History log of /external/mesa3d/src/mesa/math/m_translate.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
1a537b639ee7f2d35230c68ba89491711919656d 30-Jul-2010 Vinson Lee <vlee@vmware.com> mesa: Remove unnecessary headers.
/external/mesa3d/src/mesa/math/m_translate.c
3fdd9fa556e9ba48244cb2b3966d3bfb0b84731b 30-Jul-2010 Vinson Lee <vlee@vmware.com> mesa: Include macros.h in files that use symbols from macros.h.

Don't rely on inclusion of other files that already include macros.h.
/external/mesa3d/src/mesa/math/m_translate.c
2240ba10f30315410bcff77e372ee71664ac4453 19-Feb-2010 Brian Paul <brianp@vmware.com> mesa: replace old MEMSET macro with memset
/external/mesa3d/src/mesa/math/m_translate.c
bbd287103dad776d8a45c87c4e51fbc26d9b80d5 18-Sep-2008 Brian Paul <brian.paul@tungstengraphics.com> mesa: prefix a bunch of #include lines with "main/".

This is another step toward removing a whole bunch of -I flags from
the cc commands. Still need to address driver code...
/external/mesa3d/src/mesa/math/m_translate.c
7dfdf3a5b74d3498a98f71d18eb2e706f2fedd04 13-Jun-2006 Brian Paul <brian.paul@tungstengraphics.com> Rename some functions/macros to better reflect their behaviour:
3F -> 3FN because integer types are normalized
4FC -> 3FN because we can normalize non-color attributes
/external/mesa3d/src/mesa/math/m_translate.c
0395cc01fdb6ffa638df939e0f7d9d02c34761f9 13-Jun-2006 Brian Paul <brian.paul@tungstengraphics.com> Fix a few conversion bugs. For example, GLshort->GLfloat conversion
didn't work for color arrays.
/external/mesa3d/src/mesa/math/m_translate.c
6258b76c49f49a56a7c713914b798e80c6553b06 05-May-2005 Karl Schultz <kschultz@freedesktop.org> Port Mesa to build on a P64 platform (e.g., Win64). P64 platforms
use 64-bit pointers and 32-bit longs. So, operations like casting pointers
to unsigned long and back to pointer won't work. glheader.h now
includes files to define uintptr_t, which should instead be used for
this sort of operation. It is an integer type that is the same size
as a pointer.
/external/mesa3d/src/mesa/math/m_translate.c
12c037dbff3d5a812e31624645d577413cd54122 20-Aug-2003 Keith Whitwell <keith@tungstengraphics.com> Use correct conversions when translating array colors.
/external/mesa3d/src/mesa/math/m_translate.c
d18c08fe890e100269be8d5cccbaf7cd7bf9916d 28-May-2003 Brian Paul <brian.paul@tungstengraphics.com> silence some warnings (Evgeny Kotsuba)
/external/mesa3d/src/mesa/math/m_translate.c
27558a160a9fe91745728d7626995cd88f8fe339 01-Mar-2003 Brian Paul <brian.paul@tungstengraphics.com> Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]
Moved type conversion and interpolation macros into macros.h
Updated all the files that used to include mmath.h
/external/mesa3d/src/mesa/math/m_translate.c
3c63452e64df7e10aa073c6c3b9492b1d7dabbb8 25-Oct-2002 Brian Paul <brian.paul@tungstengraphics.com> Header file clean-up:
1. Remove all.h and PC_HEADER junk.
2. Rolled mem.c and mem.h into imports.c and imports.h
3. Include imports.h instead of mem.h
Restore _mesa_create/initialize_context() to be like they were in 4.0.4
New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
/external/mesa3d/src/mesa/math/m_translate.c
7b9fe820a3fba3849864682fbb1cb512362934ab 19-Sep-2001 Karl Schultz <kschultz@freedesktop.org> more compiler warning fixes
/external/mesa3d/src/mesa/math/m_translate.c
5f2230c7bf9432187103ab6c890c0d560c203d5c 09-May-2001 Keith Whitwell <keith@tungstengraphics.com> add missing translate functions
/external/mesa3d/src/mesa/math/m_translate.c
51c0c71811508b6658e0d5dcff8426b618322a73 28-Apr-2001 Keith Whitwell <keith@tungstengraphics.com> Support for floating point color representation in tnl module.
/external/mesa3d/src/mesa/math/m_translate.c
22144ab7552f0799bcfca506bf4ffa7f70a06649 12-Mar-2001 Gareth Hughes <gareth@valinux.com> Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/math/m_translate.c
4eebc90a174722422daea6352d4e980bc81b4bb2 20-Feb-2001 Keith Whitwell <keith@tungstengraphics.com> Added GLvector4chan type, removed lots of CHAN_TYPE ifdefs.
/external/mesa3d/src/mesa/math/m_translate.c
74b493a5e61237de081a438e774e5d8139d4c6b7 24-Jan-2001 Brian Paul <brian.paul@tungstengraphics.com> Lots of GLchan datatype changes.
Added GLvector4us datatype in math/m_vector.[ch]
Added _math_trans_4us() in math/m_translate.[ch]
Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS.
Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions.
Changed args to Driver.ClearColor(), updated drivers.
Reordered files in Makefile.X11
/external/mesa3d/src/mesa/math/m_translate.c
3041d05bbcccfddba01a1eeaba01e5da0e1e99af 02-Jan-2001 Brian Paul <brian.paul@tungstengraphics.com> Removed fixed.h (GLfixed now in mtypes.h, fixed-pt macros in mmath.h)
Clean-up of color conversion macros.
New mmath.h macros (IROUND, IFLOOR, ICEIL, FRAC) used in various places.
/external/mesa3d/src/mesa/math/m_translate.c
cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 26-Dec-2000 Keith Whitwell <keith@tungstengraphics.com> Major rework of tnl module
New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
/external/mesa3d/src/mesa/math/m_translate.c
23caf20169ac38436ee9c13914f1d6aa7cf6bb5e 16-Nov-2000 Keith Whitwell <keith@tungstengraphics.com> Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that
might be useful to multiple software t&l
implementations, and is used by core mesa to
manage the Model, Project, etc matrices.

tnl: The real transform & lighting code from core mesa,
including everything from glVertex3f through vertex
buffer handling, transformation, clipping, lighting
and handoff to a driver for rasterization.

The interfaces of these can be further tightened up, but the basic
splitting up of state and code move is done.
/external/mesa3d/src/mesa/math/m_translate.c