a3f5601465086bfcda4e68c3c55a284dd84879c6 |
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06-Nov-2012 |
Matt Turner <mattst88@gmail.com> |
glcpp: Reject garbage after #else and #endif tokens Previously we were accepting garbage after #else and #endif tokens when the previous preprocessor conditional evaluated to false (eg, #if 0). When the preprocessor hits a false conditional, it switches the lexer into the SKIP state, in which it ignores non-control tokens. The parser pops the SKIP state off the stack when it reaches the associated #elif, #else, or #endif. Unfortunately, that meant that it only left the SKIP state after the lexing the entire line containing the #token and thus would accept garbage after the #token. To fix this we use a mid-rule, which is executed immediately after the #token is parsed. NOTE: This is a candidate for the stable branch Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56442 Fixes: preprocess17_frag.test from oglconform Reviewed-by: Carl Worth <cworth@cworth.org> (glcpp-parse.y) Acked-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (cherry picked from commit 060e69679925f171cfcc2a5f84fab1d833a7e804)
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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a908f4a75401284dd45bf559de18c83adaacb335 |
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22-Oct-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Don't use infinite lookhead for #define differentiation. Previously, we used lookahead patterns to differentiate: #define FOO(x) function macro #define FOO (x) object macro Unfortunately, our rule for function macros: {HASH}define{HSPACE}+/{IDENTIFIER}"(" relies on infinite lookahead, and apparently triggers a Flex bug where the generated code overflows a state buffer (see YY_STATE_BUF_SIZE). There's no need to use infinite lookahead. We can simply change state, match the identifier, and use a single character lookahead for the '('. This apparently makes Flex not generate the giant state array, which avoids the buffer overflow, and should be more efficient anyway. Fixes piglit test 17000-consecutive-chars-identifier.frag. NOTE: This is a candidate for every release branch ever. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Carl Worth <cworth@cworth.org> (cherry picked from commit 9142ade15416415f2d5eb20b093b898c649cd2bb)
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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8f7990c5f2ca25e42c7fefff6312bee2ff77e134 |
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14-Sep-2012 |
Dave Airlie <airlied@gmail.com> |
glcpp: fix abuse of yylex So glcpp tried to workaround yylex its own way, but failed, do it properly. This fixes another crash found after fixing the first crash. this is a candidate for 9.0 and stable branches Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Dave Airlie <airlied@redhat.com> (cherry picked from commit 53d46bc787318ccf9911fdd1d5fe99ee4db7f41a)
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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dcf8754cce1af09547a5976a74ba807bc6f2657c |
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28-Jul-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Add a newline to expanded #line directives. Otherwise, the preprocessor happily outputs #line 2 4 <your next line of code> and the main compiler gets horribly confused and fails to compile. This is not the right solution (line numbers in error messages will likely be off-by-one in certain circumstances), but until Carl comes up with a proper fix, this gets programs running again. Fixes regressions in Regnum Online, Overgrowth, Piglit, and others since commit aac78ce8234d96932c38b3f48b1d828077bc0027. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51802 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51506 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41152 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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532e99cbf26d175220eac245b12011939ea07d0c |
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04-Jul-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Add built-in #define for GL_ARB_uniform_buffer_object. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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aac78ce8234d96932c38b3f48b1d828077bc0027 |
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10-Jun-2012 |
Carl Worth <cworth@cworth.org> |
glsl: glcpp: Move handling of #line directives from lexer to parser. The GLSL specification requires that #line directives be interpreted after macro expansion. Our existing implementation of #line macros in the lexer prevents conformance on this point. Moving the handling of #line from the lexer to the parser gives us the macro expansion we need. An additional benefit is that the preprocessor also now supports comments on the same line as #line directives. Finally, the preprocessor now emits the (fully-macro-expanded) #line directives into the output. This allows the full GLSL compiler to also see and interpret these directives so it can also generate correct line numbers in error messages. Signed-off-by: Carl Worth <cworth@cworth.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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39f8c46eaa4d1c3b072cd97d256fe973c1791b14 |
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10-Jun-2012 |
Carl Worth <cworth@cworth.org> |
glsl: glcpp: Rename and document _glcpp_parser_expand_if This function is currently used only in the expansion of #if lines, but we will soon be using it more generally (for the expansion of (_glcpp_parser_expand_and_lex_from) and some more documentation. Signed-off-by: Carl Worth <cworth@cworth.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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c96b8302a398a6db27f1bb6070cdc088c7ee0fba |
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09-Jun-2012 |
Carl Worth <cworth@cworth.org> |
glsl: glcpp: Allow "#if undefined-macro' to evaluate to false. A strict reading of the GLSL specification would have this be an error, but we've received reports from users who expect the preprocessor to interepret undefined macros as 0. This is the standard behavior of the rpeprocessor for C, and according to these user reports is also the behavior of other OpenGL implementations. So here's one of those cases where we can make our users happier by ignoring the specification. And it's hard to imagine users who really, really want to see an error for this case. The two affected tests cases are updated to reflect the new behavior. Signed-off-by: Carl Worth <cworth@cworth.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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199771bc325900eb1d3acc7fa03808894a94fdb2 |
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30-Apr-2012 |
Olivier Galibert <galibert@pobox.com> |
glsl: Scaffolding for ARB_shader_bit_encoding. That adds support for activating the extension. It doesn't actually *do* anything yet, of course. Signed-off-by: Olivier Galibert <galibert@pobox.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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b823b99ec0f13af257dcd885f436a4d294c6222a |
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10-Feb-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Don't strlen() the output for every token being printed. The ralloc string appending functions were originally intended for simple, non-hot-path uses like printing to an info log. Cuts Unigine Tropics load time by around 20% (6 seconds). v2: Avoid strlen() on every newline, too. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1] Acked-by: José Fonseca <jfonseca@vmware.com> [v1]
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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cd2e2187cb45accb13bf89ef297324332c46f379 |
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02-Feb-2012 |
Carl Worth <cworth@cworth.org> |
glsl: Avoid ralloc_stealing a long-lived object to a short-lived parent In commit 6ecee54a9aecc120cb68b02f7e14dcac86b9eca2 a call to talloc_reference was replaced with a call to talloc_steal. This was in preparation for moving to ralloc which doesn't support reference counting. The justification for talloc_steal within token_list_append in that commit is that the tokens are being copied already. But the copies are shallow, so this does not work. Fortunately, the lifetime of these tokens is easy to understand. A token list for "replacements" is created and stored in a hash table when a function-like macro is defined. This list will live until the macro is #undefed (if ever). Meanwhile, a shallow copy of the list is created when the macro is used and the list expanded. This copy is short-lived, so is unsuitable as a new parent. So we can just let the original, longer-lived owner continue to own the underlying objects and things will work. This fixes bug #45082: "ralloc.c:78: get_header: Assertion `info->canary == 0x5A1106' failed." when using a macro in GLSL https://bugs.freedesktop.org/show_bug.cgi?id=45082 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> NOTE: This is a candidate for stable release branches.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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bbcb648bc2f45dd85e33c7301527c8f6d97cbce6 |
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19-Nov-2011 |
Marek Olšák <maraeo@gmail.com> |
mesa: rename the AMD_conservative_depth extension flag to ARB Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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54346d1f9b31de531c202ffe26b72551326ad7ae |
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11-Nov-2011 |
Morgan Armand <morgan.devel@gmail.com> |
glcpp: Add GL_ARB_draw_instanced #define.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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2903816aadb281716b6c59a5a48aeadb84a08f50 |
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23-Oct-2011 |
Chia-I Wu <olv@lunarg.com> |
glsl: add support for GL_OES_EGL_image_external This extension introduces a new sampler type: samplerExternalOES. texture2D (and texture2DProj) can be used to do a texture look up in an external texture. Reviewed-by: Brian Paul <brianp@vmware.com> Acked-by: Jakob Bornecrantz <jakob@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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c4aaf7943c2cdff0e2148b5c05813356dc99696d |
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30-Sep-2011 |
Carl Worth <cworth@cworth.org> |
glcpp: Raise error if defining any macro containing two consecutive underscores The specification reserves any macro name containing two consecutive underscores, (anywhere within the name). Previously, we only raised this error for macro names that started with two underscores. Fix the implementation to check for two underscores anywhere, and also update the corresponding 086-reserved-macro-names test. This also fixes the following two piglit tests: spec/glsl-1.30/preprocessor/reserved/double-underscore-02.frag spec/glsl-1.30/preprocessor/reserved/double-underscore-03.frag Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Carl Worth <cworth@cworth.org>
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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28842c2331e6df2cbe18c0be3487ece93680075d |
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30-Sep-2011 |
Carl Worth <cworth@cworth.org> |
glcpp: Implement token pasting for non-function-like macros This is as simple as abstracting one existing block of code into a function call and then adding a single call to that function for the case of a non-function-like macro. This fixes the recently-added 097-paste-with-non-function-macro test as well as the following piglit tests: spec/glsl-1.30/preprocessor/concat/concat-01.frag spec/glsl-1.30/preprocessor/concat/concat-02.frag Also, the concat-04.frag test now passes for the right reason. The test is intended to fail the compilation, but before this commit it was failing compilation (and hence passing the test) for the wrong reason. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Carl Worth <cworth@cworth.org>
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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3c01a589448b92945f26bd7e3bfa75155c06f3cf |
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30-Sep-2011 |
Carl Worth <cworth@cworth.org> |
glcpp: Fix two (or more) successive applications of token pasting There was already a loop here to look for multiple token pastes, but it was mistakenly incrementing the iterator counter after performing one paste. Instead, leave the loop iterator in place to coalesce as many tokens as necessary into one. This fixes the recently add 096-paste-twice test as well as the following piglit test: spec/glsl-1.30/preprocessor/concat/concat-03.frag Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Carl Worth <cworth@cworth.org>
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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778ecc928388b2905d516743d0bdf19ffce03acb |
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25-Aug-2011 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Add GL_ARB_conservative_depth #define. Forgotten in the patch that enabled the extension. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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5a3a242a8fc4b9f0cac0e40786dd0c4831517473 |
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19-Oct-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl: Add compiler support for ARB_shader_texture_lod. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Tested-by: Marek Olšák <maraeo@gmail.com>
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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9dacbe222641443af000a82161922a5ade206340 |
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15-Apr-2011 |
Carl Worth <cworth@cworth.org> |
glcpp: Fix attempts to expand recursive macros infinitely (bug #32835). The 095-recursive-define test case was triggering infinite recursion with the following test case: #define A(a, b) B(a, b) #define C A(0, C) C Here's what was happening: 1. "C" was pushed onto the active list to expand the C node 2. While expanding the "0" argument, the active list would be emptied by the code at the end of _glcpp_parser_expand_token_list 3. When expanding the "C" argument, the active list was now empty, so lather, rinse, repeat. We fix this by adjusting the final popping at the end of _glcpp_parser_expand_token_list to never pop more nodes then this particular invocation had pushed itself. This is as simple as saving the original state of the active list, and then interrupting the popping when we reach this same state. With this fix, all of the glcpp-test tests now pass. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32835 Signed-off-by: Carl Worth <cworth@cworth.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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02d293c08ee2375fc43b343bfc9b074f33a9063c |
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15-Apr-2011 |
Carl Worth <cworth@cworth.org> |
glcpp: Simplify calling convention of parser's active_list functions These were all written as generic list functions, (accepting and returning a list to act upon). But they were only ever used with parser->active as the list. By simply accepting the parser itself, these functions can update parser->active and now return nothing at all. This makes the code a bit more compact. And hopefully the code is no less readable since the functions are also now renamed to have "_parser_active" in the name for better correlation with nearby tests of the parser->active field.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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fd1252ab67abb1ea351195e192429f292667a8a2 |
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02-Feb-2011 |
Chad Versace <chad.versace@intel.com> |
glcpp: Raise error when modulus is zero For example, this now raises an error: #define XXX 1 / 0 Fixes bug: https://bugs.freedesktop.org//show_bug.cgi?id=33507 Fixes Piglit test: spec/glsl-1.10/preprocessor/modulus-by-zero.vert NOTE: This is a candidate for the 7.9 and 7.10 branches.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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aacd07d623d60356cfad9f96a261310e12eed7c0 |
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31-Jan-2011 |
Brian Paul <brianp@vmware.com> |
glsl: make _token_list_is_empty_ignoring_space() static To silence warning about missing prototype.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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d3073f58c17d8675a2ecdd5dfa83e5520c78e1a8 |
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21-Jan-2011 |
Kenneth Graunke <kenneth@whitecape.org> |
Convert everything from the talloc API to the ralloc API.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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2a18d1950c84c96d263cc8f15434502e03aeb1dc |
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28-Jan-2011 |
Carl Worth <cworth@cworth.org> |
Revert "glcpp: Demote "macro redefined" from an error to a warning" This reverts commit d3df641f0aba99b0b65ecd4d9b06798bca090a29. The original commit had sat unpushed on my machine for months. By the time I found it again, I had forgotten that we had decided not to use this change after all, (the relevant test was removed long ago).
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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d3df641f0aba99b0b65ecd4d9b06798bca090a29 |
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23-Aug-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Demote "macro redefined" from an error to a warning The GLSL specification is vague here, (just says "as is standard for C++"), though the C specifications seem quite clear that this should be an error. However, an existing piglit test (CorrectPreprocess11.frag) expects this to be a warning, not an error, so we change this, and document in README the deviation from the specification.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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0423f24eb8a415cf704c307c93e2a8647e799002 |
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27-Jan-2011 |
Chad Versace <chad.versace@intel.com> |
glcpp: Conditionally define macro GL_AMD_conservative_depth Define macro GL_AMD_conservative_depth to 1 when its extension is enabled.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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6ecee54a9aecc120cb68b02f7e14dcac86b9eca2 |
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16-Jan-2011 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Remove use of talloc reference counting. We almost always want to simply steal; we only need to copy when copying a token list (in which case we're already cloning stuff anyway).
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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9ca5300b6e781150cec903c73cf5fd8e1deee2f1 |
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10-Jan-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
glcpp: Generate an error for division by zero When GCC encounters a division by zero in a preprocessor directive, it generates an error. Since the GLSL spec says that the GLSL preprocessor behaves like the C preprocessor, we should generate that same error. It's worth noting that I cannot find any text in the C99 spec that says this should be an error. The only text that I can find is line 5 on page 82 (section 6.5.5 Multiplicative Opertors), which says, "The result of the / operator is the quotient from the division of the first operand by the second; the result of the % operator is the remainder. In both operations, if the value of the second operand is zero, the behavior is undefined." Fixes 093-divide-by-zero.c test and bugzilla #32831. NOTE: This is a candidate for the 7.9 and 7.10 branches.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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4fff52f1c973f2f284c142fbb31536a9656767c9 |
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11-Jan-2011 |
Chad Versace <chad.versace@intel.com> |
glcpp: Fix segfault when validating macro redefinitions In _token_list_equal_ignoring_space(token_list_t*, token_list_t*), add a guard that prevents dereferncing a null token list. This fixes test src/glsl/glcpp/tests/092-redefine-macro-error-2.c and Bugzilla #32695.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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800eed6765d43d35a338d3135b3204fa6a318afd |
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07-Dec-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Don't emit SPACE tokens in conditional_tokens production. Fixes glslparsertest defined-01.vert. Reported-by: José Fonseca <jfonseca@vmware.com> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Carl Worth <cworth@cworth.org>
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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d719bf8fb4b8f511fbb00dd990fb644efc510c0e |
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17-Nov-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders. This is really supposed to be defined only if the driver supports highp in the fragment shader - but all of our current ES2 implementations do. So, just define it. In the future, we'll need to add a flag to gl_context and only define the macro if the flag is set. "Fixes" freedesktop.org bug #31673.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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3fb83038a05bfcbc41e649b0b6c1a2c6ff41124c |
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17-Nov-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30. Per section 4.5.4 of the GLSL 1.30 specification.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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e0c9f67be5c47273416a50e011f70aa9e2021a65 |
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06-Oct-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glcpp: Add the define for ARB_explicit_attrib_location when present
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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48e789d71e01b0a7185555735b4a26b1a53d0825 |
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08-Sep-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Fix build on non-GCC compilers.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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7dcfc44b72f00ba5a38cb02123c80113440f0de9 |
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05-Sep-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0. Also define it if #version 100 is encountered.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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bfd7c9ac228c7ed8aec04c3b3aa33f40ee00b035 |
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23-Aug-2010 |
Chia-I Wu <olv@lunarg.com> |
glsl: Include main/core.h. Make glsl include only main/core.h from core mesa.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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3882cf21696d2576bd3d855dbc97c9354f72a15f |
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18-Aug-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Add support for "redefined macro" error. Carefully avoiding printing any error when the new definition matches the existing definition. This fixes the recently-added 088-redefine-macro-legitimate.c and 089-redefine-macro-error.c tests as well as glsparsertest/preprocess1 in piglit.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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6be3a8b70af4ba4fa4d037d54ecf6d5f055edbc9 |
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16-Aug-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Remove spurious newline generated by #version handling. This was causing line numbering to be off by one. The newline comes from the NEWLINE token at the end of the line; there's no need to insert one.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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9349379d1acca23e7a2442549e49e9b58515d731 |
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14-Aug-2010 |
José Fonseca <jfonseca@vmware.com> |
Revert "glsl2: Use stdint.h instead of inttypes.h" This reverts commit a77a6bc008b3146c56431fa520a00e1f8dfa3938.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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07ca55b7fa09b8b5c08f8e2e45f9060020593783 |
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14-Aug-2010 |
Vinson Lee <vlee@vmware.com> |
Fix an MSVC build error (bugzilla 29570).
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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a77a6bc008b3146c56431fa520a00e1f8dfa3938 |
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14-Aug-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Use stdint.h instead of inttypes.h
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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4ca4edd20e10415d7aabcf2ba6ca89e9401854ef |
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12-Aug-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Commit generated file changed by previous commit
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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da6b10a7eb26c8a13056cbae9015d5b84f134142 |
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11-Aug-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Fix "unterminated if" diagnostic. This was previously being appended to the output string *after* a copy of the supposedly final string was made and handed to the caller. So the diagnostic was never actually visible to the user. We fix this by moving the check for an unterminated #if from glcpp_parser_destroy to the calling function, preprocess. This fixes the test case 083-unterminated-if.c.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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253cad3f424f71f6984431e5edbde1694ccfae3f |
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11-Aug-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Add an explicit diagnostic for #if with no expression. This is more clear than the previously-generated diagnostic which was something confusing like "enexpected newline". This change makse test 080-if-witout-expression.c now pass.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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624dd585c72103e5bffbc600cdf7bdfba5305a15 |
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11-Aug-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Reword diagnostic for #elif with no expression Rather than telling the user what to fix, the standard convention is to describe what the detected problem is. With this change, test 081-elif-without-expression now passes.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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48ba058e7a4b808271ca987b1553efd7e9792da9 |
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11-Aug-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Additional fixes for not evaluating skipped #if/#elif expressions. This adds a couple of test cases to expand our coverage of invalid #if and being skipped, (either by being nested inside an #if/#elif that evaluates to zero or by being after an #if/#elif that evaluates to non-zero).
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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485f84d36608b4545fc5a0061f9ab3ac71b9e36e |
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11-Aug-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Initialize location structure at beginning of parse. Since we have a custom structure for YYLTYPE locations, we need to use an %initial-action directive to avoid triggering use of uninitialized memory when, for example, printing error messages. We apparently don't yet have a test case that allowed valgrind to find this bug for us, but valgrind found a similar problem in the other parser, so we fix this one as well.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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f4239872c9cb56d1e5735b62ea53bedf3f39dfb0 |
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05-Aug-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Ignore #if and #elif expressions when skipping. Fixes glcpp test cases 073 and 074, as well as piglit test xonotic-vs-generic-diffuse.vert.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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16b4eed59a07f5e07587f4f9b0cdc304a08a685c |
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05-Aug-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Refactor HASH_IF and HASH_ELIF expansion to reuse code.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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1ffc1cd86186ae5d03bb28a1e041c4a57761515e |
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04-Aug-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glcpp: Remove xtalloc wrappers in favor of plain talloc. Calling exit() on a memory failure probably made sense for the standalone preprocessor, but doesn't seem too appealing as part of the GL library. Also, we don't use it in the main compiler.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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d6942460cec5ffb69dfee7492f7dac59872735de |
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29-Jul-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Actually fix glsl-version-define.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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d4a04f315560704bf1103df0b93723e468725df7 |
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29-Jul-2010 |
Eric Anholt <eric@anholt.net> |
glcpp: Add __VERSION__ define to the current language version. Fixes: glsl-version-define glsl-version-define-110 glsl-version-define-120
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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8605c297cfb8068737991601f163f866395c41c9 |
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29-Jul-2010 |
Eric Anholt <eric@anholt.net> |
glcpp: Print integer tokens as decimal, not hex.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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0c7b37c8367e72e7b4295cd249561e5c3079d161 |
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28-Jul-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Add the define for ARB_fragment_coord_conventions when present. Fixes: glsl-arb-fragment-coord-conventions-define
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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efef950f393dfe6cb7ef60bee646f2197143df41 |
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28-Jul-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Explicitly expect 0 shift/reduce conflicts. The "%expect 0" construct will make bison emit an error if any future changes to the grammar introduce shift/reduce conflicts, (without also increasing the number after "%expect").
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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2233d10442f1e19d18693fc030aefe292b14cf29 |
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28-Jul-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Remove 2 shift/reduce conflicts from the grammar. Since we have productions to turn "defined FOO" and "defined ( FOO )" into a conditional_token we don't need to list DEFINED as an operator as well. Doing so just introduces the shift/reduce ambiguity with no benefit.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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fbe4240626bfe102a9c4c889ee18cb9ea27bddec |
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23-Jul-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Fix function-like macros with an argument used multiple times. It's really hard to believe that this case has been broken, but apparently no test previously exercised it. So this commit adds such a test and fixes it by making a copy of the argument token-list before expanding it. This fix causes the following glean tests to now pass: glsl1-Preprocessor test 6 (#if 0, #define macro) glsl1-Preprocessor test 7 (multi-line #define)
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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e1acbfca322c4ac720707ec8d3fda08fab65a30b |
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21-Jul-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Avoid accidental token pasting in preprocessed result. Consider this test case: #define EMPTY int foo = 1+EMPTY+4; The expression should compile as the sequence of tokens 1, PLUS, UNARY_POSITIVE, 4. But glcpp has been failing for this case since it results in the string "1++4" which a compiler correctly sees as a syntax error, (1, POST_INCREMENT, 4). We fix this by changing any macro with an empty definition to result in a single SPACE token rather than nothing. This then gives "1+ +4" which compiles correctly. This commit does touch up the two existing test cases which already have empty macros, (to add the space to the expected result). It also adds a new test case to exercise the above scenario.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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d80dcaf427e12a5cba9cfc5bcd1b485572a2714b |
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21-Jul-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Add static keyword to several functions in the parser. This quiets warnings about missing declarations otherwise.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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61ebc01dfecda0963a184e881ea966e2d92f0519 |
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20-Jul-2010 |
Carl Worth <cworth@cworth.org> |
glcpp: Fix use-after-free error from #undef directive. By taking advantage of the recently-added hash_table_remove function. With this change, all existing tests are now valgrind-clean.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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06143ea09411aa283ac3633bfbfa4326584cd952 |
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01-Jul-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Conditionally define preprocessor tokens for optional extensions The only optional extension currently supported by the compiler is GL_EXT_texture_array.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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2d1223611700b33aab084f1927bfc1ff1b284115 |
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01-Jul-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Define preprocessor tokens for extensions Currently only GL_ARB_draw_buffers and GL_ARB_texture_rectangle are defined because those extensions are always enabled. This make tex_rect-03.frag pass.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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29285882676388aacff123e8bdf025904abf8ea9 |
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25-Jun-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
/external/mesa3d/src/glsl/glcpp/glcpp-parse.y
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