History log of /external/mesa3d/src/egl/main/SConscript
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
a8b6b6555c7d6a02a3d095c72ebbdc218bc45cd3 09-Jan-2011 Chia-I Wu <olv@lunarg.com> scons: Updates for targets/egl-static.

Update SConscripts to re-enable or add support for EGL on windows and
x11 platforms respectively. targets/egl-gdi is replaced by
targets/egl-static, where "-static" means pipe drivers and state
trackers are linked to statically by egl_gallium, and egl_gallium is a
built-in driver of libEGL. There is no more egl_gallium.dll on Windows.
/external/mesa3d/src/egl/main/SConscript
601498ae73e654c2de997ea75075613a694d604d 01-Nov-2010 José Fonseca <jfonseca@vmware.com> scons: Revamp how to specify targets to build.

Use scons target and dependency system instead of ad-hoc options.

Now is simply a matter of naming what to build. For example:

scons libgl-xlib

scons libgl-gdi

scons graw-progs

scons llvmpipe

and so on. And there is also the possibility of scepcified subdirs, e.g.

scons src/gallium/drivers

If nothing is specified then everything will be build.

There might be some rough corners over the next days. Please bare with me.
/external/mesa3d/src/egl/main/SConscript
25328509c90dc205b9561b5265e478af2873438b 22-Oct-2010 Chia-I Wu <olv@lunarg.com> egl: Move fallback routines to eglfallbacks.c.

We do not want them to be all over the places.
/external/mesa3d/src/egl/main/SConscript
6eda3f311bc24999835003e404d5eda5599bc5de 09-Sep-2010 Kristian Høgsberg <krh@bitplanet.net> eglglx: Convert glx visuals/fbconfigs straight to EGL configs

In other words, skip the __GLcontextModes middle man.
/external/mesa3d/src/egl/main/SConscript
ce2cae4130548872a0205097b0b5dbe0f4f57d5f 19-Aug-2010 Chia-I Wu <olv@lunarg.com> egl: Add egl.def for win32 build.

Without the .def file, function names are decorated and cannot be
queried by GetProcAddress easily.
/external/mesa3d/src/egl/main/SConscript
f508c0c09702a5ea53dcb58721f3674605594c6e 19-Aug-2010 Chia-I Wu <olv@lunarg.com> egl: Allow core functions to be queried.

When _EGL_GET_CORE_ADDRESSES is defined, eglGetProcAddress can be used to query
core functions. This is non-standard, but some apps expect it.
/external/mesa3d/src/egl/main/SConscript
ce29e864588b0fdf36607864df45a3c237781e78 19-Aug-2010 Chia-I Wu <olv@lunarg.com> st/egl: Fix win32 build.

Add new source files to SConscripts.
/external/mesa3d/src/egl/main/SConscript
106466783f986f532d3ee7af3a70f693c610ea04 30-Jun-2010 Chia-I Wu <olv@lunarg.com> egl: Add dynamic array.

Dynamic arrays will be used to store configs and screens of a display.
/external/mesa3d/src/egl/main/SConscript
ea05299ce54ea0463626277907cab8e849884740 17-Jun-2010 Chia-I Wu <olv@lunarg.com> st/egl: One driver per hardware.

Merge multiple egl_<platform>_<pipe>.so into a single
egl_gallium_<pipe>.so. The environment variable EGL_PLATFORM is now
used to modify the return value of _eglGetNativePlatform.
/external/mesa3d/src/egl/main/SConscript
f22665df95406567193dee0089f4830664ff4101 17-Jun-2010 Chia-I Wu <olv@lunarg.com> egl: Introduce platform displays internally.

This commit introduces type-safe platform displays internally. A
platform display consists of a generic pointer and an enum that
specifies the platform.

An EGLDisplay is created from a platform display. Native displays
become platform displays whose platform is determined by
_eglGetNativePlatform(). Platform windows and pixmaps may also be
introduced if needed.
/external/mesa3d/src/egl/main/SConscript
6f690caddcd9afbea6ed3e743b0c95c02c85e5ef 15-Jun-2010 Chia-I Wu <olv@lunarg.com> egl: s/_EGL_PLATFORM/_EGL_OS/ and s/POSIX/UNIX/.

A platform means a native window system in EGL. Use OS that follows
Gallium instead.
/external/mesa3d/src/egl/main/SConscript
1e6c10f4be9e36cc052a6b47fb2cb1eae60caa00 31-May-2010 Chia-I Wu <olv@lunarg.com> egl: Use SConscript for Windows build.

Fix several portability issues and add SConscript for Windows build.
/external/mesa3d/src/egl/main/SConscript