History log of /external/deqp/modules/gles3/functional/es3fShaderPrecisionTests.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
00b60d29a1da01c554a3af8f96112199231145d2 09-Oct-2014 Pyry Haulos <phaulos@google.com> Workaround for GCC aarch64 compiler bug

Current prebuilt GCC toolchain has a bug in shift right when
targeting ARMv8 / aarch64.

If compiler wants to perform logical shift by variable/register
in fp/vector registers it uses USHL that selects shift direction
based on shift operand value. Thus for right shifts the shift
operand needs to be negated.

The bug is in right shift pattern; it doesn't mark shift operand
as clobbered and thus later code using that same register may
see the negated value.

Workaround is to disable optimization for this function.

See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=61633

Change-Id: I02477b0fb383ead1d35136261fb8969a02d1031e
/external/deqp/modules/gles3/functional/es3fShaderPrecisionTests.cpp
8852c82a1ffa4760985c17cc6875d5d521daf343 11-Sep-2014 Jarkko Poyry <jpoyry@google.com> Update dEQP.

Migrate drawElements Quality Program changes from an internal repository.

Bug: 17388917

Change-Id: I21e3f7bc75813f0510025d697d91a2554dc995d4
/external/deqp/modules/gles3/functional/es3fShaderPrecisionTests.cpp
3c827367444ee418f129b2c238299f49d3264554 02-Sep-2014 Jarkko Poyry <jpoyry@google.com> Import dEQP.

Import drawElements Quality Program from an internal repository.

Bug: 17388917
Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/modules/gles3/functional/es3fShaderPrecisionTests.cpp