40c224a573f2b763046001e622aafca90f68c693 |
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25-May-2012 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
nvc0/ir: fix texture barrier insertion to prevent WAW hazards Fixes, for instance, object highlighting in Diablo 3 (wine).
/external/mesa3d/src/gallium/drivers/nv50/codegen/nv50_ir_graph.h
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00fe442253744c4c4e7e68da44d6983da053968b |
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29-Apr-2012 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
nvc0/ir: implement better placement of texture barriers Put them before first uses instead of right after the texturing instruction and cull unnecessary barriers.
/external/mesa3d/src/gallium/drivers/nv50/codegen/nv50_ir_graph.h
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78de8c8ab54c50c96bc3fae2fe0976054e0acd14 |
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06-Apr-2012 |
Francisco Jerez <currojerez@riseup.net> |
nv50/ir: Deal with graph iterators using RAII.
/external/mesa3d/src/gallium/drivers/nv50/codegen/nv50_ir_graph.h
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c04d6d95e0efb8eea4d788d8d7b629209a3afaea |
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28-Mar-2012 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
nv50/ir: add function for splitting a BasicBlock Fixes to initial implementation by Francisco Jerez.
/external/mesa3d/src/gallium/drivers/nv50/codegen/nv50_ir_graph.h
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d2d19ea51fa3575a8d014a69a9b835c335728817 |
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14-Sep-2011 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
nv50/ir: add missing license headers
/external/mesa3d/src/gallium/drivers/nv50/codegen/nv50_ir_graph.h
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57594065c30feec9376be9b2132659f7d87362ee |
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14-Sep-2011 |
Christoph Bumiller <e0425955@student.tuwien.ac.at> |
nv50/ir: import new shader backend code
/external/mesa3d/src/gallium/drivers/nv50/codegen/nv50_ir_graph.h
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