History log of /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/RenderState.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
e93db17a143ff560f92d94b68ce1e76f79db7902 30-Jan-2012 Alex Sakhartchouk <alexst@google.com> Making the SceneGraph more robust to make sure data is propagated to RS.
Caching RS name allocations.

Change-Id: I5e7a17a9ac76f81548145ae78665da322ec51271
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/RenderState.java
99b93819f12f18b8559f702d7a303c31fe05205a 26-Jan-2012 Alex Sakhartchouk <alexst@google.com> Adding shader textures and removing specialized code.

Change-Id: Ie42928f9f7c1cee51ee2e0206b75e8239b75960a
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/RenderState.java
5121da171e0215f3bcd5d1fb0b147e7ed3c295a9 25-Jan-2012 Alex Sakhartchouk <alexst@google.com> Changing blur passes to use new shader structure.

Change-Id: I8590cc7bfb0ae5b5b55a574852c4c86c3a914ce0
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/RenderState.java
4fd35d8f49dbed174828da60b70c37e7a77a0d13 20-Jan-2012 Alex Sakhartchouk <alexst@google.com> Many optimizations of rendering path.
Adding ability to split up per shader and per object updates.
Added cubemaps as scenegraph objects.

Change-Id: I7877658c35ad1407444e1e092c7634b46d745691
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/RenderState.java
a7a211b8a68a7d3f5ff4409aa286db07f96c0550 08-Dec-2011 Alex Sakhartchouk <alexst@google.com> Sample scene graph

Change-Id: I65b210b770121ac02c5857b48d2ec0d053133dd6
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/RenderState.java