History log of /external/mesa3d/src/glsl/list.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
d3073f58c17d8675a2ecdd5dfa83e5520c78e1a8 21-Jan-2011 Kenneth Graunke <kenneth@whitecape.org> Convert everything from the talloc API to the ralloc API.
/external/mesa3d/src/glsl/list.h
a5fd0396726d0142af364e3ea8ade470ff6c0559 03-Sep-2010 Brian Paul <brianp@vmware.com> exec_list: replace class with struct

To match the definition below.
/external/mesa3d/src/glsl/list.h
79082b8aca130ecdcaa1167a9961c16fc620f423 27-Aug-2010 Ian Romanick <ian.d.romanick@intel.com> exec_node: Add insert_before that inserts an entire list
/external/mesa3d/src/glsl/list.h
29eebe9a9a0486f12e33e2818c192ef683fdfede 17-Aug-2010 Ian Romanick <ian.d.romanick@intel.com> exec_list: Add pop_head
/external/mesa3d/src/glsl/list.h
62c4763b707e2227409f81b09dd5cf6e4410ea6a 29-Jul-2010 Eric Anholt <eric@anholt.net> glsl2: Fix spelling of "sentinel."
/external/mesa3d/src/glsl/list.h
61a44ccaef63a8ad36ebd934e6944ede5587e4d5 19-Jul-2010 Kenneth Graunke <kenneth@whitecape.org> exec_list: Fix foreach_list_safe.

It now works correctly when nodes are removed, as it was originally
intended to do; it no longer processes nodes added to the list before
the current node, nor those added immediately after the current node.

This matches the behavior of Linux's list_for_each_safe.
/external/mesa3d/src/glsl/list.h
1fdcdb2dca97cdf4b8f4790aa66587ff3e89e526 14-Jul-2010 Kenneth Graunke <kenneth@whitecape.org> exec_list: Add a new replace_with method.
/external/mesa3d/src/glsl/list.h
f3290e950cd78a423d380b7e0a7aa18eb7718e27 08-Jul-2010 Kenneth Graunke <kenneth@whitecape.org> glsl2: Add foreach_list_safe which works even when mutating the list.

In particular, with foreach_list_safe, one can remove and free the current
node without crashes; if new nodes are added after the current node,
they will be properly visited as well.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/glsl/list.h
c44556317abf77ca6e344c79d119c91bebe25c8c 07-Jul-2010 Ian Romanick <ian.d.romanick@intel.com> exec_list: Add method to append one complete list to another
/external/mesa3d/src/glsl/list.h
16b68b1952d0da14b9ce8306efa64988ce46b4b7 30-Jun-2010 Eric Anholt <eric@anholt.net> glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.

This saves recompiling at link time. gl_shader->ir is made a pointer
so that we don't have to bring exec_list into mtypes.h.
/external/mesa3d/src/glsl/list.h
29285882676388aacff123e8bdf025904abf8ea9 25-Jun-2010 Eric Anholt <eric@anholt.net> glsl2: Move the compiler to the subdirectory it will live in in Mesa.
/external/mesa3d/src/glsl/list.h