History log of /external/mesa3d/src/mesa/math/m_xform_tmp.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
a6c423d95663cfd8601cf84e10e8e1b12fa6ef15 25-Aug-2004 Brian Paul <brian.paul@tungstengraphics.com> Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 1015696)
/external/mesa3d/src/mesa/math/m_xform_tmp.h
9ac51f57efe07ed43a1e4224a7f5daddec401b36 05-Jun-2003 Ian Romanick <idr@us.ibm.com> Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
/external/mesa3d/src/mesa/math/m_xform_tmp.h
d577248b8973bee8fa4f84be9f6c87eb33a3f163 19-May-2001 Brian Paul <brian.paul@tungstengraphics.com> added missing #undefs at end of file
/external/mesa3d/src/mesa/math/m_xform_tmp.h
5e23af22f708a66695c0e44e599c26f02d8d4dcd 30-Mar-2001 Gareth Hughes <gareth@valinux.com> Remove all traces of CULL_MASK_ACTIVE.
/external/mesa3d/src/mesa/math/m_xform_tmp.h
79b2d13ae2280650070d5a0f157afecbfa02f9e6 12-Mar-2001 Gareth Hughes <gareth@valinux.com> - Add -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L to linux builds, we've
been using it with the DRI for long enough without any issues and we
need it to include the katmai functions.
- Make katmai assembly work with the debug tests.
- A few general cleanups.
/external/mesa3d/src/mesa/math/m_xform_tmp.h
22144ab7552f0799bcfca506bf4ffa7f70a06649 12-Mar-2001 Gareth Hughes <gareth@valinux.com> Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/math/m_xform_tmp.h
08836341788a9f9d638d9dc8328510ccd18ddeb5 03-Mar-2001 Brian Paul <brian.paul@tungstengraphics.com> lots of gl_*() to _mesa_*() namespace clean-up
/external/mesa3d/src/mesa/math/m_xform_tmp.h
cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 26-Dec-2000 Keith Whitwell <keith@tungstengraphics.com> Major rework of tnl module
New array_cache module
Support 8 texture units in core mesa (now support 8 everywhere)
Rework core mesa statechange operations to avoid flushing on many
noop statechanges.
/external/mesa3d/src/mesa/math/m_xform_tmp.h
23caf20169ac38436ee9c13914f1d6aa7cf6bb5e 16-Nov-2000 Keith Whitwell <keith@tungstengraphics.com> Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that
might be useful to multiple software t&l
implementations, and is used by core mesa to
manage the Model, Project, etc matrices.

tnl: The real transform & lighting code from core mesa,
including everything from glVertex3f through vertex
buffer handling, transformation, clipping, lighting
and handoff to a driver for rasterization.

The interfaces of these can be further tightened up, but the basic
splitting up of state and code move is done.
/external/mesa3d/src/mesa/math/m_xform_tmp.h