History log of /external/mesa3d/src/glsl/standalone_scaffolding.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
199771bc325900eb1d3acc7fa03808894a94fdb2 30-Apr-2012 Olivier Galibert <galibert@pobox.com> glsl: Scaffolding for ARB_shader_bit_encoding.

That adds support for activating the extension. It doesn't actually
*do* anything yet, of course.

Signed-off-by: Olivier Galibert <galibert@pobox.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/standalone_scaffolding.cpp
d5a10dba6464d6cc40b3abcd6b704fb087e1056c 02-Apr-2012 Dylan Noblesmith <nobled@dreamwidth.org> glsl: report errors via GL_ARB_debug_output

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/glsl/standalone_scaffolding.cpp
2903816aadb281716b6c59a5a48aeadb84a08f50 23-Oct-2011 Chia-I Wu <olv@lunarg.com> glsl: add support for GL_OES_EGL_image_external

This extension introduces a new sampler type: samplerExternalOES.
texture2D (and texture2DProj) can be used to do a texture look up in an
external texture.

Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/glsl/standalone_scaffolding.cpp
763b00f2c596e167299e81684763b52422956dfc 03-Oct-2011 Ian Romanick <ian.d.romanick@intel.com> mesa: Remove ARB_draw_buffers extension enable flag

All drivers in Mesa have supported this extension for eons. This
extension is an optional features in desktop OpenGL (via
GL_ARB_draw_buffers) and OpenGL ES 2.x (via GL_NV_draw_buffers).

The extension is not usable in OpenGL ES 1.x. There is no
glDrawBuffers* entry point in OpenGL ES 1.x contexts, and glGet*v
generate errors when MAX_DRAW_BUFFERS or DRAW_BUFFERi is queried.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/glsl/standalone_scaffolding.cpp
9a3bd5e0452c9c791ba94155d3c9ddba42abd114 29-Aug-2011 Ian Romanick <ian.d.romanick@intel.com> glsl: Silence several "warning: unused parameter"
/external/mesa3d/src/glsl/standalone_scaffolding.cpp
707d614d100ae7fc72572b686e304dac47e11c87 24-Aug-2011 Ian Romanick <ian.d.romanick@intel.com> glsl: Make sure that Extensions.dummy_true is set to true

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
/external/mesa3d/src/glsl/standalone_scaffolding.cpp
f129f618fe8a5397774484f1b7afb42d4be809a0 07-Jul-2011 Paul Berry <stereotype441@gmail.com> glsl: Move functions into standalone_scaffolding.cpp for later reuse.

This patch moves the following functions from main.cpp (the main cpp
file for the standalone executable that is used to create the built-in
functions) to standalone_scaffolding.cpp, so that they can be re-used
in other standalone executables:

- initialize_context()*
- _mesa_new_shader()
- _mesa_reference_shader()

*initialize_context contained some code that was specific to main.cpp,
so it was split into two functions: initialize_context() (which
remains in main.cpp), and initialize_context_from_defaults() (which is
in standalone_scaffolding.cpp).
/external/mesa3d/src/glsl/standalone_scaffolding.cpp