BubbleTextView.java revision 38b4f7c5eab773ad36048b5ab8713750dcaaf748
1/* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package com.android.launcher2; 18 19import com.android.launcher.R; 20 21import android.content.Context; 22import android.content.res.Resources; 23import android.graphics.Bitmap; 24import android.graphics.Canvas; 25import android.graphics.Color; 26import android.graphics.Paint; 27import android.graphics.Rect; 28import android.graphics.Region.Op; 29import android.graphics.drawable.Drawable; 30import android.util.AttributeSet; 31import android.view.MotionEvent; 32 33/** 34 * TextView that draws a bubble behind the text. We cannot use a LineBackgroundSpan 35 * because we want to make the bubble taller than the text and TextView's clip is 36 * too aggressive. 37 */ 38public class BubbleTextView extends CacheableTextView { 39 static final float CORNER_RADIUS = 4.0f; 40 static final float SHADOW_LARGE_RADIUS = 4.0f; 41 static final float SHADOW_SMALL_RADIUS = 1.75f; 42 static final float SHADOW_Y_OFFSET = 2.0f; 43 static final int SHADOW_LARGE_COLOUR = 0xCC000000; 44 static final int SHADOW_SMALL_COLOUR = 0xBB000000; 45 static final float PADDING_H = 8.0f; 46 static final float PADDING_V = 3.0f; 47 48 private Paint mPaint; 49 private float mBubbleColorAlpha; 50 private int mPrevAlpha = -1; 51 52 private final HolographicOutlineHelper mOutlineHelper = new HolographicOutlineHelper(); 53 private final Canvas mTempCanvas = new Canvas(); 54 private final Rect mTempRect = new Rect(); 55 private final Paint mTempPaint = new Paint(); 56 private boolean mDidInvalidateForPressedState; 57 private Bitmap mPressedOrFocusedBackground; 58 private int mFocusedOutlineColor; 59 private int mFocusedGlowColor; 60 private int mPressedOutlineColor; 61 private int mPressedGlowColor; 62 63 private boolean mBackgroundSizeChanged; 64 private Drawable mBackground; 65 66 public BubbleTextView(Context context) { 67 super(context); 68 init(); 69 } 70 71 public BubbleTextView(Context context, AttributeSet attrs) { 72 super(context, attrs); 73 init(); 74 } 75 76 public BubbleTextView(Context context, AttributeSet attrs, int defStyle) { 77 super(context, attrs, defStyle); 78 init(); 79 } 80 81 private void init() { 82 mBackground = getBackground(); 83 setFocusable(true); 84 setBackgroundDrawable(null); 85 86 final Resources res = getContext().getResources(); 87 int bubbleColor = res.getColor(R.color.bubble_dark_background); 88 mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); 89 mPaint.setColor(bubbleColor); 90 mBubbleColorAlpha = Color.alpha(bubbleColor) / 255.0f; 91 mFocusedOutlineColor = 92 getResources().getColor(R.color.workspace_item_focused_outline_color); 93 mFocusedGlowColor = getResources().getColor(R.color.workspace_item_focused_glow_color); 94 mPressedOutlineColor = 95 getResources().getColor(R.color.workspace_item_pressed_outline_color); 96 mPressedGlowColor = 97 getResources().getColor(R.color.workspace_item_pressed_glow_color); 98 } 99 100 protected int getCacheTopPadding() { 101 return (int) PADDING_V; 102 } 103 protected int getCacheBottomPadding() { 104 return (int) (PADDING_V + SHADOW_LARGE_RADIUS + SHADOW_Y_OFFSET); 105 } 106 protected int getCacheLeftPadding() { 107 return (int) (PADDING_H + SHADOW_LARGE_RADIUS); 108 } 109 protected int getCacheRightPadding() { 110 return (int) (PADDING_H + SHADOW_LARGE_RADIUS); 111 } 112 113 public void applyFromShortcutInfo(ShortcutInfo info, IconCache iconCache) { 114 Bitmap b = info.getIcon(iconCache); 115 116 setCompoundDrawablesWithIntrinsicBounds(null, 117 new FastBitmapDrawable(b), 118 null, null); 119 setText(info.title); 120 buildAndEnableCache(); 121 setTag(info); 122 } 123 124 @Override 125 protected boolean setFrame(int left, int top, int right, int bottom) { 126 if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) { 127 mBackgroundSizeChanged = true; 128 } 129 return super.setFrame(left, top, right, bottom); 130 } 131 132 @Override 133 protected boolean verifyDrawable(Drawable who) { 134 return who == mBackground || super.verifyDrawable(who); 135 } 136 137 @Override 138 protected void drawableStateChanged() { 139 if (isPressed()) { 140 // In this case, we have already created the pressed outline on ACTION_DOWN, 141 // so we just need to do an invalidate to trigger draw 142 if (!mDidInvalidateForPressedState) { 143 invalidate(); 144 } 145 } else { 146 // Otherwise, either clear the pressed/focused background, or create a background 147 // for the focused state 148 final boolean backgroundEmptyBefore = mPressedOrFocusedBackground == null; 149 mPressedOrFocusedBackground = null; 150 if (isFocused()) { 151 mPressedOrFocusedBackground = createGlowingOutline( 152 mTempCanvas, mFocusedGlowColor, mFocusedOutlineColor); 153 invalidate(); 154 } 155 final boolean backgroundEmptyNow = mPressedOrFocusedBackground == null; 156 if (!backgroundEmptyBefore && backgroundEmptyNow) { 157 invalidate(); 158 } 159 } 160 161 Drawable d = mBackground; 162 if (d != null && d.isStateful()) { 163 d.setState(getDrawableState()); 164 } 165 super.drawableStateChanged(); 166 } 167 168 /** 169 * Draw the View v into the given Canvas. 170 * 171 * @param v the view to draw 172 * @param destCanvas the canvas to draw on 173 * @param padding the horizontal and vertical padding to use when drawing 174 */ 175 private void drawWithPadding(Canvas destCanvas, int padding) { 176 final Rect clipRect = mTempRect; 177 getDrawingRect(clipRect); 178 179 // adjust the clip rect so that we don't include the text label 180 clipRect.bottom = 181 getExtendedPaddingTop() - (int) BubbleTextView.PADDING_V + getLayout().getLineTop(0); 182 183 // Draw the View into the bitmap. 184 // The translate of scrollX and scrollY is necessary when drawing TextViews, because 185 // they set scrollX and scrollY to large values to achieve centered text 186 destCanvas.save(); 187 destCanvas.translate(-getScrollX() + padding / 2, -getScrollY() + padding / 2); 188 destCanvas.clipRect(clipRect, Op.REPLACE); 189 draw(destCanvas); 190 destCanvas.restore(); 191 } 192 193 /** 194 * Returns a new bitmap to be used as the object outline, e.g. to visualize the drop location. 195 * Responsibility for the bitmap is transferred to the caller. 196 */ 197 private Bitmap createGlowingOutline(Canvas canvas, int outlineColor, int glowColor) { 198 final int padding = HolographicOutlineHelper.MAX_OUTER_BLUR_RADIUS; 199 final Bitmap b = Bitmap.createBitmap( 200 getWidth() + padding, getHeight() + padding, Bitmap.Config.ARGB_8888); 201 202 canvas.setBitmap(b); 203 drawWithPadding(canvas, padding); 204 mOutlineHelper.applyExtraThickExpensiveOutlineWithBlur(b, canvas, glowColor, outlineColor); 205 206 return b; 207 } 208 209 @Override 210 public boolean onTouchEvent(MotionEvent event) { 211 // Call the superclass onTouchEvent first, because sometimes it changes the state to 212 // isPressed() on an ACTION_UP 213 boolean result = super.onTouchEvent(event); 214 215 switch (event.getAction()) { 216 case MotionEvent.ACTION_DOWN: 217 // So that the pressed outline is visible immediately when isPressed() is true, 218 // we pre-create it on ACTION_DOWN (it takes a small but perceptible amount of time 219 // to create it) 220 if (mPressedOrFocusedBackground == null) { 221 mPressedOrFocusedBackground = createGlowingOutline( 222 mTempCanvas, mPressedGlowColor, mPressedOutlineColor); 223 } 224 // Invalidate so the pressed state is visible, or set a flag so we know that we 225 // have to call invalidate as soon as the state is "pressed" 226 if (isPressed()) { 227 mDidInvalidateForPressedState = true; 228 invalidate(); 229 } else { 230 mDidInvalidateForPressedState = false; 231 } 232 break; 233 case MotionEvent.ACTION_CANCEL: 234 case MotionEvent.ACTION_UP: 235 // If we've touched down and up on an item, and it's still not "pressed", then 236 // destroy the pressed outline 237 if (!isPressed()) { 238 mPressedOrFocusedBackground = null; 239 } 240 break; 241 } 242 return result; 243 } 244 245 @Override 246 public void draw(Canvas canvas) { 247 if (mPressedOrFocusedBackground != null && (isPressed() || isFocused())) { 248 canvas.drawBitmap(mPressedOrFocusedBackground, 249 mScrollX - HolographicOutlineHelper.MAX_OUTER_BLUR_RADIUS / 2, 250 mScrollY - HolographicOutlineHelper.MAX_OUTER_BLUR_RADIUS / 2, 251 mTempPaint); 252 } 253 if (isBuildingCache()) { 254 // We enhance the shadow by drawing the shadow twice 255 this.setShadowLayer(SHADOW_LARGE_RADIUS, 0.0f, SHADOW_Y_OFFSET, SHADOW_LARGE_COLOUR); 256 super.draw(canvas); 257 this.setShadowLayer(SHADOW_SMALL_RADIUS, 0.0f, 0.0f, SHADOW_SMALL_COLOUR); 258 super.draw(canvas); 259 } else { 260 final Drawable background = mBackground; 261 if (background != null) { 262 final int scrollX = mScrollX; 263 final int scrollY = mScrollY; 264 265 if (mBackgroundSizeChanged) { 266 background.setBounds(0, 0, mRight - mLeft, mBottom - mTop); 267 mBackgroundSizeChanged = false; 268 } 269 270 if ((scrollX | scrollY) == 0) { 271 background.draw(canvas); 272 } else { 273 canvas.translate(scrollX, scrollY); 274 background.draw(canvas); 275 canvas.translate(-scrollX, -scrollY); 276 } 277 } 278 super.draw(canvas); 279 } 280 } 281 282 @Override 283 protected void onAttachedToWindow() { 284 super.onAttachedToWindow(); 285 if (mBackground != null) mBackground.setCallback(this); 286 } 287 288 @Override 289 protected void onDetachedFromWindow() { 290 super.onDetachedFromWindow(); 291 if (mBackground != null) mBackground.setCallback(null); 292 } 293 294 @Override 295 protected boolean onSetAlpha(int alpha) { 296 if (mPrevAlpha != alpha) { 297 mPrevAlpha = alpha; 298 mPaint.setAlpha((int) (alpha * mBubbleColorAlpha)); 299 super.onSetAlpha(alpha); 300 } 301 return true; 302 } 303} 304