History log of /external/skia/include/gpu/GrCoordTransform.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
e3beb6bd7de7fa211681abbb0be58e80b19885e0 07-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> SkNonCopyable should be used with private inheritance.

This is mostly s/public SkNoncopyable/SkNoncopyable/g.

Two classes (SkDrawLooper::Context and SkPicture::OperationList) don't actually work with SkNoncopyable because they introduce a virtual destructor. I added SkNoncopyableVirtual to make them work as intended. Sort of questionable whether they really need to be noncopyable in the first place, but I guess it doesn't hurt to keep the behavior the same.

BUG=skia:
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/226183018

git-svn-id: http://skia.googlecode.com/svn/trunk@14081 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/include/gpu/GrCoordTransform.h
5fd7d5c20a15094da3fb6dc1d59955fd8f3217d7 04-Oct-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Allow gradient optimization with perspective

Before, gradients would only interpolate the linear portion of the
quadratic equation if there was no perspective. This updates them to
do so even in the case that there is perspective. The rearrangement
of math causes noise differences in the following gm tests:

gradients_no_texture_gpu
gradients_view_perspective_gpu
gradients_local_perspective_gpu
gradients_gpu

R=bsalomon@google.com

Author: cdalton@nvidia.com

Review URL: https://codereview.chromium.org/25645006

git-svn-id: http://skia.googlecode.com/svn/trunk@11595 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/include/gpu/GrCoordTransform.h
77af6805e5faea1e2a5c0220098aec9082f3a6e5 02-Oct-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Make GPU coord transforms automatic

Adds a GrCoordTransform class and updates the framework to handle
coord transforms similar to how it handles textures with
GrTextureAccess. Renames GrGLEffectMatrix to GrGLCoordTransform and
slightly repurposes it to be used by the framework instead of effects.

R=bsalomon@google.com, robertphillips@google.com

Review URL: https://codereview.chromium.org/24853002

git-svn-id: http://skia.googlecode.com/svn/trunk@11569 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/include/gpu/GrCoordTransform.h