DisplayDevice.cpp revision b8a5560e1303cb10f5cd482af466fc04d2bdfcab
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <string.h>
20#include <math.h>
21
22#include <cutils/properties.h>
23
24#include <utils/RefBase.h>
25#include <utils/Log.h>
26
27#include <ui/PixelFormat.h>
28#include <ui/FramebufferNativeWindow.h>
29
30#include <GLES/gl.h>
31#include <EGL/egl.h>
32#include <EGL/eglext.h>
33
34#include <pixelflinger/pixelflinger.h>
35
36#include "DisplayHardware/DisplayHardware.h"
37
38#include <hardware/copybit.h>
39#include <hardware/overlay.h>
40#include <hardware/gralloc.h>
41
42using namespace android;
43
44static __attribute__((noinline))
45const char *egl_strerror(EGLint err)
46{
47    switch (err){
48        case EGL_SUCCESS:           return "EGL_SUCCESS";
49        case EGL_NOT_INITIALIZED:   return "EGL_NOT_INITIALIZED";
50        case EGL_BAD_ACCESS:        return "EGL_BAD_ACCESS";
51        case EGL_BAD_ALLOC:         return "EGL_BAD_ALLOC";
52        case EGL_BAD_ATTRIBUTE:     return "EGL_BAD_ATTRIBUTE";
53        case EGL_BAD_CONFIG:        return "EGL_BAD_CONFIG";
54        case EGL_BAD_CONTEXT:       return "EGL_BAD_CONTEXT";
55        case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
56        case EGL_BAD_DISPLAY:       return "EGL_BAD_DISPLAY";
57        case EGL_BAD_MATCH:         return "EGL_BAD_MATCH";
58        case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
59        case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
60        case EGL_BAD_PARAMETER:     return "EGL_BAD_PARAMETER";
61        case EGL_BAD_SURFACE:       return "EGL_BAD_SURFACE";
62        case EGL_CONTEXT_LOST:      return "EGL_CONTEXT_LOST";
63        default: return "UNKNOWN";
64    }
65}
66
67static __attribute__((noinline))
68void checkGLErrors()
69{
70    GLenum error = glGetError();
71    if (error != GL_NO_ERROR)
72        LOGE("GL error 0x%04x", int(error));
73}
74
75static __attribute__((noinline))
76void checkEGLErrors(const char* token)
77{
78    EGLint error = eglGetError();
79    // GLESonGL seems to be returning 0 when there is no errors?
80    if (error && error != EGL_SUCCESS)
81        LOGE("%s error 0x%04x (%s)",
82                token, int(error), egl_strerror(error));
83}
84
85
86/*
87 * Initialize the display to the specified values.
88 *
89 */
90
91DisplayHardware::DisplayHardware(
92        const sp<SurfaceFlinger>& flinger,
93        uint32_t dpy)
94    : DisplayHardwareBase(flinger, dpy)
95{
96    init(dpy);
97}
98
99DisplayHardware::~DisplayHardware()
100{
101    fini();
102}
103
104float DisplayHardware::getDpiX() const          { return mDpiX; }
105float DisplayHardware::getDpiY() const          { return mDpiY; }
106float DisplayHardware::getDensity() const       { return mDensity; }
107float DisplayHardware::getRefreshRate() const   { return mRefreshRate; }
108int DisplayHardware::getWidth() const           { return mWidth; }
109int DisplayHardware::getHeight() const          { return mHeight; }
110PixelFormat DisplayHardware::getFormat() const  { return mFormat; }
111
112void DisplayHardware::init(uint32_t dpy)
113{
114    hw_module_t const* module;
115
116    mNativeWindow = new FramebufferNativeWindow();
117
118    mOverlayEngine = NULL;
119    if (hw_get_module(OVERLAY_HARDWARE_MODULE_ID, &module) == 0) {
120        overlay_control_open(module, &mOverlayEngine);
121    }
122
123    framebuffer_device_t const * fbDev = mNativeWindow->getDevice();
124
125    PixelFormatInfo fbFormatInfo;
126    getPixelFormatInfo(PixelFormat(fbDev->format), &fbFormatInfo);
127
128    // initialize EGL
129    const EGLint attribs[] = {
130            EGL_BUFFER_SIZE,    fbFormatInfo.bitsPerPixel,
131            EGL_DEPTH_SIZE,     0,
132            EGL_NONE
133    };
134    EGLint w, h, dummy;
135    EGLint numConfigs=0, n=0;
136    EGLSurface surface;
137    EGLContext context;
138    mFlags = 0;
139
140    // TODO: all the extensions below should be queried through
141    // eglGetProcAddress().
142
143    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
144    eglInitialize(display, NULL, NULL);
145    eglGetConfigs(display, NULL, 0, &numConfigs);
146
147    // Get all the "potential match" configs...
148    EGLConfig* const configs = new EGLConfig[numConfigs];
149    eglChooseConfig(display, attribs, configs, numConfigs, &n);
150    LOGE_IF(n<=0, "no EGLConfig available!");
151    EGLConfig config = configs[0];
152    if (n > 1) {
153        // if there is more than one candidate, go through the list
154        // and pick one that matches our framebuffer format
155        int fbSzA = fbFormatInfo.getSize(PixelFormatInfo::INDEX_ALPHA);
156        int fbSzR = fbFormatInfo.getSize(PixelFormatInfo::INDEX_RED);
157        int fbSzG = fbFormatInfo.getSize(PixelFormatInfo::INDEX_GREEN);
158        int fbSzB = fbFormatInfo.getSize(PixelFormatInfo::INDEX_BLUE);
159        for (int i=0 ; i<n ; i++) {
160            EGLint r,g,b,a;
161            eglGetConfigAttrib(display, configs[i], EGL_RED_SIZE,   &r);
162            eglGetConfigAttrib(display, configs[i], EGL_GREEN_SIZE, &g);
163            eglGetConfigAttrib(display, configs[i], EGL_BLUE_SIZE,  &b);
164            eglGetConfigAttrib(display, configs[i], EGL_ALPHA_SIZE, &a);
165            if (fbSzA == a && fbSzR == r && fbSzG == g && fbSzB  == b) {
166                config = configs[i];
167                break;
168            }
169        }
170    }
171    delete [] configs;
172
173    /*
174     * Gather EGL extensions
175     */
176
177    const char* const egl_extensions = eglQueryString(
178            display, EGL_EXTENSIONS);
179
180    LOGI("EGL informations:");
181    LOGI("# of configs : %d", numConfigs);
182    LOGI("vendor    : %s", eglQueryString(display, EGL_VENDOR));
183    LOGI("version   : %s", eglQueryString(display, EGL_VERSION));
184    LOGI("extensions: %s", egl_extensions);
185    LOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
186
187
188    if (mNativeWindow->isUpdateOnDemand()) {
189        mFlags |= UPDATE_ON_DEMAND;
190    }
191
192    if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
193        if (dummy == EGL_SLOW_CONFIG)
194            mFlags |= SLOW_CONFIG;
195    }
196
197    /*
198     * Create our main surface
199     */
200
201    surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL);
202    checkEGLErrors("eglCreateWindowSurface");
203
204    if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) {
205        if (dummy == EGL_BUFFER_PRESERVED) {
206            mFlags |= BUFFER_PRESERVED;
207        }
208    }
209
210#ifdef EGL_ANDROID_swap_rectangle
211    if (strstr(egl_extensions, "EGL_ANDROID_swap_rectangle")) {
212        mFlags |= SWAP_RECTANGLE;
213    }
214#endif
215
216    mDpiX = mNativeWindow->xdpi;
217    mDpiX = mNativeWindow->ydpi;
218    mRefreshRate = fbDev->fps;
219
220    char property[PROPERTY_VALUE_MAX];
221    /* Read density from build-specific ro.sf.lcd_density property
222     * except if it is overriden by qemu.sf.lcd_density.
223     */
224    if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) {
225        if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
226            LOGW("ro.sf.lcd_density not defined, using 160 dpi by default.");
227            strcpy(property, "160");
228        }
229    }
230    mDensity = atoi(property) * (1.0f/160.0f);
231
232
233    /*
234     * Create our OpenGL ES context
235     */
236
237    context = eglCreateContext(display, config, NULL, NULL);
238    //checkEGLErrors("eglCreateContext");
239
240    eglQuerySurface(display, surface, EGL_WIDTH, &mWidth);
241    eglQuerySurface(display, surface, EGL_HEIGHT, &mHeight);
242
243
244    /*
245     * Gather OpenGL ES extensions
246     */
247
248    eglMakeCurrent(display, surface, surface, context);
249    const char* const  gl_extensions = (const char*)glGetString(GL_EXTENSIONS);
250    LOGI("OpenGL informations:");
251    LOGI("vendor    : %s", glGetString(GL_VENDOR));
252    LOGI("renderer  : %s", glGetString(GL_RENDERER));
253    LOGI("version   : %s", glGetString(GL_VERSION));
254    LOGI("extensions: %s", gl_extensions);
255
256    if (strstr(gl_extensions, "GL_ARB_texture_non_power_of_two")) {
257        mFlags |= NPOT_EXTENSION;
258    }
259    if (strstr(gl_extensions, "GL_OES_draw_texture")) {
260        mFlags |= DRAW_TEXTURE_EXTENSION;
261    }
262    if (strstr( gl_extensions, "GL_OES_EGL_image") &&
263        (strstr(egl_extensions, "EGL_KHR_image_base") ||
264                strstr(egl_extensions, "EGL_KHR_image")) &&
265        strstr(egl_extensions, "EGL_ANDROID_image_native_buffer")) {
266        mFlags |= DIRECT_TEXTURE;
267    }
268
269    // Unbind the context from this thread
270    eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
271
272    mDisplay = display;
273    mConfig  = config;
274    mSurface = surface;
275    mContext = context;
276    mFormat  = fbDev->format;
277    mPageFlipCount = 0;
278}
279
280/*
281 * Clean up.  Throw out our local state.
282 *
283 * (It's entirely possible we'll never get here, since this is meant
284 * for real hardware, which doesn't restart.)
285 */
286
287void DisplayHardware::fini()
288{
289    eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
290    eglTerminate(mDisplay);
291    overlay_control_close(mOverlayEngine);
292}
293
294void DisplayHardware::releaseScreen() const
295{
296    DisplayHardwareBase::releaseScreen();
297}
298
299void DisplayHardware::acquireScreen() const
300{
301    DisplayHardwareBase::acquireScreen();
302}
303
304uint32_t DisplayHardware::getPageFlipCount() const {
305    return mPageFlipCount;
306}
307
308/*
309 * "Flip" the front and back buffers.
310 */
311
312void DisplayHardware::flip(const Region& dirty) const
313{
314    checkGLErrors();
315
316    EGLDisplay dpy = mDisplay;
317    EGLSurface surface = mSurface;
318
319#ifdef EGL_ANDROID_swap_rectangle
320    if (mFlags & SWAP_RECTANGLE) {
321        const Region newDirty(dirty.intersect(bounds()));
322        const Rect b(newDirty.getBounds());
323        eglSetSwapRectangleANDROID(dpy, surface,
324                b.left, b.top, b.width(), b.height());
325    }
326#endif
327
328    if (mFlags & UPDATE_ON_DEMAND) {
329        mNativeWindow->setUpdateRectangle(dirty.bounds());
330    }
331
332    mPageFlipCount++;
333    eglSwapBuffers(dpy, surface);
334    checkEGLErrors("eglSwapBuffers");
335
336    // for debugging
337    //glClearColor(1,0,0,0);
338    //glClear(GL_COLOR_BUFFER_BIT);
339}
340
341uint32_t DisplayHardware::getFlags() const
342{
343    return mFlags;
344}
345
346void DisplayHardware::makeCurrent() const
347{
348    eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
349}
350