ProgramCache.cpp revision a938f569ce206c1ed68d736181016b5b708c0084
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h"
22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
36ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
37ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
4399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Attributes_AAParameters =
4499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "attribute float vtxWidth;\n"
4599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "attribute float vtxLength;\n";
466ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikconst char* gVS_Header_Attributes_AARectParameters =
476ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "attribute float vtxAlpha;\n";
48aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform =
49aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform mat4 mainTextureTransform;\n";
50ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
51ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
52ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Header_Uniforms_IsPoint =
5380bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump float pointSize;\n";
54ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = {
55ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
56ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n",
57ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
58ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "uniform mat4 screenSpace;\n",
59ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
60ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n"
61ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
6480bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump vec2 textureDimension;\n";
65ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
66ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
6799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Header_Varyings_IsAA =
6899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "varying float widthProportion;\n"
6999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "varying float lengthProportion;\n";
706ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikconst char* gVS_Header_Varyings_IsAARect =
716ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "varying float alpha;\n";
7263553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
7363553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outBitmapTexCoords;\n";
7463553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_PointHasBitmap =
7563553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outPointBitmapTexCoords;\n";
7642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = {
77ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
7863553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 linear;\n",
79320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "varying float linear;\n",
80211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
81ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
8263553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 circular;\n",
8342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "varying highp vec2 circular;\n",
84211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
85ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
8642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "varying highp vec2 sweep;\n",
8742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "varying highp vec2 sweep;\n",
88ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
89ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
90ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
91ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
92ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
93aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords =
94aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "    outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
9542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = {
96ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
977537f856f9076a84db04d8de447f6527b67166fdRomain Guy        "    linear = vec2((screenSpace * position).x, 0.5);\n",
9842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    linear = (screenSpace * position).x;\n",
99211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
100ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
10114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        "    circular = (screenSpace * position).xy;\n",
10242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    circular = (screenSpace * position).xy;\n",
103211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
104ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
10542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    sweep = (screenSpace * position).xy;\n",
10642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    sweep = (screenSpace * position).xy;\n",
107ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
108889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
109707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
110ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_OutPointBitmapTexCoords =
111ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    outPointBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
112ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
113ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_Position = transform * position;\n";
114ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gVS_Main_PointSize =
115ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "    gl_PointSize = pointSize;\n";
11699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gVS_Main_AA =
11799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    widthProportion = vtxWidth;\n"
11899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        "    lengthProportion = vtxLength;\n";
1196ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikconst char* gVS_Main_AARect =
1206ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    alpha = vtxAlpha;\n";
121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
122ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
123ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
124ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
125ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
126ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
127ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
128a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
129a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
130aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture =
131aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "#extension GL_OES_EGL_image_external : require\n\n";
132ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
133ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
134ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
135ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
13699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Uniforms_AA =
1375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        "uniform float boundaryWidth;\n"
138a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik        "uniform float boundaryLength;\n";
139ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Header_Uniforms_PointHasBitmap =
140ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform vec2 textureDimension;\n"
141ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "uniform float pointSize;\n";
142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
143a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "uniform sampler2D baseSampler;\n";
144aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler =
145a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "uniform samplerExternalOES baseSampler;\n";
146211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_DITHER \
147211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform float ditherSize;\n" \
148211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform sampler2D ditherSampler;\n"
149211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_UNIFORMS_GRADIENT \
150211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform vec4 startColor;\n" \
151211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform vec4 endColor;\n"
15242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Uniforms_GradientSampler[6] = {
153ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
154211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
155211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT,
156211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
157ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
158211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
159211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT,
160211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
161ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
162211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
163211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT
164ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
165ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
166ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
167ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = {
168ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
169ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
170ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
171ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
172ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
173ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
174db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingMul;\n"
175db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingAdd;\n",
176ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
177db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
178ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
1794121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma =
1804121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "uniform float gamma;\n";
1814121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
182ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
183ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1847fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
185707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
186ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyconst char* gFS_Main_PointBitmapTexCoords =
18763553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
188ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        "((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
189ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
190211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy#define FS_MAIN_DITHER \
191211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "texture2D(ditherSampler, gl_FragCoord.xy * ditherSize).a * ditherSize * ditherSize"
192211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyconst char* gFS_Main_AddDitherToGradient =
193211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gradientColor += " FS_MAIN_DITHER ";\n";
194211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases
196707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor =
197707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
198707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color;\n"
199707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
200707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture =
201707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
202a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
203707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
204707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture =
205707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
206a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n"
207707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
208707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture =
209707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
210a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
211707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2124121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma =
2134121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
214a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n"
2154121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
216707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture =
217707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
218a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
219707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2204121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
2214121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
222a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
2234121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
22442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = {
225707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
226211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gl_FragColor = " FS_MAIN_DITHER " + texture2D(gradientSampler, linear);\n"
22742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
22842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
229211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gl_FragColor = " FS_MAIN_DITHER " + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
23042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n"
23142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
23242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = {
233707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
234211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gl_FragColor " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n"
23542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
23642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
237211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "    gl_FragColor " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
23842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n"
23942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
240707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
241707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
242ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
243ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
244740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor =
245740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        "    fragColor *= color.a;\n";
24699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haaseconst char* gFS_Main_AccountForAA =
247a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik        "    fragColor *= (1.0 - smoothstep(boundaryWidth, 0.5, abs(0.5 - widthProportion)))\n"
248a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik        "               * (1.0 - smoothstep(boundaryLength, 0.5, abs(0.5 - lengthProportion)));\n";
2496ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craikconst char* gFS_Main_AccountForAARect =
2506ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    fragColor *= alpha;\n";
251a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik
252707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
253707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
254a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
255707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
256a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * texture2D(baseSampler, outTexCoords);\n"
257707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
258a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_FetchA8Texture[4] = {
259707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
260a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
261a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
262707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
263a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
264a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
265707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
26642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = {
267ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
268320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
269211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
270320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
271211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
272ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
273320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
274211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
275320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
276211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
277ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
27863553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
279320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
280211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
28142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
282320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
283ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
284ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
285ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
286889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
287889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
288ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
289ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
29006f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
29106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
292a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BlendShaders_Modulate[6] = {
293707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
294707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
295a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        ";\n",
296707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
297707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        " * fragColor.a;\n",
298a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        " * fragColor.a;\n",
299707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
300a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        " * texture2D(baseSampler, outTexCoords).a;\n",
301a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
302707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
303a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_GradientShader_Modulate[6] = {
304707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
305707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
306a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor;\n",
307707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
308707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor * fragColor.a;\n",
309a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor * fragColor.a;\n",
310707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
311a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
312a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
313707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
314a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BitmapShader_Modulate[6] = {
315707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
316707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
317a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor;\n",
318707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
319707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor * fragColor.a;\n",
320a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor * fragColor.a;\n",
321707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
322a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
323a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
324707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
325ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
326ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
327a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
328a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
329f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
330f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = {
332ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
333ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
334ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
335db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        // TODO: Fix premultiplied alpha computations for color matrix
336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
337db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor += colorMatrixVector;\n"
338db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.rgb *= fragColor.a;\n",
339ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
340db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    float lightingAlpha = fragColor.a;\n"
341db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
342db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.a = lightingAlpha;\n",
343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
345ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
346ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
35348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
355ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
36106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
36306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
36506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
36706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
368ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
36906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
370ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
37106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
372ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
374ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
37748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
37948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
38048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
38148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
38248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
38348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
38448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
38548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
38648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
38748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
38848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
38948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
39048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
39148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
39248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
39348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
39448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
39548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
39648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
397ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
398ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
399ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
401ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
403ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() {
404ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
406ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
407ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
408ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
409ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
410ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
411ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
413ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
41567f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    PROGRAM_LOGD("Clearing program cache");
41667f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
419ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
421ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
424ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
429ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
431ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
432ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
433ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
434ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
437ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
438ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
439ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
440ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
441ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
442ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
444ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
445ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
44642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return new Program(description, vertexShader.string(), fragmentShader.string());
44742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}
44842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
44942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) {
45042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return description.gradientType * 2 + description.isSimpleGradient;
451ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
452ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
453ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
454ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
455ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
456aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
457ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
458ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
4596ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    if (description.isAARect) {
4606ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        shader.append(gVS_Header_Attributes_AARectParameters);
4616ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    } else if (description.isAA) {
46299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Attributes_AAParameters);
4635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
464ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
465ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
4668f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (description.hasTextureTransform) {
467aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gVS_Header_Uniforms_TextureTransform);
468aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
469ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
470ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
471ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
472889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
473889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
474889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
475ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.isPoint) {
476ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gVS_Header_Uniforms_IsPoint);
477ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
478ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
479aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
480ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
481ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
4826ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    if (description.isAARect) {
4836ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        shader.append(gVS_Header_Varyings_IsAARect);
4846ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    } else if (description.isAA) {
48599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Varyings_IsAA);
4865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
487ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
48842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
489ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
490ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
491ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
49263553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_PointHasBitmap :
49363553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_HasBitmap);
494ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
495ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
496ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
497ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
4988f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        if (description.hasTextureTransform) {
499aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            shader.append(gVS_Main_OutTransformedTexCoords);
5008f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        } else if (description.hasTexture || description.hasExternalTexture) {
5018f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy            shader.append(gVS_Main_OutTexCoords);
502aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        }
5036ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        if (description.isAARect) {
5046ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik            shader.append(gVS_Main_AARect);
5056ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        } else if (description.isAA) {
50699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            shader.append(gVS_Main_AA);
5075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
508ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
50942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy            shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
510ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
511889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
512ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(description.isPoint ?
513ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutPointBitmapTexCoords :
514ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                    gVS_Main_OutBitmapTexCoords);
515ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        }
516ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        if (description.isPoint) {
517ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            shader.append(gVS_Main_PointSize);
518889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
519ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
520ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
521ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
522ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
523ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
524ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
525ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
526ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
527ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
528ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
529ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
530a938f569ce206c1ed68d736181016b5b708c0084Romain Guystatic bool shaderOp(const ProgramDescription& description, String8& shader,
531a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        const int modulateOp, const char** snippets) {
532a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
533a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    op = op * 2 + description.hasGammaCorrection;
534a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    shader.append(snippets[op]);
535a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    return description.hasAlpha8Texture;
536a938f569ce206c1ed68d736181016b5b708c0084Romain Guy}
537a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
538ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
539a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
540a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
541707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
542a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
543a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
544a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
545aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
546aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Header_Extension_ExternalTexture);
547aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
548a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
549a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
550ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
551ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
552aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
553ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
554ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
5556ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    if (description.isAARect) {
5566ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        shader.append(gVS_Header_Varyings_IsAARect);
5576ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik    } else if (description.isAA) {
55899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gVS_Header_Varyings_IsAA);
5595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
560ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
56142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
562ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
563ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
564ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(description.isPoint ?
56563553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_PointHasBitmap :
56663553478130f78d44c8fbeaebc610e19925544a5Romain Guy                gVS_Header_Varyings_HasBitmap);
567ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
568ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
569ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
570707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
571aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
572707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
573707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
574707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
575707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
576707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
577707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
578ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
579ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
5808f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else if (description.hasExternalTexture) {
581aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Uniforms_ExternalTextureSampler);
582aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
58399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (description.isAA) {
58499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        shader.append(gFS_Uniforms_AA);
5855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
586ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
58742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]);
588ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
589ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (description.hasBitmap && description.isPoint) {
590ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        shader.append(gFS_Header_Uniforms_PointHasBitmap);
591ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
5924121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    if (description.hasGammaCorrection) {
5934121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        shader.append(gFS_Uniforms_Gamma);
5944121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    }
595707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
596707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    // Optimization for common cases
59799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    if (!description.isAA && !blendFramebuffer &&
5986ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik            description.colorOp == ProgramDescription::kColorNone &&
5996ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik            !description.isPoint && !description.isAARect) {
600707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        bool fast = false;
601707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
602707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool noShader = !description.hasGradient && !description.hasBitmap;
603aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
604707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                !description.hasAlpha8Texture && noShader;
605707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleA8Texture = description.hasTexture &&
606707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasAlpha8Texture && noShader;
607aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
608707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasGradient && !description.hasBitmap &&
609707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.gradientType == ProgramDescription::kGradientLinear;
610707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
611707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (singleColor) {
612707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Fast_SingleColor);
613707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
614707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleTexture) {
615707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
616707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleTexture);
617707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
618707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateTexture);
619707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
620707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
621707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleA8Texture) {
622707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
6234121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
6244121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
6254121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
6264121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture);
6274121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
628707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
6294121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
6304121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
6314121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
6324121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture);
6334121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
634707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
635707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
636707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleGradient) {
637707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
63842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy                shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]);
639707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
64042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy                shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]);
641707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
642707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
643707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
644707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
645707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (fast) {
646c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
647707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Fast case:\n");
648707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Generated fragment shader:\n\n");
649707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                printLongString(shader);
650c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
651707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
652707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            return shader;
653707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
654707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
655707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
656ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
657ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
658ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
659ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
660ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
661ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
662ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
66348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
664ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
665ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
66648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
667ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
668a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
669a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
670a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
671889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
672889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
673889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
674ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
675ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
676ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
677ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
678aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasTexture || description.hasExternalTexture) {
679ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
680707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
681a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                    shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 +
682a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                                                          description.hasGammaCorrection]);
683707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
684ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
685707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
686ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
687ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
688a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            if (!description.hasGradient && !description.hasBitmap) {
689707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
690707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
691ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
692ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
69342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy            shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
694211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy            shader.append(gFS_Main_AddDitherToGradient);
695ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
696ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
697ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            if (description.isPoint) {
698ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy                shader.append(gFS_Main_PointBitmapTexCoords);
699ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy            }
700889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
701889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
702889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
703889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
704889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
705ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
706740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        bool applyModulate = false;
707ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
708ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
709ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
710ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
711ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
712ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
713ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
714a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            applyModulate = shaderOp(description, shader, modulateOp,
715a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                    gFS_Main_BlendShaders_Modulate);
716889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
717889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
718a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                applyModulate = shaderOp(description, shader, modulateOp,
719a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                        gFS_Main_GradientShader_Modulate);
720889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
721a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                applyModulate = shaderOp(description, shader, modulateOp,
722a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                        gFS_Main_BitmapShader_Modulate);
723889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
724ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
725a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
726740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (description.modulate && applyModulate) {
727a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            shader.append(gFS_Main_ModulateColor);
728740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
729a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
730ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
731ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
7329f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
7339f44a13a125980fee92cdc76376063129f0eebc9Chris Craik        if (description.isAARect) {
7349f44a13a125980fee92cdc76376063129f0eebc9Chris Craik            shader.append(gFS_Main_AccountForAARect);
7359f44a13a125980fee92cdc76376063129f0eebc9Chris Craik        } else if (description.isAA) {
7369f44a13a125980fee92cdc76376063129f0eebc9Chris Craik            shader.append(gFS_Main_AccountForAA);
7379f44a13a125980fee92cdc76376063129f0eebc9Chris Craik        }
7389f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
739ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
740a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
741a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
742a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
743f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
744f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
745a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
746ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
747ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
748ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
749ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
750c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
751db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
752db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
753c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
754db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
755ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
756ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
757ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
75848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
759ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
760ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
761ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
762ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
76348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
764ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
765ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
766ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
767889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
76863553478130f78d44c8fbeaebc610e19925544a5Romain Guy    shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
769889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
77063553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float xMod2 = mod(texCoords.x, 2.0);\n");
771889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
772889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
773889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
77463553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float yMod2 = mod(texCoords.y, 2.0);\n");
775889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
776889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
777889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
778889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
77961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
78061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
78161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
782889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
783889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
784889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
785889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
786889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
787889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
788889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
789889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
790889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
79161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
79261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
79361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
794889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
795889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
796889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
797889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
798889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
799889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
800889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
801889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
802889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
803889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
804889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
805db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
806db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
807db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
808db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
809db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
810db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
811db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
812db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
813db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
814db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
815db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
816db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
817db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
818db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
819ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
820ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
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