a8b6b6555c7d6a02a3d095c72ebbdc218bc45cd3 |
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09-Jan-2011 |
Chia-I Wu <olv@lunarg.com> |
scons: Updates for targets/egl-static. Update SConscripts to re-enable or add support for EGL on windows and x11 platforms respectively. targets/egl-gdi is replaced by targets/egl-static, where "-static" means pipe drivers and state trackers are linked to statically by egl_gallium, and egl_gallium is a built-in driver of libEGL. There is no more egl_gallium.dll on Windows.
/external/mesa3d/src/egl/main/SConscript
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601498ae73e654c2de997ea75075613a694d604d |
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01-Nov-2010 |
José Fonseca <jfonseca@vmware.com> |
scons: Revamp how to specify targets to build. Use scons target and dependency system instead of ad-hoc options. Now is simply a matter of naming what to build. For example: scons libgl-xlib scons libgl-gdi scons graw-progs scons llvmpipe and so on. And there is also the possibility of scepcified subdirs, e.g. scons src/gallium/drivers If nothing is specified then everything will be build. There might be some rough corners over the next days. Please bare with me.
/external/mesa3d/src/egl/main/SConscript
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25328509c90dc205b9561b5265e478af2873438b |
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22-Oct-2010 |
Chia-I Wu <olv@lunarg.com> |
egl: Move fallback routines to eglfallbacks.c. We do not want them to be all over the places.
/external/mesa3d/src/egl/main/SConscript
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6eda3f311bc24999835003e404d5eda5599bc5de |
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09-Sep-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
eglglx: Convert glx visuals/fbconfigs straight to EGL configs In other words, skip the __GLcontextModes middle man.
/external/mesa3d/src/egl/main/SConscript
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ce2cae4130548872a0205097b0b5dbe0f4f57d5f |
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19-Aug-2010 |
Chia-I Wu <olv@lunarg.com> |
egl: Add egl.def for win32 build. Without the .def file, function names are decorated and cannot be queried by GetProcAddress easily.
/external/mesa3d/src/egl/main/SConscript
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f508c0c09702a5ea53dcb58721f3674605594c6e |
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19-Aug-2010 |
Chia-I Wu <olv@lunarg.com> |
egl: Allow core functions to be queried. When _EGL_GET_CORE_ADDRESSES is defined, eglGetProcAddress can be used to query core functions. This is non-standard, but some apps expect it.
/external/mesa3d/src/egl/main/SConscript
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ce29e864588b0fdf36607864df45a3c237781e78 |
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19-Aug-2010 |
Chia-I Wu <olv@lunarg.com> |
st/egl: Fix win32 build. Add new source files to SConscripts.
/external/mesa3d/src/egl/main/SConscript
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106466783f986f532d3ee7af3a70f693c610ea04 |
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30-Jun-2010 |
Chia-I Wu <olv@lunarg.com> |
egl: Add dynamic array. Dynamic arrays will be used to store configs and screens of a display.
/external/mesa3d/src/egl/main/SConscript
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ea05299ce54ea0463626277907cab8e849884740 |
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17-Jun-2010 |
Chia-I Wu <olv@lunarg.com> |
st/egl: One driver per hardware. Merge multiple egl_<platform>_<pipe>.so into a single egl_gallium_<pipe>.so. The environment variable EGL_PLATFORM is now used to modify the return value of _eglGetNativePlatform.
/external/mesa3d/src/egl/main/SConscript
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f22665df95406567193dee0089f4830664ff4101 |
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17-Jun-2010 |
Chia-I Wu <olv@lunarg.com> |
egl: Introduce platform displays internally. This commit introduces type-safe platform displays internally. A platform display consists of a generic pointer and an enum that specifies the platform. An EGLDisplay is created from a platform display. Native displays become platform displays whose platform is determined by _eglGetNativePlatform(). Platform windows and pixmaps may also be introduced if needed.
/external/mesa3d/src/egl/main/SConscript
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6f690caddcd9afbea6ed3e743b0c95c02c85e5ef |
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15-Jun-2010 |
Chia-I Wu <olv@lunarg.com> |
egl: s/_EGL_PLATFORM/_EGL_OS/ and s/POSIX/UNIX/. A platform means a native window system in EGL. Use OS that follows Gallium instead.
/external/mesa3d/src/egl/main/SConscript
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1e6c10f4be9e36cc052a6b47fb2cb1eae60caa00 |
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31-May-2010 |
Chia-I Wu <olv@lunarg.com> |
egl: Use SConscript for Windows build. Fix several portability issues and add SConscript for Windows build.
/external/mesa3d/src/egl/main/SConscript
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