dc24230de7f913969b52dee3579bb8fa3d50a8c0 |
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30-Aug-2003 |
Karl Schultz <kschultz@freedesktop.org> |
Silence compiler warnings about implicit casts or conversions by supplying explicit casts and/or tweaking constant and variable definitions.
/external/mesa3d/src/mesa/math/m_norm_tmp.h
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9ac51f57efe07ed43a1e4224a7f5daddec401b36 |
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05-Jun-2003 |
Ian Romanick <idr@us.ibm.com> |
Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
/external/mesa3d/src/mesa/math/m_norm_tmp.h
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f9b1e5241facc8cf255c258082d5cb5b04783e93 |
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04-Mar-2003 |
Brian Paul <brian.paul@tungstengraphics.com> |
added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)
/external/mesa3d/src/mesa/math/m_norm_tmp.h
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27558a160a9fe91745728d7626995cd88f8fe339 |
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01-Mar-2003 |
Brian Paul <brian.paul@tungstengraphics.com> |
Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
/external/mesa3d/src/mesa/math/m_norm_tmp.h
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3c63452e64df7e10aa073c6c3b9492b1d7dabbb8 |
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25-Oct-2002 |
Brian Paul <brian.paul@tungstengraphics.com> |
Header file clean-up: 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
/external/mesa3d/src/mesa/math/m_norm_tmp.h
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0a79baf1bff93718e50a3ba4bad6390ea1cfb01c |
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09-Apr-2002 |
Keith Whitwell <keith@tungstengraphics.com> |
remove dead vertex assembly
/external/mesa3d/src/mesa/math/m_norm_tmp.h
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bd1a9dacf6a45e6aa6954eeb490d55ebcc80ace8 |
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05-Jan-2002 |
Brian Paul <brian.paul@tungstengraphics.com> |
Vertex program checkpoint commit: converted all vertex attributes (color, normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete.
/external/mesa3d/src/mesa/math/m_norm_tmp.h
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ca209ae1f95760bef87a10bca031bdbd6fb3ac3c |
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05-Jan-2002 |
Brian Paul <brian.paul@tungstengraphics.com> |
comments, clean-ups, added lots of const qualifiers
/external/mesa3d/src/mesa/math/m_norm_tmp.h
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47a28c0b4d4ca27592e3cbb8e4b17d1cd8f7997d |
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28-Jun-2001 |
Keith Whitwell <keith@tungstengraphics.com> |
restore normal length optimization in dlists
/external/mesa3d/src/mesa/math/m_norm_tmp.h
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5e23af22f708a66695c0e44e599c26f02d8d4dcd |
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30-Mar-2001 |
Gareth Hughes <gareth@valinux.com> |
Remove all traces of CULL_MASK_ACTIVE.
/external/mesa3d/src/mesa/math/m_norm_tmp.h
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79b2d13ae2280650070d5a0f157afecbfa02f9e6 |
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12-Mar-2001 |
Gareth Hughes <gareth@valinux.com> |
- Add -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L to linux builds, we've been using it with the DRI for long enough without any issues and we need it to include the katmai functions. - Make katmai assembly work with the debug tests. - A few general cleanups.
/external/mesa3d/src/mesa/math/m_norm_tmp.h
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22144ab7552f0799bcfca506bf4ffa7f70a06649 |
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12-Mar-2001 |
Gareth Hughes <gareth@valinux.com> |
Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/math/m_norm_tmp.h
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188f2949eaf181f4aab041a6dad26fa76e746eee |
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03-Mar-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
more namespace clean-ups
/external/mesa3d/src/mesa/math/m_norm_tmp.h
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88f3b89a2cb77766d2009b9868c44e03abe2dbb2 |
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28-Dec-2000 |
Keith Whitwell <keith@tungstengraphics.com> |
Add render stage for unclipped vb's to fx driver. Bump MAX_TEXTURE_UNITS to 8 Fix mem. leak in destroy_lists Fix crash in q3 (cva generally)
/external/mesa3d/src/mesa/math/m_norm_tmp.h
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1487b3ea3ed0d30fa70655247e65d0ede3eef3af |
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20-Nov-2000 |
Jon Taylor <taylorj@ggi-project.org> |
* More work on the auto* build system * Added missing #includes all over the place * Added GGI-style debugging harness to GGIMesa
/external/mesa3d/src/mesa/math/m_norm_tmp.h
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23caf20169ac38436ee9c13914f1d6aa7cf6bb5e |
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16-Nov-2000 |
Keith Whitwell <keith@tungstengraphics.com> |
Move the transform and lighting code to two new directories math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
/external/mesa3d/src/mesa/math/m_norm_tmp.h
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