gl2ext_api.in revision 31272606149d83437a097800074b21e9e6a205ad
1void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
2    CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
3}
4void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
5    CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
6}
7void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) {
8    CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary);
9}
10void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) {
11    CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
12}
13void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
14    CALL_GL_API_RETURN(glMapBufferOES, target, access);
15}
16GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
17    CALL_GL_API_RETURN(glUnmapBufferOES, target);
18}
19void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid** params) {
20    CALL_GL_API(glGetBufferPointervOES, target, pname, params);
21}
22void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
23    CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
24}
25void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) {
26    CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
27}
28void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
29    CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height);
30}
31void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) {
32    CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
33}
34void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) {
35    CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
36}
37void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
38    CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset);
39}
40void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
41    CALL_GL_API(glBindVertexArrayOES, array);
42}
43void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
44    CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
45}
46void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
47    CALL_GL_API(glGenVertexArraysOES, n, arrays);
48}
49GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
50    CALL_GL_API_RETURN(glIsVertexArrayOES, array);
51}
52void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) {
53    CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups);
54}
55void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) {
56    CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters);
57}
58void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) {
59    CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString);
60}
61void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) {
62    CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString);
63}
64void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, GLvoid *data) {
65    CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data);
66}
67void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
68    CALL_GL_API(glGenPerfMonitorsAMD, n, monitors);
69}
70void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
71    CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors);
72}
73void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) {
74    CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, countersList);
75}
76void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) {
77    CALL_GL_API(glBeginPerfMonitorAMD, monitor);
78}
79void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) {
80    CALL_GL_API(glEndPerfMonitorAMD, monitor);
81}
82void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) {
83    CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten);
84}
85void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
86    CALL_GL_API(glBlitFramebufferANGLE, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
87}
88void API_ENTRY(glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
89    CALL_GL_API(glRenderbufferStorageMultisampleANGLE, target, samples, internalformat, width, height);
90}
91void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
92    CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
93}
94void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
95    CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
96}
97void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar *label) {
98    CALL_GL_API(glLabelObjectEXT, type, object, length, label);
99}
100void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label) {
101    CALL_GL_API(glGetObjectLabelEXT, type, object, bufSize, length, label);
102}
103void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar *marker) {
104    CALL_GL_API(glInsertEventMarkerEXT, length, marker);
105}
106void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar *marker) {
107    CALL_GL_API(glPushGroupMarkerEXT, length, marker);
108}
109void API_ENTRY(glPopGroupMarkerEXT)(void) {
110    CALL_GL_API(glPopGroupMarkerEXT);
111}
112void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
113    CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
114}
115void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
116    CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
117}
118void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
119    CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
120}
121void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) {
122    CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
123}
124void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
125    CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
126}
127void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint *ids) {
128    CALL_GL_API(glGenQueriesEXT, n, ids);
129}
130void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint *ids) {
131    CALL_GL_API(glDeleteQueriesEXT, n, ids);
132}
133GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) {
134    CALL_GL_API_RETURN(glIsQueryEXT, id);
135}
136void API_ENTRY(glBeginQueryEXT)(GLenum target, GLuint id) {
137    CALL_GL_API(glBeginQueryEXT, target, id);
138}
139void API_ENTRY(glEndQueryEXT)(GLenum target) {
140    CALL_GL_API(glEndQueryEXT, target);
141}
142void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint *params) {
143    CALL_GL_API(glGetQueryivEXT, target, pname, params);
144}
145void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint *params) {
146    CALL_GL_API(glGetQueryObjectuivEXT, id, pname, params);
147}
148GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
149    CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
150}
151void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
152    CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
153}
154void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, float *params) {
155    CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
156}
157void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
158    CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
159}
160void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
161    CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
162}
163void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) {
164    CALL_GL_API(glActiveShaderProgramEXT, pipeline, program);
165}
166GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar **strings) {
167    CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings);
168}
169void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) {
170    CALL_GL_API(glBindProgramPipelineEXT, pipeline);
171}
172void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint *pipelines) {
173    CALL_GL_API(glDeleteProgramPipelinesEXT, n, pipelines);
174}
175void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint *pipelines) {
176    CALL_GL_API(glGenProgramPipelinesEXT, n, pipelines);
177}
178GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) {
179    CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline);
180}
181void API_ENTRY(glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value) {
182    CALL_GL_API(glProgramParameteriEXT, program, pname, value);
183}
184void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint *params) {
185    CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params);
186}
187void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint x) {
188    CALL_GL_API(glProgramUniform1iEXT, program, location, x);
189}
190void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint x, GLint y) {
191    CALL_GL_API(glProgramUniform2iEXT, program, location, x, y);
192}
193void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z) {
194    CALL_GL_API(glProgramUniform3iEXT, program, location, x, y, z);
195}
196void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) {
197    CALL_GL_API(glProgramUniform4iEXT, program, location, x, y, z, w);
198}
199void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat x) {
200    CALL_GL_API(glProgramUniform1fEXT, program, location, x);
201}
202void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y) {
203    CALL_GL_API(glProgramUniform2fEXT, program, location, x, y);
204}
205void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) {
206    CALL_GL_API(glProgramUniform3fEXT, program, location, x, y, z);
207}
208void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
209    CALL_GL_API(glProgramUniform4fEXT, program, location, x, y, z, w);
210}
211void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
212    CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value);
213}
214void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
215    CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value);
216}
217void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
218    CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value);
219}
220void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
221    CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value);
222}
223void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
224    CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value);
225}
226void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
227    CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value);
228}
229void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
230    CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value);
231}
232void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
233    CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value);
234}
235void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
236    CALL_GL_API(glProgramUniformMatrix2fvEXT, program, location, count, transpose, value);
237}
238void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
239    CALL_GL_API(glProgramUniformMatrix3fvEXT, program, location, count, transpose, value);
240}
241void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
242    CALL_GL_API(glProgramUniformMatrix4fvEXT, program, location, count, transpose, value);
243}
244void API_ENTRY(glValidateProgramPipelineEXT)(GLuint pipeline) {
245    CALL_GL_API(glValidateProgramPipelineEXT, pipeline);
246}
247void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
248    CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog);
249}
250void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
251    CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
252}
253void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
254    CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height);
255}
256void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
257    CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth);
258}
259void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
260    CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width);
261}
262void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
263    CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height);
264}
265void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
266    CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
267}
268void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
269    CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
270}
271void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
272    CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
273}
274void API_ENTRY(glCoverageMaskNV)(GLboolean mask) {
275    CALL_GL_API(glCoverageMaskNV, mask);
276}
277void API_ENTRY(glCoverageOperationNV)(GLenum operation) {
278    CALL_GL_API(glCoverageOperationNV, operation);
279}
280void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum *bufs) {
281    CALL_GL_API(glDrawBuffersNV, n, bufs);
282}
283void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
284    CALL_GL_API(glDeleteFencesNV, n, fences);
285}
286void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
287    CALL_GL_API(glGenFencesNV, n, fences);
288}
289GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
290    CALL_GL_API_RETURN(glIsFenceNV, fence);
291}
292GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
293    CALL_GL_API_RETURN(glTestFenceNV, fence);
294}
295void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
296    CALL_GL_API(glGetFenceivNV, fence, pname, params);
297}
298void API_ENTRY(glFinishFenceNV)(GLuint fence) {
299    CALL_GL_API(glFinishFenceNV, fence);
300}
301void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
302    CALL_GL_API(glSetFenceNV, fence, condition);
303}
304void API_ENTRY(glReadBufferNV)(GLenum mode) {
305    CALL_GL_API(glReadBufferNV, mode);
306}
307void API_ENTRY(glAlphaFuncQCOM)(GLenum func, GLclampf ref) {
308    CALL_GL_API(glAlphaFuncQCOM, func, ref);
309}
310void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
311    CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
312}
313void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
314    CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
315}
316void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
317    CALL_GL_API(glEnableDriverControlQCOM, driverControl);
318}
319void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
320    CALL_GL_API(glDisableDriverControlQCOM, driverControl);
321}
322void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
323    CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
324}
325void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
326    CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
327}
328void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
329    CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
330}
331void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
332    CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
333}
334void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
335    CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
336}
337void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
338    CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
339}
340void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
341    CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
342}
343void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) {
344    CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
345}
346void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
347    CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
348}
349void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
350    CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
351}
352GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
353    CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
354}
355void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
356    CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
357}
358void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
359    CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
360}
361void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
362    CALL_GL_API(glEndTilingQCOM, preserveMask);
363}
364