ProgramCache.cpp revision ddb80bebb0776e6d852aab6e8bba5d5591847a55
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
28ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
29ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
30ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
31ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
32ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
33ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
34ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
35ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
36ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Uniforms_HasGradient[3] = {
37ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform float gradientLength;\n"
39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec2 gradient;\n"
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec2 gradientStart;\n"
41ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n",
42ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
43ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "uniform vec2 gradientStart;\n"
44ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "uniform mat4 gradientMatrix;\n"
45ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "uniform mat4 screenSpace;\n",
46ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
47ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform vec2 gradientStart;\n"
48ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "uniform mat4 gradientMatrix;\n"
49ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform mat4 screenSpace;\n"
50ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
51889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
52889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
53889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform vec2 textureDimension;\n";
54ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
55ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
56ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
57ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outBitmapTexCoords;\n";
58ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Header_Varyings_HasGradient[3] = {
59ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
60ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "varying float index;\n",
61ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
62ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "varying vec2 circular;\n",
63ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
64ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "varying vec2 sweep;\n"
65ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
66ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
67ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
68ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
69ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
70ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gVS_Main_OutGradient[3] = {
71ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
72ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 location = screenSpace * position;\n"
73ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    index = dot(location.xy - gradientStart, gradient) * gradientLength;\n",
74ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
75ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "    vec4 location = screenSpace * position;\n"
76ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "    circular = (gradientMatrix * vec4(location.xy - gradientStart, 0.0, 0.0)).xy;\n",
77ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
78ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    vec4 location = screenSpace * position;\n"
79ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "    sweep = (gradientMatrix * vec4(location.xy - gradientStart, 0.0, 0.0)).xy;\n"
80ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
81889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
82889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapCoords = textureTransform * position;\n"
83889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    outBitmapTexCoords = bitmapCoords.xy * textureDimension;\n";
84ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
85ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_Position = transform * position;\n";
86ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
87ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
88ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
89ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
90ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
91ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
92ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
93a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
94a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
95ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
96ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
97ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
98ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
99ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
100ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D sampler;\n";
101ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Uniforms_GradientSampler[3] = {
102ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
103ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
104ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
105ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "uniform float gradientRadius;\n"
106ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n",
107ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
108ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "uniform sampler2D gradientSampler;\n"
109ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
110ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
111ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
112ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_ColorOp[4] = {
113ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
114ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
115ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
119db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingMul;\n"
120db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 lightingAdd;\n",
121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
122db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
123ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
124ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
125ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1267fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
127ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
128ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
129ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchTexture =
130ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords);\n";
131ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchA8Texture =
132ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color * texture2D(sampler, outTexCoords).a;\n";
133ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyconst char* gFS_Main_FetchGradient[3] = {
134ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
135ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
136ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
137ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "    float index = length(circular) * gradientRadius;\n"
138ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
139ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
140ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
141ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n"
142ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
143ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
144ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
145889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
146889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
147ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
148ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
14906f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
15006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
151ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShaders_Modulate =
152ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        " * fragColor.a;\n";
153889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_GradientShader_Modulate =
154889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    fragColor = gradientColor * fragColor.a;\n";
155889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_BitmapShader_Modulate =
156889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    fragColor = bitmapColor * fragColor.a;\n";
157ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
158ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
159a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
160a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
161f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
162f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
163ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_ApplyColorOp[4] = {
164ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
165ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
166ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
167db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        // TODO: Fix premultiplied alpha computations for color matrix
168ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
169db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor += colorMatrixVector;\n"
170db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.rgb *= fragColor.a;\n",
171ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Lighting
172db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    float lightingAlpha = fragColor.a;\n"
173db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor = min(fragColor * lightingMul + (lightingAdd * lightingAlpha), lightingAlpha);\n"
174db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.a = lightingAlpha;\n",
175ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
176ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
177ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
178ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
179ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
180ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
181ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
182ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
183ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
184ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
18548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
186ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
187ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
188ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
189ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
190ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
191ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
192ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
19306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
194ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
19506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
196ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
19706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
198ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
19906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
200ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
20106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
202ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
20306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
204ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
205ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
206ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
207ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
208ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
20948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
210ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
21148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
21248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
21348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
21448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
21548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
21648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
21748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
21848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
21948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
22048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
22148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
22248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
22348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
22448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
22548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
22648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
22748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
22848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
229ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
230ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
231ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
232ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
233ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
234ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
235ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::ProgramCache() {
236ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
237ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
238ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
239ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
240ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
241ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
242ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
243ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
244ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
245ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
246ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
247ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
248ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
249ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
250ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
251ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
252ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
253ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
254ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
255ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
256ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
257ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
258ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
259ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
260ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
261ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
262ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
263ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
264ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
265ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
266ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
267ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
268ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
269ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
270ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
271ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
272ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
273ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
274ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
275ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
276ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = new Program(vertexShader.string(), fragmentShader.string());
277ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
278ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
279ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
280ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
281ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
282ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
283889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasTexture) {
284ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
285ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
286ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
287ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
288ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
289ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
290ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
291889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
292889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
293889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
294ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
295ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
296ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
297ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
298ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
299ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
300ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
301ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
302ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasBitmap);
303ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
304ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
305ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
306ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
307ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasTexture) {
308ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            shader.append(gVS_Main_OutTexCoords);
309ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
310ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
311ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy            shader.append(gVS_Main_OutGradient[description.gradientType]);
312ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
313889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
314889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append(gVS_Main_OutBitmapTexCoords);
315889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
316ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
317ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
318ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
319ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
320ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
321ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
322ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
323ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
324ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
325ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
326ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
327ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
328ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Set the default precision
329a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
330a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
331a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
332a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
333a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
334a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
335a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
336a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
337ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
338ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
339ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
342ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
343ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
345ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
346ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasBitmap);
347ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_Color);
352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
355ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
356ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
364ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
36548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
366ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
36848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
369ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
370a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
371a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
372a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
373889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
374889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
375889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
380ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasTexture) {
381ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_FetchA8Texture);
383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
384ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_FetchTexture);
385ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
386ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
387ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            shader.append(gFS_Main_FetchColor);
388ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
389ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
390ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy            shader.append(gFS_Main_FetchGradient[description.gradientType]);
391ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
392ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
393889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
394889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
395889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
396889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
397889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
398ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
399ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
401ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
404ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
406ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            shader.append(gFS_Main_BlendShaders_Modulate);
407889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
408889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
409889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_GradientShader_Modulate);
410889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
411889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_BitmapShader_Modulate);
412889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
413ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
416ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
417a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
418a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
419a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
420f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
421f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
422a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
427db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (DEBUG_PROGRAM_CACHE) {
428db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
429db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
430db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
431db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
432ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
433ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
434ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
43548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
437ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
438ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
439ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
44048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
441ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
444889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
445889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("\nvec2 wrap(vec2 texCoords) {\n");
446889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
447889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    float xMod2 = mod(texCoords.x, 2.0);\n");
448889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
449889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
450889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
451889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    float yMod2 = mod(texCoords.y, 2.0);\n");
452889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
453889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
454889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
455889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
45661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
45761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
45861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
459889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
460889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
461889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
462889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
463889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
464889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
465889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
466889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
467889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
46861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
46961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
47061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
471889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
472889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
473889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
474889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
475889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
476889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
477889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
478889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
479889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
480889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
481889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
482db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
483db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
484db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
485db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
486db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
487db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
488db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
489db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
490db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
491db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
492db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
493db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
494db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
495db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
496ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
497ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
498