History log of /external/mesa3d/src/mesa/math/m_norm_tmp.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
dc24230de7f913969b52dee3579bb8fa3d50a8c0 30-Aug-2003 Karl Schultz <kschultz@freedesktop.org> Silence compiler warnings about implicit casts or conversions by supplying explicit casts and/or tweaking constant and variable definitions.
/external/mesa3d/src/mesa/math/m_norm_tmp.h
9ac51f57efe07ed43a1e4224a7f5daddec401b36 05-Jun-2003 Ian Romanick <idr@us.ibm.com> Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
/external/mesa3d/src/mesa/math/m_norm_tmp.h
f9b1e5241facc8cf255c258082d5cb5b04783e93 04-Mar-2003 Brian Paul <brian.paul@tungstengraphics.com> added _mesa_inv_sqrtf() and INV_SQRTF() (Josh Vanderhoof)
/external/mesa3d/src/mesa/math/m_norm_tmp.h
27558a160a9fe91745728d7626995cd88f8fe339 01-Mar-2003 Brian Paul <brian.paul@tungstengraphics.com> Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]
Moved type conversion and interpolation macros into macros.h
Updated all the files that used to include mmath.h
/external/mesa3d/src/mesa/math/m_norm_tmp.h
3c63452e64df7e10aa073c6c3b9492b1d7dabbb8 25-Oct-2002 Brian Paul <brian.paul@tungstengraphics.com> Header file clean-up:
1. Remove all.h and PC_HEADER junk.
2. Rolled mem.c and mem.h into imports.c and imports.h
3. Include imports.h instead of mem.h
Restore _mesa_create/initialize_context() to be like they were in 4.0.4
New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
/external/mesa3d/src/mesa/math/m_norm_tmp.h
0a79baf1bff93718e50a3ba4bad6390ea1cfb01c 09-Apr-2002 Keith Whitwell <keith@tungstengraphics.com> remove dead vertex assembly
/external/mesa3d/src/mesa/math/m_norm_tmp.h
bd1a9dacf6a45e6aa6954eeb490d55ebcc80ace8 05-Jan-2002 Brian Paul <brian.paul@tungstengraphics.com> Vertex program checkpoint commit: converted all vertex attributes (color,
normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype.
Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib
now complete.
/external/mesa3d/src/mesa/math/m_norm_tmp.h
ca209ae1f95760bef87a10bca031bdbd6fb3ac3c 05-Jan-2002 Brian Paul <brian.paul@tungstengraphics.com> comments, clean-ups, added lots of const qualifiers
/external/mesa3d/src/mesa/math/m_norm_tmp.h
47a28c0b4d4ca27592e3cbb8e4b17d1cd8f7997d 28-Jun-2001 Keith Whitwell <keith@tungstengraphics.com> restore normal length optimization in dlists
/external/mesa3d/src/mesa/math/m_norm_tmp.h
5e23af22f708a66695c0e44e599c26f02d8d4dcd 30-Mar-2001 Gareth Hughes <gareth@valinux.com> Remove all traces of CULL_MASK_ACTIVE.
/external/mesa3d/src/mesa/math/m_norm_tmp.h
79b2d13ae2280650070d5a0f157afecbfa02f9e6 12-Mar-2001 Gareth Hughes <gareth@valinux.com> - Add -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L to linux builds, we've
been using it with the DRI for long enough without any issues and we
need it to include the katmai functions.
- Make katmai assembly work with the debug tests.
- A few general cleanups.
/external/mesa3d/src/mesa/math/m_norm_tmp.h
22144ab7552f0799bcfca506bf4ffa7f70a06649 12-Mar-2001 Gareth Hughes <gareth@valinux.com> Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/math/m_norm_tmp.h
188f2949eaf181f4aab041a6dad26fa76e746eee 03-Mar-2001 Brian Paul <brian.paul@tungstengraphics.com> more namespace clean-ups
/external/mesa3d/src/mesa/math/m_norm_tmp.h
88f3b89a2cb77766d2009b9868c44e03abe2dbb2 28-Dec-2000 Keith Whitwell <keith@tungstengraphics.com> Add render stage for unclipped vb's to fx driver.
Bump MAX_TEXTURE_UNITS to 8
Fix mem. leak in destroy_lists
Fix crash in q3 (cva generally)
/external/mesa3d/src/mesa/math/m_norm_tmp.h
1487b3ea3ed0d30fa70655247e65d0ede3eef3af 20-Nov-2000 Jon Taylor <taylorj@ggi-project.org> * More work on the auto* build system
* Added missing #includes all over the place
* Added GGI-style debugging harness to GGIMesa
/external/mesa3d/src/mesa/math/m_norm_tmp.h
23caf20169ac38436ee9c13914f1d6aa7cf6bb5e 16-Nov-2000 Keith Whitwell <keith@tungstengraphics.com> Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that
might be useful to multiple software t&l
implementations, and is used by core mesa to
manage the Model, Project, etc matrices.

tnl: The real transform & lighting code from core mesa,
including everything from glVertex3f through vertex
buffer handling, transformation, clipping, lighting
and handoff to a driver for rasterization.

The interfaces of these can be further tightened up, but the basic
splitting up of state and code move is done.
/external/mesa3d/src/mesa/math/m_norm_tmp.h