History log of /external/mesa3d/src/mesa/drivers/dri/i965/brw_shader.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
475d70d6ef5feb94efab3923e5607e625f2aee67 26-Oct-2011 Kenneth Graunke <kenneth@whitecape.org> i965/fs: Factor out texture offset bitfield computation.

We'll want to reuse this for the VS, and it's complex enough that I'd
rather not cut and paste it.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_shader.h
af3c9803d818fd33139f1247a387d64b967b8992 02-May-2011 Eric Anholt <eric@anholt.net> i965: Start adding the VS visitor and codegen.

The low-level IR is a mashup of brw_fs.cpp and ir_to_mesa.cpp. It's
currently controlled by the INTEL_NEW_VS=1 environment variable, and
only tested for the trivial "gl_Position = gl_Vertex;" shader so far.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_shader.h
6034b9a5124475d300d0678bd2fb6160865fa972 03-May-2011 Eric Anholt <eric@anholt.net> i965: Create a shared enum for hardware and compiler-internal opcodes.

This should make gdbing more pleasant, and it might be used in sharing
part of the codegen between the VS and FS backends.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_shader.h
b7b700aeb0eab2cae26a01d9db42feea969333c7 26-May-2011 Eric Anholt <eric@anholt.net> i965: Move a couple of GLSL IR -> BRW helper functions to brw_shader.cpp.

These will be used by the VS backend as well.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_shader.h