199771bc325900eb1d3acc7fa03808894a94fdb2 |
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30-Apr-2012 |
Olivier Galibert <galibert@pobox.com> |
glsl: Scaffolding for ARB_shader_bit_encoding. That adds support for activating the extension. It doesn't actually *do* anything yet, of course. Signed-off-by: Olivier Galibert <galibert@pobox.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/standalone_scaffolding.cpp
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d5a10dba6464d6cc40b3abcd6b704fb087e1056c |
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02-Apr-2012 |
Dylan Noblesmith <nobled@dreamwidth.org> |
glsl: report errors via GL_ARB_debug_output Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/glsl/standalone_scaffolding.cpp
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2903816aadb281716b6c59a5a48aeadb84a08f50 |
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23-Oct-2011 |
Chia-I Wu <olv@lunarg.com> |
glsl: add support for GL_OES_EGL_image_external This extension introduces a new sampler type: samplerExternalOES. texture2D (and texture2DProj) can be used to do a texture look up in an external texture. Reviewed-by: Brian Paul <brianp@vmware.com> Acked-by: Jakob Bornecrantz <jakob@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/glsl/standalone_scaffolding.cpp
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763b00f2c596e167299e81684763b52422956dfc |
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03-Oct-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Remove ARB_draw_buffers extension enable flag All drivers in Mesa have supported this extension for eons. This extension is an optional features in desktop OpenGL (via GL_ARB_draw_buffers) and OpenGL ES 2.x (via GL_NV_draw_buffers). The extension is not usable in OpenGL ES 1.x. There is no glDrawBuffers* entry point in OpenGL ES 1.x contexts, and glGet*v generate errors when MAX_DRAW_BUFFERS or DRAW_BUFFERi is queried. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/glsl/standalone_scaffolding.cpp
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9a3bd5e0452c9c791ba94155d3c9ddba42abd114 |
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29-Aug-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl: Silence several "warning: unused parameter"
/external/mesa3d/src/glsl/standalone_scaffolding.cpp
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707d614d100ae7fc72572b686e304dac47e11c87 |
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24-Aug-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl: Make sure that Extensions.dummy_true is set to true Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Paul Berry <stereotype441@gmail.com>
/external/mesa3d/src/glsl/standalone_scaffolding.cpp
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f129f618fe8a5397774484f1b7afb42d4be809a0 |
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07-Jul-2011 |
Paul Berry <stereotype441@gmail.com> |
glsl: Move functions into standalone_scaffolding.cpp for later reuse. This patch moves the following functions from main.cpp (the main cpp file for the standalone executable that is used to create the built-in functions) to standalone_scaffolding.cpp, so that they can be re-used in other standalone executables: - initialize_context()* - _mesa_new_shader() - _mesa_reference_shader() *initialize_context contained some code that was specific to main.cpp, so it was split into two functions: initialize_context() (which remains in main.cpp), and initialize_context_from_defaults() (which is in standalone_scaffolding.cpp).
/external/mesa3d/src/glsl/standalone_scaffolding.cpp
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