1/*
2**
3** Copyright 2009, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18// This source file is automatically generated
19
20package android.opengl;
21
22/** OpenGL ES 2.0
23 */
24public class GLES20 {
25    public static final int GL_ACTIVE_TEXTURE                          = 0x84E0;
26    public static final int GL_DEPTH_BUFFER_BIT                        = 0x00000100;
27    public static final int GL_STENCIL_BUFFER_BIT                      = 0x00000400;
28    public static final int GL_COLOR_BUFFER_BIT                        = 0x00004000;
29    public static final int GL_FALSE                                   = 0;
30    public static final int GL_TRUE                                    = 1;
31    public static final int GL_POINTS                                  = 0x0000;
32    public static final int GL_LINES                                   = 0x0001;
33    public static final int GL_LINE_LOOP                               = 0x0002;
34    public static final int GL_LINE_STRIP                              = 0x0003;
35    public static final int GL_TRIANGLES                               = 0x0004;
36    public static final int GL_TRIANGLE_STRIP                          = 0x0005;
37    public static final int GL_TRIANGLE_FAN                            = 0x0006;
38    public static final int GL_ZERO                                    = 0;
39    public static final int GL_ONE                                     = 1;
40    public static final int GL_SRC_COLOR                               = 0x0300;
41    public static final int GL_ONE_MINUS_SRC_COLOR                     = 0x0301;
42    public static final int GL_SRC_ALPHA                               = 0x0302;
43    public static final int GL_ONE_MINUS_SRC_ALPHA                     = 0x0303;
44    public static final int GL_DST_ALPHA                               = 0x0304;
45    public static final int GL_ONE_MINUS_DST_ALPHA                     = 0x0305;
46    public static final int GL_DST_COLOR                               = 0x0306;
47    public static final int GL_ONE_MINUS_DST_COLOR                     = 0x0307;
48    public static final int GL_SRC_ALPHA_SATURATE                      = 0x0308;
49    public static final int GL_FUNC_ADD                                = 0x8006;
50    public static final int GL_BLEND_EQUATION                          = 0x8009;
51    public static final int GL_BLEND_EQUATION_RGB                      = 0x8009;   /* same as BLEND_EQUATION */
52    public static final int GL_BLEND_EQUATION_ALPHA                    = 0x883D;
53    public static final int GL_FUNC_SUBTRACT                           = 0x800A;
54    public static final int GL_FUNC_REVERSE_SUBTRACT                   = 0x800B;
55    public static final int GL_BLEND_DST_RGB                           = 0x80C8;
56    public static final int GL_BLEND_SRC_RGB                           = 0x80C9;
57    public static final int GL_BLEND_DST_ALPHA                         = 0x80CA;
58    public static final int GL_BLEND_SRC_ALPHA                         = 0x80CB;
59    public static final int GL_CONSTANT_COLOR                          = 0x8001;
60    public static final int GL_ONE_MINUS_CONSTANT_COLOR                = 0x8002;
61    public static final int GL_CONSTANT_ALPHA                          = 0x8003;
62    public static final int GL_ONE_MINUS_CONSTANT_ALPHA                = 0x8004;
63    public static final int GL_BLEND_COLOR                             = 0x8005;
64    public static final int GL_ARRAY_BUFFER                            = 0x8892;
65    public static final int GL_ELEMENT_ARRAY_BUFFER                    = 0x8893;
66    public static final int GL_ARRAY_BUFFER_BINDING                    = 0x8894;
67    public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING            = 0x8895;
68    public static final int GL_STREAM_DRAW                             = 0x88E0;
69    public static final int GL_STATIC_DRAW                             = 0x88E4;
70    public static final int GL_DYNAMIC_DRAW                            = 0x88E8;
71    public static final int GL_BUFFER_SIZE                             = 0x8764;
72    public static final int GL_BUFFER_USAGE                            = 0x8765;
73    public static final int GL_CURRENT_VERTEX_ATTRIB                   = 0x8626;
74    public static final int GL_FRONT                                   = 0x0404;
75    public static final int GL_BACK                                    = 0x0405;
76    public static final int GL_FRONT_AND_BACK                          = 0x0408;
77    public static final int GL_TEXTURE_2D                              = 0x0DE1;
78    public static final int GL_CULL_FACE                               = 0x0B44;
79    public static final int GL_BLEND                                   = 0x0BE2;
80    public static final int GL_DITHER                                  = 0x0BD0;
81    public static final int GL_STENCIL_TEST                            = 0x0B90;
82    public static final int GL_DEPTH_TEST                              = 0x0B71;
83    public static final int GL_SCISSOR_TEST                            = 0x0C11;
84    public static final int GL_POLYGON_OFFSET_FILL                     = 0x8037;
85    public static final int GL_SAMPLE_ALPHA_TO_COVERAGE                = 0x809E;
86    public static final int GL_SAMPLE_COVERAGE                         = 0x80A0;
87    public static final int GL_NO_ERROR                                = 0;
88    public static final int GL_INVALID_ENUM                            = 0x0500;
89    public static final int GL_INVALID_VALUE                           = 0x0501;
90    public static final int GL_INVALID_OPERATION                       = 0x0502;
91    public static final int GL_OUT_OF_MEMORY                           = 0x0505;
92    public static final int GL_CW                                      = 0x0900;
93    public static final int GL_CCW                                     = 0x0901;
94    public static final int GL_LINE_WIDTH                              = 0x0B21;
95    public static final int GL_ALIASED_POINT_SIZE_RANGE                = 0x846D;
96    public static final int GL_ALIASED_LINE_WIDTH_RANGE                = 0x846E;
97    public static final int GL_CULL_FACE_MODE                          = 0x0B45;
98    public static final int GL_FRONT_FACE                              = 0x0B46;
99    public static final int GL_DEPTH_RANGE                             = 0x0B70;
100    public static final int GL_DEPTH_WRITEMASK                         = 0x0B72;
101    public static final int GL_DEPTH_CLEAR_VALUE                       = 0x0B73;
102    public static final int GL_DEPTH_FUNC                              = 0x0B74;
103    public static final int GL_STENCIL_CLEAR_VALUE                     = 0x0B91;
104    public static final int GL_STENCIL_FUNC                            = 0x0B92;
105    public static final int GL_STENCIL_FAIL                            = 0x0B94;
106    public static final int GL_STENCIL_PASS_DEPTH_FAIL                 = 0x0B95;
107    public static final int GL_STENCIL_PASS_DEPTH_PASS                 = 0x0B96;
108    public static final int GL_STENCIL_REF                             = 0x0B97;
109    public static final int GL_STENCIL_VALUE_MASK                      = 0x0B93;
110    public static final int GL_STENCIL_WRITEMASK                       = 0x0B98;
111    public static final int GL_STENCIL_BACK_FUNC                       = 0x8800;
112    public static final int GL_STENCIL_BACK_FAIL                       = 0x8801;
113    public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL            = 0x8802;
114    public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS            = 0x8803;
115    public static final int GL_STENCIL_BACK_REF                        = 0x8CA3;
116    public static final int GL_STENCIL_BACK_VALUE_MASK                 = 0x8CA4;
117    public static final int GL_STENCIL_BACK_WRITEMASK                  = 0x8CA5;
118    public static final int GL_VIEWPORT                                = 0x0BA2;
119    public static final int GL_SCISSOR_BOX                             = 0x0C10;
120    public static final int GL_COLOR_CLEAR_VALUE                       = 0x0C22;
121    public static final int GL_COLOR_WRITEMASK                         = 0x0C23;
122    public static final int GL_UNPACK_ALIGNMENT                        = 0x0CF5;
123    public static final int GL_PACK_ALIGNMENT                          = 0x0D05;
124    public static final int GL_MAX_TEXTURE_SIZE                        = 0x0D33;
125    public static final int GL_MAX_VIEWPORT_DIMS                       = 0x0D3A;
126    public static final int GL_SUBPIXEL_BITS                           = 0x0D50;
127    public static final int GL_RED_BITS                                = 0x0D52;
128    public static final int GL_GREEN_BITS                              = 0x0D53;
129    public static final int GL_BLUE_BITS                               = 0x0D54;
130    public static final int GL_ALPHA_BITS                              = 0x0D55;
131    public static final int GL_DEPTH_BITS                              = 0x0D56;
132    public static final int GL_STENCIL_BITS                            = 0x0D57;
133    public static final int GL_POLYGON_OFFSET_UNITS                    = 0x2A00;
134    public static final int GL_POLYGON_OFFSET_FACTOR                   = 0x8038;
135    public static final int GL_TEXTURE_BINDING_2D                      = 0x8069;
136    public static final int GL_SAMPLE_BUFFERS                          = 0x80A8;
137    public static final int GL_SAMPLES                                 = 0x80A9;
138    public static final int GL_SAMPLE_COVERAGE_VALUE                   = 0x80AA;
139    public static final int GL_SAMPLE_COVERAGE_INVERT                  = 0x80AB;
140    public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS          = 0x86A2;
141    public static final int GL_COMPRESSED_TEXTURE_FORMATS              = 0x86A3;
142    public static final int GL_DONT_CARE                               = 0x1100;
143    public static final int GL_FASTEST                                 = 0x1101;
144    public static final int GL_NICEST                                  = 0x1102;
145    public static final int GL_GENERATE_MIPMAP_HINT                    = 0x8192;
146    public static final int GL_BYTE                                    = 0x1400;
147    public static final int GL_UNSIGNED_BYTE                           = 0x1401;
148    public static final int GL_SHORT                                   = 0x1402;
149    public static final int GL_UNSIGNED_SHORT                          = 0x1403;
150    public static final int GL_INT                                     = 0x1404;
151    public static final int GL_UNSIGNED_INT                            = 0x1405;
152    public static final int GL_FLOAT                                   = 0x1406;
153    public static final int GL_FIXED                                   = 0x140C;
154    public static final int GL_DEPTH_COMPONENT                         = 0x1902;
155    public static final int GL_ALPHA                                   = 0x1906;
156    public static final int GL_RGB                                     = 0x1907;
157    public static final int GL_RGBA                                    = 0x1908;
158    public static final int GL_LUMINANCE                               = 0x1909;
159    public static final int GL_LUMINANCE_ALPHA                         = 0x190A;
160    public static final int GL_UNSIGNED_SHORT_4_4_4_4                  = 0x8033;
161    public static final int GL_UNSIGNED_SHORT_5_5_5_1                  = 0x8034;
162    public static final int GL_UNSIGNED_SHORT_5_6_5                    = 0x8363;
163    public static final int GL_FRAGMENT_SHADER                           = 0x8B30;
164    public static final int GL_VERTEX_SHADER                             = 0x8B31;
165    public static final int GL_MAX_VERTEX_ATTRIBS                        = 0x8869;
166    public static final int GL_MAX_VERTEX_UNIFORM_VECTORS                = 0x8DFB;
167    public static final int GL_MAX_VARYING_VECTORS                       = 0x8DFC;
168    public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS          = 0x8B4D;
169    public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS            = 0x8B4C;
170    public static final int GL_MAX_TEXTURE_IMAGE_UNITS                   = 0x8872;
171    public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS              = 0x8DFD;
172    public static final int GL_SHADER_TYPE                               = 0x8B4F;
173    public static final int GL_DELETE_STATUS                             = 0x8B80;
174    public static final int GL_LINK_STATUS                               = 0x8B82;
175    public static final int GL_VALIDATE_STATUS                           = 0x8B83;
176    public static final int GL_ATTACHED_SHADERS                          = 0x8B85;
177    public static final int GL_ACTIVE_UNIFORMS                           = 0x8B86;
178    public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH                 = 0x8B87;
179    public static final int GL_ACTIVE_ATTRIBUTES                         = 0x8B89;
180    public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH               = 0x8B8A;
181    public static final int GL_SHADING_LANGUAGE_VERSION                  = 0x8B8C;
182    public static final int GL_CURRENT_PROGRAM                           = 0x8B8D;
183    public static final int GL_NEVER                                   = 0x0200;
184    public static final int GL_LESS                                    = 0x0201;
185    public static final int GL_EQUAL                                   = 0x0202;
186    public static final int GL_LEQUAL                                  = 0x0203;
187    public static final int GL_GREATER                                 = 0x0204;
188    public static final int GL_NOTEQUAL                                = 0x0205;
189    public static final int GL_GEQUAL                                  = 0x0206;
190    public static final int GL_ALWAYS                                  = 0x0207;
191    public static final int GL_KEEP                                    = 0x1E00;
192    public static final int GL_REPLACE                                 = 0x1E01;
193    public static final int GL_INCR                                    = 0x1E02;
194    public static final int GL_DECR                                    = 0x1E03;
195    public static final int GL_INVERT                                  = 0x150A;
196    public static final int GL_INCR_WRAP                               = 0x8507;
197    public static final int GL_DECR_WRAP                               = 0x8508;
198    public static final int GL_VENDOR                                  = 0x1F00;
199    public static final int GL_RENDERER                                = 0x1F01;
200    public static final int GL_VERSION                                 = 0x1F02;
201    public static final int GL_EXTENSIONS                              = 0x1F03;
202    public static final int GL_NEAREST                                 = 0x2600;
203    public static final int GL_LINEAR                                  = 0x2601;
204    public static final int GL_NEAREST_MIPMAP_NEAREST                  = 0x2700;
205    public static final int GL_LINEAR_MIPMAP_NEAREST                   = 0x2701;
206    public static final int GL_NEAREST_MIPMAP_LINEAR                   = 0x2702;
207    public static final int GL_LINEAR_MIPMAP_LINEAR                    = 0x2703;
208    public static final int GL_TEXTURE_MAG_FILTER                      = 0x2800;
209    public static final int GL_TEXTURE_MIN_FILTER                      = 0x2801;
210    public static final int GL_TEXTURE_WRAP_S                          = 0x2802;
211    public static final int GL_TEXTURE_WRAP_T                          = 0x2803;
212    public static final int GL_TEXTURE                                 = 0x1702;
213    public static final int GL_TEXTURE_CUBE_MAP                        = 0x8513;
214    public static final int GL_TEXTURE_BINDING_CUBE_MAP                = 0x8514;
215    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X             = 0x8515;
216    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X             = 0x8516;
217    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y             = 0x8517;
218    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y             = 0x8518;
219    public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z             = 0x8519;
220    public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z             = 0x851A;
221    public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE               = 0x851C;
222    public static final int GL_TEXTURE0                                = 0x84C0;
223    public static final int GL_TEXTURE1                                = 0x84C1;
224    public static final int GL_TEXTURE2                                = 0x84C2;
225    public static final int GL_TEXTURE3                                = 0x84C3;
226    public static final int GL_TEXTURE4                                = 0x84C4;
227    public static final int GL_TEXTURE5                                = 0x84C5;
228    public static final int GL_TEXTURE6                                = 0x84C6;
229    public static final int GL_TEXTURE7                                = 0x84C7;
230    public static final int GL_TEXTURE8                                = 0x84C8;
231    public static final int GL_TEXTURE9                                = 0x84C9;
232    public static final int GL_TEXTURE10                               = 0x84CA;
233    public static final int GL_TEXTURE11                               = 0x84CB;
234    public static final int GL_TEXTURE12                               = 0x84CC;
235    public static final int GL_TEXTURE13                               = 0x84CD;
236    public static final int GL_TEXTURE14                               = 0x84CE;
237    public static final int GL_TEXTURE15                               = 0x84CF;
238    public static final int GL_TEXTURE16                               = 0x84D0;
239    public static final int GL_TEXTURE17                               = 0x84D1;
240    public static final int GL_TEXTURE18                               = 0x84D2;
241    public static final int GL_TEXTURE19                               = 0x84D3;
242    public static final int GL_TEXTURE20                               = 0x84D4;
243    public static final int GL_TEXTURE21                               = 0x84D5;
244    public static final int GL_TEXTURE22                               = 0x84D6;
245    public static final int GL_TEXTURE23                               = 0x84D7;
246    public static final int GL_TEXTURE24                               = 0x84D8;
247    public static final int GL_TEXTURE25                               = 0x84D9;
248    public static final int GL_TEXTURE26                               = 0x84DA;
249    public static final int GL_TEXTURE27                               = 0x84DB;
250    public static final int GL_TEXTURE28                               = 0x84DC;
251    public static final int GL_TEXTURE29                               = 0x84DD;
252    public static final int GL_TEXTURE30                               = 0x84DE;
253    public static final int GL_TEXTURE31                               = 0x84DF;
254    public static final int GL_REPEAT                                  = 0x2901;
255    public static final int GL_CLAMP_TO_EDGE                           = 0x812F;
256    public static final int GL_MIRRORED_REPEAT                         = 0x8370;
257    public static final int GL_FLOAT_VEC2                              = 0x8B50;
258    public static final int GL_FLOAT_VEC3                              = 0x8B51;
259    public static final int GL_FLOAT_VEC4                              = 0x8B52;
260    public static final int GL_INT_VEC2                                = 0x8B53;
261    public static final int GL_INT_VEC3                                = 0x8B54;
262    public static final int GL_INT_VEC4                                = 0x8B55;
263    public static final int GL_BOOL                                    = 0x8B56;
264    public static final int GL_BOOL_VEC2                               = 0x8B57;
265    public static final int GL_BOOL_VEC3                               = 0x8B58;
266    public static final int GL_BOOL_VEC4                               = 0x8B59;
267    public static final int GL_FLOAT_MAT2                              = 0x8B5A;
268    public static final int GL_FLOAT_MAT3                              = 0x8B5B;
269    public static final int GL_FLOAT_MAT4                              = 0x8B5C;
270    public static final int GL_SAMPLER_2D                              = 0x8B5E;
271    public static final int GL_SAMPLER_CUBE                            = 0x8B60;
272    public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED                 = 0x8622;
273    public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE                    = 0x8623;
274    public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE                  = 0x8624;
275    public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE                    = 0x8625;
276    public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED              = 0x886A;
277    public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER                 = 0x8645;
278    public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING          = 0x889F;
279    public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE            = 0x8B9A;
280    public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT          = 0x8B9B;
281    public static final int GL_COMPILE_STATUS                          = 0x8B81;
282    public static final int GL_INFO_LOG_LENGTH                         = 0x8B84;
283    public static final int GL_SHADER_SOURCE_LENGTH                    = 0x8B88;
284    public static final int GL_SHADER_COMPILER                         = 0x8DFA;
285    public static final int GL_SHADER_BINARY_FORMATS                   = 0x8DF8;
286    public static final int GL_NUM_SHADER_BINARY_FORMATS               = 0x8DF9;
287    public static final int GL_LOW_FLOAT                               = 0x8DF0;
288    public static final int GL_MEDIUM_FLOAT                            = 0x8DF1;
289    public static final int GL_HIGH_FLOAT                              = 0x8DF2;
290    public static final int GL_LOW_INT                                 = 0x8DF3;
291    public static final int GL_MEDIUM_INT                              = 0x8DF4;
292    public static final int GL_HIGH_INT                                = 0x8DF5;
293    public static final int GL_FRAMEBUFFER                             = 0x8D40;
294    public static final int GL_RENDERBUFFER                            = 0x8D41;
295    public static final int GL_RGBA4                                   = 0x8056;
296    public static final int GL_RGB5_A1                                 = 0x8057;
297    public static final int GL_RGB565                                  = 0x8D62;
298    public static final int GL_DEPTH_COMPONENT16                       = 0x81A5;
299    // GL_STENCIL_INDEX does not appear in gl2.h or gl2ext.h, and there is no
300    // token with value 0x1901.
301    //
302    @Deprecated
303    public static final int GL_STENCIL_INDEX                           = 0x1901;
304    public static final int GL_STENCIL_INDEX8                          = 0x8D48;
305    public static final int GL_RENDERBUFFER_WIDTH                      = 0x8D42;
306    public static final int GL_RENDERBUFFER_HEIGHT                     = 0x8D43;
307    public static final int GL_RENDERBUFFER_INTERNAL_FORMAT            = 0x8D44;
308    public static final int GL_RENDERBUFFER_RED_SIZE                   = 0x8D50;
309    public static final int GL_RENDERBUFFER_GREEN_SIZE                 = 0x8D51;
310    public static final int GL_RENDERBUFFER_BLUE_SIZE                  = 0x8D52;
311    public static final int GL_RENDERBUFFER_ALPHA_SIZE                 = 0x8D53;
312    public static final int GL_RENDERBUFFER_DEPTH_SIZE                 = 0x8D54;
313    public static final int GL_RENDERBUFFER_STENCIL_SIZE               = 0x8D55;
314    public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE      = 0x8CD0;
315    public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME      = 0x8CD1;
316    public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL    = 0x8CD2;
317    public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
318    public static final int GL_COLOR_ATTACHMENT0                       = 0x8CE0;
319    public static final int GL_DEPTH_ATTACHMENT                        = 0x8D00;
320    public static final int GL_STENCIL_ATTACHMENT                      = 0x8D20;
321    public static final int GL_NONE                                    = 0;
322    public static final int GL_FRAMEBUFFER_COMPLETE                    = 0x8CD5;
323    public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT       = 0x8CD6;
324    public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT          = 0x8CD7;
325    public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS       = 0x8CD9;
326    public static final int GL_FRAMEBUFFER_UNSUPPORTED                 = 0x8CDD;
327    public static final int GL_FRAMEBUFFER_BINDING                     = 0x8CA6;
328    public static final int GL_RENDERBUFFER_BINDING                    = 0x8CA7;
329    public static final int GL_MAX_RENDERBUFFER_SIZE                   = 0x84E8;
330    public static final int GL_INVALID_FRAMEBUFFER_OPERATION           = 0x0506;
331
332    native private static void _nativeClassInit();
333    static {
334        _nativeClassInit();
335    }
336