d3073f58c17d8675a2ecdd5dfa83e5520c78e1a8 |
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21-Jan-2011 |
Kenneth Graunke <kenneth@whitecape.org> |
Convert everything from the talloc API to the ralloc API.
/external/mesa3d/src/glsl/list.h
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a5fd0396726d0142af364e3ea8ade470ff6c0559 |
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03-Sep-2010 |
Brian Paul <brianp@vmware.com> |
exec_list: replace class with struct To match the definition below.
/external/mesa3d/src/glsl/list.h
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79082b8aca130ecdcaa1167a9961c16fc620f423 |
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27-Aug-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
exec_node: Add insert_before that inserts an entire list
/external/mesa3d/src/glsl/list.h
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29eebe9a9a0486f12e33e2818c192ef683fdfede |
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17-Aug-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
exec_list: Add pop_head
/external/mesa3d/src/glsl/list.h
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62c4763b707e2227409f81b09dd5cf6e4410ea6a |
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29-Jul-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Fix spelling of "sentinel."
/external/mesa3d/src/glsl/list.h
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61a44ccaef63a8ad36ebd934e6944ede5587e4d5 |
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19-Jul-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
exec_list: Fix foreach_list_safe. It now works correctly when nodes are removed, as it was originally intended to do; it no longer processes nodes added to the list before the current node, nor those added immediately after the current node. This matches the behavior of Linux's list_for_each_safe.
/external/mesa3d/src/glsl/list.h
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1fdcdb2dca97cdf4b8f4790aa66587ff3e89e526 |
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14-Jul-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
exec_list: Add a new replace_with method.
/external/mesa3d/src/glsl/list.h
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f3290e950cd78a423d380b7e0a7aa18eb7718e27 |
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08-Jul-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl2: Add foreach_list_safe which works even when mutating the list. In particular, with foreach_list_safe, one can remove and free the current node without crashes; if new nodes are added after the current node, they will be properly visited as well. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/glsl/list.h
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c44556317abf77ca6e344c79d119c91bebe25c8c |
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07-Jul-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
exec_list: Add method to append one complete list to another
/external/mesa3d/src/glsl/list.h
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16b68b1952d0da14b9ce8306efa64988ce46b4b7 |
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30-Jun-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. This saves recompiling at link time. gl_shader->ir is made a pointer so that we don't have to bring exec_list into mtypes.h.
/external/mesa3d/src/glsl/list.h
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29285882676388aacff123e8bdf025904abf8ea9 |
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25-Jun-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
/external/mesa3d/src/glsl/list.h
|