History log of /external/skia/src/core/SkBitmapProcShader.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
9de5b514d38c5b36066bcdc14fba2f7e5196d372 10-Jun-2014 dandov <dandov@google.com> SkShader::asNewEffect Refactoring

The new signature is:

bool asNewEffect(GrContext* context, const SkPaint& paint, GrColor* grColor, GrEffectRef** grEffect, const SkMatrix* localMatrixOrNull) const;

It will fix the hack for skcolorshader by modifying the GrColor parameter in SkGr::SkPaint2GrPaintShader.

BUG=skia:2646
R=jvanverth@google.com, bsalomon@google.com

Author: dandov@google.com

Review URL: https://codereview.chromium.org/318923005
/external/skia/src/core/SkBitmapProcShader.cpp
f21991b1046a0e8cb0ed263d06bc48f3c05c944b 23-May-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Revert of Modify sample buffer size for larger displays. (https://codereview.chromium.org/240433002/)

Reason for revert:
This also changes verylargebitmap, and the difference appears to be meaningful. Henrik, I have emailed you the images that differ.

Original issue's description:
> Modify sample buffer size for larger displays.
>
> Increases the intermediate buffer size for sample pixel indexes,
> used in the sample proc function calls. If the operation is bigger
> than the buffer it's split into multiple calls, creating overhead.
> This would especially impact the performance of SIMD optimizations.
> Also, aligns the start address of the buffer to 16 bytes, to enable
> more efficient SIMD optimizations.
>
> Author: henrik.smiding@intel.com
>
> Signed-off-by: Henrik Smiding <henrik.smiding@intel.com>
>
> Committed: http://code.google.com/p/skia/source/detail?r=14825
>
> Committed: http://code.google.com/p/skia/source/detail?r=14872

R=reed@google.com, mtklein@google.com, tomhudson@google.com, djsollen@google.com, joakim.landberg@intel.com, bsalomon@chromium.org, bsalomon@google.com, henrik.smiding@intel.com
TBR=reed@google.com
NOTREECHECKS=true
NOTRY=true

Author: scroggo@google.com

Review URL: https://codereview.chromium.org/294023016

git-svn-id: http://skia.googlecode.com/svn/trunk@14878 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
0533146d0056d4a65de12cc2b08e2e931efbd46e 23-May-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Modify sample buffer size for larger displays.

Increases the intermediate buffer size for sample pixel indexes,
used in the sample proc function calls. If the operation is bigger
than the buffer it's split into multiple calls, creating overhead.
This would especially impact the performance of SIMD optimizations.
Also, aligns the start address of the buffer to 16 bytes, to enable
more efficient SIMD optimizations.

Author: henrik.smiding@intel.com

Signed-off-by: Henrik Smiding <henrik.smiding@intel.com>

Committed: http://code.google.com/p/skia/source/detail?r=14825

R=reed@google.com, mtklein@google.com, tomhudson@google.com, djsollen@google.com, joakim.landberg@intel.com, scroggo@google.com, bsalomon@chromium.org, bsalomon@google.com

Author: henrik.smiding@intel.com

Review URL: https://codereview.chromium.org/240433002

git-svn-id: http://skia.googlecode.com/svn/trunk@14872 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
b03be0b887facebc9f6a202c43a1347284655d75 21-May-2014 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Revert "Modify sample buffer size for larger displays."

This reverts commit dd72f3bd0d500b9b3f900bcb8e904161ee51eae5.

git-svn-id: http://skia.googlecode.com/svn/trunk@14827 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
af159a580b29488c717c8ae7ee442dbe006a20ba 21-May-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Modify sample buffer size for larger displays.

Increases the intermediate buffer size for sample pixel indexes,
used in the sample proc function calls. If the operation is bigger
than the buffer it's split into multiple calls, creating overhead.
This would especially impact the performance of SIMD optimizations.
Also, aligns the start address of the buffer to 16 bytes, to enable
more efficient SIMD optimizations.

Author: henrik.smiding@intel.com

Signed-off-by: Henrik Smiding <henrik.smiding@intel.com>

R=reed@google.com, mtklein@google.com, tomhudson@google.com, djsollen@google.com, joakim.landberg@intel.com, scroggo@google.com, bsalomon@chromium.org, bsalomon@google.com

Author: henrik.smiding@intel.com

Review URL: https://codereview.chromium.org/240433002

git-svn-id: http://skia.googlecode.com/svn/trunk@14825 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
9927bd355fc1557aa2c98900266ba6f49f806889 20-May-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Centralize decision about whether to do bicubic filtering, and fallbacks to mip, bilerp, or nearest

R=robertphillips@google.com, humper@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/282293004

git-svn-id: http://skia.googlecode.com/svn/trunk@14809 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
1878651990d7c9da72cf43481432232bbef3550d 20-May-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Rename SkMatrix::get(Max|Min)Stretch to get(Min|Max)Scale

R=reed@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/295713002

git-svn-id: http://skia.googlecode.com/svn/trunk@14798 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
96fb7489ba46909c3f81bb2d94755e7d4ccb5fad 09-May-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> add localmatrix parameter to shader's asNewEffect

BUG=skia:
R=bsalomon@google.com, dominikg@chromium.org

Author: reed@google.com

Review URL: https://codereview.chromium.org/278963002

git-svn-id: http://skia.googlecode.com/svn/trunk@14686 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
edda70e020630103270c815b7499e8b02271875d 06-May-2014 skia.committer@gmail.com <skia.committer@gmail.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@14584 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
ce56d965069c1649afe14319cb239e6ad670682a 05-May-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Remove SkShader virtual method validContext

patch from issue 267923005

BUG=skia:
R=scroggo@google.com

Author: reed@google.com

Review URL: https://codereview.chromium.org/261773005

git-svn-id: http://skia.googlecode.com/svn/trunk@14573 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
e901b6de3ef8dea842008a08fc81e92fb1478d61 01-May-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> create struct to hold all the params passed around for shader::context

BUG=skia:
R=scroggo@google.com, dominikg@chromium.org

Author: reed@google.com

Review URL: https://codereview.chromium.org/264843006

git-svn-id: http://skia.googlecode.com/svn/trunk@14514 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
9c9005a347e9996f357bd79591bd34f74f8bbc66 28-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Move SkShader::fLocalMatrix into SkShader constructor.

As a first step towards removing SkShader::setLocalMatrix, which will make
SkShader thread-safe, remove calls to setLocalMatrix that happen immediately
after the shader is being created. Instead, pass the matrix into the constructor
or factory method.

BUG=skia:1976
R=scroggo@google.com, reed@google.com, skyostil@google.com, mtklein@google.com

Author: dominikg@chromium.org

Review URL: https://codereview.chromium.org/245963010

git-svn-id: http://skia.googlecode.com/svn/trunk@14401 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
87fcd950198a16211b3988610beebb5ca5bcf323 23-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Revert of Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/249643002/)

Reason for revert:
Chromium side change landed along side DEPS roll that includes r14323.

Original issue's description:
> Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/)
>
> Reason for revert:
> This is blocking the DEPS roll into Chromium. Failures can be seen here:
>
> http://build.chromium.org/p/tryserver.chromium/builders/android_dbg/builds/174333
>
> Original issue's description:
> > Extract most of the mutable state of SkShader into a separate Context object.
> >
> > SkShader currently stores some state during draw calls via setContext(...).
> > Move that mutable state into a separate SkShader::Context class that is
> > constructed on demand for the duration of the draw.
> >
> > Calls to setContext() are replaced with createContext() which returns a context
> > corresponding to the shader object or NULL if the parameters to createContext
> > are invalid.
> >
> > TEST=out/Debug/dm
> > BUG=skia:1976
> >
> > Committed: http://code.google.com/p/skia/source/detail?r=14216
> >
> > Committed: http://code.google.com/p/skia/source/detail?r=14323
>
> TBR=scroggo@google.com,skyostil@chromium.org,tomhudson@chromium.org,senorblanco@chromium.org,reed@google.com,bungeman@google.com,dominikg@chromium.org
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:1976
>
> Committed: http://code.google.com/p/skia/source/detail?r=14326

R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com, dominikg@chromium.org
TBR=bungeman@google.com, dominikg@chromium.org, reed@google.com, scroggo@google.com, senorblanco@chromium.org, skyostil@chromium.org, tomhudson@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:1976

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/246403013

git-svn-id: http://skia.googlecode.com/svn/trunk@14328 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
6e5671d8c9b2d9885e351b631b1dfbb4ed403789 23-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/)

Reason for revert:
This is blocking the DEPS roll into Chromium. Failures can be seen here:

http://build.chromium.org/p/tryserver.chromium/builders/android_dbg/builds/174333

Original issue's description:
> Extract most of the mutable state of SkShader into a separate Context object.
>
> SkShader currently stores some state during draw calls via setContext(...).
> Move that mutable state into a separate SkShader::Context class that is
> constructed on demand for the duration of the draw.
>
> Calls to setContext() are replaced with createContext() which returns a context
> corresponding to the shader object or NULL if the parameters to createContext
> are invalid.
>
> TEST=out/Debug/dm
> BUG=skia:1976
>
> Committed: http://code.google.com/p/skia/source/detail?r=14216
>
> Committed: http://code.google.com/p/skia/source/detail?r=14323

R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com, dominikg@chromium.org
TBR=bungeman@google.com, dominikg@chromium.org, reed@google.com, scroggo@google.com, senorblanco@chromium.org, skyostil@chromium.org, tomhudson@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:1976

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/249643002

git-svn-id: http://skia.googlecode.com/svn/trunk@14326 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
bc2f1dc85e458af7bdb87873e60207f9f7299e4a 23-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Extract most of the mutable state of SkShader into a separate Context object.

SkShader currently stores some state during draw calls via setContext(...).
Move that mutable state into a separate SkShader::Context class that is
constructed on demand for the duration of the draw.

Calls to setContext() are replaced with createContext() which returns a context
corresponding to the shader object or NULL if the parameters to createContext
are invalid.

TEST=out/Debug/dm
BUG=skia:1976

Committed: http://code.google.com/p/skia/source/detail?r=14216

R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com

Author: dominikg@chromium.org

Review URL: https://codereview.chromium.org/207683004

git-svn-id: http://skia.googlecode.com/svn/trunk@14323 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
53783b026a00683c1fb504127c3398dabb61ea73 17-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/)

Reason for revert:
Causing memory leaks in Chromium.

Original issue's description:
> Extract most of the mutable state of SkShader into a separate Context object.
>
> SkShader currently stores some state during draw calls via setContext(...).
> Move that mutable state into a separate SkShader::Context class that is
> constructed on demand for the duration of the draw.
>
> Calls to setContext() are replaced with createContext() which returns a context
> corresponding to the shader object or NULL if the parameters to createContext
> are invalid.
>
> TEST=out/Debug/dm
> BUG=skia:1976
>
> Committed: http://code.google.com/p/skia/source/detail?r=14216

R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, dominikg@chromium.org
TBR=dominikg@chromium.org, reed@google.com, scroggo@google.com, senorblanco@chromium.org, skyostil@chromium.org, tomhudson@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:1976

Author: bungeman@google.com

Review URL: https://codereview.chromium.org/241283003

git-svn-id: http://skia.googlecode.com/svn/trunk@14247 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
001f4ed2fb62ecdc98ce2884d925de11b7516d23 16-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Extract most of the mutable state of SkShader into a separate Context object.

SkShader currently stores some state during draw calls via setContext(...).
Move that mutable state into a separate SkShader::Context class that is
constructed on demand for the duration of the draw.

Calls to setContext() are replaced with createContext() which returns a context
corresponding to the shader object or NULL if the parameters to createContext
are invalid.

TEST=out/Debug/dm
BUG=skia:1976
R=scroggo@google.com, skyostil@chromium.org, tomhudson@chromium.org, senorblanco@chromium.org, reed@google.com, bungeman@google.com

Author: dominikg@chromium.org

Review URL: https://codereview.chromium.org/207683004

git-svn-id: http://skia.googlecode.com/svn/trunk@14216 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
28fcae2ec77eb16a79e155f8d788b20457f1c951 11-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Revert of Revert of Rename kPMColor_SkColorType to kN32_SkColorType. (https://codereview.chromium.org/234243002/)

Reason for revert:
Want to reland the original CL.

Original issue's description:
> Revert of Rename kPMColor_SkColorType to kN32_SkColorType. (https://codereview.chromium.org/227433009/)
>
> Reason for revert:
> breaking the Chrome deps roll.
> http://build.chromium.org/p/chromium.linux/builders/Linux%20GN%20%28dbg%29/builds/839/steps/compile/logs/stdio
>
> Original issue's description:
> > Rename kPMColor_SkColorType to kN32_SkColorType.
> >
> > The new name better represents what this flag means.
> >
> > BUG=skia:2384
> >
> > Committed: http://code.google.com/p/skia/source/detail?r=14117
>
> TBR=reed@google.com,scroggo@google.com
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:2384
>
> Committed: http://code.google.com/p/skia/source/detail?r=14144

R=reed@google.com, bensong@google.com
TBR=bensong@google.com, reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2384

Author: scroggo@google.com

Review URL: https://codereview.chromium.org/235523003

git-svn-id: http://skia.googlecode.com/svn/trunk@14156 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
96edc2459820f0f60ea9b57959c1e5018ef95e28 11-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Revert of Rename kPMColor_SkColorType to kN32_SkColorType. (https://codereview.chromium.org/227433009/)

Reason for revert:
Chrome's side of define changes not easy to figure out quickly. Reverting this for DEPS roll for now.

Original issue's description:
> Rename kPMColor_SkColorType to kN32_SkColorType.
>
> The new name better represents what this flag means.
>
> BUG=skia:2384
>
> Committed: http://code.google.com/p/skia/source/detail?r=14117

R=reed@google.com, scroggo@google.com
TBR=reed@google.com, scroggo@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2384

Author: bensong@google.com

Review URL: https://codereview.chromium.org/234833003

git-svn-id: http://skia.googlecode.com/svn/trunk@14149 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
d923288e50b5a69afb0bdd5c161191b24cab8345 11-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Revert of Revert of Rename kPMColor_SkColorType to kN32_SkColorType. (https://codereview.chromium.org/234243002/)

Reason for revert:
fixes on the chrome side are landing (brettw), keep fingers crossed.

Original issue's description:
> Revert of Rename kPMColor_SkColorType to kN32_SkColorType. (https://codereview.chromium.org/227433009/)
>
> Reason for revert:
> breaking the Chrome deps roll.
> http://build.chromium.org/p/chromium.linux/builders/Linux%20GN%20%28dbg%29/builds/839/steps/compile/logs/stdio
>
> Original issue's description:
> > Rename kPMColor_SkColorType to kN32_SkColorType.
> >
> > The new name better represents what this flag means.
> >
> > BUG=skia:2384
> >
> > Committed: http://code.google.com/p/skia/source/detail?r=14117
>
> TBR=reed@google.com,scroggo@google.com
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:2384
>
> Committed: http://code.google.com/p/skia/source/detail?r=14144

R=reed@google.com, scroggo@google.com
TBR=reed@google.com, scroggo@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2384

Author: bensong@google.com

Review URL: https://codereview.chromium.org/233813004

git-svn-id: http://skia.googlecode.com/svn/trunk@14145 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
757ebd20ef284b6428eb9f4b9b69826cc3640a82 11-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Revert of Rename kPMColor_SkColorType to kN32_SkColorType. (https://codereview.chromium.org/227433009/)

Reason for revert:
breaking the Chrome deps roll.
http://build.chromium.org/p/chromium.linux/builders/Linux%20GN%20%28dbg%29/builds/839/steps/compile/logs/stdio

Original issue's description:
> Rename kPMColor_SkColorType to kN32_SkColorType.
>
> The new name better represents what this flag means.
>
> BUG=skia:2384
>
> Committed: http://code.google.com/p/skia/source/detail?r=14117

R=reed@google.com, scroggo@google.com
TBR=reed@google.com, scroggo@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2384

Author: bensong@google.com

Review URL: https://codereview.chromium.org/234243002

git-svn-id: http://skia.googlecode.com/svn/trunk@14144 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
149e9a107c356b0151433fb23c2b1c8d0634947c 09-Apr-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Rename kPMColor_SkColorType to kN32_SkColorType.

The new name better represents what this flag means.

BUG=skia:2384
R=reed@google.com

Author: scroggo@google.com

Review URL: https://codereview.chromium.org/227433009

git-svn-id: http://skia.googlecode.com/svn/trunk@14117 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
0f10f7bf1fb43ca6346dc220a076773b1f19a367 13-Mar-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Allow toString capability to be toggled independent of developer mode.

This change is motivated by the desire to see the text information in the debugger when not in developer mode. It is structured so user's can disable it if the capability is not wanted.

R=bsalomon@google.com

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/197763008

git-svn-id: http://skia.googlecode.com/svn/trunk@13795 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
a5572e5bb2a2bbeeb59de0741c2527869d365a0c 07-Mar-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Add a class to allocate small objects w/o extra calls to new.

Add SkSmallAllocator, a template for allocating small (as defined by the
instantiation) objects without extra calls to new. Add a helper macro to
make using it simple.

Remove SkTemplatesPriv.h, whose behavior is replaced by SkSmallAllocator.
The old SK_PLACEMENT_NEW had the following drawbacks:
- Easily confused with SkNEW_PLACEMENT.
- Requires passing around lots of void*s along with the storageSize.
- Requires using a separate class for deleting it.
- We had multiple ways Auto objects for deleting in different places.
- It always did a straight heap allocation on Windows, meaning Windows
did not get any advantages from the confusing code.
The new SkSmallAllocator simplifies things:
- It is clear about what it does.
- It takes care of the deletion in one place that is automatically
handled.

Further, the new class can be used to create more than one object. This
is in preparation for BUG=skia:1976, for which we would like to create
a new object without extra heap allocations. The plan is to create both
the blitter and the new object on the stack using the SkSmallAllocator.

Add a new test for SkSmallAllocator.

SkShader.h:
Move the private version of CreateBitmapShader to SkBitmapProcShader
(which already has the implementation) and remove the friend class
(which was only used to call this private function). This allows
SkSmallAllocator to reside in the private src/ directory.

SkBitmapProcShader:
Move CreateBitmapShader and the macro for the storage size here. With
the macro in a (private) header, the (private) headers with function
declarations (which now depend on the storage size used) can see the
macro.
Use SkSmallAllocator in CreateBitmapShader.
Change the macro to kBlitterStorageByteCount, since SkSmallAllocator
takes a byte count as its template parameter.

SkBlitter:
Use the SkSmallAllocator.
Remove Sk3DShader::fKillProc and SkAutoCallProc. Both of their
behaviors have been moved into SkSmallAllocator (SkAutoCallProc was
unnecessary anyway, because the only time we ever used it we also
called detach(), so its auto behavior never happened).
Create the Sk3DShader on the stack, if there's room.
Remove the helper version of Choose, which was unused.

SmallAllocatorTest:
Test for the new class.

The rest:
Use SkSmallAllocator.

BUG=skia:1976
R=reed@google.com, mtklein@google.com

Author: scroggo@google.com

Review URL: https://codereview.chromium.org/179343005

git-svn-id: http://skia.googlecode.com/svn/trunk@13696 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
900ecf2f1579d42c9d2959831787af0346320f86 20-Feb-2014 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> use colortype instead of config

patch from issue 172063004

BUG=skia:
R=scroggo@google.com

Review URL: https://codereview.chromium.org/173893002

git-svn-id: http://skia.googlecode.com/svn/trunk@13520 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
8b0e8ac5f582de80356019406e2975079bf0829d 30-Jan-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Refactor read and write buffers.

Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.

What used to be this:

SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer -> SkOrderedReadBuffer
SkFlattenableReadBuffer -> SkValidatingReadBuffer

is now

SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer

Benefits:
- code is simpler, names are less wordy
- the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
- write buffers are completely devirtualized, important for record speed

This refactoring was mostly mechanical. You aren't going to find anything
interesting in files with less than 10 lines changed.

BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/134163010

git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
79b7eeebdff3bfae8a517dc2e4763bc2c7f81557 16-Dec-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Tweaks in how to apply bitmap filter levels in GPU.

Fix fallback to MIP from bicubic for bitmap shaders
Skip MIP level generation on GPU when not minifying
Add medium quality and mixed up/down matrix test cases to filterbitmap tests

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/103913012

git-svn-id: http://skia.googlecode.com/svn/trunk@12697 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
bc91fd71faa2c5fd14423fecd18e50701c922ced 10-Dec-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Make GrBicubicEffect take tile modes rather than GrTextureParams.

GrTextureParams allows the caller to override the filter mode. But no filtering other than nearest neighbor makes sense.

Also removes coord set from creation signature since it is unused.

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/99523008

git-svn-id: http://skia.googlecode.com/svn/trunk@12591 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
cea9abb001b07eaf4340a78db708bfac9e8c68c2 09-Dec-2013 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Do not use GrBicubic effect when downscaling. Also, don't use glTexStorage as it interferes with deleyed mipmap generation.

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/105353002

git-svn-id: http://skia.googlecode.com/svn/trunk@12576 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
cee9dcb8377e1f85a7a232822a894464ea6ccddc 13-Sep-2013 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> start to remove lockPixels from bitmapshader

BUG=
R=scroggo@google.com

Review URL: https://codereview.chromium.org/23591030

git-svn-id: http://skia.googlecode.com/svn/trunk@11258 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
30df03ce784868b5920ed385e6e516b132606f37 04-Sep-2013 humper@google.com <humper@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> forgot to guard GPU includes when SK_SUPPORT_GPU not defined

git-svn-id: http://skia.googlecode.com/svn/trunk@11089 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
3aad3b01afc77993ff051c02e49186294e312980 04-Sep-2013 humper@google.com <humper@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> add support for high quality image filtering on the GPU

R=bsalomon@google.com, reed@google.com

Review URL: https://codereview.chromium.org/23779003

git-svn-id: http://skia.googlecode.com/svn/trunk@11087 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
956b310f13c7412c035406c658ff16ca85eac656 26-Jul-2013 skia.committer@gmail.com <skia.committer@gmail.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@10385 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
f9ed6fe6c5a1d05d49925de3798397e2fbb1c185 25-Jul-2013 humper@google.com <humper@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> fix android build

git-svn-id: http://skia.googlecode.com/svn/trunk@10369 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
b86add1ad37776818e1f730359ec587c9fdbff5f 25-Jul-2013 humper@google.com <humper@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> make the filter mode for GrTextureAccess an enum so we can plumb down
the paint's filter modes to the GPU

BUG=
R=bsalomon@google.com

Review URL: https://codereview.chromium.org/20362002

git-svn-id: http://skia.googlecode.com/svn/trunk@10368 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
9c96d4b5ffdbf8c82f55b2058a2fea7225fe11d6 14-Jul-2013 humper@google.com <humper@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> fix trivial matrix computation

Revert "Reverted 10056-10059"

This reverts commit bab4ebcaa7270c3b866a8e10917c39b055ebd51a.

Fix broken GM test, reintroduce image scaling.

BUG=

Review URL: https://codereview.chromium.org/18721006

git-svn-id: http://skia.googlecode.com/svn/trunk@10066 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
d647426714a96d42faff8ea53464343b29b427cd 13-Jul-2013 robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Reverted 10056-10059



git-svn-id: http://skia.googlecode.com/svn/trunk@10060 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
d64d8a905a044204c5960e29cdf8adf1f130edce 12-Jul-2013 humper@google.com <humper@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Working plumb of image scaling:

1) always generate mipmaps if we detect that we are downsampling.
2) pre-scale the image if we detect that we are upsampling
(currently valid for scale+translate only)
3) A few miscellaneous bug fixes related to image scaling.

Still need SSE/Neon versions of these image scalers.

BUG=
R=bsalomon@google.com, robertphillips@google.com

Review URL: https://codereview.chromium.org/18978014

git-svn-id: http://skia.googlecode.com/svn/trunk@10056 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
95ed55adc6b8f0cee063c2cf2e14782773b0087f 24-Jan-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Make all GrContext members that return a texture also ref the texture for the caller.
Review URL: https://codereview.appspot.com/7198049

git-svn-id: http://skia.googlecode.com/svn/trunk@7362 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
68b58c95384dd6c2fd389a5b4bbf8fc468819454 17-Jan-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Remove default implementation of GrEffect::isEqual. Make GrSingleTextureEffect abstract.
Review URL: https://codereview.appspot.com/7142049

git-svn-id: http://skia.googlecode.com/svn/trunk@7254 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
0ac6af49975c54c2debf41e9200af416ecd2d973 16-Jan-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Wrap GrEffects in GrEffectPtr.

This is the first step towards automatic recycling of scratch resouces in the cache via ref-cnts.

R=robertphillips@google.com
Review URL: https://codereview.appspot.com/7092061

git-svn-id: http://skia.googlecode.com/svn/trunk@7222 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
76f9e938df0b5826fd4c80b854ceafaf385cfbe1 15-Jan-2013 robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Added print out of SkShader information to debugger

https://codereview.appspot.com/7105045/



git-svn-id: http://skia.googlecode.com/svn/trunk@7201 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
e7591bb0c10ac6b9827738cb910474561039e2f4 15-Jan-2013 mike@reedtribe.org <mike@reedtribe.org@2bbb7eff-a529-9590-31e7-b0007b416f81> call endContext() if we have to return false from setContext(), to keep the
debugging fInSetContext flag up-to-date.



git-svn-id: http://skia.googlecode.com/svn/trunk@7175 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
2ad83ea8309733730c5232bc47c76303bc7240ee 14-Jan-2013 humper@google.com <humper@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> false --> NULL for failure return

BUG=

Review URL: https://codereview.appspot.com/7096058

git-svn-id: http://skia.googlecode.com/svn/trunk@7165 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
e197cbf9a3e66bab926bc5e51962752dad5221a0 14-Jan-2013 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Change signature of SkShader::asNewEffect(), implement for SkBitmapProcShader.
Review URL: https://codereview.appspot.com/7086051

git-svn-id: http://skia.googlecode.com/svn/trunk@7153 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
a641f3f18e5319773989812a888f3fad49e4f2ad 13-Dec-2012 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> reland 6798 w/ fix for bitmap-as-mask pixel-locking



git-svn-id: http://skia.googlecode.com/svn/trunk@6806 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
135e16cd8ebb2ba30458b284d4a17e1eea81ad35 13-Dec-2012 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> revert 6798 (assert in GM)



git-svn-id: http://skia.googlecode.com/svn/trunk@6802 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
1adcf8859cc9414591038e440e3f22382c8e4aa0 13-Dec-2012 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Goal: ensure we always balance lock/unlock pixels calls.

A big caller of lockPixels is setContext in the bitmapshader.

This change replaces beginSession/endSession with adding endContext(), and
adds debugging code to ensure that
1. setContext calls are never nested
2. endContext is always called after each setContext call.
Review URL: https://codereview.appspot.com/6937046

git-svn-id: http://skia.googlecode.com/svn/trunk@6798 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
84239fb28d87b6fd62150f4f167c8e50f744d6ce 10-Dec-2012 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> mark our unflattened bitmap as immutable (just as picture deserialization does)



git-svn-id: http://skia.googlecode.com/svn/trunk@6736 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
f94b3a4cebd4adab09c40ebe23c02a615e10c394 31-Oct-2012 bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Make SkShader store localM directly rather than as a separate alloc.

May cause very slight GM changes in gpu two pt radial/conical radients.
Review URL: https://codereview.appspot.com/6821056

git-svn-id: http://skia.googlecode.com/svn/trunk@6221 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
3bafe74a29c37761082980ed4ee9b831256bd27e 12-Oct-2012 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Add SkShader::asShadeProc to fast-path the caller when the shader is fast
Review URL: https://codereview.appspot.com/6649055

git-svn-id: http://skia.googlecode.com/svn/trunk@5930 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
a0c2bc24381fea063008f9c8823756eb020603b3 21-Sep-2012 scroggo@google.com <scroggo@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Make flattenables no longer depend on global static initializers.

Instead, force all builds to call InitializeFlattenables.

Remove the make_debugger script, which was created to force
rebuilding without global static initializers so that all flattenables
would be linked. It is no longer necessary since all flattenables
will be linked thanks to InitializeFlattenables, which now can (and
must) be called when global static initializers are turned on.

BUG=https://code.google.com/p/skia/issues/detail?id=903
BUG=https://code.google.com/p/skia/issues/detail?id=902

Review URL: https://codereview.appspot.com/6548044

git-svn-id: http://skia.googlecode.com/svn/trunk@5642 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
c73dd5c6880739f26216f198c757028fd28df1a4 07-Aug-2012 djsollen@google.com <djsollen@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Update SkFlattenable buffers to be more modular.

This CL is an effort to stage the conversion to named
parameters for all SkFlattenable commands. This particular
stage only does the following two things...

1. Move flattenable buffers from SkFlattenable.h into
their own header.
2. Update and Add new read write methods for better clarity
and convenience.

BUG=

Review URL: https://codereview.appspot.com/6448095

git-svn-id: http://skia.googlecode.com/svn/trunk@4980 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
91f319c5dc4493384f0a52aaeef3dcc311ef6ed0 25-Jul-2012 rileya@google.com <rileya@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Use asNewCustomStage instead of asABitmap in SkGpuDevice, also removed now-unecessary twoPointRadialParams parameter from asABitmap.

In SkGpuDevice we still fall back on using asABitmap for effects that don't have asNewCustomStage implemented, but it still simplifies things a fair amount.
Review URL: https://codereview.appspot.com/6430060

git-svn-id: http://skia.googlecode.com/svn/trunk@4755 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
ff0da4ff483ba7b4468b862949ffb3de505cba14 17-May-2012 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Mutexes in pixelrefs were done very sloppily initially. The code (a) assumes all
pixelref subclasses want a mutex to guard their lock/unlock virtuals, and (b)
most subclasses use the same mutex for *all* of their instances, even when there
is no explicit need to guard modifying one instances with another.

When we try drawing bitmaps from multiple threads, we are seeing a lot of slow-
down from these mutexes. This CL has two changes to try to speed things up.

1. Add setPreLocked(), for pixelrefs who never need the onLockPixels
virtual to be called. This speeds up those subclasses in multithreaded environs
as it avoids the mutex lock all together (e.g. SkMallocPixelRef).

2. Add setMutex() to allow a subclass to change the mutex choice. ashmem wants
this, since its unflattening constructor cannot pass down the null, it needs
to cleanup afterwards.
Review URL: https://codereview.appspot.com/6199075

git-svn-id: http://skia.googlecode.com/svn/trunk@3985 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
99c114e0ac732ba01705e24d12f5e4dd7e144abd 03-May-2012 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> We were numerically overflowing our 16bit coordinates that we communicate
between these two procs. The fixes was in two parts:

1. Just don't draw bitmaps larger than 64K-1 in width or height, since we
can't represent those coordinates in our transport format (yet).
2. Perform an unsigned shift during the calculation, so we don't get
sign-extension bleed when packing the two values (X,Y) into our 32bit
slot.
Review URL: https://codereview.appspot.com/6173046

git-svn-id: http://skia.googlecode.com/svn/trunk@3836 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
54924243c1b65b3ee6d8fa064b50a9b1bb2a19a5 29-Mar-2012 djsollen@google.com <djsollen@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Cleanup code related to SkFlattenable::flatten()

The following changes were made by this CL:

1. Make flatten() a protected method as callers should use
SkFlattenableWriteBuffer to flatten an object
2. Make flatten a const method (including subclasses)
3. Mark subclass implementation of flatten with SK_OVERRIDE
4. Ensure overridden flatten impls call their parent
5. Remove no-op implementations of flatten from subclasses

Additionally, if necessary the unflattening constructor was
also moved to the protected section of the subclasses
header if it was not already there.

git-svn-id: http://skia.googlecode.com/svn/trunk@3540 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
9fe287bd07baa6d9e890b627c102bba562954f7d 27-Mar-2012 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> add debuggin matrix-proc to validate its output before calling the samplers
Review URL: https://codereview.appspot.com/5901063

git-svn-id: http://skia.googlecode.com/svn/trunk@3505 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
d26147adbbdca85f07dff432025afee0c8614387 15-Dec-2011 caryclark@google.com <caryclark@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> add optional manual global initialization

M include/effects/SkAvoidXfermode.h
M include/effects/SkDiscretePathEffect.h
M include/effects/Sk1DPathEffect.h
M include/effects/Sk2DPathEffect.h
M include/effects/SkBlurDrawLooper.h
M include/effects/SkPixelXorXfermode.h
M include/effects/SkDashPathEffect.h
M include/effects/SkColorMatrixFilter.h
M include/effects/SkEmbossMaskFilter.h
M include/effects/SkLayerDrawLooper.h
M include/effects/SkGroupShape.h
M include/effects/SkBlurImageFilter.h
M include/effects/SkRectShape.h
A include/effects/SkEffects.h
M include/effects/SkCornerPathEffect.h
M include/effects/SkGradientShader.h
M include/effects/SkBlurMaskFilter.h
M include/effects/SkLayerRasterizer.h
M include/core/SkMallocPixelRef.h
M include/core/SkFlattenable.h
M include/core/SkShape.h
M include/core/SkPixelRef.h
M include/core/SkGraphics.h
M include/core/SkPathEffect.h
M include/core/SkPostConfig.h
M include/core/SkXfermode.h
M include/core/SkColorFilter.h
M include/images/SkFlipPixelRef.h
M include/images/SkImageRef_GlobalPool.h
M src/effects/SkDashPathEffect.cpp
M src/effects/SkColorMatrixFilter.cpp
M src/effects/SkBlurImageFilter.cpp
M src/effects/SkGroupShape.cpp
M src/effects/SkCornerPathEffect.cpp
M src/effects/SkGradientShader.cpp
M src/effects/SkBlurMaskFilter.cpp
M src/effects/SkAvoidXfermode.cpp
M src/effects/Sk2DPathEffect.cpp
M src/effects/SkBlurDrawLooper.cpp
M src/effects/SkPixelXorXfermode.cpp
M src/effects/SkColorFilters.cpp
M src/effects/SkLayerDrawLooper.cpp
M src/effects/SkRectShape.cpp
A src/effects/SkEffects.cpp
M src/effects/SkLayerRasterizer.cpp
M src/effects/SkDiscretePathEffect.cpp
M src/effects/Sk1DPathEffect.cpp
A src/effects/SkEffects_none.cpp
M src/core/SkPixelRef.cpp
M src/core/SkGraphics.cpp
M src/core/SkFlattenable.cpp
M src/core/SkBitmapProcShader.h
M src/core/SkPathEffect.cpp
M src/core/SkShape.cpp
M src/core/SkXfermode.cpp
M src/core/SkMallocPixelRef.cpp
M src/core/SkBitmapProcShader.cpp
M src/images/SkFlipPixelRef.cpp
M src/images/SkImageRef_GlobalPool.cpp
A src/ports/SkGlobalInitialization_chromium.cpp
M src/ports/SkImageRef_ashmem.h
M src/ports/SkImageRef_ashmem.cpp
A src/ports/SkGlobalInitialization_default.cpp
M gyp/effects.gyp
M gyp/tools.gyp
M gyp/ports.gyp



git-svn-id: http://skia.googlecode.com/svn/trunk@2876 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
b6e161937bc890f0aa12ac5e27415d4d260ea6e0 09-Dec-2011 junov@chromium.org <junov@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> Adding isOpaque method to skia shader classes

REVIEW=http://codereview.appspot.com/5451102/
TEST=unit test ShaderOpacity



git-svn-id: http://skia.googlecode.com/svn/trunk@2840 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
ec3ed6a5ebf6f2c406d7bcf94b6bc34fcaeb976e 28-Jul-2011 epoger@google.com <epoger@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Automatic update of all copyright notices to reflect new license terms.

I have manually examined all of these diffs and restored a few files that
seem to require manual adjustment.

The following files still need to be modified manually, in a separate CL:

android_sample/SampleApp/AndroidManifest.xml
android_sample/SampleApp/res/layout/layout.xml
android_sample/SampleApp/res/menu/sample.xml
android_sample/SampleApp/res/values/strings.xml
android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java
android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java
experimental/CiCarbonSampleMain.c
experimental/CocoaDebugger/main.m
experimental/FileReaderApp/main.m
experimental/SimpleCocoaApp/main.m
experimental/iOSSampleApp/Shared/SkAlertPrompt.h
experimental/iOSSampleApp/Shared/SkAlertPrompt.m
experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig
gpu/src/android/GrGLDefaultInterface_android.cpp
gyp/common.gypi
gyp_skia
include/ports/SkHarfBuzzFont.h
include/views/SkOSWindow_wxwidgets.h
make.bat
make.py
src/opts/memset.arm.S
src/opts/memset16_neon.S
src/opts/memset32_neon.S
src/opts/opts_check_arm.cpp
src/ports/SkDebug_brew.cpp
src/ports/SkMemory_brew.cpp
src/ports/SkOSFile_brew.cpp
src/ports/SkXMLParser_empty.cpp
src/utils/ios/SkImageDecoder_iOS.mm
src/utils/ios/SkOSFile_iOS.mm
src/utils/ios/SkStream_NSData.mm
tests/FillPathTest.cpp
Review URL: http://codereview.appspot.com/4816058

git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
37a201231b8f6381938282675eb9abb50ab3b389 05-Jul-2011 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> add SkEmptyShader, and return it from CreateBitmapShader if the bitmap is empty
(i.e. has no pixels at all)



git-svn-id: http://skia.googlecode.com/svn/trunk@1792 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
7c2f27d788fff9dbf66a6d52753e47f786a313c0 07-Mar-2011 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> make asABitmap() const
change private cache fields in gradient to be mutable



git-svn-id: http://skia.googlecode.com/svn/trunk@898 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
f2b98d67dcb6fcb3120feede9c72016fc7b3ead8 20-Dec-2010 reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> merge with changes for GPU backend



git-svn-id: http://skia.googlecode.com/svn/trunk@637 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
3ce77e4d13372be9fbf2601498be05b8cbd4e237 10-Sep-2010 reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> call readyToDraw() instead of just checking for null pixels, since we could
have a bitmap with pixels, but no (required) colortable. readyToDraw() knows
to check for this.



git-svn-id: http://skia.googlecode.com/svn/trunk@599 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
258cb228c636282a3e4f4ce87b1017498e207f33 14-Apr-2010 reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> fix overflow in matrixproc, and add debugging code to test that



git-svn-id: http://skia.googlecode.com/svn/trunk@548 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
879a252d090a0929c11d8963dbd4328b11d0916f 26-Oct-2009 reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> remove check for filtering. Now if the src is opaque, the filtered result
always will be too.



git-svn-id: http://skia.googlecode.com/svn/trunk@406 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
7f6e1e9caa4ced154c23701768e6c618dfe6ad48 14-Oct-2009 reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> don't force bitmapIsOpaque to false if we're instrinsically 16bit

This allows us to take more optimal paths, even when filtering or dithering



git-svn-id: http://skia.googlecode.com/svn/trunk@386 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
3c9b2a4a0e4f57db23640e85959ee78b86634628 27-Aug-2009 reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> expand SkShader's flag kConstInY to 16 and 32 variants, allowing a shader
(like gradients) to support predithering. If they do, then they would suppress
kConstInY16, since they no longer are const.

The blitters now check for each flag separately, so we don't have to give up
const-in-Y in the 32bit case, since in that mode we don't care about dithering.



git-svn-id: http://skia.googlecode.com/svn/trunk@339 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
c64599649bab68aedf07959f86fa506fc46fa3c2 25-Aug-2009 reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> special case 1x1 bitmaps when drawn as a shader (treat as a solid color)



git-svn-id: http://skia.googlecode.com/svn/trunk@336 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
cafc9f9e80e30fa75ad8a952e7a290e72f211ce7 22-Aug-2009 reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> fixes around isOpaque and dithering

- copyTo() now preserves isOpaqueness, and BitmapCopyTest tests it
- bitmap shader doesn't claim to have shadespan16 if dithering is on, since its
sampler doesn't auto-dither (note that gradients do auto-dither in their
16bit sampler)
- blitter setup just relies on the shader to report if its 16bit sampler can be
called (allowing gradients to say yes regardless of dither, but bitmaps to say
no if dithering is on)



git-svn-id: http://skia.googlecode.com/svn/trunk@331 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
4c128c4917acf25c2cc5d1bd22282a4e1bb53d96 14-Aug-2009 reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> add method to compute max count for a given buffer size in the bitmap shader.
fix bug in quad loop of fill_sequential where we were going one quad too far.



git-svn-id: http://skia.googlecode.com/svn/trunk@322 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
07d1f008b365e94ef7c7347be19a03d00bd36805 13-Aug-2009 reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> add special matrixprocs when the matrix is at most translate. These are faster
(somewhat) than their scale counterparts, but are also numerically exact for
any size bitmaps. The scale versions, because they operate in a scaled 65535
space, are not always exact for large images (due to SK_Fixed1 / width) loss of
bits



git-svn-id: http://skia.googlecode.com/svn/trunk@320 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
7a99eb1c63d4327d352af09ea59f039f014e4028 16-Jul-2009 reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> add shaderprocs for all-in-one special blits (matrix+sampler)



git-svn-id: http://skia.googlecode.com/svn/trunk@267 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
5119bdb952025a30f115b9c6a187173956e55097 12-Jun-2009 reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> add shader flag kConstInY_Flag
this signals blitters that the shader will return the same results for a given
x value, independent of y. Useful inside blitRect(), where it can cache the
first call to shadeSpan() and reuse it on all subsequent scans. Works with
(non-rotated) linear-gradients, and Nx1 bitmaps.



git-svn-id: http://skia.googlecode.com/svn/trunk@214 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
89bb83abb420c126b02fcdd4047fd6574e9b73fc 29-May-2009 reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> fix trailing-ws
initialize fFlags in bitmapprocshader



git-svn-id: http://skia.googlecode.com/svn/trunk@191 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp
8a1c16ff38322f0210116fa7293eb8817c7e477e 17-Dec-2008 reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> grab from latest android



git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBitmapProcShader.cpp