Texture.h revision 8aa195d7081b889f3a7b1f426cbd8556377aae5e
1ce0537b80087a6225273040a987414b1dd081aa0Romain Guy/*
2ce0537b80087a6225273040a987414b1dd081aa0Romain Guy * Copyright (C) 2010 The Android Open Source Project
3ce0537b80087a6225273040a987414b1dd081aa0Romain Guy *
4ce0537b80087a6225273040a987414b1dd081aa0Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5ce0537b80087a6225273040a987414b1dd081aa0Romain Guy * you may not use this file except in compliance with the License.
6ce0537b80087a6225273040a987414b1dd081aa0Romain Guy * You may obtain a copy of the License at
7ce0537b80087a6225273040a987414b1dd081aa0Romain Guy *
8ce0537b80087a6225273040a987414b1dd081aa0Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9ce0537b80087a6225273040a987414b1dd081aa0Romain Guy *
10ce0537b80087a6225273040a987414b1dd081aa0Romain Guy * Unless required by applicable law or agreed to in writing, software
11ce0537b80087a6225273040a987414b1dd081aa0Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12ce0537b80087a6225273040a987414b1dd081aa0Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13ce0537b80087a6225273040a987414b1dd081aa0Romain Guy * See the License for the specific language governing permissions and
14ce0537b80087a6225273040a987414b1dd081aa0Romain Guy * limitations under the License.
15ce0537b80087a6225273040a987414b1dd081aa0Romain Guy */
16ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#ifndef ANDROID_HWUI_TEXTURE_H
185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#define ANDROID_HWUI_TEXTURE_H
19ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
20ce0537b80087a6225273040a987414b1dd081aa0Romain Guy#include <GLES2/gl2.h>
21ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
22ce0537b80087a6225273040a987414b1dd081aa0Romain Guynamespace android {
23ce0537b80087a6225273040a987414b1dd081aa0Romain Guynamespace uirenderer {
24ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
258aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guyclass Caches;
263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyclass UvMapper;
273b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
28ce0537b80087a6225273040a987414b1dd081aa0Romain Guy/**
29ce0537b80087a6225273040a987414b1dd081aa0Romain Guy * Represents an OpenGL texture.
30ce0537b80087a6225273040a987414b1dd081aa0Romain Guy */
318aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guyclass Texture {
328aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guypublic:
338aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    Texture();
348aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    Texture(Caches& caches);
359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
36a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy    virtual ~Texture() { }
37a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy
388aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false,
39d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                GLenum renderTarget = GL_TEXTURE_2D) {
40d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        setWrapST(wrap, wrap, bindTexture, force, renderTarget);
41d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    }
42d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
43a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy    virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
448aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy            bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
45e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
468aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false,
47d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                GLenum renderTarget = GL_TEXTURE_2D) {
48d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
49d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    }
50d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
51a404e16e4933857464046d763ed7629cd0c86cbfRomain Guy    virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
528aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy            bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
5322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
54ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    /**
55ce0537b80087a6225273040a987414b1dd081aa0Romain Guy     * Name of the texture.
56ce0537b80087a6225273040a987414b1dd081aa0Romain Guy     */
57ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    GLuint id;
58ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    /**
59fe8809471a40cac8acc984adfa51c39e13e83947Romain Guy     * Generation of the backing bitmap,
60fe8809471a40cac8acc984adfa51c39e13e83947Romain Guy     */
61fe8809471a40cac8acc984adfa51c39e13e83947Romain Guy    uint32_t generation;
62fe8809471a40cac8acc984adfa51c39e13e83947Romain Guy    /**
63ce0537b80087a6225273040a987414b1dd081aa0Romain Guy     * Indicates whether the texture requires blending.
64ce0537b80087a6225273040a987414b1dd081aa0Romain Guy     */
65ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    bool blend;
66ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    /**
67ce0537b80087a6225273040a987414b1dd081aa0Romain Guy     * Width of the backing bitmap.
68ce0537b80087a6225273040a987414b1dd081aa0Romain Guy     */
697d139ba2c331f11e9b485753cc727a0ff202f2a4Romain Guy    uint32_t width;
70ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    /**
71ce0537b80087a6225273040a987414b1dd081aa0Romain Guy     * Height of the backing bitmap.
72ce0537b80087a6225273040a987414b1dd081aa0Romain Guy     */
737d139ba2c331f11e9b485753cc727a0ff202f2a4Romain Guy    uint32_t height;
7422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    /**
7522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy     * Indicates whether this texture should be cleaned up after use.
7622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy     */
7722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    bool cleanup;
789aaa8269a3e7291aab84d01c3fc9c744d8f2d2f4Romain Guy    /**
799aaa8269a3e7291aab84d01c3fc9c744d8f2d2f4Romain Guy     * Optional, size of the original bitmap.
809aaa8269a3e7291aab84d01c3fc9c744d8f2d2f4Romain Guy     */
819aaa8269a3e7291aab84d01c3fc9c744d8f2d2f4Romain Guy    uint32_t bitmapSize;
82713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy    /**
83713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy     * Indicates whether this texture will use trilinear filtering.
84713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy     */
85713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guy    bool mipMap;
868164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
873b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    /**
883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     * Optional, pointer to a texture coordinates mapper.
893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy     */
903b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const UvMapper* uvMapper;
913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
92713e1bb9df6bdfc21bd5c40d1a6ecf6c822a4be5Romain Guyprivate:
938164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    /**
948164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy     * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE.
958164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy     */
968aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    GLenum mWrapS;
978aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    GLenum mWrapT;
989ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    /**
1009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy     * Last filters set on this texture. Defaults to GL_NEAREST.
1019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy     */
1028aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    GLenum mMinFilter;
1038aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    GLenum mMagFilter;
1048aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy
1058aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    bool mFirstFilter;
1068aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    bool mFirstWrap;
107e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1088aa195d7081b889f3a7b1f426cbd8556377aae5eRomain Guy    Caches& mCaches;
109ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}; // struct Texture
110ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
11122158e139a3d6c6a9787ca0de224e9368f643284Romain Guyclass AutoTexture {
11222158e139a3d6c6a9787ca0de224e9368f643284Romain Guypublic:
11322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    AutoTexture(const Texture* texture): mTexture(texture) { }
11422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    ~AutoTexture() {
11522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy        if (mTexture && mTexture->cleanup) {
11622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy            glDeleteTextures(1, &mTexture->id);
11722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy            delete mTexture;
11822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy        }
11922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    }
12022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
12122158e139a3d6c6a9787ca0de224e9368f643284Romain Guyprivate:
12222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const Texture* mTexture;
12322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy}; // class AutoTexture
12422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
125ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}; // namespace uirenderer
126ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}; // namespace android
127ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
1285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif // ANDROID_HWUI_TEXTURE_H
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