1/* void glDrawArraysIndirect ( GLenum mode, const void *indirect ) */
2static void android_glDrawArraysIndirect(JNIEnv *_env, jobject, int mode, jlong indirect) {
3    // In OpenGL ES, 'indirect' is a byte offset into a buffer, not a raw pointer.
4    // GL checks for too-large values. Here we only need to check for successful signed 64-bit
5    // to unsigned 32-bit conversion.
6    if (sizeof(void*) != sizeof(jlong) && indirect > UINTPTR_MAX) {
7        jniThrowException(_env, "java/lang/IllegalArgumentException", "indirect offset too large");
8        return;
9    }
10    glDrawArraysIndirect(mode, (const void*)indirect);
11}
12
13