History log of /external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
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3469715a8a171512cf9b528702e70393f01c6041 13-Jul-2012 José Fonseca <jfonseca@vmware.com> gallivm,draw,llvmpipe: Support wider native registers.

Squashed commit of the following:

commit 7acb7b4f60dc505af3dd00dcff744f80315d5b0e
Author: José Fonseca <jfonseca@vmware.com>
Date: Mon Jul 9 17:46:31 2012 +0100

draw: Don't use dynamically sized arrays.

Not supported by MSVC.

commit 5810c28c83647612cb372d1e763fd9d7780df3cb
Author: José Fonseca <jfonseca@vmware.com>
Date: Mon Jul 9 17:44:16 2012 +0100

gallivm,llvmpipe: Don't use expressions with PIPE_ALIGN_VAR().

MSVC doesn't accept exceptions in _declspec(align(...)). Use a
define instead.

commit 8aafd1457ba572a02b289b3f3411e99a3c056072
Author: José Fonseca <jfonseca@vmware.com>
Date: Mon Jul 9 17:41:56 2012 +0100

gallium/util: Make u_cpu_detect.h header C++ safe.

commit 5795248350771f899cfbfc1a3a58f1835eb2671d
Author: José Fonseca <jfonseca@vmware.com>
Date: Mon Jul 2 12:08:01 2012 +0100

gallium/util: Add ULL suffix to large constants.

As suggested by Andy Furniss: it looks like some old gcc versions
require it.

commit 4c66c22727eff92226544c7d43c4eb94de359e10
Author: José Fonseca <jfonseca@vmware.com>
Date: Fri Jun 29 13:39:07 2012 +0100

gallium/util: Truly disable INF/NAN tests on MSVC.

Thanks to Brian for spotting this.

commit 8bce274c7fad578d7eb656d9a1413f5c0844c94e
Author: José Fonseca <jfonseca@vmware.com>
Date: Fri Jun 29 13:39:07 2012 +0100

gallium/util: Disable INF/NAN tests on MSVC.

Somehow they are not recognized as constants.

commit 6868649cff8d7fd2e2579c28d0b74ef6dd4f9716
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jul 5 15:05:24 2012 +0200

gallivm: Cleanup the 2 x 8 float -> 16 ub special path in lp_build_conv.

No behaviour change intended, like 7b98455fb40c2df84cfd3cdb1eb7650f67c8a751.

Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit 5147a0949c4407e8bce9e41d9859314b4a9ccf77
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jul 5 14:28:19 2012 +0200

gallivm: (trivial) fix issues with multiple-of-4 texture fetch

Some formats can't handle non-multiple of 4 fetches I believe, but
everything must support length 1 and multiples of 4.
So avoid going to scalar fetch (which is very costly) just because length
isn't 4.
Also extend the hack to not use shift with variable count for yuv formats to
arbitrary length (larger than 1) - doesn't matter how many elements we
have we always want to avoid it unless we have variable shift count
instruction (which we should get with avx2).

Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit 87ebcb1bd71fa4c739451ec8ca89a7f29b168c08
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Jul 4 02:09:55 2012 +0200

gallivm: (trivial) fix typo for wrap repeat mode in linear filtering aos code

This would lead to bogus coordinates at the edges.
(undetected by piglit because this path is only taken for block-based
formats).

Signed-off-by: José Fonseca <jfonseca@vmware.com>

commit 3a42717101b1619874c8932a580c0b9e6896b557
Author: José Fonseca <jfonseca@vmware.com>
Date: Tue Jul 3 19:42:49 2012 +0100

gallivm: Fix TGSI integer translation with AVX.

commit d71ff104085c196b16426081098fb0bde128ce4f
Author: José Fonseca <jfonseca@vmware.com>
Date: Fri Jun 29 15:17:41 2012 +0100

llvmpipe: Fix LLVM JIT linear path.

It was not working properly because it was looking at the JIT function
before it was actually compiled.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>

commit a94df0386213e1f5f9a6ed470c535f9688ec0a1b
Author: José Fonseca <jfonseca@vmware.com>
Date: Thu Jun 28 18:07:10 2012 +0100

gallivm: Refactor lp_build_broadcast(_scalar) to share code.

Doesn't really change the generated assembly, but produces more compact IR,
and of course, makes code more consistent.

Reviewed-by: Brian Paul <brianp@vmware.com>

commit 66712ba2731fc029fa246d4fc477d61ab785edb5
Author: José Fonseca <jfonseca@vmware.com>
Date: Wed Jun 27 17:30:13 2012 +0100

gallivm: Make LLVMContextRef a singleton.

There are any places inside LLVM that depend on it. Too many to attempt
to fix.

Reviewed-by: Brian Paul <brianp@vmware.com>

commit ff5fb7897495ac263f0b069370fab701b70dccef
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jun 28 18:15:27 2012 +0200

gallivm: don't use 8-wide texture fetch in aos path

This appears to be a slight loss usually.
There are probably several reasons for that:
- fetching itself is scalar
- filtering is pure int code hence needs splitting anyway, same
for the final texel offset calculations
- texture wrap related code, which can be done 8-wide, is slightly more
complex with floats (with clamp_to_edge) and float operations generally
more costly hence probably not much faster overall
- the code needed to split when encountering different mip levels for the
quads, adding complexity
So, just split always for aos path (but leave it 8-wide for soa, since we
do 8-wide filtering there when possible).
This should certainly be revisited if we'd have avx2 support.

Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit ce8032b43dcd8e8d816cbab6428f54b0798f945d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Jun 27 18:41:19 2012 +0200

gallivm: (trivial) don't extract fparts variable if not needed

Did not have any consequences but unnecessary.

commit aaa9aaed8f80dc282492f62aa583a7ee23a4c6d5
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Jun 27 18:09:06 2012 +0200

gallivm: fix precision issue in aos linear int wrap code

now not just passes at a quick glance but also with piglit...
If we do the wrapping with floats, we also need to set the
weights accordingly. We can potentially end up with different
(integer) coordinates than what the integer calculations would
have chosen, which means the integer weights calculated previously
in this case are completely wrong. Well at least that's what I think
happens, at least recalculating the weights helps.
(Some day really should refactor all the wrapping, so we do whatever is
fastest independent of 16bit int aos or 32bit float soa filtering.)

Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit fd6f18588ced7ac8e081892f3bab2916623ad7a2
Author: José Fonseca <jfonseca@vmware.com>
Date: Wed Jun 27 11:15:53 2012 +0100

gallium/util: Fix parsing of options with underscore.

For example

GALLIVM_DEBUG=no_brilinear

which was being parsed as two options, "no" and "brilinear".

commit 09a8f809088178a03e49e409fa18f1ac89561837
Author: James Benton <jbenton@vmware.com>
Date: Tue Jun 26 15:00:14 2012 +0100

gallivm: Added a generic lp_build_print_value which prints a LLVMValueRef.

Updated lp_build_printf to share common code.
Removed specific lp_build_print_vecX.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>

commit e59bdcc2c075931bfba2a84967a5ecd1dedd6eb0
Author: José Fonseca <jfonseca@vmware.com>
Date: Wed May 16 15:00:23 2012 +0100

draw,llvmpipe: Avoid named struct types on LLVM 3.0 and later.

Starting with LLVM 3.0, named structures are meant not for debugging, but
for recursive data types, previously also known as opaque types.

The recursive nature of these types leads to several memory management
difficulties. Given that we don't actually need recursive types, avoid
them altogether.

This is an attempt to address fdo bugs 41791 and 44466. The issue is
somewhat random so there's no easy way to check how effective this is.

Cherry-picked from 9af1ba565dfd5cef9ee938bb7c04767d14878fbf

commit df6070f618a203c7a876d984c847cde4cbc26bdb
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Jun 27 14:42:53 2012 +0200

gallivm: (trivial) fix typo in faster aos linear int wrap code

no longer crashes, now REALLY tested.

commit d8f98dce452c867214e6782e86dc08562643c862
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Jun 26 18:20:58 2012 +0200

llvmpipe: (trivial) remove bogus optimization for float aos repeat wrap

This optimization for nearest filtering on the linear path generated
likely bogus results, and the int path didn't have any optimizations
there since the only shader using force_nearest apparently uses
clamp_to_edge not repeat wrap anyway.

Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit c4e271a0631087c795e756a5bb6b046043b5099d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Jun 26 23:01:52 2012 +0200

gallivm: faster repeat wrap for linear aos path too

Even if we already have scaled integer coords, it's way faster to use
the original float coord (plus some conversions) rather than use URem.
The choice of what to do for texture wrapping is not really tied to int
aos or float soa filtering though for some modes there can be some gains
(because of easier weight calculations).

Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit 1174a75b1806e92aee4264ffe0ffe7e70abbbfa3
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Jun 26 14:39:22 2012 +0200

gallivm: improve npot tex wrap repeat in linear soa path

URem gets translated into series of scalar divisions so
just about anything else is faster.

Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit f849ffaa499ed96fa0efd3594fce255c7f22891b
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Jun 26 00:40:35 2012 +0100

gallivm: (trivial) fix near-invisible shift-space typo

I blame the keyboard.

commit 5298a0b19fe672aebeb70964c0797d5921b51cf0
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Jun 25 16:24:28 2012 +0200

gallivm: add new intrinsic helper to deal with arbitrary vector length

This helper will split vectors which are too large for the hw, or expand
them if they are too small, so a caller of a function using intrinsics which
uses such sizes need not split (or expand) the vectors manually and the
function will still use the intrinsic instead of dropping back to generic
llvm code. It can also accept scalars for use with pseudo-vector intrinsics
(only useful for float arguments, all x86 scalar simd float intrinsics use
4vf32).
Only used for lp_build_min/max() for now (also added the scalar float case
for these while there). (Other basic binary functions could use it easily,
whereas functions with a different interface would need different helpers.)
Expanding vectors isn't widely used, because we always try to use
build contexts with native hw vector sizes. But it might (or not) be nicer
if this wouldn't need to be done, the generated code should in theory stay
the same (it does get hit by lp_build_rho though already since we
didn't have a intrinsic for the scalar lp_build_max case before).

v2: incorporated Brian's feedback, and also made the scalar min/max case work
instead of crash (all scalar simd float intrinsics take 4vf32 as argument,
probably the reason why it wasn't used before).
Moved to lp_bld_intr based on José's request, and passing intrinsic size
instead of length.
Ideally we'd derive the source type info from the passed in llvm value refs
and process some llvmtype return type so we could handle intrinsics where
the source and destination type isn't the same (like float/int conversions,
packing instructions) but that's a bit too complicated for now.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit 01aa760b99ec0b2dc8ce57a43650e83f8c1becdf
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Jun 25 16:19:18 2012 +0200

gallivm: (trivial) increase max code size for shader disassembly

64kB was just short of what I needed (which caused a crash) hence
increase to 96kB (should probably be smarter about that).

commit 74aa739138d981311ce13076388382b5e89c6562
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Jun 25 11:53:29 2012 +0100

gallivm: simplify aos float tex wrap repeat nearest

just handle pot and npot the same. The previous pot handling
ended up with exactly the same instructions plus 2 more (leave it
in the soa path though since it is probably still cheaper there).
While here also fix a issue which would cause a crash after an assert.

commit 0e1e755645e9e49cfaa2025191e3245ccd723564
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Jun 25 11:29:24 2012 +0100

gallivm: (trivial) skip floor rounding in ifloor when not signed

This was only done for the non-sse41 case before, but even with
sse41 this is obviously unnecessary (some callers already call
itrunc in this case anyway but some might not).

commit 7f01a62f27dcb1d52597b24825931e88bae76f33
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Jun 25 11:23:12 2012 +0100

gallivm: (trivial) fix bogus comments

commit 5c85be25fd82e28490274c468ce7f3e6e8c1d416
Author: José Fonseca <jfonseca@vmware.com>
Date: Wed Jun 20 11:51:57 2012 +0100

translate: Free elt8_func/elt16_func too.

These were leaking.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>

commit 0ad498f36fb6f7458c7cffa73b6598adceee0a6c
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Jun 19 15:55:34 2012 +0200

gallivm: fix bug for tex wrap repeat with linear sampling in aos float path

The comparison needs to be against length not length_minus_one, otherwise
the max texel is never chosen (for the second coordinate).

Fixes piglit texwrap-1D-npot-proj (and 2D/3D versions).

Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit d1ad65937c5b76407dc2499b7b774ab59341209e
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Jun 19 16:13:43 2012 +0200

gallivm: simplify soa tex wrap repeat with npot textures and no mip filtering

Similar to what is already done in aos sampling for the float path (but not
the int path since we don't get normalized float coordinates there).
URem is expensive and the calculation is done trivially with
normalized floats instead (at least with sse41-capable cpus).
(Some day should probably do the same for the mip filter path but it's much
more complicated there hence the gain is smaller.)

Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit e1e23f57ba9b910295c306d148f15643acc3fc83
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Jun 18 20:38:56 2012 +0200

llvmpipe: (trivial) remove duplicated function declaration

Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit 07ca57eb09e04c48a157733255427ef5de620861
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Jun 18 20:37:34 2012 +0200

llvmpipe: destroy setup variants on context destruction

lp_delete_setup_variants() used to be called in garbage collection,
but this no longer exists hence the setup shaders never got freed.

Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit ed0003c633859a45f9963a479f4c15ae0ef1dca3
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Jun 18 16:25:29 2012 +0100

gallivm: handle different ilod parts for multiple quad sampling

This fixes filtering when the integer part of the lod is not the same
for all quads. I'm not fully convinced of that solution yet as it just
splits the vector if the levels to be sampled from are different.
But otherwise we'd need to do things like some minify steps, and getting
mip level base address separately anyway hence it wouldn't really look
like much of a win (and making the code even more complex).
This should now give identical results to single quad sampling.

commit 8580ac4cfc43a64df55e84ac71ce1a774d33c0d2
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jun 14 18:14:47 2012 +0200

gallivm: de-duplicate sample code common to soa and aos sampling

There doesn't seem to be any reason why this code dealing with cube face
selection, lod and mip level calculation is separate in aos and
soa sampling, and I am sick of having it to change in both places.

commit fb541e5f957408ce305b272100196f1e12e5b1e8
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jun 14 18:15:41 2012 +0200

gallivm: do mip filtering with per quad lod_fpart

This gives better results for mip filtering, though the generated code might
not be optimal. For now it also creates some artifacts if the lod_ipart isn't
the same for all quads, since instead of using the same mip weight for all
quads as previously (which just caused non-smooth gradients) this now will
use the right weights but with the wrong mip level in this case (can easily
be seen with things like texfilt, mipmap_tunnel).
v2: use logic helper suggested by José, and fix issue with negative lod_fpart
values

commit f1cc84eef7d826a20fab6cd8ccef9a275ff78967
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Jun 13 18:35:25 2012 +0200

gallivm: (trivial) fix bogus assert in lp_build_unpack_broadcast_aos_scalars

commit 7c17dbae8ae290df9ce0f50781a09e8ed640c044
Author: James Benton <jbenton@vmware.com>
Date: Tue Jun 12 12:11:14 2012 +0100

util: Reimplement half <-> float conversions.

Removed u_half.py used to generate the table for previous method.

Previous implementation of float to half conversion was faulty for
denormalised and NaNs and would require extra logic to fix,
thus making the speedup of using tables irrelevant.

commit 7762f59274070e1dd4b546f5cb431c2eb71ae5c3
Author: James Benton <jbenton@vmware.com>
Date: Tue Jun 12 12:12:16 2012 +0100

tests: Updated tests to properly handle NaN for half floats.

commit fa94c135aea5911fd93d5dfb6e6f157fb40dce5e
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Jun 11 18:33:10 2012 +0200

gallivm: do mip level calculations per quad

This is the final piece which shouldn't change the rendering output yet.

Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit 23cbeaddfe03c09ca18c45d28955515317ffcf4c
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 9 00:54:21 2012 +0200

gallivm: do per-quad cube face selection

Doesn't quite fix the piglit cubemap test (not sure why actually)
but doing per-quad face selection is doing the right thing and
definitely an improvement.

Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit abfb372b3702ac97ac8b5aa80ad1b94a2cc39d33
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Jun 11 18:22:59 2012 +0200

gallivm: do all lod calculations per quad

Still no functional change but lod is now converted to scalar after
lod calculations.

Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit 519368632747ae03feb5bca9c655eccbc5b751b4
Author: James Benton <jbenton@vmware.com>
Date: Tue May 22 16:46:10 2012 +0100

gallivm: Added support for half-float to float conversion in lp_build_conv.

Updated various utility functions to support this change.

commit 135b4d683a4c95f7577ba27b9bffa4a6fbd2c2e7
Author: James Benton <jbenton@vmware.com>
Date: Tue May 22 16:02:46 2012 +0100

gallivm: Added function for half-float to float conversion.

Updated lp_build_format_aos_array to support half-float source.

commit 37d648827406a20c5007abeb177698723ed86673
Author: James Benton <jbenton@vmware.com>
Date: Tue May 22 14:55:18 2012 +0100

util: Updated u_format_tests to rigidly test half-float boundary values.

commit 2ad18165d96e578aa9046df7c93cb1c3284d8c6b
Author: James Benton <jbenton@vmware.com>
Date: Tue May 22 14:54:16 2012 +0100

llvmpipe: Updated lp_test_format to properly handle Inf/NaN results.

commit 78740acf25aeba8a7d146493dd5c966e22c27b73
Author: James Benton <jbenton@vmware.com>
Date: Tue May 22 14:53:30 2012 +0100

util: Added functions for checking NaN / Inf for double and half-floats.

commit 35e9f640ae01241f9e0d67fe893bbbf564c05809
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu May 24 21:05:13 2012 +0200

gallivm: Fix calculating rho for 3d textures for the single-quad case

Discovered by accident, this looks like a very old typo bug.

commit fc1220c636326536fd0541913154e62afa7cd1d8
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu May 24 21:04:59 2012 +0200

gallivm: do calcs per-quad in lp_build_rho

Still convert to scalar at the end of the function.

commit 50a887ffc550bf310a6988fa2cea5c24d38c1a41
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon May 21 23:21:50 2012 +0200

gallivm: (trivial) return scalar in lp_build_extract_range for length 1 vectors

Our type system on top of llvm's one doesn't generally support vectors of
length 1, instead using scalars. So we should return a scalar from this
function instead of having to bitcast the vector with length 1 later elsewhere.

commit 80c71c621f9391f0f9230460198d861643324876
Author: James Benton <jbenton@vmware.com>
Date: Tue May 22 17:49:15 2012 +0100

draw: Fixed bad merge error

commit c47401cfad0c9167de20ff560654f533579f452c
Author: James Benton <jbenton@vmware.com>
Date: Tue May 22 15:29:30 2012 +0100

draw: Updated store_clip to store whole vectors instead of individual elements.

commit 2d9c1ad74b0b0b41861fffcecde39f09cc27f1cf
Author: James Benton <jbenton@vmware.com>
Date: Tue May 22 15:28:32 2012 +0100

gallivm: Added lp_build_fetch_rgba_aos_array.

A version of lp_build_fetch_rgba_aos which is targeted at simple array formats.

Reads the whole vector from memory in one, instead of reading each element
individually.

Tested with mesa tests and demos.

commit ff7805dc2b6ef6d8b11ec4e54aab1633aef29ac8
Author: James Benton <jbenton@vmware.com>
Date: Tue May 22 15:27:40 2012 +0100

gallivm: Added lp_build_pad_vector.

This function pads a vector with undef to a desired length.

commit 701f50acef24a2791dabf4730e5b5687d6eb875d
Author: James Benton <jbenton@vmware.com>
Date: Fri May 18 17:27:19 2012 +0100

util: Added util_format_is_array.

This function checks whether a format description is in a simple array format.

commit 5e0a7fa543dcd009de26f34a7926674190fa6246
Author: James Benton <jbenton@vmware.com>
Date: Fri May 18 19:13:47 2012 +0100

draw: Removed draw_llvm_translate_from and draw/draw_llvm_translate.c.

This is "replaced" by adding an optimised path in lp_build_fetch_rgba_aos
in an upcoming patch.

commit 8c886d6a7dd3fb464ecf031de6f747cb33e5361d
Author: James Benton <jbenton@vmware.com>
Date: Wed May 16 15:02:31 2012 +0100

draw: Modified store_aos to write the vector as one, not individual elements.

commit 37337f3d657e21dfd662c7b26d61cb0f8cfa6f17
Author: James Benton <jbenton@vmware.com>
Date: Wed May 16 14:16:23 2012 +0100

draw: Changed aos_to_soa to use lp_build_transpose_aos.

commit bd2b69ce5d5c94b067944d1dcd5df9f8e84548f1
Author: James Benton <jbenton@vmware.com>
Date: Fri May 18 19:14:27 2012 +0100

draw: Changed soa_to_aos to use lp_build_transpose_aos.

commit 0b98a950d29a116e82ce31dfe7b82cdadb632f2b
Author: James Benton <jbenton@vmware.com>
Date: Fri May 18 18:57:45 2012 +0100

gallivm: Added lp_build_transpose_aos which converts between aos and soa.

commit 69ea84531ad46fd145eb619ed1cedbe97dde7cb5
Author: James Benton <jbenton@vmware.com>
Date: Fri May 18 18:57:01 2012 +0100

gallivm: Added lp_build_interleave2_half aimed at AVX unpack instructions.

commit 7a4cb1349dd35c18144ad5934525cfb9436792f9
Author: José Fonseca <jfonseca@vmware.com>
Date: Tue May 22 11:54:14 2012 +0100

gallivm: Fix build on Windows.

MC-JIT not yet supported there.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>

commit afd105fc16bb75d874e418046b80d9cc578818a1
Author: James Benton <jbenton@vmware.com>
Date: Fri May 18 16:17:26 2012 +0100

llvmpipe: Added a error counter to lp_test_conv.

Useful for keeping track of progress when fixing errors!

Signed-off-by: José Fonseca <jfonseca@vmware.com>

commit b644907d08c10a805657841330fc23db3963d59c
Author: James Benton <jbenton@vmware.com>
Date: Fri May 18 16:16:46 2012 +0100

llvmpipe: Changed known failures in lp_test_conv.

To comply with the recent fixes to lp_bld_conv.

Signed-off-by: José Fonseca <jfonseca@vmware.com>

commit d7061507bd94f6468581e218e61261b79c760d4f
Author: James Benton <jbenton@vmware.com>
Date: Fri May 18 16:14:38 2012 +0100

llvmpipe: Added fixed point types tests to lp_test_conv.

Signed-off-by: José Fonseca <jfonseca@vmware.com>

commit 146b3ea39b4726dbe125ac666bd8902ea3d6ca8c
Author: James Benton <jbenton@vmware.com>
Date: Fri May 18 16:26:35 2012 +0100

llvmpipe: Changed lp_test_conv src/dst alignment to be correct.

Now based on the define rather than a fixed number.

Signed-off-by: José Fonseca <jfonseca@vmware.com>

commit f3b57441f834833a4b142a951eb98df0aa874536
Author: James Benton <jbenton@vmware.com>
Date: Fri May 18 16:06:44 2012 +0100

gallivm: Fixed erroneous optimisation in lp_build_min/max.

Previously assumed normalised was 0 to 1, but it can be -1 to 1
if type is signed.
Tested with lp_test_conv and lp_test_format, reduced errors.

Signed-off-by: José Fonseca <jfonseca@vmware.com>

commit a0613382e5a215cd146bb277646a6b394d376ae4
Author: James Benton <jbenton@vmware.com>
Date: Fri May 18 16:04:49 2012 +0100

gallivm: Compensate for lp_const_offset in lp_build_conv.

Fixing a /*FIXME*/ to remove errors in integer conversion in lp_build_conv.
Tested using lp_test_conv and lp_test_format, reduced errors.

Signed-off-by: José Fonseca <jfonseca@vmware.com>

commit a3d2bf15ea345bc8a0664f8f441276fd566566f3
Author: James Benton <jbenton@vmware.com>
Date: Fri May 18 16:01:25 2012 +0100

gallivm: Fixed overflow in lp_build_clamped_float_to_unsigned_norm.

Tested with lp_test_conv and lp_test_format, reduced errors.

Signed-off-by: José Fonseca <jfonseca@vmware.com>

commit e7b1e76fe237613731fa6003b5e1601a2e506207
Author: José Fonseca <jfonseca@vmware.com>
Date: Mon May 21 20:07:51 2012 +0100

gallivm: Fix build with LLVM 2.6

Trivial, and useful.

commit d3c6bbe5c7f5ba1976710831281ab1b6a631082d
Author: José Fonseca <jfonseca@vmware.com>
Date: Tue May 15 17:15:59 2012 +0100

gallivm: Enable MCJIT/AVX with vanilla LLVM 3.1.

Add the necessary C++ glue, so that we don't need any modifications
to the soon to be released LLVM 3.1.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>

commit 724a019a14d40fdbed21759a204a2bec8a315636
Author: José Fonseca <jfonseca@vmware.com>
Date: Mon May 14 22:04:06 2012 +0100

gallivm: Use HAVE_LLVM 0x0301 consistently.

commit af6991e2a3868e40ad599b46278551b794839748
Author: José Fonseca <jfonseca@vmware.com>
Date: Mon May 14 21:49:06 2012 +0100

gallivm: Add MCRegisterInfo.h to silence benign warnings about missing implementation.

Trivial.

commit 6f8a1d75458daae2503a86c6b030ecc4bb494e23
Author: Vinson Lee <vlee@freedesktop.org>
Date: Mon Apr 2 22:14:15 2012 -0700

gallivm: Pass in a MCInstrInfo to createMCInstPrinter on llvm-3.1.

llvm-3.1svn r153860 makes MCInstrInfo available to the MCInstPrinter.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>

commit 62555b6ed8760545794f83064e27cddcb3ce5284
Author: Vinson Lee <vlee@freedesktop.org>
Date: Tue Mar 27 21:51:17 2012 -0700

gallivm: Fix method overriding in raw_debug_ostream.

Use matching type qualifers to avoid method hiding.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit 6a9bd784f4ac68ad0a731dcd39e5a3c39989f2be
Author: Vinson Lee <vlee@freedesktop.org>
Date: Tue Mar 13 22:40:52 2012 -0700

gallivm: Fix createOProfileJITEventListener namespace with llvm-3.1.

llvm-3.1svn r152620 refactored the OProfile profiling code.
createOProfileJITEventListener was moved from the llvm namespace to the
llvm::JITEventListener namespace.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>

commit b674955d39adae272a779be85aa1bd665de24e3e
Author: Vinson Lee <vlee@freedesktop.org>
Date: Mon Mar 5 22:00:40 2012 -0800

gallivm: Pass in a MCRegisterInfo to MCInstPrinter on llvm-3.1.

llvm-3.1svn r152043 changes createMCInstPrinter to take an additional
MCRegisterInfo argument.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>

commit 11ab69971a8a31c62f6de74905dbf8c02884599f
Author: Vinson Lee <vlee@freedesktop.org>
Date: Wed Feb 29 21:20:53 2012 -0800

Revert "gallivm: Change getExtent and readByte to non-const with llvm-3.1."

This reverts commit d5a6c172547d8964f4d4bb79637651decaf9deee.

llvm-3.1svn r151687 makes MemoryObject accessor members const again.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>

commit 339960c82d2a9f5c928ee9035ed31dadb7f45537
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon May 14 16:19:56 2012 +0200

gallivm: (trivial) fix assertion failure for mipmapped 1d textures

In lp_build_rho, we may end up with a 1-element vector (for mipmapped 1d
textures), but in this case we require the type to be a non-vector type,
so need a cast.

commit 9d73edb727bd6d196030dc3026b7bf0c574b3e19
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu May 10 18:12:07 2012 +0200

gallivm: prepare for per-quad lod calculations for large vectors

to be able to handle multiple quads at once in texture sampling and still
do lod calculations per quad, it is necessary to get the per-quad derivatives
into the lp_build_rho function.
Until now these derivative values were just scalars, which isn't going to work.
So we now use vectors, and since the interface needs to change we also do some
different (slightly more efficient) packing of the values.
For 8-wide vectors the packed derivative values for 3 coords would look like
this, this scales to a arbitrary (multiple of 4) vector size:
ds1dx ds1dy dt1dx dt1dy ds2dx ds2dy dt2dx dt2dy
dr1dx dr1dy _____ _____ dr2dx dr2dy _____ _____
The second vector will be unused for 1d and 2d textures.
To facilitate future changes the derivative values are put into a struct, since
quite some functions just pass these values through.
The generated code seems to be very slightly better for 2d textures (with
4-wide vectors) than before with sse2 (if you have a cpu with physical 128bit
simd units - otherwise it's probably not a win).
v2: suggestions from José, rename variables, add comments, use swizzle helper

commit 0aa21de0d31466dac77b05c97005722e902517b8
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu May 10 18:10:31 2012 +0200

gallivm: add undefined swizzle handling to lp_build_swizzle_aos

This is useful for vectors with "holes", it lets llvm choose the most
efficient shuffle instructions if some elements aren't needed without having to
worry what elements to manually pick otherwise.

commit 00faf3f370e7ce92f5ef51002b0ea42ef856e181
Author: José Fonseca <jfonseca@vmware.com>
Date: Fri May 4 17:25:16 2012 +0100

gallivm: Get the LLVM IR optimization passes before JIT compilation.

MC-JIT engine compiles the module immediately on creation, so the optimization
passes were being run too late.

So now we create a target data layout from a string, that matches the
ABI parameters reported by the compiler.

The backend optimization passes were always been run, so the performance
improvement is modest (3% on multiarb mesa demo).

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>

commit 40a43f4e2ce3074b5ce9027179d657ebba68800a
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed May 2 16:03:54 2012 +0200

gallivm: (trivial) fix wrong define used in lp_build_pack2

should fix stack-smashing crashes.

commit e6371d0f4dffad4eb3b7a9d906c23f1c88a2ab9e
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Apr 30 21:25:29 2012 +0200

gallivm: add perf warnings when not using intrinsics with 256bit vectors

Helper functions using integer sse2 intrinsics could split the vectors with AVX
instead of using generic fallback (which should be faster).
We don't actually expect to hit these paths (hence don't fix them up to actually
do the vector splitting) so just emit warnings (for those functions where it's
obvious doing split/intrinsic is faster than using generic path).
Only emit warnings for 256bit vectors since we _really_ don't expect to hit
arbitrary large vectors which would affect a lot more functions.
The warnings do not actually depend on avx since the same logic applies to
plain sse2 too (but of course again there's _really_ no reason we should hit
these functions with 256bit vectors without avx).

commit 8a9ea701ea7295181e846c6383bf66a5f5e47637
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue May 1 20:37:07 2012 +0200

gallivm: split vectors manually for avx in lp_build_pack2 (v2)

There's 2 reasons for this:
First, there's a llvm bug (fixed in 3.1) which generates tons of byte
inserts/extracts otherwise, and second, more importantly, we want to use
pack intrinsics instead of shuffles.
We do this in lp_build_pack2 and not the calling code (aos sample path)
because potentially other callers might find that useful too, even if
for larger sequences of code using non-native vector sizes it might be
better to manually split vectors.
This should boost texture performance in the aos path considerably.
v2: fix issues with intrinsics types with old llvm

commit 27ac5b48fa1f2ea3efeb5248e2ce32264aba466e
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue May 1 20:26:22 2012 +0200

llvmpipe: refactor lp_build_pack2 (v2)

prettify, and it's unnecessary to assert when there's no intrinsic due to
unsupported bit width - the shuffle path will work regardless.
In contrast lp_build_packs2, should only rely on lp_build_pack2 doing the
clamping for element sizes for which there is a sse2 intrinsic.
v2: fix bug spotted by Jose regarding the intrinsic type for packusdw
on old llvm versions.

commit ddf279031f0111de4b18eaf783bdc0a1e47813c8
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue May 1 20:13:59 2012 +0200

gallivm: add src width check in lp_build_packs2()

not doing so would skip clamping even if no sse2 pack instruction is
available, which is incorrect (in theory only, such widths would also always
hit a (unnecessary) assertion in lp_build_pack2().

commit e7f0ad7fe079975eae7712a6e0c54be4fae0114b
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Apr 27 15:57:00 2012 +0200

gallivm: (trivial) fix crash-causing typo for npot textures with avx

commit 28a9d7f6f655b6ec508c8a3aa6ffefc1e79793a0
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Apr 25 19:38:45 2012 +0200

gallivm: (trivial) remove code mistakenly added twice.

commit d5926537316f8ff67ad0a52e7242f7c5478d919b
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Apr 24 21:16:15 2012 +0200

gallivm: add a new avx aos sample path (v2)

Try to avoid mixing float and int address calculations. This does texture wrap
modes with floats, and then the offset calculations still with ints (because
of lack of precision with floats, though we could do some effort to make it work
with not too large (16MB) textures).
This also handles wrap repeat mode with npot-sized textures differently than
either the old soa or aos int path (likely way faster but untested).
Otherwise the actual address wrap code is largely similar to the soa path (not
quite the same as this one also has some int code), it should get used by avx
soa sampling later as well but doesn't handle more complex address modes yet
(this will also have the benefit that we can use aos sampling path for all
texture address modes).
Generated code for that looks reasonable, but still does not split vectors
explicitly for fetch/filter which means still get hit by llvm (fixed upstream)
which generates hundreds of pinsrb/pextrb instead of two shuffles.
It is not obvious though if it's much of a win over just doing address calcs
4-wide but with ints, even if it is definitely much less instructions on avx.
piglit's texwrap seems to look exactly the same but doesn't test
neither the non-normalized nor the npot cases.
v2: fix comments, prettify based on Brian's and Jose's feedback.

commit bffecd22dea66fb416ecff8cffd10dd4bdb73fce
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Apr 19 01:58:29 2012 +0200

gallivm: refactor aos lp_build_sample_image_nearest/linear

split them up to separate address calculations and fetching/filtering.
Need this for being able to do 8-wide float address calcs and 4-wide
fetch/filter later (for avx). Plus the functions were very big scary monsters
anyway (in particular lp_build_sample_image_linear).

commit a80b325c57529adddcfa367f96f03557725c4773
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Apr 16 17:17:18 2012 +0200

gallivm: fix lp_build_resize when truncating width but expanding vector size

Missed this case which I thought was impossible - the assertion for it was
right after the division by zero...
(AoS) texture sampling may ask us to do this, for things like 8 4x32int
vectors to 1 32x8int vector conversion (eventually, we probably don't want
this to happen).

commit f9c8337caa3eb185830d18bce8b95676a065b1d7
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Apr 14 18:00:59 2012 +0200

gallivm: fix cube maps with larger vectors

This makes the branchless cube face selection code work with larger vectors.
Because the complexity is quite high (cannot really be improved it seems,
per-face selection would reduce complexity a lot but this leads to errors
unless the derivatives are calculated all from the same face which almost
doubles the work to be done) it is still slower than the branching version,
hence only enable this with large vectors.
It doesn't actually do per-quad face selection yet (only makes sense with
matching lod selection, in fact it will select the same face for all pixels
based on the average of the first four pixels for now) but only different
shuffles are required to make it work (the branching version actually should
work with larger vectors too now thanks to the improved horizontal add but of
course it cannot be extended to really select the face per-quad unless doing
branching per quad).

commit 7780c58869fc9a00af4f23209902db7e058e8a66
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Mar 30 21:11:12 2012 +0100

llvmpipe: (trivial) fix compiler warning

and also clarify comment regarding availability of popcnt instruction.

commit a266dccf477df6d29a611154e988e8895892277e
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Mar 30 14:21:07 2012 +0100

gallivm: remove unneeded members in lp_build_sample_context

Minor cleanup, the texture width, height, depth aren't accessed in their
scalar form anywhere. Makes it more obvious those values should probably be
fetched already vectorized (but this requires more invasive changes)...

commit b678c57fb474e14f05e25658c829fc04d2792fff
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Mar 29 15:53:55 2012 +0100

gallivm: add a helper for concatenating vectors

Similar to the extract_range helper intended to get around slow code generated
by llvm for 128bit insertelements.
Concatenating two 128bit vectors this way will result in a single vinsertf128
operation rather than two 64bit stores plus one 128bit load, though it might be
mildly useful for other purposes as well.

commit 415ff228bcd0cf5e44a4c15350a661f0f5520029
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Mar 28 19:41:15 2012 +0100

gallivm: add a custom 2x8f->1x16ub avx conversion path

Similar to the existing 4x4f->1x16ub sse2 path, shaves off a couple
instructions (min/max mostly) because it relies on pack intrinsics clamping.

commit 78c08fc89f8fbcc6dba09779981b1e873e2a0299
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Mar 28 18:44:07 2012 +0100

gallivm: add avx arithmetic intrinsics

Add all avx intrinsics for arithmetic functions (with the exception
of the horizontal add function which needs another look).
Seems to pass basic tests.

Reviewed-by: José Fonseca <jfonseca@vmware.com>

commit a586caa2800aa5ce54c173f7c0d4fc48153dbc4e
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Mar 28 15:31:35 2012 +0100

gallivm: add avx logic intrinsics

Add the blend intrinsics for 8-wide float and 4-wide double vectors.
Since we lack 256bit int instructions these are used for int vectors as well,
though obviously not for byte or word element values.
The comparison intrinsics aren't extended for avx since these are only used
for pre-2.7 llvm versions.

commit 70275e4c13c89315fc2560a4c488c0e6935d5caf
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Mar 28 00:40:53 2012 +0100

gallivm: new helper function for extract shuffles.

Based on José's idea as we can need that in a couple places.
Note that such shuffles should not be used lightly, since data layout
of <4 x i8> is different to <16 x i8> for instance, hence might cause
data rearrangement.

commit 4d586dbae1b0c55915dda1759d2faea631c0a1c2
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 27 18:27:25 2012 +0100

gallivm: (trivial) don't overallocate shuffle variable

using wrong define meant huge array...

commit 06b0ec1f6d665d98c135f9573ddf4ba04b2121ad
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 27 17:54:20 2012 +0100

gallivm: don't do per-element extract/insert for vector element resize

Instead of doing per-element extract/insert if the src vectors
and dst vector differ in total size (which generates atrocious code)
first change the src vectors size by using shuffles to destination
vector size.
We can still do better than that on AVX for packing to color buffer
(by exploiting pack intrinsics characteristics hence eleminating the
need for some clamps) but this already generates much better code.

v2: incorporate feedback from José, Keith and use shuffle instead of
bitcasts/extracts. Due to llvm deficiencies the latter cause all data
to get moved to GPRs and back in pieces (even though the data in the
regs actually stays the same...).

commit c9970d70e05f95d3f52fe7d2cd794176a52693aa
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Mar 23 19:33:19 2012 +0000

gallivm: fix bug in simple position interpolation

Accidental use of position attribute instead of just pixel coordinates.
Caused failures in piglit glsl-fs-ceil and glsl-fs-floor.

commit d0b6fcdb008d04d7f73d3d725615321544da5a7e
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Mar 23 15:31:14 2012 +0000

gallivm: fix emission of ceil opcode

lp_build_ceil seems more appropriate than lp_build_trunc.
This seems to be never hit though someone performs some ceil
to floor magic.

commit d97fafed7e62ffa6bf76560a92ea246a1a26d256
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Mar 22 11:46:52 2012 +0000

gallivm: new vectorized path for cubemap calculations

should be faster when adapted to multiple quads as only selection masks need to be different.
The code is more or less a per-pixel version adapted to only do it per quad.
A per pixel version would be much simpler (could drop 2 selects, 6 broadcasts and the messy
horizontal add of 3 vectors at the expense of only 2 more absolute value instructions -
would also just work for arbitary large vectors).
This version doesn't yet work with larger vectors because the horizontal add isn't adjusted
to be able to work with 2x4 vectors (and also because face selection wouldn't be done per
quad just per block though that would be only a correctness issue just as with lod selection).
The downside is this code is quite a bit slower. On a Core2 it can be sped up by disabling the
hw blend instructions for selection and using logicop fallbacks instead, but it is still slower
than the old code, hence leave that in for now. Probably will chose one or the other version
based on vector length in the end.

commit b375fbb18a3fd46859b7fdd42f3e9908ea4ff9a3
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Mar 21 14:42:29 2012 +0000

gallivm: fix optimized occlusion query intrinsic name

commit a9ba0a3b611e48efbb0e79eb09caa85033dbe9a2
Author: José Fonseca <jfonseca@vmware.com>
Date: Wed Mar 21 16:19:43 2012 +0000

draw,gallivm,llvmpipe: Call gallivm_verify_function everywhere.

commit f94c2238d2bc7383e088b8845b7410439a602071
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 20 18:54:10 2012 +0000

gallivm: optimize calculations for cube maps a bit

this does some more vectorized calculations and uses horizontal adds if possible.
A definite win with sse3 otherwise it doesn't seem to make much of a difference.
In any case this is arithmetically identical, cannot handle larger vectors.
Should be useful as a reference point against larger vector version later...

commit 21a2c1cf3c8e1ac648ff49e59fdc0e3be77e2ebb
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 20 15:16:27 2012 +0000

llvmpipe: slight optimization of occlusion queries

using movmskps when available.
While this is slightly better for cpus without popcnt we should
really sum the vectors ourselves (it is also possible to cast to i4 before
doing the popcnt but that doesn't help that much neither since llvm
is using some optimized popcnt version for i32)

commit 5ab5a35f216619bcdf55eed52b0db275c4a06c1b
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 20 13:32:11 2012 +0000

llvmpipe: fix occlusion queries with larger vectors

need to adjust casts etc.

commit ff95e6fdf5f16d4ef999ffcf05ea6e8c7160b0d5
Author: José Fonseca <jfonseca@vmware.com>
Date: Mon Mar 19 20:15:25 2012 +0000

gallivm: Restore optimization passes.

commit 57b05b4b36451e351659e98946dae27be0959832
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Mar 19 19:34:22 2012 +0000

llvmpipe: use existing min2 macro

commit bc9a20e19b4f600a439f45679451f2e87cd4b299
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Mar 19 19:07:27 2012 +0000

llvmpipe: add some safeguards against really large vectors

As per José's suggestion, prevent things from blowing up if some cpu
would have 1024bit or larger vectors.

commit 0e2b525e5ca1c5bbaa63158bde52ad1c1564a3a9
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Mar 19 18:31:08 2012 +0000

llvmpipe: fix mask generation for uberwide vectors

this was the only piece preventing 16-wide vectors from working
(apart from the LP_MAX_VECTOR_WIDTH define that is), which is the maximum
as we don't get more pixels in the fragment shader at once.
Hence adjust that so things could be tested properly with that size
even though there seems to be no practical value.

commit 3c8334162211c97f3a11c7f64e9e5a2a91ad9656
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Mar 19 18:19:41 2012 +0000

llvmpipe: fix the simple interpolation method with larger vectors

so both methods actually _really_ work now. Makes textures look
nice with larger vectors...

commit 1cb0464ef8871be1778d43b0c56adf9c06843e2d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Mar 19 17:26:35 2012 +0000

llvmpipe: fix mask generation and position interpolation with 8-wide vectors

trivial bugs, with these things start to look somewhat reasonable.
Textures though have some swizzling issues it seems.

commit 168277a63ef5b72542cf063c337f2d701053ff4b
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Mar 19 16:04:03 2012 +0000

llvmpipe: don't overallocate variables

we never have more than 16 (stamp size) / 4 (minimum possible vector size).
(With larger vectors those variables are still overallocated a bit.)

commit 409b54b30f81ed0aa9ed0b01affe15c72de9abd2
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Mar 19 15:56:48 2012 +0000

llvmpipe: add some 32f8 formats to lp_test_conv

Also add the ability to handle different sized vectors.

commit 55dcd3af8366ebdac0af3cdb22c2588f24aa18ce
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Mar 19 15:47:27 2012 +0000

gallivm: handle different sized vectors in conversion / pack

only fully generic path for now (extract/insert per element).

commit 9c040f78c54575fcd94a8808216cf415fe8868f6
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sun Mar 18 00:58:28 2012 +0100

llvmpipe: fix harmless use of unitialized values

commit 551e9d5468b92fc7d5aa2265db9a52bb1e368a36
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Mar 16 23:31:21 2012 +0100

gallivm: drop special path in extract_broadcast with different sized vectors

Not needed, llvm can handle shuffles with different sized result vector just
fine. Should hopefully generate the same code in the end, but simpler IR.

commit 44da531119ffa07a421eaa041f63607cec88f6f8
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Mar 16 23:28:49 2012 +0100

llvmpipe: adapt interpolation for handling multiple quads at once

this is still WIP there are actually two methods possible not quite
sure what makes the most sense, so there's code for both for now:
1) the iterative method as used before (compute attrib values at upper left
corner of stamp and upper left corner of each quad initially).
It is improved to handle more than one quad at once, and also do some more vectorized
calculations initially for slightly better code - newer cpus have full throughput with
4 wide float vectors, hence don't try to code up a path which might be faster if there's
just one channel active per attribute.
2) just do straight interpolation for each pixel.
Method 2) is more work per quad, but less initially - if all quads are executed
significantly more overall though. But this might change with larger vector lengths.
This method would also be needed if we'd do some kind of active quad merging when
operating on multiple quads at once.
This path contains some hack to force llvm to generate better code, it is still far
from ideal though, still generates far too many unnecessary register spills/reloads.
Both methods should work with different sized vectors.
Not very well tested yet, still seems to work with four-wide vectors, need changes
elsewhere to be able to test with wider vectors.

commit be5d3e82e2fe14ad0a46529ab79f65bf2276cd28
Author: José Fonseca <jfonseca@vmware.com>
Date: Fri Mar 16 20:59:37 2012 +0000

draw: Cleanup.

commit f85bc12c7fbacb3de2a94e88c6cd2d5ee0ec0e8d
Author: José Fonseca <jfonseca@vmware.com>
Date: Fri Mar 16 20:43:30 2012 +0000

gallivm: More module compilation refactoring.

commit d76f093198f2a06a93b2204857e6fea5fd0b3ece
Author: José Fonseca <jfonseca@vmware.com>
Date: Thu Mar 15 21:29:11 2012 +0000

llvmpipe: Use gallivm_compile/free_function() in linear code.

Should had been done before.

commit 122e1adb613ce083ad739b153ced1cde61dfc8c0
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 13 14:47:10 2012 +0100

llvmpipe: generate partial pixel mask for multiple quads

still works with one quad, cannot be tested yet with more
At least for now always fixed order with multiple quads.

commit 4c4f15081d75ed585a01392cd2dcce0ad10e0ea8
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Mar 8 22:09:24 2012 +0100

llvmpipe: refactor state setup a bit

Refactor to make it easier to emit (and potentially later fetch in fs)
coefficients for multiple attributes at once.
Need to think more about how to make this actually happen however, the
problem is different attributes can have different interpolation modes,
requiring different handling in both setup and fs (though linear and
perspective handling is close).

commit 9363e49722ff47094d688a4be6f015a03fba9c79
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Mar 8 19:23:23 2012 +0100

llvmpipe: vectorize tri offset calc

cuts number of instructions in quad-offset-factor from 107 to 75.
This code actually duplicated the (scalar) code calculating the determinant
except it used different vertex order (leading to different sign but it doesn't
matter) hence llvm could not have figured out it's the same (of course with
determinant vectorized in the other place that wouldn't have worked any longer
neither).
Note this particular piece doesn't actually vectorize well, not many arithmetic
instructions left but tons of shuffle instructions...
Probably would need to work on n tris at a time for better vectorization.

commit 63169dcb9dd445c94605625bf86d85306e2b4297
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Mar 8 03:11:37 2012 +0100

llvmpipe: vectorize some scalar code in setup

reduces number of arithmetic instructions, and avoids loading
vector x,y values twice (once as scalars once as vectors).
Results in a reduction of instructions from 76 to 64 in fs setup for glxgears
(16%) on a cpu with sse41.
Since this code uses vec2 disguised as vec4, on old cpus which had physical
64bit sse units (pre-Core2) it probably is less of a win in practice (and if
you have no vectors you can only hope llvm eliminates the arithmetic for
unneeded elements).

commit 732ecb877f951ab89bf503ac5e35ab8d838b58a1
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Mar 7 00:32:24 2012 +0100

draw: fix clipping

bug introduced by 4822fea3f0440b5205e957cd303838c3b128419c broke
clipping pretty badly (verified with lineclip test)

commit ef5d90b86d624c152d200c7c4056f47c3c6d2688
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 6 23:38:59 2012 +0100

draw: don't store vertex header per attribute

storing the vertex header once per attribute is totally unnecessary.
Some quick look at the generated assembly says llvm in fact cannot optimize
away the additional stores (maybe due to potentially aliasing pointers
somewhere).
Plus, this makes the code cleaner and also allows using a vector "or"
instead of scalar ones.

commit 6b3a5a57b0b9850854cfbd7b586e4e50102dda71
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 6 19:11:01 2012 +0100

draw: do the per-vertex "boolean" clipmask "or" with vectors

no point extracting the values and doing it per component.
Doesn't help that much since we still extract the values elsewhere anyway.

commit 36519caf1af40e4480251cc79a2d527350b7c61f
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Mar 2 22:27:01 2012 +0100

gallivm: fix lp_build_extract_broadcast with different sized vectors

Fix the obviously wrong argument, so it doesn't blow up.

commit 76d0ac3ad85066d6058486638013afd02b069c58
Author: José Fonseca <jfonseca@vmware.com>
Date: Fri Mar 2 12:16:23 2012 +0000

draw: Compile per module and not per function (WIP).

Enough to get gears w/ LLVM draw + softpipe to work on AVX doing:

GALLIUM_DRIVER=softpipe SOFTPIPE_USE_LLVM=yes glxgears

But still hackish -- will need to rethink and refactor this.

commit 78e32b247d2a7a771be9a1a07eb000d1e54ea8bd
Author: José Fonseca <jfonseca@vmware.com>
Date: Wed Feb 29 12:01:05 2012 +0000

llvmpipe: Remove lp_state_setup_fallback.

Never used.

commit 6895d5e40d19b4972c361e8b83fdb7eecda3c225
Author: José Fonseca <jfonseca@vmware.com>
Date: Mon Feb 27 19:14:27 2012 +0000

llvmpipe: Don't emit EMMS on x86

We already take precautions to ensure that LLVM never emits MMX code.

commit 4822fea3f0440b5205e957cd303838c3b128419c
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Feb 29 15:58:19 2012 +0100

draw: modifications for larger vector sizes

We want to be able to use larger vectors especially for running the vertex
shader. With this patch we build soa vectors which might have a different
length than 4.
Note that aos structures really remain the same, only when aos structures
are converted to soa potentially different sized vectors are used.
Samplers probably don't work yet, didn't look at them.
Testing done:
glxgears works with both 128bit and 256bit vectors.

commit f4950fc1ea784680ab767d3dd0dce589f4e70603
Author: José Fonseca <jfonseca@vmware.com>
Date: Wed Feb 29 15:51:57 2012 +0100

gallivm: override native vector width with LP_NATIVE_VECTOR_WIDTH env var for debug

commit 6ad6dbf0c92f3bf68ae54e5f2aca035d19b76e53
Author: José Fonseca <jfonseca@vmware.com>
Date: Wed Feb 29 15:51:24 2012 +0100

draw: allocate storage with alignment according to native vector width

commit 7bf0e3e7c9bd2469ae7279cabf4c5229ae9880c1
Author: José Fonseca <jfonseca@vmware.com>
Date: Fri Feb 24 19:06:08 2012 +0000

gallivm: Fix comment grammar.

Was missing several words. Spotted by Roland.

commit b20f1b28eb890b2fa2de44a0399b9b6a0d453c52
Author: José Fonseca <jfonseca@vmware.com>
Date: Thu Feb 23 19:22:09 2012 +0000

gallivm: Use MC-JIT on LLVM 3.1 + (i.e, SVN)

MC-JIT

Note: MC-JIT is still WIP. For this to work correctly it requires
LLVM changes which are not yet upstream.

commit b1af4dfcadfc241fd4023f4c3f823a1286d452c0
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Feb 23 20:03:15 2012 +0100

llvmpipe: use new lp_type_width() helper in lp_test_blend

commit 04e0a37e888237d4db2298f31973af459ef9c95f
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Feb 23 19:50:34 2012 +0100

llvmpipe: clean up lp_test_blend a little

Using variables just sized and aligned right makes it a bit more obvious
what's going on.
The test still only tests vector length 4.
For AoS anything else probably isn't going to work.
For SoA other lengths should work (at least with floats).

commit e61c393d3ec392ddee0a3da170e985fda885a823
Author: José Fonseca <jfonseca@vmware.com>
Date: Thu Feb 23 17:48:30 2012 +0000

gallivm: Ensure vector width consistency.

Instead of assuming that everything is the max native size.

commit 330081ac7bc41c5754a92825e51456d231bf84dd
Author: José Fonseca <jfonseca@vmware.com>
Date: Thu Feb 23 17:44:14 2012 +0000

draw: More simd vector width consistency fixes.

commit d90ca002753596269e37297e2e6c139b19f29f03
Author: José Fonseca <jfonseca@vmware.com>
Date: Thu Feb 23 17:43:00 2012 +0000

gallivm: Remove unused lp_build_int32_vec4_type() helper.

commit cae23417824d75869c202aaf897808d73a2c1db0
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Feb 23 17:32:16 2012 +0100

gallivm: use global variable for native vector width instead of define

We do not know the simd extensions (and hence the simd width we should use)
available at compile time.
At least for now keep a define for maximum vector width, since a global
variable obviously can't be used to adjust alignment of automatic stack
variables.
Leave the runtime-determined value at 128 for now in all cases.

commit 51270ace6349acc2c294fc6f34c025c707be538a
Author: José Fonseca <jfonseca@vmware.com>
Date: Thu Feb 23 15:41:02 2012 +0000

gallivm: Add a hunk inadvertedly lost when rebasing.

commit bf256df9cfdd0236637a455cbaece949b1253e98
Author: José Fonseca <jfonseca@vmware.com>
Date: Thu Feb 23 14:24:23 2012 +0000

llvmpipe: Use consistent vector width in depth/stencil test.

commit 5543b0901677146662c44be2cfba655fd55da94b
Author: José Fonseca <jfonseca@vmware.com>
Date: Thu Feb 23 14:19:59 2012 +0000

draw: Use a consistent the vector register width.

Instead of 4x32 sometimes, LP_NATIVE_VECTOR_WIDTH other times.

commit eada8bbd22a3a61f549f32fe2a7e408222e5c824
Author: José Fonseca <jfonseca@vmware.com>
Date: Thu Feb 23 12:08:04 2012 +0000

gallivm: Remove garbagge collection.

MC-JIT will require one compilation per module (as opposed to one
compilation per function), therefore no state will be shared,
eliminating the need to do garbagge collection.

commit 556697ea0ed72e0641851e4fbbbb862c470fd7eb
Author: José Fonseca <jfonseca@vmware.com>
Date: Thu Feb 23 10:33:41 2012 +0000

gallivm: Move all native target initialization to lp_set_target_options().

commit c518e8f3f2649d5dc265403511fab4bcbe2cc5c8
Author: José Fonseca <jfonseca@vmware.com>
Date: Thu Feb 23 09:52:32 2012 +0000

llvmpipe: Create one gallivm instance for each test.

commit 90f10af8920ec6be6f2b1e7365cfc477a0cb111d
Author: José Fonseca <jfonseca@vmware.com>
Date: Thu Feb 23 09:48:08 2012 +0000

gallivm: Avoid LLVMAddGlobalMapping() in lp_bld_assert().

Brittle, complex, and unecesary. Just use function pointer constant.

commit 98fde550b33401e3fe006af59db4db628bcbf476
Author: José Fonseca <jfonseca@vmware.com>
Date: Thu Feb 23 09:21:26 2012 +0000

gallivm: Add a lp_build_const_func_pointer() helper.

To be reused in all places where we want to call C code.

commit 6cfedadb62c2ce5af8d75969bc95a607f3ece118
Author: José Fonseca <jfonseca@vmware.com>
Date: Thu Feb 23 09:44:41 2012 +0000

gallivm: Cleanup/simplify lp_build_const_string_variable.

- Move to lp_bld_const where it belongs
- Rename to lp_build_const_string
- take the length from the argument (and don't count the zero terminator twice)
- bitcast the constant to generic i8 *

commit db1d4018c0f1fa682a9da93c032977659adfb68c
Author: José Fonseca <jfonseca@vmware.com>
Date: Thu Feb 23 11:52:17 2012 +0000

gallivm: Set NoFramePointerElimNonLeaf to true where supported.

commit 088614164aa915baaa5044fede728aa898483183
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Feb 22 19:38:47 2012 +0100

llvmpipe: pass in/out pointers rather scalar floats in lp_bld_arit

we don't want llvm to potentially optimize away the vectors (though it doesn't
seem to currently), plus we want to be able to handle in/out vectors of arbitrary
length.

commit 3f5c4e04af8a7592fdffa54938a277c34ae76b51
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Feb 21 23:22:55 2012 +0100

gallivm: fix lp_build_sqrt() for vector length 1

since we optimize away vectors with length 1 need to emit intrinsic
without vector type.

commit 79d94e5f93ed8ba6757b97e2026722ea31d32c06
Author: José Fonseca <jfonseca@vmware.com>
Date: Wed Feb 22 17:00:46 2012 +0000

llvmpipe: Remove lp_test_round.

commit 81f41b5aeb3f4126e06453cfc78990086b85b78d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Feb 21 23:56:24 2012 +0100

llvmpipe: subsume lp_test_round into lp_test_arit

Much simpler, and since the arguments aren't passed as 128bit values can run
on any arch.
This also uses the float instead of the double versions of the c functions
(which probably was the intention anyway).
In contrast to lp_test_round the output is much less verbose however.
Tested vector width of 32 to 512 bits - all pass except 32 (length 1) which
crashes in lp_build_sqrt() due to wrong type.

Signed-off-by: José Fonseca <jfonseca@vmware.com>

commit 945b338b421defbd274481d8c4f7e0910fd0e7eb
Author: José Fonseca <jfonseca@vmware.com>
Date: Wed Feb 22 09:55:03 2012 +0000

gallivm: Centralize the function compilation logic.

This simplifies a lot of code.

Also doing this in a central place will make it easier to carry out the
changes necessary to use MC-JIT in the future.

gallivm: Fix typo in explicit derivative shuffle.

Trivial.

draw: make DEBUG_STORE work again

adapt to lp_build_printf() interface changes

Reviewed-by: José Fonseca <jfonseca@vmware.com>

draw: get rid of vecnf_from_scalar()

just use lp_build_broadcast directly (cannot assign a name but don't really
need it, vecnf_from_scalar() was producing much uglier IR due to using
repeated insertelement instead of insertelement+shuffle).

Reviewed-by: José Fonseca <jfonseca@vmware.com>

llvmpipe: fix typo in complex interpolation code

Fixes position interpolation when using complex mode
(piglit fp-fragment-position and similar)

Reviewed-by: José Fonseca <jfonseca@vmware.com>

draw: fix clipvertex/position storing again

This appears to be the result of a bad merge.
Fixes piglit tests relying on clipping, like a lot of the interpolation tests.

Reviewed-by: José Fonseca <jfonseca@vmware.com>

gallivm: Fix explicit derivative manipulation.

Same counter variable was being used in two nested loops. Use more
meanigful variable names for the counter to fix and avoid this.

gallivm: Prevent buffer overflow in repeat wrap mode for NPOT.

Based on Roland's patch, discussion, and review .

Reviewed-by: Roland Scheidegger <sroland@vmware.com>

gallivm: Fix dims for TGSI_TEXTURE_1D in emit_tex.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>

gallivm: Fix explicit volume texture derivatives.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>

gallivm: fix 1d shadow texture sampling

Always r coordinate is used, hence need 3 coords not two
(the second one is unused).

Reviewed-by: José Fonseca <jfonseca@vmware.com>

gallivm: Enable AVX support without MCJIT, where available.

For now, this just enables AVX on Windows for testing. If the code is
stable then we might consider prefering the old JIT wherever possible.

No change elsewhere.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
db2b6ca504e5046697e3d9262cfd401b8a4971fd 29-Jun-2012 Brian Paul <brianp@vmware.com> llvmpipe: fix comment typo
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
45df3eb1db7147aca31134723972e1de4f6a7a16 22-Jun-2012 Brian Paul <brianp@vmware.com> llvmpipe: fix the LP_NO_RAST debug option

It was only no-oping the clear() function, not actual triangle
rasterization. Move the no_rast field from lp_context down into
lp_rasterizer so it's accessible where it's needed.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
1550b0668e8914f12ed314d347f59c89ba42c20c 22-Jan-2012 Alexander von Gluck <kallisti5@unixzen.com> llvmpipe: fix symbol conflict on Haiku

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
c88f3e0374620f18cf38d9fc3c45d14bc53f62b2 09-Nov-2011 José Fonseca <jfonseca@vmware.com> llvmpipe: Make more resilient to out-of-memory situations.

Most of the code was alright, but we were missing a few paths.

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
c620087432b2055aa9301f19f8b6444080698c90 05-Oct-2011 José Fonseca <jfonseca@vmware.com> llvmpipe: Ensure the 16x16 special rasterization path does not touch outside the tile.

llvmpipe has a few special rasterization paths for triangles contained in
16x16 blocks, but it allows the 16x16 block to be aligned only to a 4x4
grid.

Some 16x16 blocks could actually intersect the tile
if the triangle is 16 pixels in one dimension but 4 in the other, causing
a buffer overflow.

The fix consists of budging the 16x16 blocks back inside the tile.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
1da10443440800a6f5e4a4e6463737cce27706fd 29-Sep-2011 José Fonseca <jfonseca@vmware.com> llvmpipe: Convert some of the null checks back to asserts.

This turns some of the null check warnings in commit
023ca40d80670ac0eee8c755ca5f54b1e7c2712e back to asserts, as
the underlying cause of fdo bug 40591 should be fixed now.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
023ca40d80670ac0eee8c755ca5f54b1e7c2712e 09-Sep-2011 Brian Paul <brianp@vmware.com> llvmpipe: add some null pointer checks

It's not clear if these are acceptable cases so issue a one-time warning
in debug builds when we hit them.

Fixes segfault in piglit fbo-mipmap-copypix test.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
4c7001462607e6e99e474d6271dd481d3f8f201c 02-Dec-2010 Roland Scheidegger <sroland@vmware.com> gallium: support for array textures and related changes

resources have a array_size parameter now.
get_tex_surface and tex_surface_destroy have been renamed to create_surface
and surface_destroy and moved to context, similar to sampler views (and
create_surface now uses a template just like create_sampler_view). Surfaces
now really should only be used for rendering. In particular they shouldn't be
used as some kind of 2d abstraction for sharing a texture. offset/layout fields
don't make sense any longer and have been removed, width/height should go too.
surfaces and sampler views now specify a layer range (for texture resources),
layer is either array slice, depth slice or cube face.
pipe_subresource is gone array slices (or cube faces) are now treated the same
as depth slices in transfers etc. (that is, they use the z coord of the
respective functions).

Squashed commit of the following:

commit a45bd509014743d21a532194d7b658a1aeb00cb7
Merge: 1aeca28 32e1e59
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Dec 2 04:32:06 2010 +0100

Merge remote branch 'origin/master' into gallium-array-textures

Conflicts:
src/gallium/drivers/i915/i915_resource_texture.c
src/gallium/drivers/i915/i915_state_emit.c
src/gallium/drivers/i915/i915_surface.c

commit 1aeca287a827f29206078fa1204715a477072c08
Merge: 912f042 6f7c8c3
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Dec 2 00:37:11 2010 +0100

Merge remote branch 'origin/master' into gallium-array-textures

Conflicts:
src/gallium/state_trackers/vega/api_filters.c
src/gallium/state_trackers/vega/api_images.c
src/gallium/state_trackers/vega/mask.c
src/gallium/state_trackers/vega/paint.c
src/gallium/state_trackers/vega/renderer.c
src/gallium/state_trackers/vega/st_inlines.h
src/gallium/state_trackers/vega/vg_context.c
src/gallium/state_trackers/vega/vg_manager.c

commit 912f042e1d439de17b36be9a740358c876fcd144
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Dec 1 03:01:55 2010 +0100

gallium: even more compile fixes after merge

commit 6fc95a58866d2a291def333608ba9c10c3f07e82
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Dec 1 00:22:26 2010 +0100

gallium: some fixes after merge

commit a8d5ffaeb5397ffaa12fb422e4e7efdf0494c3e2
Merge: f7a202f 2da02e7
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Nov 30 23:41:26 2010 +0100

Merge remote branch 'origin/master' into gallium-array-textures

Conflicts:
src/gallium/drivers/i915/i915_state_emit.c
src/gallium/state_trackers/vega/api_images.c
src/gallium/state_trackers/vega/vg_context.c

commit f7a202fde2aea2ec78ef58830f945a5e214e56ab
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Nov 24 19:19:32 2010 +0100

gallium: even more fixes/cleanups after merge

commit 6895a7f969ed7f9fa8ceb788810df8dbcf04c4c9
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Nov 24 03:07:36 2010 +0100

gallium: more compile fixes after merge

commit af0501a5103b9756bc4d79167bd81051ad6e8670
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Nov 23 19:24:45 2010 +0100

gallium: lots of compile fixes after merge

commit 0332003c2feb60f2a20e9a40368180c4ecd33e6b
Merge: 26c6346 b6b91fa
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Nov 23 17:02:26 2010 +0100

Merge remote branch 'origin/master' into gallium-array-textures

Conflicts:
src/gallium/auxiliary/gallivm/lp_bld_sample.c
src/gallium/auxiliary/util/u_blit.c
src/gallium/auxiliary/util/u_blitter.c
src/gallium/auxiliary/util/u_inlines.h
src/gallium/auxiliary/util/u_surface.c
src/gallium/auxiliary/util/u_surfaces.c
src/gallium/docs/source/context.rst
src/gallium/drivers/llvmpipe/lp_rast.c
src/gallium/drivers/nv50/nv50_state_validate.c
src/gallium/drivers/nvfx/nv04_surface_2d.c
src/gallium/drivers/nvfx/nv04_surface_2d.h
src/gallium/drivers/nvfx/nvfx_buffer.c
src/gallium/drivers/nvfx/nvfx_miptree.c
src/gallium/drivers/nvfx/nvfx_resource.c
src/gallium/drivers/nvfx/nvfx_resource.h
src/gallium/drivers/nvfx/nvfx_state_fb.c
src/gallium/drivers/nvfx/nvfx_surface.c
src/gallium/drivers/nvfx/nvfx_transfer.c
src/gallium/drivers/r300/r300_state_derived.c
src/gallium/drivers/r300/r300_texture.c
src/gallium/drivers/r600/r600_blit.c
src/gallium/drivers/r600/r600_buffer.c
src/gallium/drivers/r600/r600_context.h
src/gallium/drivers/r600/r600_screen.c
src/gallium/drivers/r600/r600_screen.h
src/gallium/drivers/r600/r600_state.c
src/gallium/drivers/r600/r600_texture.c
src/gallium/include/pipe/p_defines.h
src/gallium/state_trackers/egl/common/egl_g3d_api.c
src/gallium/state_trackers/glx/xlib/xm_st.c
src/gallium/targets/libgl-gdi/gdi_softpipe_winsys.c
src/gallium/targets/libgl-gdi/libgl_gdi.c
src/gallium/tests/graw/tri.c
src/mesa/state_tracker/st_cb_blit.c
src/mesa/state_tracker/st_cb_readpixels.c

commit 26c6346b385929fba94775f33838d0cceaaf1127
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Aug 2 19:37:21 2010 +0200

fix more merge breakage

commit b30d87c6025eefe7f6979ffa8e369bbe755d5c1d
Merge: 9461bf3 1f1928d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Aug 2 19:15:38 2010 +0200

Merge remote branch 'origin/master' into gallium-array-textures

Conflicts:
src/gallium/drivers/llvmpipe/lp_rast.c
src/gallium/drivers/llvmpipe/lp_rast_priv.h
src/gallium/drivers/r300/r300_blit.c
src/gallium/drivers/r300/r300_screen_buffer.c
src/gallium/drivers/r300/r300_state_derived.c
src/gallium/drivers/r300/r300_texture.c
src/gallium/drivers/r300/r300_texture.h
src/gallium/drivers/r300/r300_transfer.c
src/gallium/drivers/r600/r600_screen.c
src/gallium/drivers/r600/r600_state.c
src/gallium/drivers/r600/r600_texture.c
src/gallium/drivers/r600/r600_texture.h
src/gallium/state_trackers/dri/common/dri1_helper.c
src/gallium/state_trackers/dri/sw/drisw.c
src/gallium/state_trackers/xorg/xorg_exa.c

commit 9461bf3cfb647d2301364ae29fc3084fff52862a
Merge: 17492d7 0eaccb3
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jul 15 20:13:45 2010 +0200

Merge commit 'origin/master' into gallium-array-textures

Conflicts:
src/gallium/auxiliary/util/u_blitter.c
src/gallium/drivers/llvmpipe/lp_rast.c
src/gallium/drivers/llvmpipe/lp_surface.c
src/gallium/drivers/r300/r300_render.c
src/gallium/drivers/r300/r300_state.c
src/gallium/drivers/r300/r300_texture.c
src/gallium/drivers/r300/r300_transfer.c
src/gallium/tests/trivial/quad-tex.c

commit 17492d705e7b7f607b71db045c3bf344cb6842b3
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Jun 18 10:58:08 2010 +0100

gallium: rename element_offset/width fields in views to first/last_element

This is much more consistent with the other fields used there
(first/last level, first/last layer).
Actually thinking about removing the ugly union/structs again and
rename first/last_layer to something even more generic which could also
be used for buffers (like first/last_member) without inducing headaches.

commit 1b717a289299f942de834dcccafbab91361e20ab
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jun 17 14:46:09 2010 +0100

gallium: remove PIPE_SURFACE_LAYOUT_LINEAR definition

This was only used by the layout field of pipe_surface, but this
driver internal stuff is gone so there's no need for this driver independent
layout definition neither.

commit 10cb644b31b3ef47e6c7b55e514ad24bb891fac4
Merge: 5691db9 c85971d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jun 17 12:20:41 2010 +0100

Merge commit 'origin/master' into gallium-array-textures

Conflicts:
src/gallium/docs/source/glossary.rst
src/gallium/tests/graw/fs-test.c
src/gallium/tests/graw/gs-test.c

commit 5691db960ca3d525ce7d6c32d9c7a28f5e907f3b
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jun 17 11:29:03 2010 +0100

st/wgl: fix interface changes bugs

commit 2303ec32143d363b46e59e4b7c91b0ebd34a16b2
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Jun 16 19:42:32 2010 +0100

gallium: adapt code to interface changes...

commit dcae4f586f0d0885b72674a355e5d56d47afe77d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Jun 16 19:42:05 2010 +0100

gallium: separate depth0 and array_size in the resource itself.

These fields are still mutually exclusive (since no 3d array textures exist)
but it ultimately seemed to error-prone to adapt all code accept the new
meaning of depth0 (drivers stick that into hardware regs, calculate mipmap
sizes etc.). And it isn't really cleaner anyway.
So, array textures will have depth0 of 1, but instead use array_size,
3D textures will continue to use depth0 (and have array_size of 1). Cube
maps also will use array_size to indicate their 6 faces, but since all drivers
should just be fine by inferring this themselves from the fact it's a cube map
as they always used to nothing should break.

commit 621737a638d187d208712250fc19a91978fdea6b
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Jun 16 17:47:38 2010 +0100

gallium: adapt code to interface changes

There are still usages of pipe_surface where pipe_resource should be used,
which should eventually be fixed.

commit 2d17f5efe166b2c3d51957c76294165ab30b8ae2
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Jun 16 17:46:14 2010 +0100

gallium: more interface changes

In particular to enable usage of buffers in views, and ability to use a
different pipe_format in pipe_surface.
Get rid of layout and offset parameter in pipe_surface - the former was
not used in any (public) code anyway, and the latter should either be computed
on-demand or driver can use subclass of pipe_surface.
Also make create_surface() use a template to be more consistent with
other functions.

commit 71f885ee16aa5cf2742c44bfaf0dc5b8734b9901
Merge: 3232d11 8ad410d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Jun 14 14:19:51 2010 +0100

Merge commit 'origin/master' into gallium-array-textures

Conflicts:
src/gallium/auxiliary/util/u_box.h
src/gallium/drivers/nv50/nv50_surface.c
src/gallium/drivers/nvfx/nvfx_surface.c
src/gallium/drivers/r300/r300_blit.c
src/gallium/drivers/r300/r300_texture.c
src/gallium/drivers/r300/r300_transfer.c
src/gallium/drivers/r600/r600_blit.c
src/gallium/drivers/r600/r600_screen.h
src/gallium/include/pipe/p_state.h

commit 3232d11fe3ebf7686286013c357b404714853984
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Jun 14 11:40:04 2010 +0100

mesa/st: adapt to interface changes

still need to fix pipe_surface sharing
(as that is now per-context).
Also broken is depth0 handling - half the code assumes
this is also used for array textures (and hence by extension
of that cube maps would have depth 6), half the code does not...

commit f433b7f7f552720e5eade0b4078db94590ee85e1
Author: Roland Scheidegger <sroland@vmware.com>
Date: Mon Jun 14 11:35:52 2010 +0100

gallium: fix a couple of bugs in interface chnage fixes

commit 818366b28ea18f514dc791646248ce6f08d9bbcf
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:42:11 2010 +0200

targets: adapt to interface changes

Yes even that needs adjustments...

commit 66c511ab1682c9918e0200902039247793acb41e
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:41:13 2010 +0200

tests: adapt to interface changes

Everything needs to be fixed :-(.

commit 6b494635d9dbdaa7605bc87b1ebf682b138c5808
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:39:50 2010 +0200

st: adapt non-rendering state trackers to interface changes

might not be quite right in all places, but they really don't want
to use pipe_surface.

commit 00c4289a35d86e4fe85919ec32aa9f5ffe69d16d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:38:48 2010 +0200

winsys: adapt to interface changes

commit 39d858554dc9ed5dbc795626fec3ef9deae552a0
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:26:54 2010 +0200

st/python: adapt to interface changes

don't think that will work, sorry.

commit 6e9336bc49b32139cec4e683857d0958000e15e3
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:26:07 2010 +0200

st/vega: adapt to interface changes

commit e07f2ae9aaf8842757d5d50865f76f8276245e11
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:25:56 2010 +0200

st/xorg: adapt to interface changes

commit 05531c10a74a4358103e30d3b38a5eceb25c947f
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:24:53 2010 +0200

nv50: adapt to interface changes

commit 97704f388d7042121c6d496ba8c003afa3ea2bf3
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:24:45 2010 +0200

nvfx: adapt to interface changes

commit a8a9c93d703af6e8f5c12e1cea9ec665add1abe0
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:24:01 2010 +0200

i965g: adapt to interface changes

commit 0dde209589872d20cc34ed0b237e3ed7ae0e2de3
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:22:38 2010 +0200

i915g: adapt to interface changes

commit 5cac9beede69d12f5807ee1a247a4c864652799e
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:20:58 2010 +0200

svga: adapt to interface changes

resource_copy_region still looking fishy.
Was not very suited to unified zslice/face approach...

commit 08b5a6af4b963a3e4c75fc336bf6c0772dce5150
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:20:01 2010 +0200

rbug: adapt to interface changes

Not sure if that won't need changes elsewhere?

commit c9fd24b1f586bcef2e0a6e76b68e40fca3408964
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:19:31 2010 +0200

trace: adapt to interface changes

commit ed84e010afc5635a1a47390b32247a266f65b8d1
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:19:21 2010 +0200

failover: adapt to interface changes

commit a1d4b4a293da933276908e3393435ec4b43cf201
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:19:12 2010 +0200

identity: adapt to interface changes

commit a8dd73e2c56c7d95ffcf174408f38f4f35fd2f4c
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:18:55 2010 +0200

softpipe: adapt to interface changes

commit a886085893e461e8473978e8206ec2312b7077ff
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:18:44 2010 +0200

llvmpipe: adapt to interface changes

commit 70523f6d567d8b7cfda682157556370fd3c43460
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:18:14 2010 +0200

r600g: adapt to interface changes

commit 3f4bc72bd80994865eb9f6b8dfd11e2b97060d19
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:18:05 2010 +0200

r300g: adapt to interface changes

commit 5d353b55ee14db0ac0515b5a3cf9389430832c19
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:17:37 2010 +0200

cell: adapt to interface changes

not even compile tested

commit cf5d03601322c2dcb12d7a9c2f1745e2b2a35eb4
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:14:59 2010 +0200

util: adapt to interface changes

amazing how much code changes just due to some subtle interface changes?

commit dc98d713c6937c0e177fc2caf23020402cc7ea7b
Author: Roland Scheidegger <sroland@vmware.com>
Date: Sat Jun 12 02:12:40 2010 +0200

gallium: more interface fail, docs

this also changes flush_frontbuffer to use a pipe_resource instead of
a pipe_surface - pipe_surface is not meant to be (or at least no longer)
an abstraction for standalone 2d images which get passed around.
(This has also implications for the non-rendering state-trackers.)

commit 08436d27ddd59857c22827c609b692aa0c407b7b
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jun 10 17:42:52 2010 +0200

gallium: fix array texture interface changes bugs, docs

commit 4a4d927609b62b4d7fb9dffa35158afe282f277b
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Jun 3 22:02:44 2010 +0200

gallium: interface changes for array textures and related cleanups

This patch introduces array textures to gallium (note they are not immediately
usable without the associated changes to the shader side).
Also, this abandons pipe_subresource in favor of using level and layer
parameters since the distinction between several faces (which was part of
pipe_subresource for cube textures) and several z slices (which were not part
of pipe_subresource but instead part of pipe_box where appropriate for 3d
textures) is gone at the resource level.
Textures, be it array, cube, or 3d, now use a "unified" set of parameters,
there is no distinction between array members, cube faces, or 3d zslices.
This is unlike d3d10, whose subresource index includes layer information for
array textures, but which considers all z slices of a 3d texture to be part
of the same subresource.
In contrast to d3d10, OpenGL though reuses old 2d and 3d function entry points
for 1d and 2d array textures, respectively, which also implies that for instance
it is possible to specify all layers of a 2d array texture at once (note that
this is not possible for cube maps, which use the 2d entry points, although
it is possible for cube map arrays, which aren't supported yet in gallium).
This should possibly make drivers a bit simpler, and also get rid of mutually
exclusive parameters in some functions (as z and face were exclusive), one
potential downside would be that 3d array textures could not easily be supported
without reverting this, but those are nowhere to be seen.

Also along with adjusting to new parameters, rename get_tex_surface /
tex_surface_destroy to create_surface / surface_destroy and move them from
screen to context, which reflects much better what those do (they are analogous
to create_sampler_view / sampler_view_destroy).

PIPE_CAP_ARRAY_TEXTURES is used to indicate if a driver supports all of this
functionality (that is, both sampling from array texture as well as use a range
of layers as a render target, with selecting the layer from the geometry shader).
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
efc82aef35a2aac5d2ed9774f6d28f2626796416 01-Dec-2010 Brian Paul <brianp@vmware.com> gallivm/llvmpipe: squash merge of the llvm-context branch

This branch defines a gallivm_state structure which contains the
LLVMBuilderRef, LLVMContextRef, etc. All data structures built with
this object can be periodically freed during a "garbage collection"
operation.

The gallivm_state object has to be passed to most of the builder
functions where LLVMBuilderRef used to be used.

Conflicts:
src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
src/gallium/drivers/llvmpipe/lp_state_setup.c
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
debcb434891756573ed2dc102ad1b673a8dce7da 02-Nov-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: guard against NULL task->query pointer

This doesn't seem like it should be possible, but some test suites
manage to hit this case. Avoid crashing release builds under those
circumstances.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
9bf8a55c4b29d55320fc2e7875ecf0e9ca164ee8 15-Oct-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: slightly shrink the size of a binned triangle
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
0a1c9001037a13b69b157994e7983aa3dee158d3 15-Oct-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: don't pass frontfacing as a float
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
4195febeecd2d2f5571afdb90cbb185a4759f50a 15-Oct-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: reintroduce SET_STATE binner command

But bin lazily only into bins which are receiving geometry.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
0ff132e5a633170afaed0aea54d01438c895b8ab 08-Oct-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: add rast_tri_4_16 for small lines and points
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
9fe510ef35a783a244d0d54baa50f959a6b781dc 06-Oct-2010 José Fonseca <jfonseca@vmware.com> llvmpipe: Cleanup depth-stencil clears.

Only cosmetic changes. No actual practical difference.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
c4046d4fda2fe838659bff99bfa17f57f895a943 08-Sep-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: introduce tri_3_4 for tiny triangles
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
f25836d7b2c21e046a725cf13c8649d3981693b7 27-Aug-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: rasterization debugging helpers
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
9f6e8e1d6b8696a3ee96cba01b2466ba7a1a8ef6 07-Sep-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: use opcodes instead of function pointers in bins

Also, move some state from rasterizer struct to the scene.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
040e59851ae4c26ce0509d42d2ee71e007b3b3d1 07-Sep-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: rearrange queries
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
6419ecd02ce43a2614822e228f306d4db589f317 27-Aug-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: enforce fixed memory limit on scenes
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
c512ba88a7e33f14b86feb9c0aaf1ebed5f50629 27-Aug-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: clean up deferred zstencil clears
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
18452c1e87f79327fbd5f27478028b481ee72a5d 27-Aug-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: rework fences and queries
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
f77daaa88290388ec817e1a4756405fddce1e696 20-Aug-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: remove dead code
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
6c1625cc405f0d77523c122cedf3e8003f2aa7bf 30-Jul-2010 Brian Paul <brianp@vmware.com> llvmpipe: added some jit debug code

If we crash in the jitted function we can examine jit_line and
jit_state in gdb to learn more about the shader.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
25472942c9640f6c0d252de2f013d04ac2355b1d 28-Jul-2010 Brian Paul <brianp@vmware.com> llvmpipe: pass face+slice to llvmpipe_unswizzle_cbuf_tile()

Cube map faces and 3D texture slices are treated the same in llvmpipe
textures. Need to pass the sum of these fields to
llvmpipe_unswizzle_cbuf_tile() as we do elsewhere.

Fixes piglit fbo-3d test (fd.o bug 29135).
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
2f6d47a7c8d6e69e5154de44115aab9ba35a41d2 16-Jul-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: use single swizzled tile

Use a single swizzled tile per colorbuf (and per thread) to avoid
accumulating large amounts of cached swizzled data.

Now that the SSE3 code has been merged to master, the performance delta
of this change is minimal, the main benefit is reduced memory usage
due to no longer keeping swizzled copies of render targets.

It's clear from the performance of the in-place version of this code
that there is still quite a bit of time being spent swizzling &
unswizzling, but it's not clear exactly how to reduce that.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
e21e7ab4da859198dfa9845b4a7207c49db54771 10-Jul-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: eliminate the set_state rasterizer command

Just put a pointer to the state in the tri->inputs struct. Remove
some complex logic for eliminating unused statechanges in bins at the
expense of a slightly larger triangle struct.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
d4b64167b56f780d0dea73193c345622888fbc16 17-Jun-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: pass mask into fragment shader

Move this code back out to C for now, will generate separately.

Shader now takes a mask parameter instead of C0/C1/C2/etc.

Shader does not currently use that parameter and rasterizes whole
pixel stamps always.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
3bd9aedbac79eec16bfe6f5fc6f6a021eebe769a 08-Jul-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: move fences from per-bin to per-thread

Rather than inserting an lp_rast_fence command at the end of each
bin, have each rasterizer thread call this function directly once
it has run out of work to do on a particular scene.

This results in fewer calls to the mutex & related functions, but more
importantly makes it easier to recognize empty bins.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
2b3e1ad731d2bd095a680d3120619972a7eb0242 30-Jun-2010 Brian Paul <brianp@vmware.com> llvmpipe: use dummy tile when out of memory
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
cc8c142e2ab3575f864bba9e634ec87995aad601 24-Jun-2010 Brian Paul <brianp@vmware.com> llvmpipe: fix comment typo
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
992382762a74fd834926fd2c3cd9e14a186e2dd5 03-Jun-2010 Roland Scheidegger <sroland@vmware.com> Merge branch 'gallium-newclear'

Conflicts:
src/gallium/state_trackers/python/p_context.i
7f1c0078408eee3ab320e782e776bad0795b60fd 27-May-2010 José Fonseca <jfonseca@vmware.com> llvmpipe: Remove unused framebuffer stuff from the rasterizer.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
2b7fbccfdc96529c5403d5760c74597dfaf51713 27-May-2010 José Fonseca <jfonseca@vmware.com> llvmpipe: Don't force a linear to tiled conversion after rasterization on debug builds.

Only do this if runtime debugging flags to show subtiles/tiles are set.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
18fb9ff6d8f58a08e559070cf29f26ed0caa567f 26-May-2010 José Fonseca <jfonseca@vmware.com> llvmpipe: Pass the fs variant to the rasterizer.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
1e17178fc40b6a1a54cb3e93c098bdd0d490b88a 29-May-2010 Roland Scheidegger <sroland@vmware.com> llvmpipe: adapt to clear interface changes

with some newfangled code, should support separate depth/stencil clears.
Needs some testing.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
86afe8250edaa2e6129c937a62a695f616c48d70 06-May-2010 Qicheng Christopher Li <chrisl@vmware.com> llvmpipe: implement occlusion query

OpenGL occlusion queries work now. The Mesa demos, glean test and piglit
tests all pass. A few enhancements are possible in the future. -Brian

Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
bdf753a858a8431f25bba98f8e77cab1ae03808a 28-Apr-2010 Brian Paul <brianp@vmware.com> llvmpipe: fix scene queue memory leak
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
d2f0acc2fb52689493d5ac47b69415269968b71b 27-Apr-2010 Brian Paul <brianp@vmware.com> llvmipe: update comments
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
23df86d851dd6cbce1ddd7a45424c7bf14c04a3e 25-Apr-2010 José Fonseca <jfonseca@vmware.com> llvmpipe: Replace tile_read/write with more descriptive swizzle/unswizzle verbs.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
c7bb271f0d758e9adafd10cbbdaca8c216e10ba8 24-Apr-2010 Vinson Lee <vlee@vmware.com> llvmpipe: Remove unnecessary header.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
39be50dcdebe6bcbb48cb6aa8ac151eee811acb1 24-Apr-2010 José Fonseca <jfonseca@vmware.com> llvmpipe: Move the determination of the number of threads to the screen.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
cdaceaafee01867d289c2b72fed9c7a200a9e350 22-Apr-2010 José Fonseca <jfonseca@vmware.com> llvmpipe: Portability fixes.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
c668a97ad5779ff7e0077524529e812141b03fa7 21-Apr-2010 Brian Paul <brianp@vmware.com> llvmpipe: whitespace fix
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
202ff7db490f4a1d041a88f11665fbd3ccea2201 20-Apr-2010 Brian Paul <brianp@vmware.com> llvmpipe: fix rendering to 3D textures

Treat cube faces and 3D texture slices in the same manner (they're layed
out out continuously in memory). Additional clean-ups and improvements
coming.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
0639765b2850739af1678f10fc0c5706d5827776 16-Apr-2010 Brian Paul <brianp@vmware.com> Merge the lp-surface-tiling branch into master.

This branch implemented dual representations of texture/drawing surfaces:
one in the conventional linear layout and the other the tiled layout which
is used by the fragment shader pipe. Per-tile flags indicate the layout
of each image tile. In many situations this lets us avoid converting
image data between the two layouts.

Squashed commit of the following:

commit 563a7e3cc552fdcfcaf9ac0d4b1683c3ba2ae732
Author: Brian Paul <brianp@vmware.com>
Date: Thu Apr 8 14:48:21 2010 -0600

llvmpipe: convert points/lines to triangles with draw module

This isn't the most efficient way to render points/lines but it allows us
to run more tests.

commit a8aa763e8a717533f2b13bb6ea53cbccbede68c9
Author: Brian Paul <brianp@vmware.com>
Date: Thu Apr 8 14:47:28 2010 -0600

llvmpipe: call llvmpipe_get_texture_tile() for depth/stencil

The returned pointer isn't used, but the tile status/layout info
gets updated. Helps to fix glReadPixels(DEPTH / STENCIL).

commit 463bc64af266194acbea71cd52e26a79b8c8a260
Author: Brian Paul <brianp@vmware.com>
Date: Thu Apr 8 10:58:48 2010 -0600

llvmpipe: add store_color to debug cmd_names list

commit 784cc73fb334a9d7b7c93cbd8a1445cdf742ff58
Author: Brian Paul <brianp@vmware.com>
Date: Thu Apr 8 10:57:43 2010 -0600

llvmpipe: fix debug build

commit 792c93171ec075664f55720ffed397ac2834a4fc
Author: Brian Paul <brianp@vmware.com>
Date: Thu Apr 8 10:49:01 2010 -0600

llvmpipe: fix cube mapping

commit 882b1035db88c3dd8aebe28dc971ac30a9ee39e3
Author: Brian Paul <brianp@vmware.com>
Date: Thu Apr 8 09:53:30 2010 -0600

llvmpipe: remove some older/unused code

commit b807d32b23145301e8842824664d9f06b9c5502e
Author: Brian Paul <brianp@vmware.com>
Date: Thu Apr 8 09:29:50 2010 -0600

llvmpipe: silence warning

commit 7b337e64fec92836ccdf9d96216289dd58418e35
Author: Brian Paul <brianp@vmware.com>
Date: Wed Apr 7 17:06:08 2010 -0600

llvmpipe: clean-up, comments in lp_surface_copy()

commit c52fa36f249cc652fa8d5fdd94d6574127c08c41
Author: Brian Paul <brianp@vmware.com>
Date: Wed Apr 7 16:51:42 2010 -0600

llvmpipe: overhaul tiled/linear memory management

Now we keep per-tile layout info (linear vs. tiled (or neither or both)
and convert from one layout to the other on demand.

commit 4a50ccfd470547c9be0704005818a87014e9c0e9
Author: Brian Paul <brianp@vmware.com>
Date: Wed Apr 7 16:51:27 2010 -0600

llvmpipe: added tile read/write counters

commit b7d0ea9c687ac8773b083791623826fa604adf21
Author: Brian Paul <brianp@vmware.com>
Date: Mon Apr 5 14:54:04 2010 -0600

llvmpipe: rename some functions

commit ee45c6e5b95cbd3c8cccc9aa4d45d8aef11e20c4
Author: Brian Paul <brianp@vmware.com>
Date: Mon Apr 5 14:42:15 2010 -0600

llvmpipe: re-org some get block/tile pointer code

commit 26ce97c16c0b6520ff1538803baa772d8c3b1280
Author: Brian Paul <brianp@vmware.com>
Date: Mon Apr 5 14:34:13 2010 -0600

llvmpipe: disable bad assertions

commit 5c670481248c4d46f87f13bf3af5655925e7002d
Author: Brian Paul <brianp@vmware.com>
Date: Fri Apr 2 16:36:11 2010 -0600

llvmpipe: add a special-case optimization to lp_surface_copy()

Be more efficient when copying tiled image to linear image.
Before, the fallback path was always converting the whole source image
to linear. Now we can convert just a sub region.

commit faa684645e64d6024b3a11e4e08da825e8220b2e
Author: Brian Paul <brianp@vmware.com>
Date: Fri Apr 2 16:15:16 2010 -0600

llvmpipe: assorted texture and tile/line conversion code change s

The tiled/linear conversion functions take x/y positions now to
allow converting only sub-regions.

More texture-related helper functions.

commit baad81ec5318d44bfac1e37c7643afc0836607bb
Author: Brian Paul <brianp@vmware.com>
Date: Tue Mar 30 13:18:40 2010 -0600

llvmpipe: convert tiled->linear upon PIPE_FLUSH_SWAPBUFFERS

If we know we're about to do a swapbuffers we should immediately
convert the tiled color tiles to linear instead of later in
llvmpipe_texture_unmap() since we can take advantage of threading/
parallelism here.

commit 928dd41256811daeddb7506a49a34dbad04beaf8
Author: Brian Paul <brianp@vmware.com>
Date: Tue Mar 30 09:16:58 2010 -0600

llvmpipe: polish-up the llvmpipe_flush() code

commit dd6014abcf86c517d159b8175e0eaeb167ea2ef6
Author: Brian Paul <brianp@vmware.com>
Date: Tue Mar 30 09:15:17 2010 -0600

llvmpipe: SETUP_x enum clean-up

commit 0b1ce6da2b28a41f3389685ab93e10b43c950f5d
Author: Brian Paul <brianp@vmware.com>
Date: Fri Mar 26 10:43:37 2010 -0600

llvmpipe: remove unused vars

commit 4562663480f88162ed4452cb05569eecb67f9f39
Author: Brian Paul <brianp@vmware.com>
Date: Fri Mar 26 10:31:55 2010 -0600

llvmpipe: cope with non-existant color/depth buffers

The fragment jit functions always grab these pointers, even if they're
not used.

commit df4329edbaf204ed501f1eac0698b8198178f9af
Author: Brian Paul <brianp@vmware.com>
Date: Thu Mar 25 15:20:15 2010 -0600

llvmpipe: do all render target surface mapping/unmapping in the rast code

commit 3d0c25d5ba8b8f61e8366d4c97324e45d526ff41
Author: Brian Paul <brianp@vmware.com>
Date: Thu Mar 25 14:31:21 2010 -0600

llvmpipe: map z/stencil buffer on demand like color buffers

Plus lots of code clean-up and loose ends taken care of.

commit c3b6fddd788aef09b4b84b843b7b1272231151e8
Author: Brian Paul <brianp@vmware.com>
Date: Thu Mar 25 13:15:03 2010 -0600

llvmpipe: remove unused write_zstencil field

commit 63374d97836926a6357e9d6dd24a509a8e155c56
Author: Brian Paul <brianp@vmware.com>
Date: Thu Mar 25 09:45:59 2010 -0600

llvmpipe: add missing lp_rast_end() call

Fixes crash on window resize when LP_NUM_THREADS=0.

commit 92fe9952161cc06f6edc58778e9e5a8b9ea447dc
Author: Brian Paul <brianp@vmware.com>
Date: Wed Mar 24 10:15:19 2010 -0600

llvmpipe: add tiled/linear conversion for 16-bit Z images

commit 6605fa28c147f30df351da0e4413cab33e4db5da
Author: Brian Paul <brianp@vmware.com>
Date: Tue Mar 23 16:06:41 2010 -0600

llvmpipe: implement tiled/linear conversion for Z/stencil images

commit 804528d84ffa292ef9d49d3666cdd3fa099ff3ff
Author: Brian Paul <brianp@vmware.com>
Date: Tue Mar 23 16:05:45 2010 -0600

llvmpipe: added texture stride comment

commit 66a88c012edf670c4ac887a912f02dcff93266dd
Author: Brian Paul <brianp@vmware.com>
Date: Tue Mar 23 16:04:07 2010 -0600

llvmpipe: remove unused vars

commit e2ca8d1328316dc8b36d5f688c16d109e49a6870
Author: Brian Paul <brianp@vmware.com>
Date: Mon Mar 22 18:53:11 2010 -0600

llvmpipe: checkpoint WIP: overhaul texture/surface mapping

Conversion between tiled and linear surfaces is working everywhere now.
The LP_TEXTURE_READ/READ_WRITE/WRITE_ALL flags let us avoid unnecessary
image layout conversions.

Still some loose ends, temporary/debug code, etc.
Need to implement tiled/linear conversion for depth/stencil images.

commit f2730a03839ee8984c1f537b7cbebba24961397a
Author: Brian Paul <brianp@vmware.com>
Date: Mon Mar 22 14:41:58 2010 -0600

llvmpipe: rename/repurpose lp_rast_store_color()

commit e192a47552c5d20d2caef452ca7697e2cd852c9b
Author: Brian Paul <brianp@vmware.com>
Date: Mon Mar 22 14:38:51 2010 -0600

llvmpipe: remove lp_rast_load_color()

commit 3cff0bde4b4ab980e1c3e812700419091527c76b
Author: Brian Paul <brianp@vmware.com>
Date: Mon Mar 22 14:11:38 2010 -0600

llvmpipe: remove/consolidate texture image code

commit 3a2f08b6a550c69ef5e874f482be30252cbf8bfa
Author: Brian Paul <brianp@vmware.com>
Date: Fri Mar 19 17:03:14 2010 -0600

llvmpipe: checkpoint WIP: directly render to tiled texture buffers

We're now directly writing colors into the tiled texture image buffers.

This is a checkpoint commit with lots of dead code and temporary hacks.
Everything will get cleaned up eventually.

commit c5ca987e03870849514d4e3c99af143722a09695
Author: Brian Paul <brianp@vmware.com>
Date: Fri Mar 19 16:41:14 2010 -0600

llvmpipe: refactor code, create tile_pixel_offset()

commit 2133e8273e937cbac09cd7264d6ce53af9764ddb
Author: Brian Paul <brianp@vmware.com>
Date: Fri Mar 19 14:55:11 2010 -0600

llvmpipe: pass LP_TEXTURE_LINEAR/TILED flags around

commit b9b9d4b82b01f4588721fdc8444740f859b4a021
Author: Brian Paul <brianp@vmware.com>
Date: Fri Mar 19 14:51:05 2010 -0600

llvmpipe: checkpoint WIP: hanlde co-existing tiled/linear texture data

Cube maps are temporarily broken, maybe other things.

commit 4cd322e6889940b5f155fcb69041b685b9ef9273
Author: Brian Paul <brianp@vmware.com>
Date: Fri Mar 19 11:34:43 2010 -0600

progs/demos: add other modes/patterns to dissolve demo
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
287c94ea4987033f9c99a2f91c5750c9083504ca 10-Apr-2010 Keith Whitwell <keithw@vmware.com> Squashed commit of the following:

commit 0189cb2fde9f5d7326fd4bfbc2e52db4cce73b3e
Author: Keith Whitwell <keithw@vmware.com>
Date: Sat Apr 10 12:48:43 2010 +0100

gallium: don't use generic get_transfer func for textures

It doesn't know and can't fill in the stride value.

commit 65bc6f88fd9ce8ff90175b250e580bef2739ea35
Author: Chia-I Wu <olv@lunarg.com>
Date: Sat Apr 10 13:49:34 2010 +0800

i915g: Initialize screen surface function.

commit eb56e64986790aa2fa35534ce652b78656b0c3c5
Merge: f8b0a7f e7f1e5c
Author: Keith Whitwell <keithw@vmware.com>
Date: Sat Apr 10 00:38:43 2010 +0100

Merge commit 'origin/master' into gallium-resources

Conflicts:
src/gallium/drivers/r300/r300_texture.c

commit f8b0a7f6a3a98fd36ce90a81073ec8c8f09b684c
Merge: a3c9980 f43c679
Author: Keith Whitwell <keithw@vmware.com>
Date: Sat Apr 10 00:35:09 2010 +0100

Merge commit 'origin/master' into gallium-resources

Conflicts:
src/gallium/drivers/r300/r300_texture.c

commit a3c99807de37dc2c072f1d75ed3a11da333bc9a1
Author: unknown <michal@.(none)>
Date: Fri Apr 9 18:51:39 2010 +0200

scons: Add missing sources.

commit 927cec79cedb457efa9e6f335727cfcb8e4908e2
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Apr 9 18:07:56 2010 +0200

gallium: fix another compile warning after merge. Hmpf.

commit 52953cd7b0e51deafecb812bdc40f9e45f9ac62a
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Apr 9 18:02:11 2010 +0200

gallium: fix comment

commit 7c8763aa6cfc74adf1ea49c2bab25ca17b32575f
Author: unknown <michal@.(none)>
Date: Fri Apr 9 18:05:20 2010 +0200

util: Fix type cast.

commit 9d0086411a104b7cc9297aac0d1f82853118d7bf
Author: unknown <michal@.(none)>
Date: Fri Apr 9 18:04:33 2010 +0200

libgl-gdi: Use proper unwrap functions for resources.

commit 251a5cdd18ba31c690ef61f133dfc65cd4a45cf8
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Apr 9 17:51:23 2010 +0200

gallium: more comments fixup

commit 8f3f9d5e1e9c0de98a3dfb19e81250d2c32ee4e9
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Apr 9 17:48:18 2010 +0200

gallium: another fix after merge

commit 41f00a32ee5be91512c048bacb89ede0e04bc08d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Apr 9 17:44:30 2010 +0200

gallium: more pipe_texture/resource fixes after merge

commit faf53328d1154c51d8a59513f2bfcae62272b0bf
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Apr 9 17:44:24 2010 +0200

gallium: fix comments for changed USAGE flags

commit fdcb17bea4b0798d316b56deea69832f41142adf
Author: Roland Scheidegger <sroland@vmware.com>
Date: Fri Apr 9 16:40:07 2010 +0200

gallium/pb: pb uses PB_USAGE_ flags, not PIPE_TRANSFER_ (same value anyway)

commit c95f7278ecc6db417ec1053279f2a8172c47aee9
Author: Keith Whitwell <keithw@vmware.com>
Date: Fri Apr 9 13:44:35 2010 +0100

llvmpipe: fix merge glitches

commit 28f8b8683175149a381be5eff263d4c20568bce7
Author: Keith Whitwell <keithw@vmware.com>
Date: Fri Apr 9 13:41:39 2010 +0100

r300g: update after merge for pipe_resources

commit 248c93cbc066ba6e3fadd94c5fcf3bdbb373d8fd
Author: Keith Whitwell <keithw@vmware.com>
Date: Fri Apr 9 13:41:20 2010 +0100

st/mesa: fix old pipe_texture usages

commit a563b1c5c2cb57b3ef28a3654d9b477460d13ced
Author: Keith Whitwell <keithw@vmware.com>
Date: Fri Apr 9 13:40:56 2010 +0100

r300g: remove unused variable

commit 734500131d828c9dfd68c5fa26b3e6b07e086d2d
Author: Keith Whitwell <keithw@vmware.com>
Date: Fri Apr 9 13:40:36 2010 +0100

nv50: fix compiler warning

commit efd402e13037e5c3e29759fa5b1c754c6d65d0e2
Merge: fec8a1d 5452615
Author: Keith Whitwell <keithw@vmware.com>
Date: Fri Apr 9 13:33:57 2010 +0100

Merge commit 'origin/master' into gallium-resources

Conflicts:
src/gallium/drivers/cell/ppu/cell_screen.c
src/gallium/drivers/cell/ppu/cell_texture.c
src/gallium/drivers/llvmpipe/lp_screen.c
src/gallium/drivers/r300/r300_context.c
src/gallium/drivers/r300/r300_render.c
src/gallium/drivers/r300/r300_screen.c
src/gallium/drivers/r300/r300_state.c
src/gallium/drivers/r300/r300_texture.c
src/gallium/drivers/r300/r300_transfer.c
src/gallium/state_trackers/egl/common/egl_g3d.h
src/gallium/state_trackers/egl/kms/native_kms.c
src/gallium/state_trackers/egl/x11/native_dri2.c
src/gallium/state_trackers/egl/x11/native_ximage.c

commit fec8a1db13fac04ef56f6ece799d1f20aa3011db
Author: Marek Olšák <maraeo@gmail.com>
Date: Sat Apr 3 07:58:34 2010 +0200

util: fix assertion failures in pipe_buffer_flush_mapped_range

commit 1ff3984c2edce9927744f3cce3e7b07778990170
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Apr 8 17:44:54 2010 +0200

docs: fix transfer_map description

commit 20bf14be8ac6438cb1afa38212e306fc06a5ed40
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Apr 8 14:39:13 2010 +0100

util: fix up several uses of pipe_map_buffer_range

This function used to return a pointer to where the start of the
actual buffer would have been, even though only the requested range is
being mapped.

In the resources change, the function was modified to use a transfer
internally, and started returning the pointer to the beginning of the
transfer, ie the mapped range.

Some users of the function were changed to reflect this new behaviour,
some were not. Since then the function has reverted to its original
behaviour, matching master.

This change restores some of the users of the map_buffer_range helper
to expect the old/original behaviour.

commit 33179a86058b68b518f40971030db337dc26fe6e
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Apr 8 14:38:54 2010 +0100

mesa/st: fix up several uses of pipe_map_buffer_range

This function used to return a pointer to where the start of the
actual buffer would have been, even though only the requested range is
being mapped.

In the resources change, the function was modified to use a transfer
internally, and started returning the pointer to the beginning of the
transfer, ie the mapped range.

Some users of the function were changed to reflect this new behaviour,
some were not. Since then the function has reverted to its original
behaviour, matching master.

This change restores some of the users of the map_buffer_range helper
to expect the old/original behaviour.

commit 3f5363d4dc9d7ad48467ae82d58d5f3d9bd10698
Author: Keith Whitwell <keithw@vmware.com>
Date: Wed Apr 7 17:26:52 2010 +0100

util: map_range and flush_range have offsets relative to start of buffer

commit 7eb1bfb97a790c73188d6b616d54fb3849e69b1e
Author: Keith Whitwell <keithw@vmware.com>
Date: Wed Apr 7 17:26:08 2010 +0100

nv50: fix compiler warning

commit d040daff0642dd791ac38e9b353dc251b03fc873
Author: Keith Whitwell <keithw@vmware.com>
Date: Wed Apr 7 17:25:58 2010 +0100

nvfx: fix compiler warning

commit 49ec01dffb8e99ab3ff8f856287db7b4df3efed6
Author: Chia-I Wu <olv@lunarg.com>
Date: Mon Apr 5 11:58:53 2010 +0800

mesa/es: Fixes for gallium-resources.

commit 47c87ada452be45766928a01b6d69da63e3a5f5e
Author: Marek Olšák <maraeo@gmail.com>
Date: Sat Apr 3 05:19:20 2010 +0200

r300g: fix transfers for textures created from winsys handles

commit 5f2701fddaef9c18d85c049311c2819c49cc1ae0
Author: Luca Barbieri <luca@luca-barbieri.com>
Date: Sat Apr 3 03:52:38 2010 +0200

nouveau: don't use the staging usage

Maybe it could make sense, but for now dynamic is enough.

None of these avoid uncached reads from GART on AGP cards.

commit 0db20fa49e008f35911007fa7ed9be1d678a2161
Author: Luca Barbieri <luca@luca-barbieri.com>
Date: Sat Apr 3 03:27:19 2010 +0200

i965: add brw_resource.c to Makefile

commit b94f3e7389cbd1b6465de3c04e8059ce73f1ea1f
Author: Luca Barbieri <luca@luca-barbieri.com>
Date: Sat Apr 3 01:48:33 2010 +0200

nouveau: fix for gallium-resources

commit a01ff99a19986e6beb7903431e60a074945b09bc
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Apr 1 19:26:35 2010 +0200

gallium: fix missing includes

commit 26aeded562ce947a6deeb867fe22bf8daf7b1a1a
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Apr 1 19:19:18 2010 +0200

gallium: remove video interface and related stuff

These interfaces weren't quite was needed, and building disabled for a while.
Some code actually build since some branch merge, and were now not fully
converted to gallium-resources.
See http://www.mail-archive.com/mesa3d-dev@lists.sourceforge.net/msg09619.html
for a discussion of this. Video related work is done in origin/pipe-video
branch.

commit c64285aea45997a276fb141d7badc8a04f617c7c
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Apr 1 18:45:54 2010 +0200

python: fixes for resource changes

doesn't look quite ok yet, but sort of compiles.

commit 03d4d5a41f5cf158a358fd705c695e1c987a328f
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Apr 1 18:34:46 2010 +0200

gallium: s/u_box_orgin_2d/u_box_origin_2d

commit 2444f023142bcaf7bd310b44794580f273254408
Author: Marek Olšák <maraeo@gmail.com>
Date: Thu Apr 1 03:26:50 2010 +0200

r300g: fix segfault when the transfers functions are used

Still broken.

commit 6f09bf4066ab651b323c131bb07978e700519805
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Apr 1 00:05:12 2010 +0200

r300g: compile fixes

commit 76711ff40d2092f9ef03d452de7458c4e76d9246
Author: Roland Scheidegger <sroland@vmware.com>
Date: Thu Apr 1 00:04:47 2010 +0200

nvfx: more compile fixes

commit c5d2e90c9cc119447a447dc04a4bce4ab91fc671
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Mar 31 23:18:50 2010 +0200

gallium: more mostly merge fallout fixes...

commit fbc3722696790857f4adc936190406e74dffd969
Merge: 86d9225 d97f696
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Mar 31 22:09:35 2010 +0200

Merge commit 'origin/master' into gallium-resources

Conflicts:
src/gallium/drivers/cell/ppu/cell_screen.c
src/gallium/drivers/i915/i915_buffer.c
src/gallium/drivers/i915/i915_context.h
src/gallium/drivers/i915/i915_resource_texture.c
src/gallium/drivers/i915/i915_screen.c
src/gallium/drivers/i915/i915_state_emit.c
src/gallium/drivers/i965/brw_resource_texture.c
src/gallium/drivers/llvmpipe/lp_screen.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/nvfx/nv30_fragtex.c
src/gallium/drivers/nvfx/nv40_fragtex.c
src/gallium/drivers/nvfx/nvfx_miptree.c
src/gallium/drivers/nvfx/nvfx_screen.c
src/gallium/drivers/nvfx/nvfx_transfer.c
src/gallium/drivers/r300/r300_state.c
src/gallium/drivers/svga/svga_screen_texture.c
src/gallium/state_trackers/dri/common/dri_drawable.c
src/gallium/state_trackers/dri/common/dri_screen.c
src/gallium/state_trackers/dri/common/dri_st_api.h
src/gallium/state_trackers/dri/drm/dri1.c
src/gallium/state_trackers/dri/drm/dri1.h
src/gallium/state_trackers/dri/drm/dri2.c
src/gallium/state_trackers/python/st_device.c
src/gallium/state_trackers/python/st_sample.c
src/mesa/state_tracker/st_cb_clear.c
src/mesa/state_tracker/st_cb_drawpixels.c
src/mesa/state_tracker/st_cb_readpixels.c
src/mesa/state_tracker/st_cb_texture.c
src/mesa/state_tracker/st_extensions.c

commit 86d9225d19d194eebbbe95b059695697c3307d15
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Mar 31 19:06:06 2010 +0200

gallium: more fixes for bind changes

commit a215ef0606347e34669a580ec8df93ede7e46399
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Mar 31 18:48:36 2010 +0200

gallium/docs: some updates for bind changes

commit c6c7e6746cbc7af59f7972719ed76f43e8ac16fc
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 30 20:24:26 2010 +0200

gallium: more bind change compile fixes

commit a83fa1504b78180524a5eb454ae186741a27cdf8
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 30 17:37:13 2010 +0200

compile fixes

commit 30dc8afcd243d6a160571bac5f06d773e54a4196
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 30 16:56:28 2010 +0200

fix some merge issues

commit 30aa617fee11fe50c0a9c2f33fcd120a474f5e34
Merge: 1dde609 3a830bc
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 30 16:09:45 2010 +0200

Merge commit 'origin/gallium-buffer-usage-cleanup' into gallium-resources

Conflicts:
src/gallium/drivers/nouveau/nouveau_screen.c
src/gallium/drivers/nvfx/nvfx_transfer.c
src/gallium/winsys/drm/radeon/core/radeon_drm_buffer.c

commit 1dde609ad6c9d2dfa0a5f7167f3c5bcf023b7c4d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Wed Mar 24 02:35:00 2010 +0100

docs: some updates for pipe_resource

commit f236f9660d31b936f54b64ae07e569f8637067bd
Author: Luca Barbieri <luca@luca-barbieri.com>
Date: Wed Mar 24 01:31:28 2010 +0100

nvfx: fix for gallium-resources

It seems to work with basic applications but almost surely needs more work.

In particular, it probably shouldn't use PIPE_BUFFER_USAGE_* flags
and should use PIPE_TRANSFER_* in several places.

Also, we probably don't want the vtable indirect calls and that ought
to be replaced with something better instead.

commit 5a136ad7b63768cb9a753eff8686c44592e62325
Author: Luca Barbieri <luca@luca-barbieri.com>
Date: Wed Mar 24 01:31:19 2010 +0100

nv50: fix build in gallium-resources

Not actually tested.

Also needs next patch tee to actually build, this is just the nv50 part
split from the rest.

commit 3a830bc4a3f0f60c925b9434845a6bcad9a913c5
Author: Keith Whitwell <keithw@vmware.com>
Date: Tue Mar 23 14:00:52 2010 -0700

st/egl: fix up for binding flags

commit c6a80dc32ef17bc972d4137ce7444ebed4d28ebb
Author: Keith Whitwell <keithw@vmware.com>
Date: Tue Mar 23 13:52:15 2010 -0700

r300: restore 4k alignment for oqbo buffers

commit e75a8d5ea9e0ffcf67bc858e08937e10b4fc74ba
Author: Keith Whitwell <keithw@vmware.com>
Date: Tue Mar 23 13:00:07 2010 -0700

gallium: bind flags

commit 1f5b509543a7f399835fd9edf27c18e1643fab7d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 23 19:32:21 2010 +0100

i965g: scons compile fixes

commit 2c385f8f905ec794d9119c05c6293e0b1b9b565a
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 23 19:20:33 2010 +0100

nouveau: drm compile fix

commit b285086ebd5132b47c340897c4622cc9fbd286cb
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 23 18:36:19 2010 +0100

r300g: pipe_resource compile fixes

bring back mistakenly deleted radeon_buffer.h
plus some more

commit 7810606f423ef2f51f0a14b919640c2fd2c931aa
Author: Michal Krol <michal@vmware.com>
Date: Tue Mar 23 16:21:03 2010 +0100

softpipe: Map GS constants, too.

commit 366f1176fb89d2b1978da6cfe60000b76bbc7338
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 23 15:51:52 2010 +0100

failover: update for pipe_resources

commit 615f44d70d293704ed821bc0b21fcfe6e363895d
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 23 15:51:02 2010 +0100

identity: remove double is_resource_reference assignment

commit 7008586020395905ddfff333d02b3893de369796
Author: Roland Scheidegger <sroland@vmware.com>
Date: Tue Mar 23 15:50:32 2010 +0100

trace: compile fix

commit 058c5697bda4c9cf7b49d26ee27a34586544efaa
Merge: dd7ba13 b33fd3c
Author: Keith Whitwell <keithw@vmware.com>
Date: Tue Mar 23 06:40:39 2010 -0700

Merge commit 'origin/gallium-resources' into gallium-buffer-usage-cleanup

Conflicts:
src/gallium/state_trackers/vega/api_filters.c
src/mesa/state_tracker/st_cb_drawpixels.c

commit b33fd3ce3daf2921a895367d0ed3fd9c718a8575
Author: Michal Krol <michal@vmware.com>
Date: Mon Mar 22 21:03:26 2010 +0100

gallium: Usage parameter of get_transfer/transfer_inline_write is a bitfield.

commit 9c1162d9d656062a490a529997def3f674cc61fc
Author: Michal Krol <michal@vmware.com>
Date: Mon Mar 22 20:50:49 2010 +0100

scons: Update file lists after gallium-resources changes.

commit af9793ab9e5386b150d6b25c0d1978fdc67172e4
Author: Michal Krol <michal@vmware.com>
Date: Mon Mar 22 20:04:39 2010 +0100

gallium: Do not use `template` for formal parameter names.

commit dc2e12d714c444af9ff1acdd5a7e91408b116c99
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 22:41:34 2010 +0000

ws/nouveau: remove pipe_texture reference

commit b94c72329f1be85887d40d49b0586979da469d77
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 22:40:41 2010 +0000

ws/xlib: remove pipe_buffer reference in comment

commit 0a2af3eeae7de1d1cb433f0a2c35136b115f9920
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 22:39:34 2010 +0000

st/vega: clean up reference to pipe_texture

commit 437ce98daae46be5d532fbb04c7cbf4a503c1623
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 22:39:02 2010 +0000

st/python: begin conversion to pipe_resources, much more to do

commit 1b02e1ee3e5e87774f0c9e5f0e1898b7f8de1b16
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 22:29:34 2010 +0000

st/xorg: update for pipe_resources

commit eb39977fe7a1d9f0c3f4f2d4303a93c2c613cc3b
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 22:23:51 2010 +0000

st/dri: update for pipe_resources

commit e447aeff597a4d8c0f5de25854c14c99f2cc138c
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 22:23:36 2010 +0000

st/egl: update for pipe_resources

commit e4cc48da8fdbd7d521257a6d7cd10e6fc5aa1a65
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 22:08:44 2010 +0000

r300: drop use of R300 DONT SYNC flag

commit 129a83ab4d32e44ded5faea3f86ae5e1e62cddb6
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 22:08:17 2010 +0000

pipebuffer: use transfer flag

commit 575b35ee6b683d77095ef21c573c1de207107e79
Merge: f29ac73 9fc6c8b
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 22:03:25 2010 +0000

Merge commit 'origin/master' into gallium-resources

Conflicts:
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/r300/r300_context.c
src/gallium/drivers/r300/r300_texture.c
src/gallium/winsys/drm/radeon/core/radeon_buffer.h

commit f29ac73f3f626d5779a627b7fa6fecdb60a35aab
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 18:37:25 2010 +0000

cell: attempt to convert to pipe_resources

Can't even compile test this driver.

commit 484b1947f4af81bab60b41f21c3c23ea6f67488c
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 17:25:50 2010 +0000

nvfx: restore usage of pipe_winsys

The interface that cannot be killed...

commit ac76ac6eb30f4f9aa9f5733d60358b357925953a
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 17:25:10 2010 +0000

nv50: fix warning

commit 9683f4423449fa5acf6c019c571223650473bd82
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 17:14:31 2010 +0000

util: restore u_simple_screen, nouveau still relies on it

commit 961cbcb62232689c959965384c6aa9b8eca697c1
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 16:51:54 2010 +0000

nouveau: convert nvfx and nv50 to pipe_resources

Compile tested only.

This was a deeper change than I was hoping for, due to the
layering of the pipe_texture implementation in each driver on
top of a shared pipe_buffer implementation in the shared code.

Have modified the shared code to act as a set of convenience
routines operating on nouveau_bo objects.

Each driver now uses the u_resource_vtbl technique to split the
implementation of pipe_resources between the existing miptree code
for textures and a new, minimal buffer implementation in each
driver.

Eventually these should be combined, not least because APIs are now
allowing things like binding buffer resources as textures and render
targets.

commit 18ba74016db13b23282f5033ee37b628a12ee566
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 10:02:54 2010 +0000

r300: fix compilation after merge

Also build r300 by default.

commit eb9c0175c8e4baca3fcb0b8364f83ceba9d74e0d
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 09:59:49 2010 +0000

st/vega: fix up after merge

commit ea8dd1d4ae7b58c9315c3491046ef3852ddd3377
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 09:59:44 2010 +0000

aux: remove unused piperesource helpers

commit be7af29d3ad1a10409b0ea689d882cf30a4e1d62
Merge: d22c2c6 12deb9e
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 21 09:54:53 2010 +0000

Merge commit 'origin/master' into gallium-resources

Conflicts:
src/gallium/auxiliary/cso_cache/cso_context.c
src/gallium/auxiliary/cso_cache/cso_context.h
src/gallium/drivers/r300/r300_context.c
src/gallium/drivers/r300/r300_render.c
src/gallium/drivers/r300/r300_state.c
src/gallium/drivers/r300/r300_state_derived.c
src/gallium/state_trackers/vega/api_filters.c
src/gallium/state_trackers/vega/image.c
src/gallium/state_trackers/vega/image.h
src/gallium/state_trackers/vega/mask.c
src/gallium/state_trackers/vega/mask.h
src/gallium/state_trackers/vega/paint.c
src/gallium/state_trackers/vega/paint.h
src/gallium/state_trackers/vega/renderer.c
src/gallium/state_trackers/vega/renderer.h
src/gallium/state_trackers/vega/shader.c
src/gallium/state_trackers/vega/vg_context.h
src/gallium/state_trackers/vega/vg_tracker.c
src/mesa/state_tracker/st_manager.c

commit d22c2c6cb23a063e3334a165d0c5c3d73f05d234
Author: Keith Whitwell <keithw@vmware.com>
Date: Sat Mar 20 11:48:54 2010 +0000

drm/r300: update for r300g pipe_resources conversion

Remove old files that related to pipe_buffers but weren't being
built. Hopefully this is correct.

commit f07b2c836958bee5796899123eca4ed05ac6242b
Author: Keith Whitwell <keithw@vmware.com>
Date: Sat Mar 20 11:47:03 2010 +0000

r300: convert to pipe_resources

Do a very shallow conversion - basically keeping the existing
buffer and texture code intact and using a vtbl struct
inside our resource struct to select between the two implementations.

The buffer and texture treatments could be further merged without
much effort, but try to keep the existing code working at this point.

commit feca9c3ca62daaf0d8745370106d4e3b22340c49
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Mar 18 06:00:34 2010 +0000

gallium: update new merges to pipe_resource

commit 1cad983eac77a0c5333e6a3ce92b90ac87407714
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Mar 18 06:00:19 2010 +0000

drm/sw: update new merges to pipe_resource

commit 191d39490ed792c569f98d42cf05891b264f71f8
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Mar 18 06:00:01 2010 +0000

vg: update new merges to pipe_resource

commit b727c59bc44812ad503d9390505c92b738a5b8b0
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Mar 18 05:59:38 2010 +0000

llvmpipe: update new merges to pipe_resource

commit 5f4b64b37fdcd70162c382b2ebbd494bef751dbd
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Mar 18 05:59:23 2010 +0000

brw: pipe_resource fixes

commit d4aca209f531f1b65bf706ce1e5fc0375b587eb6
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Mar 18 05:59:06 2010 +0000

util: update new merges to pipe_resource

commit cf6bef0afee10763c78509a3d17e9a6e49bcd3c8
Merge: 1997231 6de8e56
Author: Keith Whitwell <keithw@vmware.com>
Date: Thu Mar 18 05:38:50 2010 +0000

Merge commit 'origin/master' into gallium-resources

commit 1997231916144485c3c4a36f53eda39fce460272
Merge: ad88ac7 e1ee3ea
Author: Keith Whitwell <keithw@vmware.com>
Date: Wed Mar 17 08:46:38 2010 +0000

Merge commit 'origin/master' into gallium-resources

Conflicts:
src/gallium/auxiliary/Makefile
src/gallium/auxiliary/util/u_blit.c
src/gallium/auxiliary/util/u_blit.h
src/gallium/auxiliary/util/u_gen_mipmap.c
src/gallium/auxiliary/util/u_gen_mipmap.h
src/mesa/state_tracker/st_cb_texture.c
src/mesa/state_tracker/st_gen_mipmap.c

commit ad88ac79034a91670940276e722bdd398d5c9023
Merge: 77bc770 8cdfd12
Author: Keith Whitwell <keithw@vmware.com>
Date: Tue Mar 16 09:13:07 2010 +0000

Merge branch 'gallium-sampler-view' into gallium-resources

Conflicts:
src/gallium/auxiliary/cso_cache/cso_context.c
src/gallium/auxiliary/util/u_blit.c
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/softpipe/sp_texture.c
src/mesa/state_tracker/st_cb_fbo.c
src/mesa/state_tracker/st_framebuffer.c
src/mesa/state_tracker/st_texture.c

commit 77bc770c991ea025c82eaa4e0e2390efd825d96d
Author: Keith Whitwell <keithw@vmware.com>
Date: Mon Mar 15 22:21:48 2010 +0000

util: missing file

commit f83c91db8ae63a3c3a34ff21492427a5663fb760
Merge: c1d4774 42910eb
Author: Keith Whitwell <keithw@vmware.com>
Date: Mon Mar 15 09:48:58 2010 +0000

Merge commit 'origin/gallium-sampler-view' into gallium-resources

Conflicts:
src/gallium/drivers/nv40/nv40_transfer.c
src/gallium/drivers/nvfx/nvfx_transfer.c
src/gallium/drivers/trace/tr_drm.c

commit dd7ba1378fc50710667724d30d6d4cf1125ad61e
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 23:54:36 2010 +0000

gallium: start a cleanup of buffer_usage

Remove fairly meaningless CPU/GPU READ/WRITE flags and
replace with proper usages.

commit c1d4774187189f4af8ff421b210824f3d53ceefb
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 23:05:45 2010 +0000

llvmpipe: don't FREE userbuffer data

commit 9bfa07afe179f8060e7beefb754a29c4d9c6e349
Merge: 65757a1 08cddfe
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 22:54:51 2010 +0000

Merge commit 'origin/master' into gallium-resources

Conflicts:
src/gallium/drivers/llvmpipe/lp_rast.c
src/gallium/drivers/llvmpipe/lp_scene.c
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/llvmpipe/lp_texture.h
src/gallium/drivers/softpipe/sp_texture.c
src/gallium/drivers/svga/svga_screen_texture.c

commit 65757a143f8e3fcd7afbc1ff92db44a823edf46c
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 22:41:17 2010 +0000

svga: build fixes

commit 2f5435220501d4b3050cab2bb1dce6174cd13ff6
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 22:39:25 2010 +0000

gallivm: build fix

commit 42642ec0984107d82b740711f2debbf38457a06e
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 22:38:33 2010 +0000

llvmpipe: convert to pipe_resources

commit 7bbcb21e20cb545ef8dd5fc61d67ed931c69e813
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 22:19:30 2010 +0000

gallivm: convert to pipe_resources

commit 88ae0d04610ca52649b42e32141a52af6d5a739b
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 21:01:22 2010 +0000

configs: build svga

commit 0e112bc69828e65085ebfaef895ecd78fe53f1c4
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 21:01:17 2010 +0000

gallium: restore PIPE_BUFFER_USAGE_CUSTOM

commit 102aca688b95c976b7178b84092fba7d041ff9d2
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 21:00:41 2010 +0000

util: more transfer helpers

commit a79f6a4a0836fc64c07f9aeec21d914474fe3649
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 20:59:36 2010 +0000

svga: convert to use pipe_resrource

As with others so far, a fairly shallow conversion.

commit 087fb54492fa5e3baf040c5efbf7dacd98a8849b
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 18:38:08 2010 +0000

brw: fix function name

commit cfc9dd707d16e06fd23b6926da3a6e2269f31dc8
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 18:19:06 2010 +0000

gallium: enable brw compile

commit 8a5b86d76bdd3c7de63322423f59940a4dc2ee25
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 18:18:50 2010 +0000

brw: compiles with pipe_resource

commit 563ca458b548c41ca4dca559354c16ca1a80d009
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 18:18:42 2010 +0000

i915: hook up userbuffer create

commit b5095b48247b6020e36cc942ac145c3fccbe9a19
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 17:20:51 2010 +0000

i915: use helpers for is_resource_referenced

commit d5392bdc6d70002acf9c5bac0fde14ba405c4d84
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 17:20:38 2010 +0000

util: helpers for is_resource_referenced

commit 2f3492a5aefbb2e745f6700d8e910ebb5cbb98cf
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 17:08:50 2010 +0000

i915: remove buffer.c again

commit 1373a35b65fcc25ec6cdfea2703bbb3417de2c6d
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 17:08:34 2010 +0000

i915: add new files to scons

commit 0251612d70e57fe38e10e75915b394631d224f2c
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 16:38:29 2010 +0000

i915: compiling with pipe_resources

commit 9a0235864252929a8eedd44dbd2fe30fe54c531d
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 13:51:16 2010 +0000

gallium: remove inline_read transfer

commit a6ba315e25793e0c228d3a4ae2f8201634dc9ff0
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 13:50:32 2010 +0000

trace: get running

Some dumping will be incorrect or disabled, but it runs without
crashing

commit 2133f1d90aa919662a8420a0cf3b4557e6ec1afd
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 13:49:42 2010 +0000

gallium: remove the inline_read transfer

There aren't enough users of this to justify it.

commit bccaf1fa30881f6b4fb189a9b74fc7af79c3b481
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 12:30:37 2010 +0000

identity: hook up inline transfer operations

commit e4c152a344f2f53c842b810724a2ae7cb4554f58
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 12:21:54 2010 +0000

gallium: build trace and identity

commit 0b5a311db78852fa9fd021e17b5968a1e0436b49
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 12:21:36 2010 +0000

gallium: add more of the transfer state to pipe_transfer

Not really sure if recording all the arguments to the
create_{transfer,texture,surface,etc} functions in the result of those
calls is a great idea, but it seems we're fairly dependent on it
throughout the code.

commit a23985c26eafe76b0a7dacc892e50cb589f211fe
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 12:19:46 2010 +0000

identity: compiles with pipe_resources

commit d0d630944304c208f6dade6ef8836763ee2bc7b4
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 12:13:02 2010 +0000

trace: compiles with pipe_resources

commit a4451ea459cc8bfc915fe6aed2891b90854b6c9d
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 11:39:50 2010 +0000

softpipe: give userbuffers a format other than NONE

Most mesa demos working

commit 32bb1bd4ba29884a4ecfa11c8441d33dfceabcef
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 11:39:21 2010 +0000

util: correct argument order in pipe_buffer_map

commit 7e2696c06445282feb781047277b260308760a33
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 11:32:55 2010 +0000

softpipe: transfer flush

commit a0543b13c042e3c1142522d9d136f16fd4cabf78
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 11:32:13 2010 +0000

util: noop implementation of transfer_flush_region

commit ce418533be752dbeb164e7ff82a99483048e482b
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 11:26:07 2010 +0000

gallium: softpipe runs gears with pipe_resources

commit bfda4f2eb34498e4b7f3c608d30fccff6bb9651b
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 11:25:48 2010 +0000

util: get clip_tile working again

commit f5ef219c3bed62b6a0da842e675fae16268e0fbe
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 09:43:20 2010 +0000

softpipe: use u_transfer helpers

commit 072957aab25affecf0702e925310e46c694a5ee4
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 09:42:46 2010 +0000

util: helpers for inline transfers

commit 9c45561fb0d7a52400093bcb2ce5f727fafd7777
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 09:42:25 2010 +0000

util: fix typo calculating transfer box

commit f3e98fd47f36804d019a684d49ff230df3ab0cf5
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 09:25:46 2010 +0000

st/vega: convert to pipe_resource

commit d1b7b00afc944f6499c83d676c7642115d62a62c
Author: Keith Whitwell <keithw@vmware.com>
Date: Sun Mar 14 08:37:56 2010 +0000

gallium: begin converting drivers to pipe_resource

Work in progress...

commit 51c25117f5d6da1926a2be5ecc66677952a8abf0
Author: Keith Whitwell <keithw@vmware.com>
Date: Sat Mar 13 20:16:27 2010 +0000

gallium: work in progress on layering resources on top of old textures

Helper code in an aux module to avoid rewriting all the drivers.

commit fb6764d3ce95c55aa78af2f1c8cbb17b79ce1ba2
Author: Keith Whitwell <keithw@vmware.com>
Date: Sat Mar 13 19:19:09 2010 +0000

heaps of wip

commit ee6b3bc730fcdaf8da3646d62f04578ec06d36a1
Author: Keith Whitwell <keithw@vmware.com>
Date: Sat Mar 13 16:38:02 2010 +0000

wip2

commit 1830880212445189fe267d615075239ed17c7cc0
Merge: 90b4045 47bfbd4
Author: Keith Whitwell <keithw@vmware.com>
Date: Sat Mar 13 15:14:03 2010 +0000

Merge branch 'gallium-sampler-view' into gallium-resources

Conflicts:
src/gallium/include/pipe/p_context.h
src/mesa/state_tracker/st_atom_texture.c
src/mesa/state_tracker/st_cb_bitmap.c
src/mesa/state_tracker/st_cb_drawpixels.c
src/mesa/state_tracker/st_cb_texture.c
src/mesa/state_tracker/st_context.c
src/mesa/state_tracker/st_context.h
src/mesa/state_tracker/st_texture.h

commit 90b4045fbc0a093fcd04efba7e045ec259c490b8
Author: Keith Whitwell <keithw@vmware.com>
Date: Sat Mar 13 14:52:43 2010 +0000

wip
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
e1c1911435dcab9436f1d204043124f4b1506a1e 10-Mar-2010 José Fonseca <jfonseca@vmware.com> llvmpipe: Disable threads by default on embedded.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
67e377bda6431b613836fdc04680a49b75e4b751 25-Mar-2010 Brian Paul <brianp@vmware.com> llvmpipe: disable an assertion

We shouldn't try to clear a non-existant z/stencil buffer, so there's
probably a bug elsewhere. Disable the assertion for now to allow things
to at least run.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
d7ddb589f49bfd3683650846d9b95835d0abd7ba 25-Mar-2010 Brian Paul <brianp@vmware.com> llvmpipe: call lp_fence_signal()
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
22e6dc387039e79f6d1435ae8b7422a6514d5d10 18-Mar-2010 Brian Paul <brianp@vmware.com> gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass through

The triangle rasterizer sets this field to indicate front/back-facing.
It gets passed into the generated fragment code as another parameter.
Used now for stencil front/back selection but will also be used for
fragment shaders in general (see TGSI_SEMANTIC_FACE).

With this commit two-sided stenciling mostly works but there's
still a bug or two...
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
d219b8a022a6fdaa0106c6e160b594c359f85185 18-Mar-2010 Brian Paul <brianp@vmware.com> llvmpipe: defines for RAST_WHOLE, RAST_EDGE_TEST
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
3abc7b985ce0787c5103d1a86bd0ba07b127a82f 13-Mar-2010 José Fonseca <jfonseca@vmware.com> llvmpipe: Don't use texture transfer internally.

Now that transfers are context objects their sideeffects must happen in
order when used by the state tracker, but that synchronization must be
bypassed when used inside the driver, or it would cause infinite
recursion.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
b704a4e8f332e7f9a38c21ce074cd244cf2fe89e 05-Mar-2010 Brian Paul <brianp@vmware.com> llvmpipe: add pipe_thread_wait() calls

Wait for threads to exit before cleaning up per-thread data.
Fixes hang on context destruction with glean makeCurrent test.
See fd.o bug 26536.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
0c616da24114a22e7a6ad6e333cf4e836a91e95f 02-Mar-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: remove some ifdefs

No longer any need to protect expensive asserts with #ifdef DEBUG.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
5fe2ce28b6e9fba181c13c6f49b57b3dd68fe88e 02-Mar-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: reorganize transfer usage

Move transfer creation and mapping to the "scene" object, and out of
the rasterizer. The rasterizer operates on already-mapped
framebuffers only, and no longer needs a screen or context pointer.

The scene object has access to a pipe_context, and this reorg prepares
for moving transfer functionality from the screen to the context.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
bc04ae21c10bedcc75d3483784d3eaf7bf090f55 25-Feb-2010 Brian Paul <brianp@vmware.com> llvmpipe: clean up rasterization threads upon context destruction

Fixes glean hang, bug 26536.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
5046f2c1950c44129f6098a7aae14dd50ee1f8a4 24-Feb-2010 Brian Paul <brianp@vmware.com> llvmpipe: more lp_rasterizer_task parameter passing
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
1c9db3c57f1538e21b839df0989b958be3465a36 24-Feb-2010 Brian Paul <brianp@vmware.com> llvmpipe: pass fewer parameters to rasterization functions
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
049b4c340575ebc788d9a009829980fafa587eff 11-Feb-2010 Brian Paul <brianp@vmware.com> llvmpipe: added assertions to verify that scene is empty
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
5e6a9005100ec2636ce9734a5e4535216494cf60 10-Feb-2010 José Fonseca <jfonseca@vmware.com> llvmpipe: Leave depth buffer in swizzled format.

This fixes several assertion failures due to only Z32 being supported.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
4aeacdf8530d69d543cb2b997c1e65edb71ae01a 08-Feb-2010 Brian Paul <brianp@vmware.com> llvmpipe: added counters for color tile clear, load, store
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
c61bf363937f40624a5632745630d4f2b9907082 09-Feb-2010 Zack Rusin <zackr@vmware.com> llvmpipe: export the tgsi translation code to a common layer

the llvmpipe tgsi translation is a lot more complete than what was in
gallivm so replacing the latter with the former. this is needed since
the draw llvm paths will use the same code. effectively the proven
llvmpipe code becomes gallivm.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
ad60552ca19bce657eadaffd31db752e34e9cda3 05-Feb-2010 José Fonseca <jfonseca@vmware.com> llvmpipe: Disable multithreading on windows.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
a1af8eec66c5f7ec421e8011b41c1a7c36319f9f 05-Feb-2010 José Fonseca <jfonseca@vmware.com> Merge remote branch 'origin/lp-binning'

Conflicts:
src/gallium/auxiliary/util/u_dl.c
src/gallium/auxiliary/util/u_time.h
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_surface.c
src/gallium/drivers/llvmpipe/lp_tex_cache.c
src/gallium/drivers/llvmpipe/lp_tile_cache.c
7319ae0954980196822a09d914e8b7d9cad07d16 21-Jan-2010 Brian Paul <brianp@vmware.com> llvmpipe: remove tile clipping code

The surface is always a multiple of the tile size now.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
ec459f2aeca39e51f495cde455ba18d0a9489caa 20-Jan-2010 Brian Paul <brianp@vmware.com> llvmpipe: asst. task-related clean-ups
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
0fccfc9cc0cb7699598f1739d8cd3811175cdf13 19-Jan-2010 Brian Paul <brianp@vmware.com> llvmpipe: remove unneeded DEBUG checks, use step var
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
62623c4dc5d8b646942bc65e8de350e812945ad1 18-Jan-2010 Brian Paul <brianp@vmware.com> llvmpipe: added show_tiles and show_subtiles debug options

These options draw lines over the tiles to show the 64x64 tile
bounds and 16x16 sub-tile bounds. For debugging/visualization.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
591401ff05f878ff1607a1a34db1319103025d8f 16-Jan-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: use new u_ringbuffer for scene queue
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
2797f2bf57562c95a601a67edca3089641215cc4 15-Jan-2010 Brian Paul <brianp@vmware.com> llvmpipe: generate two shader varients, one omits triangle in/out testing

When we know that a 4x4 pixel block is entirely inside of a triangle
use the jit function which omits the in/out test code.

Results in a few percent speedup in many tests.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
2ba1c8189a124932b7b35115caf8f442bf4a7125 14-Jan-2010 Brian Paul <brianp@vmware.com> llvmpipe: use one loop in lp_rast_clear_zstencil()

This is just a tiny bit faster.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
f94a99170ecdc3286408b3628fbae9f45518007e 14-Jan-2010 Brian Paul <brianp@vmware.com> llvmpipe: optimize lp_rast_clear_color() for non-gray colors

This makes a big difference in progs that clear to a non-gray color.
Some demos are 30-50% faster.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
4231006e29cbf9fb54c72acf35009f3b18fe62ab 13-Jan-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: add bin debugger

Adjust definition of empty_bin according to what's actually in empty
bins. We often have a state packet before/after load commands.

Still need to do something about the fence packets.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
95ee14f147e713bd132dc56a1151232957752c90 13-Jan-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: implement lp_rast_load_zstencil

Load zbuffer contents for binned scenes that don't start with a clear
and which have a bound zbuffer.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
db83ad4b4353ea6f9c755f18bf1455ea78b5bf12 13-Jan-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: improve empty-bin test further

Remove unused param, add comments. Thanks to Brian for review.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
f4b29e6ad38939318ce233ad28c70a608e7db0bd 13-Jan-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: improve empty-bin test

We emit at most two clear packets (color and z respectively).
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
da45f49cc63fff06513dc28d9616084fc81798d4 13-Jan-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: quick hack to short-circuit empty bins
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
c1a04416023e24621e4992caf593e8dfe8d7a2fc 10-Jan-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: initial mrt support

Non-mrt apps work, and the code looks correct, but not many mrt test apps
handy atm...
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
080c40ab32b2abd6d8381b4a0cc143d36a1652b2 08-Jan-2010 José Fonseca <jfonseca@vmware.com> Merge remote branch 'origin/master' into lp-binning

Conflicts:
src/gallium/auxiliary/util/u_surface.c
src/gallium/drivers/llvmpipe/Makefile
src/gallium/drivers/llvmpipe/SConscript
src/gallium/drivers/llvmpipe/lp_bld_arit.c
src/gallium/drivers/llvmpipe/lp_bld_flow.c
src/gallium/drivers/llvmpipe/lp_bld_interp.c
src/gallium/drivers/llvmpipe/lp_clear.c
src/gallium/drivers/llvmpipe/lp_context.c
src/gallium/drivers/llvmpipe/lp_context.h
src/gallium/drivers/llvmpipe/lp_draw_arrays.c
src/gallium/drivers/llvmpipe/lp_jit.c
src/gallium/drivers/llvmpipe/lp_jit.h
src/gallium/drivers/llvmpipe/lp_prim_vbuf.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_setup_point.c
src/gallium/drivers/llvmpipe/lp_state.h
src/gallium/drivers/llvmpipe/lp_state_blend.c
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_fs.c
src/gallium/drivers/llvmpipe/lp_state_sampler.c
src/gallium/drivers/llvmpipe/lp_state_surface.c
src/gallium/drivers/llvmpipe/lp_tex_cache.c
src/gallium/drivers/llvmpipe/lp_tex_cache.h
src/gallium/drivers/llvmpipe/lp_tex_sample.h
src/gallium/drivers/llvmpipe/lp_tile_cache.c
c9240c4c8f67a06403b29992ab96b9a48f68b01d 06-Jan-2010 Keith Whitwell <keithw@vmware.com> llvmpipe: remove dead code
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
808170a0ff6c3a51a1b69a54ed8045b2e0f7d0d1 17-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: replace INT_MIN/2 with INT_MIN

Since changing the in/out test we can just use INT_MIN to be sure the
comparison against the step values always passes.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
b9d33db0a4cb818154b713a27834f66025b14672 17-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: improve the in/out test a little

Instead of:
s = c + step
m = s > 0
Do:
m = step > c (with negated c)
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
ab9438193083b7f9a3180cb9cea45e269131048a 17-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: do final the pixel in/out triangle test in the fragment shader

The test to determine which of the pixels in a 2x2 quad is now done in
the fragment shader rather than in the calling C code. This is a little
faster but there's a few more things to do.

Note that the step[] array elements are in a different order now. Rather
than being in row-major order for the 4x4 grid, they're in "quad-major"
order. The setup of the step arrays is a little more complicated now.
So is the course/intermediate tile test code, but some lookup tables
help with that.

Next steps:
- early-cull 2x2 quads which are totally outside the triangle.
- skip the in/out test for fully contained quads
- make the in/out comparison code tighter/faster.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
cdbcd96fdfe2c4d09e9b34cb083664d6b6e0558b 15-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: tighten up an assertion
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
663750d5564a225b4720f7ee8bea93ffb309fc88 13-Dec-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: rename bins to scene

It was pretty confusing having an entity named "bin" and another named
"bins", not least because sometimes there was a need to talk about >1
of the "bins" objects, which couldn't be pluralized any further...

Scene is a term used in a bunch of places to talk about what a binner
operates on, so it's a decent choice here.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
4b70af918dd9040a6987c6a55e76e49f0e3f90bf 12-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: added lp_rast_fence() bin function
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
932374073863379e9da862d6115410889f038154 12-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: added lp_rast_get_num_threads()
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
92dc0f92b0f0fa2f3e4ba832ef2232169ce19ce8 11-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: implement lp_rast_load_color()
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
2bce5c195f94e2cce8f67c6a8066b0ae408487ce 11-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: checkpoint: more thread/queuing changes

Now mapping/unmapping the framebuffer is done by a rasteizer thread
rather than the main calling thread.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
de31b0e60c4b68b73b8983a0ae3e8f3f61d9d583 11-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: remove unused lp_rasterizer::fb field
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
156eabbaf996f471458ee2a69078674277b89067 11-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: improve framebuffer/surface code
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
205da96fc64a197b7d1a15010456402030d8893b 11-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: remove unused fb parameter
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
4e67f10331bfd87560e2900e66f3b942902bc65c 11-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: minor comment fix
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
9509f73c2147a9e225b5ef69a646e5dd711573f5 10-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: checkpoint: use empty/full bin queues
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
96689d451a24753e088f40fb167c3cb26d8045ac 10-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: added some debug/info code
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
3bee8c2e7c17893f91f6b62e2db090ef495dca9d 10-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: use the empty_bins queue now
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
d7dbc666367438ee9efe748505907b36bba6b66a 09-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: checkpoint: begin plugging in bin queue code
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
7f457acabcbeea6a27b4f375f55e318fff52445f 08-Dec-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Use number of CPUs as default number of threads.

Also bump MAX_THREADS to 8.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
73e13c33fd0a9b8574d00d01d301b9d4f88d4051 08-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: remove some left-over debug code
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
aab1ceceecbd6449eebce7f5f5b356b1a51552e7 08-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: implement threaded rasterization

The LP_NUM_THREADS env var controls how many threads are created.
The default (and max) is 4, for now.
If LP_NUM_THREADS = 0, threading is not used.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
3a06c113c76355fc9622adfe7565c18d9787e9a8 08-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: repartition lp_rasterizer state for threading

Some of the state is per-thread. Put that state in new lp_rasterizer_task
struct.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
cdaea049c95031338040b31ff31944c8a001a1dd 07-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: use bin iteration functions when rasterizing bins
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
8a23105fa016ec4368f407ca64e7763f110da4e5 04-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: still more bin code reorganization

Move tiles_x,y fields from setup state into bin state.
Move more bin-adding commands into lp_bin.[ch].
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
01b1900084152dbacd4025a31ced25f75666ce59 04-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: reorganization of binning data structions and funtions

New lp_bins struct contains all bin information.
More move bin-related code into lp_bin.[ch]
Use new/updated bin-access functions to hide implementation details.
The result is more/cleaner separation between the setup and rast components.
This will make double-buffering of the bins easier, etc.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
b533b56750aca8c7e8cb22af93a0fc2a0cfc0d97 04-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: move lp_rasterize_bin() into lp_rast.c

First step of moving bin rasterization/execution code out of lp_setup.c
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
a08d6302168341001003da32d42cfcff2311fa04 04-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: use LP_DBG() macro everywhere
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
b1659b9213f3eeee440590dfe379f0d193948307 04-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: bin state-change commands

Previously, each triangle had a pointer to the state to use for shading.
Now we insert state-change commands into the bins. When we execute one
of those commands we just update a 'current state' pointer and use that
pointer when calling the jit shader.

When inserting state-change commands into a bin we check if the previous
command was also a state-change command and simply replace it. This
avoids accumulating useless/redundant state-change commands.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
e2f46344560f8f1193b311ad41883011e67eea00 04-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: checkpoint some initial state binning code
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
ffd0759973165368ac8ce07d9bcffeb0acf88e6f 03-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: comments and a stub for lp_rast_set_state()
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
51663f0506ed2534e57b798cdfaf8a0d376eb7a2 03-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: quick & dirty implementation of lp_rast_store_zstencil()

This allows us to do a glReadPixels(GL_DEPTH_COMPONENT) to see what's
in the depth buffer to help debugging.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
866e6856d39efe9b1ec739587f420a640ad8618e 02-Dec-2009 Brian Paul <brianp@vmware.com> llvmpipe: execute shaders on 4x4 blocks instead of 8x2

This matches the convention used by the recursive rasterizer.
Also fixed assorted typos, comments, etc.
Now tri-z.c, gears.c, etc look basically right but there's still some
cracks in triangle rasterization.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
7505510c7b7c33f3c571647c0398da7e1b823806 30-Nov-2009 Brian Paul <brianp@vmware.com> llvmpipe: add a bunch of comments
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
280c8acc436690eefe5f6837a7a88f6b75a50393 22-Oct-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: fix the worst of the depth regressions since switch to 4x4
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
694f05ac18c54253910678709f2dd35c36f1e912 21-Oct-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: remove one of two definitions of TILESIZE
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
7b116e13a2aa28a699e30c907c1b1ae5e04cab28 20-Oct-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: pass mask as a linear encoding of the 4x4 block
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
7670628061c2a6ce0a1a787556b0e33a38fd3049 20-Oct-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: precalculate some offsets
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
5b07d4de38b732f99237161d940f40e3ce6e29c3 19-Oct-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: remove a leftover 8x2 usage
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
b0828b0adc7438ef33f9393f839226ef7dfda0dc 19-Oct-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: calculate masks in format desired by shader

Also remove branches calculating masks for quads.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
61f3eeb6403e404d297bdcd924c215ed36060945 09-Oct-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Use framebuffer coords consistently.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
8c34c86d191fc703670d4e1e1ae4719cb39f8828 09-Oct-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Undo debug override.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
05131f7502150968d7ee19673676f74d4c2fd22b 09-Oct-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: properly clip tile writes
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
c2e926b72de21bfac0048f32e1204537446d5ab0 09-Oct-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Pass framebuffer coords to shader.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
82ec7f018d20e46e9c43ea467354dcfe4f03bae3 09-Oct-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: correct binning maths for iterating over whole tiles
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
85999695829823e459e11822b4846ed1db5c055d 09-Oct-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Get jit_context/jit_function across the rasterizer.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
e0e2008f1dcd73a59a184e0ef4c1dd77ac2a1cbf 09-Oct-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: trivial/clear works
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
295aea04895676aae5b67a7016c62bab8e40b996 09-Oct-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: more debug
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
4e1334ced68dd25b151250a44af25e8e0d5a33fe 09-Oct-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: debug, crash fixes
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
4cdd10cb4b60d85f6c231a26739f7d5e264a05e5 09-Oct-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: use union lp_cmd_rast_arg directly, rather than through a pointer

The union itself consists of pointers. We don't need to be passing
pointer to pointers.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
47510040a68f5f672aee22eac6c01fb4dd60ec67 09-Oct-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Follow write_color/write_zstencil.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
84ab7dcf48e87350c0622c533e51aa495f7256c2 09-Oct-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: calculate overall width and height, pass to rasterizer
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
0718c7700533a965d7cd06b4f67b82bbae6e66a1 08-Oct-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: work on clears and coefficients
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
21489d2275ff556f6e44008d3f5493ca64619696 08-Oct-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Remove quad headers.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
07ee87e6645318a34a395a50f4e8d554d118d24f 08-Oct-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Fix typo.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
86dba3e4142276d76ecffc0cd238506df5efe9af 08-Oct-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Final adjustments to rasterizer methods.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
ab76b2a8b896edc1e972de108d044b70310b4324 08-Oct-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Complete more rasterizer methods..
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
37b86aa55c6bb520997c00dbf1a2b38d4aed38eb 08-Oct-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Implement some of the rasterizer functions.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
d0c918b87a9fb0e86d6b3efedf3ef505e04c527f 08-Oct-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: remove some old sampler support structs
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
921584181eb2f3b2849d150295dfce1dae25dd11 08-Oct-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Fix up lp_rast_shade_quads.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
d614ced756f2cca64ec83b122da4cd028c08c0eb 08-Oct-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Update includes and copyright headers.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
a6676d896ed18426ed3d7e6340347974c1694ca2 08-Oct-2009 José Fonseca <jfonseca@vmware.com> llvmpipe: Add the rast -> jit shader glue.

Ugly code. Will eventually be reduced to a very thin inlined function.
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c
e529170c11d3cb5812aabeff0a6ee2d7a2ea66f2 08-Oct-2009 Keith Whitwell <keithw@vmware.com> llvmpipe: more wipping
/external/mesa3d/src/gallium/drivers/llvmpipe/lp_rast.c