History log of /external/mesa3d/src/gallium/state_trackers/wgl/stw_wgl.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
4bde1ba7fb6253e80197d3645b23893424ef756b 26-Jun-2012 José Fonseca <jfonseca@vmware.com> st/wgl: Add a few more comments.
/external/mesa3d/src/gallium/state_trackers/wgl/stw_wgl.c
c7fc4067ebd4758dd7566b20169a428dc8926c8d 02-Nov-2011 Morgan Armand <morgan.devel@gmail.com> wglSetPixelFormat should ignore the ppfd parameter.

Signed-off-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/gallium/state_trackers/wgl/stw_wgl.c
a583c3ab476078332679f96d2ca7fe8aab4c8d2d 13-Feb-2010 José Fonseca <jfonseca@vmware.com> wgl: Implement wglSwapMultipleBuffers.
/external/mesa3d/src/gallium/state_trackers/wgl/stw_wgl.c
31f1571d1f6e325c16833afbb6e15b61561e5f1f 22-Sep-2009 José Fonseca <jfonseca@vmware.com> wgl: Eliminate the shared layer; implement WGL API on top of the ICD callbacks.

While the WGL API has been stale for decades now, the ICD interface has
been updated with new Windows versions, so it is much easier to define
everything in terms of the ICD interfaces, which is pretty much what
Microsoft's opengl32.dll does anyway.
/external/mesa3d/src/gallium/state_trackers/wgl/stw_wgl.c
f724036f0045bd28f323af3666c43b3ef03b6886 22-Sep-2009 José Fonseca <jfonseca@vmware.com> wgl: Flatten the source tree.

It is easier to have the WGL API on top of the ICD callbacks as
Microsoft's own implementation does, than to have a seperate shared
entity. This source reorganization is in antecipation of that.
/external/mesa3d/src/gallium/state_trackers/wgl/stw_wgl.c