BubbleTextView.java revision 137142e39bd65429b0ad3e502aa9851ba81ca6ff
1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.launcher2;
18
19import com.android.launcher.R;
20
21import android.content.Context;
22import android.content.res.Resources;
23import android.graphics.Bitmap;
24import android.graphics.Canvas;
25import android.graphics.Color;
26import android.graphics.Paint;
27import android.graphics.Rect;
28import android.graphics.Region;
29import android.graphics.Region.Op;
30import android.graphics.drawable.Drawable;
31import android.util.AttributeSet;
32import android.view.MotionEvent;
33
34/**
35 * TextView that draws a bubble behind the text. We cannot use a LineBackgroundSpan
36 * because we want to make the bubble taller than the text and TextView's clip is
37 * too aggressive.
38 */
39public class BubbleTextView extends CacheableTextView {
40    static final float CORNER_RADIUS = 4.0f;
41    static final float SHADOW_LARGE_RADIUS = 4.0f;
42    static final float SHADOW_SMALL_RADIUS = 1.75f;
43    static final float SHADOW_Y_OFFSET = 2.0f;
44    static final int SHADOW_LARGE_COLOUR = 0xCC000000;
45    static final int SHADOW_SMALL_COLOUR = 0xBB000000;
46    static final float PADDING_H = 8.0f;
47    static final float PADDING_V = 3.0f;
48
49    private Paint mPaint;
50    private float mBubbleColorAlpha;
51    private int mPrevAlpha = -1;
52
53    private final HolographicOutlineHelper mOutlineHelper = new HolographicOutlineHelper();
54    private final Canvas mTempCanvas = new Canvas();
55    private final Rect mTempRect = new Rect();
56    private final Paint mTempPaint = new Paint();
57    private boolean mDidInvalidateForPressedState;
58    private Bitmap mPressedOrFocusedBackground;
59    private int mFocusedOutlineColor;
60    private int mFocusedGlowColor;
61    private int mPressedOutlineColor;
62    private int mPressedGlowColor;
63
64    private boolean mBackgroundSizeChanged;
65    private Drawable mBackground;
66
67    public BubbleTextView(Context context) {
68        super(context);
69        init();
70    }
71
72    public BubbleTextView(Context context, AttributeSet attrs) {
73        super(context, attrs);
74        init();
75    }
76
77    public BubbleTextView(Context context, AttributeSet attrs, int defStyle) {
78        super(context, attrs, defStyle);
79        init();
80    }
81
82    private void init() {
83        mBackground = getBackground();
84        setFocusable(true);
85        setBackgroundDrawable(null);
86
87        final Resources res = getContext().getResources();
88        int bubbleColor = res.getColor(R.color.bubble_dark_background);
89        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
90        mPaint.setColor(bubbleColor);
91        mBubbleColorAlpha = Color.alpha(bubbleColor) / 255.0f;
92        mFocusedOutlineColor = res.getColor(R.color.workspace_item_focused_outline_color);
93        mFocusedGlowColor = res.getColor(R.color.workspace_item_focused_glow_color);
94        mPressedOutlineColor = res.getColor(R.color.workspace_item_pressed_outline_color);
95        mPressedGlowColor = res.getColor(R.color.workspace_item_pressed_glow_color);
96    }
97
98    protected int getCacheTopPadding() {
99        return (int) PADDING_V;
100    }
101    protected int getCacheBottomPadding() {
102        return (int) (PADDING_V + SHADOW_LARGE_RADIUS + SHADOW_Y_OFFSET);
103    }
104    protected int getCacheLeftPadding() {
105        return (int) (PADDING_H + SHADOW_LARGE_RADIUS);
106    }
107    protected int getCacheRightPadding() {
108        return (int) (PADDING_H + SHADOW_LARGE_RADIUS);
109    }
110
111    public void applyFromShortcutInfo(ShortcutInfo info, IconCache iconCache) {
112        Bitmap b = info.getIcon(iconCache);
113
114        setCompoundDrawablesWithIntrinsicBounds(null,
115                new FastBitmapDrawable(b),
116                null, null);
117        setText(info.title);
118        buildAndEnableCache();
119        setTag(info);
120    }
121
122    @Override
123    protected boolean setFrame(int left, int top, int right, int bottom) {
124        if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
125            mBackgroundSizeChanged = true;
126        }
127        return super.setFrame(left, top, right, bottom);
128    }
129
130    @Override
131    protected boolean verifyDrawable(Drawable who) {
132        return who == mBackground || super.verifyDrawable(who);
133    }
134
135    @Override
136    protected void drawableStateChanged() {
137        if (isPressed()) {
138            // In this case, we have already created the pressed outline on ACTION_DOWN,
139            // so we just need to do an invalidate to trigger draw
140            if (!mDidInvalidateForPressedState) {
141                invalidate();
142            }
143        } else {
144            // Otherwise, either clear the pressed/focused background, or create a background
145            // for the focused state
146            final boolean backgroundEmptyBefore = mPressedOrFocusedBackground == null;
147            mPressedOrFocusedBackground = null;
148            if (isFocused()) {
149                mPressedOrFocusedBackground = createGlowingOutline(
150                        mTempCanvas, mFocusedGlowColor, mFocusedOutlineColor);
151                invalidate();
152            }
153            final boolean backgroundEmptyNow = mPressedOrFocusedBackground == null;
154            if (!backgroundEmptyBefore && backgroundEmptyNow) {
155                invalidate();
156            }
157        }
158
159        Drawable d = mBackground;
160        if (d != null && d.isStateful()) {
161            d.setState(getDrawableState());
162        }
163        super.drawableStateChanged();
164    }
165
166    /**
167     * Draw the View v into the given Canvas.
168     *
169     * @param v the view to draw
170     * @param destCanvas the canvas to draw on
171     * @param padding the horizontal and vertical padding to use when drawing
172     */
173    private void drawWithPadding(Canvas destCanvas, int padding) {
174        final Rect clipRect = mTempRect;
175        getDrawingRect(clipRect);
176
177        // adjust the clip rect so that we don't include the text label
178        clipRect.bottom =
179            getExtendedPaddingTop() - (int) BubbleTextView.PADDING_V + getLayout().getLineTop(0);
180
181        // Draw the View into the bitmap.
182        // The translate of scrollX and scrollY is necessary when drawing TextViews, because
183        // they set scrollX and scrollY to large values to achieve centered text
184        destCanvas.save();
185        destCanvas.translate(-getScrollX() + padding / 2, -getScrollY() + padding / 2);
186        destCanvas.clipRect(clipRect, Op.REPLACE);
187        draw(destCanvas);
188        destCanvas.restore();
189    }
190
191    /**
192     * Returns a new bitmap to be used as the object outline, e.g. to visualize the drop location.
193     * Responsibility for the bitmap is transferred to the caller.
194     */
195    private Bitmap createGlowingOutline(Canvas canvas, int outlineColor, int glowColor) {
196        final int padding = HolographicOutlineHelper.MAX_OUTER_BLUR_RADIUS;
197        final Bitmap b = Bitmap.createBitmap(
198                getWidth() + padding, getHeight() + padding, Bitmap.Config.ARGB_8888);
199
200        canvas.setBitmap(b);
201        drawWithPadding(canvas, padding);
202        mOutlineHelper.applyExtraThickExpensiveOutlineWithBlur(b, canvas, glowColor, outlineColor);
203
204        return b;
205    }
206
207    @Override
208    public boolean onTouchEvent(MotionEvent event) {
209        // Call the superclass onTouchEvent first, because sometimes it changes the state to
210        // isPressed() on an ACTION_UP
211        boolean result = super.onTouchEvent(event);
212
213        switch (event.getAction()) {
214            case MotionEvent.ACTION_DOWN:
215                // So that the pressed outline is visible immediately when isPressed() is true,
216                // we pre-create it on ACTION_DOWN (it takes a small but perceptible amount of time
217                // to create it)
218                if (mPressedOrFocusedBackground == null) {
219                    mPressedOrFocusedBackground = createGlowingOutline(
220                            mTempCanvas, mPressedGlowColor, mPressedOutlineColor);
221                }
222                // Invalidate so the pressed state is visible, or set a flag so we know that we
223                // have to call invalidate as soon as the state is "pressed"
224                if (isPressed()) {
225                    mDidInvalidateForPressedState = true;
226                    invalidate();
227                } else {
228                    mDidInvalidateForPressedState = false;
229                }
230                break;
231            case MotionEvent.ACTION_CANCEL:
232            case MotionEvent.ACTION_UP:
233                // If we've touched down and up on an item, and it's still not "pressed", then
234                // destroy the pressed outline
235                if (!isPressed()) {
236                    mPressedOrFocusedBackground = null;
237                }
238                break;
239        }
240        return result;
241    }
242
243    @Override
244    public void draw(Canvas canvas) {
245        if (mPressedOrFocusedBackground != null && (isPressed() || isFocused())) {
246            // The blue glow can extend outside of our clip region, so we first temporarily expand
247            // the canvas's clip region
248            canvas.save(Canvas.CLIP_SAVE_FLAG);
249            int padding = HolographicOutlineHelper.MAX_OUTER_BLUR_RADIUS / 2;
250            canvas.clipRect(-padding + mScrollX, -padding + mScrollY,
251                    getWidth() + padding + mScrollX, getHeight() + padding + mScrollY,
252                    Region.Op.REPLACE);
253            // draw blue glow
254            canvas.drawBitmap(mPressedOrFocusedBackground,
255                    mScrollX - padding, mScrollY - padding, mTempPaint);
256            canvas.restore();
257        }
258        if (isBuildingCache()) {
259            // We enhance the shadow by drawing the shadow twice
260            this.setShadowLayer(SHADOW_LARGE_RADIUS, 0.0f, SHADOW_Y_OFFSET, SHADOW_LARGE_COLOUR);
261            super.draw(canvas);
262            this.setShadowLayer(SHADOW_SMALL_RADIUS, 0.0f, 0.0f, SHADOW_SMALL_COLOUR);
263            super.draw(canvas);
264        } else {
265            final Drawable background = mBackground;
266            if (background != null) {
267                final int scrollX = mScrollX;
268                final int scrollY = mScrollY;
269
270                if (mBackgroundSizeChanged) {
271                    background.setBounds(0, 0,  mRight - mLeft, mBottom - mTop);
272                    mBackgroundSizeChanged = false;
273                }
274
275                if ((scrollX | scrollY) == 0) {
276                    background.draw(canvas);
277                } else {
278                    canvas.translate(scrollX, scrollY);
279                    background.draw(canvas);
280                    canvas.translate(-scrollX, -scrollY);
281                }
282            }
283            super.draw(canvas);
284        }
285    }
286
287    @Override
288    protected void onAttachedToWindow() {
289        super.onAttachedToWindow();
290        if (mBackground != null) mBackground.setCallback(this);
291    }
292
293    @Override
294    protected void onDetachedFromWindow() {
295        super.onDetachedFromWindow();
296        if (mBackground != null) mBackground.setCallback(null);
297    }
298
299    @Override
300    protected boolean onSetAlpha(int alpha) {
301        if (mPrevAlpha != alpha) {
302            mPrevAlpha = alpha;
303            mPaint.setAlpha((int) (alpha * mBubbleColorAlpha));
304            super.onSetAlpha(alpha);
305        }
306        return true;
307    }
308}
309