4bde1ba7fb6253e80197d3645b23893424ef756b |
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26-Jun-2012 |
José Fonseca <jfonseca@vmware.com> |
st/wgl: Add a few more comments.
/external/mesa3d/src/gallium/state_trackers/wgl/stw_wgl.c
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c7fc4067ebd4758dd7566b20169a428dc8926c8d |
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02-Nov-2011 |
Morgan Armand <morgan.devel@gmail.com> |
wglSetPixelFormat should ignore the ppfd parameter. Signed-off-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/state_trackers/wgl/stw_wgl.c
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a583c3ab476078332679f96d2ca7fe8aab4c8d2d |
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13-Feb-2010 |
José Fonseca <jfonseca@vmware.com> |
wgl: Implement wglSwapMultipleBuffers.
/external/mesa3d/src/gallium/state_trackers/wgl/stw_wgl.c
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31f1571d1f6e325c16833afbb6e15b61561e5f1f |
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22-Sep-2009 |
José Fonseca <jfonseca@vmware.com> |
wgl: Eliminate the shared layer; implement WGL API on top of the ICD callbacks. While the WGL API has been stale for decades now, the ICD interface has been updated with new Windows versions, so it is much easier to define everything in terms of the ICD interfaces, which is pretty much what Microsoft's opengl32.dll does anyway.
/external/mesa3d/src/gallium/state_trackers/wgl/stw_wgl.c
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f724036f0045bd28f323af3666c43b3ef03b6886 |
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22-Sep-2009 |
José Fonseca <jfonseca@vmware.com> |
wgl: Flatten the source tree. It is easier to have the WGL API on top of the ICD callbacks as Microsoft's own implementation does, than to have a seperate shared entity. This source reorganization is in antecipation of that.
/external/mesa3d/src/gallium/state_trackers/wgl/stw_wgl.c
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