History log of /external/lldb/include/lldb/Breakpoint/StoppointCallbackContext.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
f4124deeb9532044a38c0774ced872f2709347da 21-Feb-2012 Greg Clayton <gclayton@apple.com> Thread hardening part 3. Now lldb_private::Thread objects have std::weak_ptr
objects for the backlink to the lldb_private::Process. The issues we were
running into before was someone was holding onto a shared pointer to a
lldb_private::Thread for too long, and the lldb_private::Process parent object
would get destroyed and the lldb_private::Thread had a "Process &m_process"
member which would just treat whatever memory that used to be a Process as a
valid Process. This was mostly happening for lldb_private::StackFrame objects
that had a member like "Thread &m_thread". So this completes the internal
strong/weak changes.

Documented the ExecutionContext and ExecutionContextRef classes so that our
LLDB developers can understand when and where to use ExecutionContext and
ExecutionContextRef objects.



git-svn-id: https://llvm.org/svn/llvm-project/lldb/trunk@151009 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/include/lldb/Breakpoint/StoppointCallbackContext.h
63094e0bb161580564954dee512955c1c79d3476 23-Jun-2010 Greg Clayton <gclayton@apple.com> Very large changes that were needed in order to allow multiple connections
to the debugger from GUI windows. Previously there was one global debugger
instance that could be accessed that had its own command interpreter and
current state (current target/process/thread/frame). When a GUI debugger
was attached, if it opened more than one window that each had a console
window, there were issues where the last one to setup the global debugger
object won and got control of the debugger.

To avoid this we now create instances of the lldb_private::Debugger that each
has its own state:
- target list for targets the debugger instance owns
- current process/thread/frame
- its own command interpreter
- its own input, output and error file handles to avoid conflicts
- its own input reader stack

So now clients should call:

SBDebugger::Initialize(); // (static function)

SBDebugger debugger (SBDebugger::Create());
// Use which ever file handles you wish
debugger.SetErrorFileHandle (stderr, false);
debugger.SetOutputFileHandle (stdout, false);
debugger.SetInputFileHandle (stdin, true);

// main loop

SBDebugger::Terminate(); // (static function)

SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to
ensure nothing gets destroyed too early when multiple clients might be
attached.

Cleaned up the command interpreter and the CommandObject and all subclasses
to take more appropriate arguments.



git-svn-id: https://llvm.org/svn/llvm-project/llvdb/trunk@106615 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/include/lldb/Breakpoint/StoppointCallbackContext.h
24943d2ee8bfaa7cf5893e4709143924157a5c1e 08-Jun-2010 Chris Lattner <sabre@nondot.org> Initial checkin of lldb code from internal Apple repo.


git-svn-id: https://llvm.org/svn/llvm-project/llvdb/trunk@105619 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/include/lldb/Breakpoint/StoppointCallbackContext.h