rsAllocation.h revision cf4c7c9b2f513be77a5b9853319ca82ac2b128ed
1326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams/* 2326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Copyright (C) 2009 The Android Open Source Project 3326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * 4326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Licensed under the Apache License, Version 2.0 (the "License"); 5326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * you may not use this file except in compliance with the License. 6326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * You may obtain a copy of the License at 7326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * 8326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * http://www.apache.org/licenses/LICENSE-2.0 9326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * 10326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * Unless required by applicable law or agreed to in writing, software 11326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * distributed under the License is distributed on an "AS IS" BASIS, 12326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * See the License for the specific language governing permissions and 14326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams * limitations under the License. 15326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams */ 16326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 17326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#ifndef ANDROID_STRUCTURED_ALLOCATION_H 18326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#define ANDROID_STRUCTURED_ALLOCATION_H 19326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 20326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#include "rsType.h" 21326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 22326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams// --------------------------------------------------------------------------- 23326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsnamespace android { 24326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsnamespace renderscript { 25326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 265c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Samsclass Program; 27326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 28326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsclass Allocation : public ObjectBase 29326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams{ 30326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // The graphics equilivent of malloc. The allocation contains a structure of elements. 31326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 32326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 33326e0ddf89e8df2837752fbfd7a014814b32082cJason Samspublic: 34326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // By policy this allocation will hold a pointer to the type 35326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // but will not destroy it on destruction. 36e514b45de8561fbc6ef6770845102ca10b0a69d7Jason Sams Allocation(Context *rsc, const Type *); 37326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams virtual ~Allocation(); 38326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 39326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void setCpuWritable(bool); 40326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void setGpuWritable(bool); 41326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void setCpuReadable(bool); 42326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void setGpuReadable(bool); 43326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 44326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool fixAllocation(); 45326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 46326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void * getPtr() const {return mPtr;} 47326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams const Type * getType() const {return mType.get();} 48326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 49cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams void deferedUploadToTexture(const Context *rsc, uint32_t lodOffset); 50cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams void uploadToTexture(const Context *rsc); 51326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams uint32_t getTextureID() const {return mTextureID;} 52326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 53cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams void deferedUploadToBufferObject(const Context *rsc); 54cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams void uploadToBufferObject(const Context *rsc); 55326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams uint32_t getBufferObjectID() const {return mBufferID;} 56326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 57326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 589397e30ce5fe3f6af9212a93b490836b04fdfffaJason Sams void data(const void *data, uint32_t sizeBytes); 599397e30ce5fe3f6af9212a93b490836b04fdfffaJason Sams void subData(uint32_t xoff, uint32_t count, const void *data, uint32_t sizeBytes); 60e5ffb879ae535a899a486285a23bea05e912480fJason Sams void subData(uint32_t xoff, uint32_t yoff, 619397e30ce5fe3f6af9212a93b490836b04fdfffaJason Sams uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes); 62326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void subData(uint32_t xoff, uint32_t yoff, uint32_t zoff, 639397e30ce5fe3f6af9212a93b490836b04fdfffaJason Sams uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes); 64326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 65e579df42e85d9e00f53c42ef1b78dbd209dba989Jason Sams void read(void *data); 66e579df42e85d9e00f53c42ef1b78dbd209dba989Jason Sams 67e5ffb879ae535a899a486285a23bea05e912480fJason Sams void enableGLVertexBuffers() const; 68e5ffb879ae535a899a486285a23bea05e912480fJason Sams void setupGLIndexBuffers() const; 69e5ffb879ae535a899a486285a23bea05e912480fJason Sams 705c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams void addProgramToDirty(const Program *); 715c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams void removeProgramToDirty(const Program *); 72e5ffb879ae535a899a486285a23bea05e912480fJason Sams 733dd429cc32388ca0c3d7a9368ed2e348b8fdaab1Jason Sams virtual void dumpLOGV(const char *prefix) const; 74e5ffb879ae535a899a486285a23bea05e912480fJason Sams 75cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams virtual void uploadCheck(const Context *rsc); 76cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams 77326e0ddf89e8df2837752fbfd7a014814b32082cJason Samsprotected: 785c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams void sendDirty() const; 795c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams 80326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams ObjectBaseRef<const Type> mType; 81326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams void * mPtr; 82326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 835c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams Vector<const Program *> mToDirtyList; 845c3e3bc8af6de6be5e6bd68e1d5168496f99e6cfJason Sams 85326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Usage restrictions 86326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mCpuWrite; 87326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mCpuRead; 88326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mGpuWrite; 89326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mGpuRead; 90326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 91326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // more usage hint data from the application 92326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // which can be used by a driver to pick the best memory type. 93326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Likely ignored for now 94326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams float mReadWriteRatio; 95326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams float mUpdateSize; 96326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 97326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 98326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Is this a legal structure to be used as a texture source. 99326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Initially this will require 1D or 2D and color data 100326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mIsTexture; 101cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams uint32_t mTextureLOD; 102326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams uint32_t mTextureID; 103326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 104326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Is this a legal structure to be used as a vertex source. 105326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // Initially this will require 1D and x(yzw). Additional per element data 106326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams // is allowed. 107326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams bool mIsVertexBuffer; 108326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams uint32_t mBufferID; 109cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams 110cf4c7c9b2f513be77a5b9853319ca82ac2b128edJason Sams bool mUploadDefered; 111326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams}; 112326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 113326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams} 114326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams} 115326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams#endif 116326e0ddf89e8df2837752fbfd7a014814b32082cJason Sams 117