0e191607adcb0ea8ebd06c278be648a7f5c0097f |
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10-May-2013 |
Greg Clayton <gclayton@apple.com> |
<rdar://problem/13854277> <rdar://problem/13594769> Main changes in this patch include: - cleanup plug-in interface and use ConstStrings for plug-in names - Modfiied the BSD Archive plug-in to be able to pick out the correct .o file when .a files contain multiple .o files with the same name by using the timestamp - Modified SymbolFileDWARFDebugMap to properly verify the timestamp on .o files it loads to ensure we don't load updated .o files and cause problems when debugging The plug-in interface changes: Modified the lldb_private::PluginInterface class that all plug-ins inherit from: Changed: virtual const char * GetPluginName() = 0; To: virtual ConstString GetPluginName() = 0; Removed: virtual const char * GetShortPluginName() = 0; - Fixed up all plug-in to adhere to the new interface and to return lldb_private::ConstString values for the plug-in names. - Fixed all plug-ins to return simple names with no prefixes. Some plug-ins had prefixes and most ones didn't, so now they all don't have prefixed names, just simple names like "linux", "gdb-remote", etc. git-svn-id: https://llvm.org/svn/llvm-project/lldb/trunk@181631 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/source/Plugins/Platform/MacOSX/PlatformiOSSimulator.cpp
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97a19b21dacd9063bb5475812df7781777262198 |
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29-Apr-2013 |
Greg Clayton <gclayton@apple.com> |
Cleanup logging to use the new "std::string FileSpec::GetPath()" function. Also added a similar function for modules: std::string Module::GetSpecificationDescription () const; This returns the module as "/usr/lib/libfoo.dylib" for normal files (calls "std::string FileSpec::GetPath()" on m_file) but it also might include the object name in case the module is for a .o file in a BSD archive ("/usr/lib/libfoo.a(bar.o)"). Cleaned up necessary logging code to use it. git-svn-id: https://llvm.org/svn/llvm-project/lldb/trunk@180717 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/source/Plugins/Platform/MacOSX/PlatformiOSSimulator.cpp
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88d397163d9bc687ac69df27f325e29f7e74fa25 |
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20-Oct-2012 |
Sean Callanan <scallanan@apple.com> |
Fixed the iOS simulator platform: - Fixed a crash when the executable module couldn't be found. - Fixed a problem that made it impossible to attach to processes in the simulator using the SBTarget::Attach. git-svn-id: https://llvm.org/svn/llvm-project/lldb/trunk@166355 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/source/Plugins/Platform/MacOSX/PlatformiOSSimulator.cpp
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c0ab9ebed439a8d801906d0fef40dd7f87d49fc6 |
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26-Sep-2012 |
Jason Molenda <jmolenda@apple.com> |
The iOSSimulator platform should create a PlatformDarwin with is_host == true so PlatformDarwin knows it can do same-host operations like process lookup. <rdar://problem/12296249> git-svn-id: https://llvm.org/svn/llvm-project/lldb/trunk@164647 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/source/Plugins/Platform/MacOSX/PlatformiOSSimulator.cpp
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6c46fe68169c5d880bd34c736693f1be6e42cd1d |
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05-Sep-2012 |
Greg Clayton <gclayton@apple.com> |
<rdar://problem/12211320> When the vendor and OS are not specified in a triple, only let unspecified vendor and OS fields matchs for the current host platform. git-svn-id: https://llvm.org/svn/llvm-project/lldb/trunk@163248 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/source/Plugins/Platform/MacOSX/PlatformiOSSimulator.cpp
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49ce8969d3154e1560106cfe530444c09410f217 |
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29-Aug-2012 |
Greg Clayton <gclayton@apple.com> |
<rdar://problem/11757916> Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes: - Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". - modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly - Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was. - modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile() Cleaned up header includes a bit as well. git-svn-id: https://llvm.org/svn/llvm-project/lldb/trunk@162860 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/source/Plugins/Platform/MacOSX/PlatformiOSSimulator.cpp
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b170aee2daacc83e3d71c3e3acc9d56c89893a7b |
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08-May-2012 |
Greg Clayton <gclayton@apple.com> |
<rdar://problem/11358639> Switch over to the "*-apple-macosx" for desktop and "*-apple-ios" for iOS triples. Also make the selection process for auto selecting platforms based off of an arch much better. git-svn-id: https://llvm.org/svn/llvm-project/lldb/trunk@156354 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/source/Plugins/Platform/MacOSX/PlatformiOSSimulator.cpp
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b1db658333cdebca31a128be95e926d80c3c7796 |
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20-Mar-2012 |
Greg Clayton <gclayton@apple.com> |
Platforms can now auto-select themselves if you specify a full target triple when doing a "target create" command. Each platform now knows if it can handle an architecture and a platform can be found using an architecture. Each platform can look at the arch, vendor and OS and know if it should be used or not. git-svn-id: https://llvm.org/svn/llvm-project/lldb/trunk@153104 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/source/Plugins/Platform/MacOSX/PlatformiOSSimulator.cpp
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444fe998bf707bd076a70c3a779db8575533695e |
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26-Feb-2012 |
Greg Clayton <gclayton@apple.com> |
Made a ModuleSpec class in Module.h which can specify a module using one or more of the local path, platform path, associated symbol file, UUID, arch, object name and object offset. This allows many of the calls that were GetSharedModule to reduce the number of arguments that were used in a call to these functions. It also allows a module to be created with a ModuleSpec which allows many things to be specified prior to any accessors being called on the Module class itself. I was running into problems when adding support for "target symbol add" where you can specify a stand alone debug info file after debugging has started where I needed to specify the associated symbol file path and if I waited until after construction, the wrong symbol file had already been located. By using the ModuleSpec it allows us to construct a module with as little or as much information as needed and not have to change the parameter list. git-svn-id: https://llvm.org/svn/llvm-project/lldb/trunk@151476 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/source/Plugins/Platform/MacOSX/PlatformiOSSimulator.cpp
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f96c883fde04b2ef8733812c16b0a07ad0cc7439 |
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25-Feb-2012 |
Greg Clayton <gclayton@apple.com> |
<rdar://problem/9886712> Added a dedicated platform for the iOS simulator. This helps us to find the correct files for a simulator binary before running and helps us select the right arch (i386 only) for files when we load them. git-svn-id: https://llvm.org/svn/llvm-project/lldb/trunk@151436 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/source/Plugins/Platform/MacOSX/PlatformiOSSimulator.cpp
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