Texture.h revision 49457ac092071a8f964f7f69156093657ccdc3d0
1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdint.h> 18 19#ifndef SF_RENDER_ENGINE_TEXTURE_H 20#define SF_RENDER_ENGINE_TEXTURE_H 21 22namespace android { 23 24class Texture { 25 uint32_t mTextureName; 26 uint32_t mTextureTarget; 27 size_t mWidth; 28 size_t mHeight; 29 bool mFiltering; 30 float mTextureMatrix[16]; 31 32public: 33 enum Target { TEXTURE_2D = 0x0DE1, TEXTURE_EXTERNAL = 0x8D65 }; 34 35 Texture(); 36 Texture(Target textureTarget, uint32_t textureName); 37 ~Texture(); 38 39 void init(Target textureTarget, uint32_t textureName); 40 41 void setMatrix(float const* matrix); 42 void setFiltering(bool enabled); 43 void setDimensions(size_t width, size_t height); 44 45 uint32_t getTextureName() const; 46 uint32_t getTextureTarget() const; 47 48 float const* getMatrix() const; 49 bool getFiltering() const; 50 size_t getWidth() const; 51 size_t getHeight() const; 52}; 53 54} /* namespace android */ 55#endif /* SF_RENDER_ENGINE_TEXTURE_H */ 56