ce206c1ed68d736181016b5b708c0084Romain Guy gFS_Main_BitmapShader_Modulate); 742889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 743ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 744a938f569ce206c1ed68d736181016b5b708c0084Romain Guy 745740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy if (description.modulate && applyModulate) { 746a938f569ce206c1ed68d736181016b5b708c0084Romain Guy shader.append(gFS_Main_ModulateColor); 747740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy } 748a938f569ce206c1ed68d736181016b5b708c0084Romain Guy 749ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Apply the color op if needed 750ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_ApplyColorOp[description.colorOp]); 7519f44a13a125980fee92cdc76376063129f0eebc9Chris Craik 752710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik if (description.isAA) { 75365cd612face362d054a85d0f7e5881c59cd523beChris Craik shader.append(gFS_Main_AccountForAAVertexShape); 7549f44a13a125980fee92cdc76376063129f0eebc9Chris Craik } 7559f44a13a125980fee92cdc76376063129f0eebc9Chris Craik 756ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output the fragment 757a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (!blendFramebuffer) { 758a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Main_FragColor); 759a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } else { 760f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy shader.append(!description.swapSrcDst ? 761f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap); 762a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 763ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 764ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gFS_Main_FragColor_HasColors); 765ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 7663ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy if (description.hasDebugHighlight) { 7673ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy shader.append(gFS_Main_DebugHighlight); 7683ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy } 769ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 77078dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy if (description.emulateStencil) { 77178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy shader.append(gFS_Footer_EmulateStencil); 77278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy } 773ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 774ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Footer); 775ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 776c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 777db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 778db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy printLongString(shader); 779c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 780db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 781ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 782ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 783ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 78448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) { 785ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("\nvec4 "); 786ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(name); 787ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("(vec4 src, vec4 dst) {\n"); 788ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(" "); 78948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy shader.append(gBlendOps[mode]); 790ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("}\n"); 791ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 792ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 793889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) { 79463553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n"); 795889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapS == GL_MIRRORED_REPEAT) { 79663553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n"); 797889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n"); 798889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 799889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapT == GL_MIRRORED_REPEAT) { 80063553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n"); 801889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n"); 802889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 803889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" return vec2("); 804889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapS) { 80561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 80661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.x"); 80761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 808889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 809889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.x, 1.0)"); 810889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 811889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 812889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("xMod2"); 813889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 814889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 815889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(", "); 816889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapT) { 81761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 81861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.y"); 81961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 820889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 821889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.y, 1.0)"); 822889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 823889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 824889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("yMod2"); 825889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 826889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 827889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(");\n"); 828889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("}\n"); 829889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy} 830889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy 831db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const { 832db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t index = 0; 833db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t lastIndex = 0; 834db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy const char* str = shader.string(); 835db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy while ((index = shader.find("\n", index)) > -1) { 836db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy String8 line(str, index - lastIndex); 837db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy if (line.length() == 0) line.append("\n"); 838db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("%s", line.string()); 839db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy index++; 840db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy str += (index - lastIndex); 841db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy lastIndex = index; 842db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 843db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy} 844db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 845ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer 846ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android 847