ProgramCache.cpp revision deeda3d337aed1eee218b89a7aba5992ced371f0
1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/*
2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License.
6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at
7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy *
10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software
11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and
14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License.
15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */
16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#define LOG_TAG "OpenGLRenderer"
18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
19ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h>
20ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
21a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h"
22b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#include "Dither.h"
23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h"
24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android {
26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer {
27ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
28ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines
30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0
33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1
34707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2
35707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
36b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#define STR(x) STR1(x)
37b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#define STR1(x) #x
38b48800428906ae455c2b63acacd44e390e1fee49Romain Guy
39707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy///////////////////////////////////////////////////////////////////////////////
40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets
41ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
42ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
43ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes =
44ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec4 position;\n";
45ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords =
46ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "attribute vec2 texCoords;\n";
47ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Attributes_Colors =
48ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "attribute vec4 colors;\n";
49710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Header_Attributes_AAVertexShapeParameters =
506ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "attribute float vtxAlpha;\n";
51aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform =
52aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "uniform mat4 mainTextureTransform;\n";
53ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms =
5439284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy        "uniform mat4 projection;\n" \
55ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 transform;\n";
56b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gVS_Header_Uniforms_HasGradient =
57b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform mat4 screenSpace;\n";
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap =
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "uniform mat4 textureTransform;\n"
6080bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy        "uniform mediump vec2 textureDimension;\n";
61deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Header_Uniforms_HasRoundRectClip =
62deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "uniform mat4 roundRectInvTransform;\n";
63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture =
64ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "varying vec2 outTexCoords;\n";
65ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Varyings_HasColors =
66ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "varying vec4 outColors;\n";
67710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Header_Varyings_IsAAVertexShape =
686ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "varying float alpha;\n";
6963553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap =
7063553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "varying highp vec2 outBitmapTexCoords;\n";
7142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = {
72ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
73a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 linear;\n"
74a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
75a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying float linear;\n"
76a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
77211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
78ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
79a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 circular;\n"
80a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
81a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 circular;\n"
82a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
83211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
84ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
85a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 sweep;\n"
86a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
87a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying highp vec2 sweep;\n"
88a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "varying vec2 ditherTexCoords;\n",
89ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
90deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Header_Varyings_HasRoundRectClip =
91deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "varying vec2 roundRectPos;\n";
92ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main =
93ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n";
94ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords =
95ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    outTexCoords = texCoords;\n";
96ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Main_OutColors =
97ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "    outColors = colors;\n";
98aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords =
99aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "    outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
10042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = {
101ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
102a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    linear = vec2((screenSpace * position).x, 0.5);\n"
103b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
104a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    linear = (screenSpace * position).x;\n"
105b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
106211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
107ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
108a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    circular = (screenSpace * position).xy;\n"
109b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
110a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    circular = (screenSpace * position).xy;\n"
111b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
112211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
113ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
114a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    sweep = (screenSpace * position).xy;\n"
115b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
116a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        "    sweep = (screenSpace * position).xy;\n"
117b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
118ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
119889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords =
120707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position =
122deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    vec4 transformedPosition = projection * transform * position;\n"
123deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    gl_Position = transformedPosition;\n";
124710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gVS_Main_AAVertexShape =
1256ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    alpha = vtxAlpha;\n";
126deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Main_HasRoundRectClip =
127deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    roundRectPos = (roundRectInvTransform * transformedPosition).xy;\n";
128ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer =
129ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
130ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
131ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
132ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets
133ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
134ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
135a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch =
136a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
137aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture =
138aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        "#extension GL_OES_EGL_image_external : require\n\n";
139ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header =
140ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "precision mediump float;\n\n";
141ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color =
142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 color;\n";
143ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler =
144a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "uniform sampler2D baseSampler;\n";
145aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler =
146a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "uniform samplerExternalOES baseSampler;\n";
147b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Uniforms_Dither =
148b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform sampler2D ditherSampler;";
149b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Uniforms_GradientSampler[2] = {
150b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "%s\n"
151b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform sampler2D gradientSampler;\n",
152b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "%s\n"
153b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "uniform vec4 startColor;\n"
154211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy        "uniform vec4 endColor;\n"
155ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
156ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler =
157ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform sampler2D bitmapSampler;\n";
15876d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerconst char* gFS_Uniforms_ColorOp[3] = {
159ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
160ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
161ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
162ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform mat4 colorMatrix;\n"
163ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "uniform vec4 colorMatrixVector;\n",
164ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
165db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "uniform vec4 colorBlend;\n"
166ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
1674121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Uniforms_Gamma =
1684121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "uniform float gamma;\n";
1694121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
170deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gFS_Uniforms_HasRoundRectClip =
171deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "uniform vec4 roundRectInnerRectLTRB;\n"
172deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "uniform float roundRectRadius;\n";
173deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
174ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main =
175ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "\nvoid main(void) {\n"
1767fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        "    lowp vec4 fragColor;\n";
177707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
178b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Main_Dither[2] = {
179b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        // ES 2.0
180b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE),
181b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        // ES 3.0
182032d47af737d803e841ab79f38ac9068a46c9aebRomain Guy        "texture2D(ditherSampler, ditherTexCoords).a"
183b48800428906ae455c2b63acacd44e390e1fee49Romain Guy};
184211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyconst char* gFS_Main_AddDitherToGradient =
185b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    gradientColor += %s;\n";
186211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
187707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases
188707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor =
189707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
190707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    gl_FragColor = color;\n"
191707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
192707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture =
193707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
194a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
195707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
196707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture =
197707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
198a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n"
199707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
200707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture =
201707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
202a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
203707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2044121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleA8Texture_ApplyGamma =
2054121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
206a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n"
2074121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
208707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture =
209707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
210a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
211707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "}\n\n";
2124121063313ac0d6f69f6253cac821d0c1c122086Romain Guyconst char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
2134121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "\nvoid main(void) {\n"
214a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
2154121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        "}\n\n";
21642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = {
217707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
218b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    gl_FragColor = %s + texture2D(gradientSampler, linear);\n"
21942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
22042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
221b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
222b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "}\n\n",
22342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
22442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = {
225707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "\nvoid main(void) {\n"
226b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n"
22742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n",
22842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "\nvoid main(void) {\n"
229b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        "    gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
23042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "}\n\n"
23142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy};
232707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
233707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case
234ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor =
235ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = color;\n";
236740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor =
237740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        "    fragColor *= color.a;\n";
238710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikconst char* gFS_Main_AccountForAAVertexShape =
2396ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        "    fragColor *= alpha;\n";
240a798b95a9ef328720febec72d01462cd97e3d4c7Chris Craik
241707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = {
242707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
243a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
244707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
245a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * texture2D(baseSampler, outTexCoords);\n"
246707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
247a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_FetchA8Texture[4] = {
248707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
249a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
250a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = texture2D(baseSampler, outTexCoords);\n",
251707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
252a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
253a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
254707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
25542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = {
256ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Linear
257320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
258211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
259320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
260211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
261ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Circular
262320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
263211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
264320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
265211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
266ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        // Sweep
26763553478130f78d44c8fbeaebc610e19925544a5Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
268320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
269211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy
27042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
271320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy        "    vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
272ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy};
273ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap =
274ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
275889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot =
276889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        "    vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
277ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG =
278ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendShaders(gradientColor, bitmapColor)";
27906f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB =
28006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "    fragColor = blendShaders(bitmapColor, gradientColor)";
281a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BlendShaders_Modulate[6] = {
282707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
283707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        ";\n",
284a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        ";\n",
285707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
2860990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        " * color.a;\n",
2870990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        " * color.a;\n",
288707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
289a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        " * texture2D(baseSampler, outTexCoords).a;\n",
290a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
291707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy};
292a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_GradientShader_Modulate[6] = {
293707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
294707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = gradientColor;\n",
295a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor;\n",
296707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
2970990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = gradientColor * color.a;\n",
2980990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = gradientColor * color.a;\n",
299707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
300a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
301a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
302707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
303a938f569ce206c1ed68d736181016b5b708c0084Romain Guyconst char* gFS_Main_BitmapShader_Modulate[6] = {
304707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Don't modulate
305707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        "    fragColor = bitmapColor;\n",
306a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor;\n",
307707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate
3080990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = bitmapColor * color.a;\n",
3090990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase        "    fragColor = bitmapColor * color.a;\n",
310707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        // Modulate with alpha 8 texture
311a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
312a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        "    fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
313707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    };
314ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor =
315ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    gl_FragColor = fragColor;\n";
316ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gFS_Main_FragColor_HasColors =
317ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        "    gl_FragColor *= outColors;\n";
318a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend =
319a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        "    gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
320f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap =
321f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        "    gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
32276d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerconst char* gFS_Main_ApplyColorOp[3] = {
323ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // None
324ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "",
325ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Matrix
326ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor *= colorMatrix;\n"
327db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor += colorMatrixVector;\n"
328db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        "    fragColor.rgb *= fragColor.a;\n",
329ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // PorterDuff
330ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "    fragColor = blendColors(colorBlend, fragColor);\n"
331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
332deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
333deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik// Note: LTRB -> xyzw
334deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gFS_Main_FragColor_HasRoundRectClip =
335deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    mediump vec2 fragToLT = roundRectInnerRectLTRB.xy - roundRectPos;\n"
336deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    mediump vec2 fragFromRB = roundRectPos - roundRectInnerRectLTRB.zw;\n"
337deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    mediump vec2 dist = max(max(fragToLT, fragFromRB), vec2(0.0, 0.0));\n"
338deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    mediump float linearDist = roundRectRadius - length(dist);\n"
339deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        "    gl_FragColor *= clamp(linearDist, 0.0, 1.0);\n";
340deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik
3413ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guyconst char* gFS_Main_DebugHighlight =
3423ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        "    gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n";
34378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyconst char* gFS_Main_EmulateStencil =
34478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        "    gl_FragColor.rgba = vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 1.0);\n"
34578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        "    return;\n"
34678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        "    /*\n";
34778dd96d5af20f489f0e8b288617d57774ec284f7Romain Guyconst char* gFS_Footer_EmulateStencil =
34878dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        "    */\n";
349ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer =
350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "}\n\n";
351ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
353ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets
354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
355ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
35648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = {
357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Clear
358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(0.0, 0.0, 0.0, 0.0);\n",
359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Src
360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return src;\n",
361ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Dst
362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return dst;\n",
363ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOver
36406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src + dst * (1.0 - src.a);\n",
365ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOver
36606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst + src * (1.0 - dst.a);\n",
367ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcIn
36806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * dst.a;\n",
369ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstIn
37006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * src.a;\n",
371ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcOut
37206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return src * (1.0 - dst.a);\n",
373ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstOut
37406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        "return dst * (1.0 - src.a);\n",
375ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // SrcAtop
376ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
377ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // DstAtop
378ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
379ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Xor
38048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
381ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                "src.a + dst.a - 2.0 * src.a * dst.a);\n",
38248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Add
38348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return min(src + dst, 1.0);\n",
38448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Multiply
38548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src * dst;\n",
38648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Screen
38748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return src + dst - src * dst;\n",
38848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Overlay
38948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return clamp(vec4(mix("
39048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
39148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
39248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "step(dst.a, 2.0 * dst.rgb)), "
39348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
39448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Darken
39548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
39648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
39748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        // Lighten
39848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
39948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy                "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
400ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy};
401ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors
404ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
406b48800428906ae455c2b63acacd44e390e1fee49Romain GuyProgramCache::ProgramCache(): mHasES3(Extensions::getInstance().getMajorGlVersion() >= 3) {
407ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
408ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
409ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() {
410ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    clear();
411ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
412ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
413ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
414ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management
415ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
416ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
417ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() {
41867f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy    PROGRAM_LOGD("Clearing program cache");
41967f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy
420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    size_t count = mCache.size();
421ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    for (size_t i = 0; i < count; i++) {
422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        delete mCache.valueAt(i);
423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    mCache.clear();
425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
427ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) {
428ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    programid key = description.key();
429096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik    if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) {
430096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
431096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        // to standard texture program (bitmaps, patches). Consider them equivalent.
432096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik        key = PROGRAM_KEY_TEXTURE;
433096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik    }
434096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik
435ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    ssize_t index = mCache.indexOfKey(key);
436ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    Program* program = NULL;
437ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (index < 0) {
438ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        description.log("Could not find program");
439ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = generateProgram(description, key);
440ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        mCache.add(key, program);
441ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    } else {
442ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        program = mCache.valueAt(index);
443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
444ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return program;
445ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
446ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
447ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
448ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation
449ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy///////////////////////////////////////////////////////////////////////////////
450ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
451ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
452ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 vertexShader = generateVertexShader(description);
453ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 fragmentShader = generateFragmentShader(description);
454ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
45542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return new Program(description, vertexShader.string(), fragmentShader.string());
45642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}
45742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
45842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) {
45942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return description.gradientType * 2 + description.isSimpleGradient;
460ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
461ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
462ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
463ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Add attributes
464ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    String8 shader(gVS_Header_Attributes);
465aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
466ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Attributes_TexCoords);
467ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
468710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (description.isAA) {
46965cd612face362d054a85d0f7e5881c59cd523beChris Craik        shader.append(gVS_Header_Attributes_AAVertexShapeParameters);
4705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
471ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
472ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Attributes_Colors);
473ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
474ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
475ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Header_Uniforms);
4768f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    if (description.hasTextureTransform) {
477aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gVS_Header_Uniforms_TextureTransform);
478aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
479ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
480b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        shader.append(gVS_Header_Uniforms_HasGradient);
481ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
482889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.hasBitmap) {
483889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append(gVS_Header_Uniforms_HasBitmap);
484889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
485deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (description.hasRoundRectClip) {
486deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        shader.append(gVS_Header_Uniforms_HasRoundRectClip);
487deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
488ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
489aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
490ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
491ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
492710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (description.isAA) {
49365cd612face362d054a85d0f7e5881c59cd523beChris Craik        shader.append(gVS_Header_Varyings_IsAAVertexShape);
4945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
495ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
496ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Varyings_HasColors);
497ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
498ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
49942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
500ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
501ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
5026d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        shader.append(gVS_Header_Varyings_HasBitmap);
503ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
504deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (description.hasRoundRectClip) {
505deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        shader.append(gVS_Header_Varyings_HasRoundRectClip);
506deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
507ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
508ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
509ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Main); {
5108f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        if (description.hasTextureTransform) {
511aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            shader.append(gVS_Main_OutTransformedTexCoords);
5128f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        } else if (description.hasTexture || description.hasExternalTexture) {
5138f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy            shader.append(gVS_Main_OutTexCoords);
514aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        }
515710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        if (description.isAA) {
51665cd612face362d054a85d0f7e5881c59cd523beChris Craik            shader.append(gVS_Main_AAVertexShape);
5175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
518ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (description.hasColors) {
519ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            shader.append(gVS_Main_OutColors);
520ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        }
521889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (description.hasBitmap) {
5226d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik            shader.append(gVS_Main_OutBitmapTexCoords);
523889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        }
524ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output transformed position
525ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Main_Position);
526a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        if (description.hasGradient) {
527a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase            shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
528a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase        }
529deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        if (description.hasRoundRectClip) {
530deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            shader.append(gVS_Main_HasRoundRectClip);
531deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        }
532ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
533ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
534ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gVS_Footer);
535ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
536ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
537ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
538ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
539ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
540ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
541a938f569ce206c1ed68d736181016b5b708c0084Romain Guystatic bool shaderOp(const ProgramDescription& description, String8& shader,
542a938f569ce206c1ed68d736181016b5b708c0084Romain Guy        const int modulateOp, const char** snippets) {
543a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
544a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    op = op * 2 + description.hasGammaCorrection;
545a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    shader.append(snippets[op]);
546a938f569ce206c1ed68d736181016b5b708c0084Romain Guy    return description.hasAlpha8Texture;
547a938f569ce206c1ed68d736181016b5b708c0084Romain Guy}
548a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
549ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
550a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    String8 shader;
551a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
552707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode;
553a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
554a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        shader.append(gFS_Header_Extension_FramebufferFetch);
555a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
556aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasExternalTexture) {
557aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Header_Extension_ExternalTexture);
558aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
559a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
560a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    shader.append(gFS_Header);
561ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
562ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Varyings
563aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (description.hasTexture || description.hasExternalTexture) {
564ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gVS_Header_Varyings_HasTexture);
565ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
566710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (description.isAA) {
56765cd612face362d054a85d0f7e5881c59cd523beChris Craik        shader.append(gVS_Header_Varyings_IsAAVertexShape);
5685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
569ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    if (description.hasColors) {
570ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        shader.append(gVS_Header_Varyings_HasColors);
571ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy    }
572ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
57342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
574ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
575ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
5766d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik        shader.append(gVS_Header_Varyings_HasBitmap);
577ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
578deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (description.hasRoundRectClip) {
579deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        shader.append(gVS_Header_Varyings_HasRoundRectClip);
580deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
581ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
582ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Uniforms
583707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    int modulateOp = MODULATE_OP_NO_MODULATE;
584aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
585707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            !description.hasGradient && !description.hasBitmap;
586707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
587707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (description.modulate || singleColor) {
588707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        shader.append(gFS_Uniforms_Color);
589707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
590707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
591ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasTexture) {
592ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_TextureSampler);
5938f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else if (description.hasExternalTexture) {
594aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        shader.append(gFS_Uniforms_ExternalTextureSampler);
595aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
596ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient) {
597b48800428906ae455c2b63acacd44e390e1fee49Romain Guy        shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient],
598b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                gFS_Uniforms_Dither);
599ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
6004121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    if (description.hasGammaCorrection) {
6014121063313ac0d6f69f6253cac821d0c1c122086Romain Guy        shader.append(gFS_Uniforms_Gamma);
6024121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    }
603deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (description.hasRoundRectClip) {
604deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        shader.append(gFS_Uniforms_HasRoundRectClip);
605deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    }
606707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
607707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    // Optimization for common cases
608deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik    if (!description.isAA
609deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            && !blendFramebuffer
610deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            && !description.hasColors
611deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            && description.colorOp == ProgramDescription::kColorNone
612deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            && !description.hasDebugHighlight
613deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            && !description.emulateStencil
614deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            && !description.hasRoundRectClip) {
615707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        bool fast = false;
616707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
617707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool noShader = !description.hasGradient && !description.hasBitmap;
618aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
619707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                !description.hasAlpha8Texture && noShader;
620707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        const bool singleA8Texture = description.hasTexture &&
621707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasAlpha8Texture && noShader;
622aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
623707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.hasGradient && !description.hasBitmap &&
624707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                description.gradientType == ProgramDescription::kGradientLinear;
625707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
626707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (singleColor) {
627707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            shader.append(gFS_Fast_SingleColor);
628707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
629707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleTexture) {
630707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
631707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleTexture);
632707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
633707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Fast_SingleModulateTexture);
634707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
635707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
636707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleA8Texture) {
637707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
6384121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
6394121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
6404121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
6414121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleA8Texture);
6424121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
643707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
6444121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                if (description.hasGammaCorrection) {
6454121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
6464121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                } else {
6474121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                    shader.append(gFS_Fast_SingleModulateA8Texture);
6484121063313ac0d6f69f6253cac821d0c1c122086Romain Guy                }
649707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
650707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
651707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        } else if (singleGradient) {
652707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            if (!description.modulate) {
653b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient],
654b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                        gFS_Main_Dither[mHasES3]);
655707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            } else {
656b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient],
657b48800428906ae455c2b63acacd44e390e1fee49Romain Guy                        gFS_Main_Dither[mHasES3]);
658707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
659707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            fast = true;
660707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
661707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
662707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        if (fast) {
663c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
664707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Fast case:\n");
665707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                PROGRAM_LOGD("*** Generated fragment shader:\n\n");
666707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                printLongString(shader);
667c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
668707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
669707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            return shader;
670707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        }
671707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
672707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
673ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasBitmap) {
674ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Uniforms_BitmapSampler);
675ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
676ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Uniforms_ColorOp[description.colorOp]);
677ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
678ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Generate required functions
679ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.hasGradient && description.hasBitmap) {
68048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendShaders", description.shadersMode);
681ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
682ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    if (description.colorOp == ProgramDescription::kColorBlend) {
68348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy        generateBlend(shader, "blendColors", description.colorMode);
684ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
685a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (blendFramebuffer) {
686a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        generateBlend(shader, "blendFramebuffer", description.framebufferMode);
687a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
688889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (description.isBitmapNpot) {
689889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
690889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
691ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
692ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // Begin the shader
693ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Main); {
69478dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        if (description.emulateStencil) {
69578dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy            shader.append(gFS_Main_EmulateStencil);
69678dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        }
697ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Stores the result in fragColor directly
698aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        if (description.hasTexture || description.hasExternalTexture) {
699ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.hasAlpha8Texture) {
700707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                if (!description.hasGradient && !description.hasBitmap) {
701a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                    shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 +
702a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                                                          description.hasGammaCorrection]);
703707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                }
704ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
705707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchTexture[modulateOp]);
706ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
707ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        } else {
708a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            if (!description.hasGradient && !description.hasBitmap) {
709707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy                shader.append(gFS_Main_FetchColor);
710707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy            }
711ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
712ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient) {
71342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy            shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
714b48800428906ae455c2b63acacd44e390e1fee49Romain Guy            shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]);
715ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
716ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasBitmap) {
717889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (!description.isBitmapNpot) {
718889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmap);
719889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else {
720889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy                shader.append(gFS_Main_FetchBitmapNpot);
721889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
722ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
723740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        bool applyModulate = false;
724ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Case when we have two shaders set
725ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        if (description.hasGradient && description.hasBitmap) {
726ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            if (description.isBitmapFirst) {
727ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersBG);
728ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            } else {
729ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy                shader.append(gFS_Main_BlendShadersGB);
730ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            }
731a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            applyModulate = shaderOp(description, shader, modulateOp,
732a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                    gFS_Main_BlendShaders_Modulate);
733889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        } else {
734889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            if (description.hasGradient) {
735a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                applyModulate = shaderOp(description, shader, modulateOp,
736a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                        gFS_Main_GradientShader_Modulate);
737889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            } else if (description.hasBitmap) {
738a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                applyModulate = shaderOp(description, shader, modulateOp,
739a938f569ce206c1ed68d736181016b5b708c0084Romain Guy                        gFS_Main_BitmapShader_Modulate);
740889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            }
741ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        }
742a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
743740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (description.modulate && applyModulate) {
744a938f569ce206c1ed68d736181016b5b708c0084Romain Guy            shader.append(gFS_Main_ModulateColor);
745740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
746a938f569ce206c1ed68d736181016b5b708c0084Romain Guy
747ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Apply the color op if needed
748ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        shader.append(gFS_Main_ApplyColorOp[description.colorOp]);
7499f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
750710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        if (description.isAA) {
75165cd612face362d054a85d0f7e5881c59cd523beChris Craik            shader.append(gFS_Main_AccountForAAVertexShape);
7529f44a13a125980fee92cdc76376063129f0eebc9Chris Craik        }
7539f44a13a125980fee92cdc76376063129f0eebc9Chris Craik
754ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        // Output the fragment
755a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!blendFramebuffer) {
756a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            shader.append(gFS_Main_FragColor);
757a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
758f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            shader.append(!description.swapSrcDst ?
759f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                    gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
760a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
761ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        if (description.hasColors) {
762ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy            shader.append(gFS_Main_FragColor_HasColors);
763ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy        }
764deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        if (description.hasRoundRectClip) {
765deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik            shader.append(gFS_Main_FragColor_HasRoundRectClip);
766deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik        }
7673ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        if (description.hasDebugHighlight) {
7683ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy            shader.append(gFS_Main_DebugHighlight);
7693ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy        }
770ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    }
77178dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    if (description.emulateStencil) {
77278dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy        shader.append(gFS_Footer_EmulateStencil);
77378dd96d5af20f489f0e8b288617d57774ec284f7Romain Guy    }
774ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    // End the shader
775ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(gFS_Footer);
776ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
777c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS
778db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("*** Generated fragment shader:\n\n");
779db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        printLongString(shader);
780c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
781db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
782ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    return shader;
783ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
784ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
78548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
786ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("\nvec4 ");
787ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append(name);
788ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("(vec4 src, vec4 dst) {\n");
789ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("    ");
79048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy    shader.append(gBlendOps[mode]);
791ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    shader.append("}\n");
792ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}
793ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
794889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
79563553478130f78d44c8fbeaebc610e19925544a5Romain Guy    shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
796889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapS == GL_MIRRORED_REPEAT) {
79763553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float xMod2 = mod(texCoords.x, 2.0);\n");
798889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
799889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
800889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    if (wrapT == GL_MIRRORED_REPEAT) {
80163553478130f78d44c8fbeaebc610e19925544a5Romain Guy        shader.append("    highp float yMod2 = mod(texCoords.y, 2.0);\n");
802889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        shader.append("    if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
803889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
804889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("    return vec2(");
805889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapS) {
80661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
80761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.x");
80861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
809889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
810889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.x, 1.0)");
811889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
812889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
813889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("xMod2");
814889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
815889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
816889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(", ");
817889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    switch (wrapT) {
81861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy        case GL_CLAMP_TO_EDGE:
81961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            shader.append("texCoords.y");
82061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            break;
821889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_REPEAT:
822889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("mod(texCoords.y, 1.0)");
823889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
824889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        case GL_MIRRORED_REPEAT:
825889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            shader.append("yMod2");
826889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy            break;
827889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
828889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append(");\n");
829889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    shader.append("}\n");
830889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}
831889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
832db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const {
833db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t index = 0;
834db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    ssize_t lastIndex = 0;
835db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    const char* str = shader.string();
836db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    while ((index = shader.find("\n", index)) > -1) {
837db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        String8 line(str, index - lastIndex);
838db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        if (line.length() == 0) line.append("\n");
839db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        PROGRAM_LOGD("%s", line.string());
840db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        index++;
841db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        str += (index - lastIndex);
842db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        lastIndex = index;
843db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
844db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
845db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
846ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer
847ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android
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