1a537b639ee7f2d35230c68ba89491711919656d |
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30-Jul-2010 |
Vinson Lee <vlee@vmware.com> |
mesa: Remove unnecessary headers.
/external/mesa3d/src/mesa/math/m_translate.c
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3fdd9fa556e9ba48244cb2b3966d3bfb0b84731b |
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30-Jul-2010 |
Vinson Lee <vlee@vmware.com> |
mesa: Include macros.h in files that use symbols from macros.h. Don't rely on inclusion of other files that already include macros.h.
/external/mesa3d/src/mesa/math/m_translate.c
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2240ba10f30315410bcff77e372ee71664ac4453 |
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19-Feb-2010 |
Brian Paul <brianp@vmware.com> |
mesa: replace old MEMSET macro with memset
/external/mesa3d/src/mesa/math/m_translate.c
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bbd287103dad776d8a45c87c4e51fbc26d9b80d5 |
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18-Sep-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
mesa: prefix a bunch of #include lines with "main/". This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
/external/mesa3d/src/mesa/math/m_translate.c
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7dfdf3a5b74d3498a98f71d18eb2e706f2fedd04 |
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13-Jun-2006 |
Brian Paul <brian.paul@tungstengraphics.com> |
Rename some functions/macros to better reflect their behaviour: 3F -> 3FN because integer types are normalized 4FC -> 3FN because we can normalize non-color attributes
/external/mesa3d/src/mesa/math/m_translate.c
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0395cc01fdb6ffa638df939e0f7d9d02c34761f9 |
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13-Jun-2006 |
Brian Paul <brian.paul@tungstengraphics.com> |
Fix a few conversion bugs. For example, GLshort->GLfloat conversion didn't work for color arrays.
/external/mesa3d/src/mesa/math/m_translate.c
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6258b76c49f49a56a7c713914b798e80c6553b06 |
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05-May-2005 |
Karl Schultz <kschultz@freedesktop.org> |
Port Mesa to build on a P64 platform (e.g., Win64). P64 platforms use 64-bit pointers and 32-bit longs. So, operations like casting pointers to unsigned long and back to pointer won't work. glheader.h now includes files to define uintptr_t, which should instead be used for this sort of operation. It is an integer type that is the same size as a pointer.
/external/mesa3d/src/mesa/math/m_translate.c
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12c037dbff3d5a812e31624645d577413cd54122 |
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20-Aug-2003 |
Keith Whitwell <keith@tungstengraphics.com> |
Use correct conversions when translating array colors.
/external/mesa3d/src/mesa/math/m_translate.c
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d18c08fe890e100269be8d5cccbaf7cd7bf9916d |
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28-May-2003 |
Brian Paul <brian.paul@tungstengraphics.com> |
silence some warnings (Evgeny Kotsuba)
/external/mesa3d/src/mesa/math/m_translate.c
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27558a160a9fe91745728d7626995cd88f8fe339 |
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01-Mar-2003 |
Brian Paul <brian.paul@tungstengraphics.com> |
Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
/external/mesa3d/src/mesa/math/m_translate.c
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3c63452e64df7e10aa073c6c3b9492b1d7dabbb8 |
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25-Oct-2002 |
Brian Paul <brian.paul@tungstengraphics.com> |
Header file clean-up: 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
/external/mesa3d/src/mesa/math/m_translate.c
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7b9fe820a3fba3849864682fbb1cb512362934ab |
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19-Sep-2001 |
Karl Schultz <kschultz@freedesktop.org> |
more compiler warning fixes
/external/mesa3d/src/mesa/math/m_translate.c
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5f2230c7bf9432187103ab6c890c0d560c203d5c |
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09-May-2001 |
Keith Whitwell <keith@tungstengraphics.com> |
add missing translate functions
/external/mesa3d/src/mesa/math/m_translate.c
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51c0c71811508b6658e0d5dcff8426b618322a73 |
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28-Apr-2001 |
Keith Whitwell <keith@tungstengraphics.com> |
Support for floating point color representation in tnl module.
/external/mesa3d/src/mesa/math/m_translate.c
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22144ab7552f0799bcfca506bf4ffa7f70a06649 |
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12-Mar-2001 |
Gareth Hughes <gareth@valinux.com> |
Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/math/m_translate.c
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4eebc90a174722422daea6352d4e980bc81b4bb2 |
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20-Feb-2001 |
Keith Whitwell <keith@tungstengraphics.com> |
Added GLvector4chan type, removed lots of CHAN_TYPE ifdefs.
/external/mesa3d/src/mesa/math/m_translate.c
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74b493a5e61237de081a438e774e5d8139d4c6b7 |
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24-Jan-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
Lots of GLchan datatype changes. Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11
/external/mesa3d/src/mesa/math/m_translate.c
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3041d05bbcccfddba01a1eeaba01e5da0e1e99af |
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02-Jan-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h) Clean-up of color conversion macros. New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
/external/mesa3d/src/mesa/math/m_translate.c
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cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 |
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26-Dec-2000 |
Keith Whitwell <keith@tungstengraphics.com> |
Major rework of tnl module New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
/external/mesa3d/src/mesa/math/m_translate.c
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23caf20169ac38436ee9c13914f1d6aa7cf6bb5e |
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16-Nov-2000 |
Keith Whitwell <keith@tungstengraphics.com> |
Move the transform and lighting code to two new directories math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
/external/mesa3d/src/mesa/math/m_translate.c
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