History log of /frameworks/ex/variablespeed/src/com/android/ex/variablespeed/VariableSpeed.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
8502b724a9fdc104e7b4a3aba1641e101b4c7be9 26-Feb-2014 Jay Shrauner <shrauner@google.com> Fix AudioEngine to allow re-initialization

Add AudioEngine::CompareAndSetEngine and change
VariableSpeed::initializeEngine to use this method so it only initializes
a new engine once rather than asserting on subsequent calls.

Change AudioEngine::DeleteEngine so it ignores repeated calls instead of
asserting. Add VariableSpeed::isReadyToPlay so callers can detect when
the audio library has been properly initialized.

Bug:11511992
Change-Id: I4517cb2ab4c186da43dffc7dbc2a9ad49000059f
/frameworks/ex/variablespeed/src/com/android/ex/variablespeed/VariableSpeed.java
dc442b4d99512bf7c41ee5ceae6c93a3c3568b57 31-Aug-2011 Flavio Lerda <flerda@google.com> Allows selecting the audio stream used for playback.

Adds setAudioStreamType() to the MediaPlayerProxy interface and
implements it in the variable speed player.

Bug: 5240848
Change-Id: I1bb9fdbee7aa6113c5d5d5a8000e9794800fad9f
/frameworks/ex/variablespeed/src/com/android/ex/variablespeed/VariableSpeed.java
0bd6ec5bc06b869131ee0facf38ff02f81f65c10 26-Jul-2011 Hugo Hudson <hugohudson@google.com> Playback now handles any sample rate and channel combo.

Main stuff
- Delayed construction of audio player until after sample rate and
channels have been read from the first callback.
- Removed all sample rate and channels from outward facing api.
- Remove pause playing and prefetch duration and sample rate hacky code.
- Fixes handling of any sample rate by removing switch statement.
- Fixes a HORRIBLE bug introduced in last cl where I was creating the
callback context on the stack inside a method call, and using it a
pointer to it long after the object had been erased from the stack.
[worse yet: it still mostly worked fine!]

Other
- Fixes an obvious failure case of all tests - duh - I was calling setUp()
before setting the executor properly, so they were giving NPEs.
- Correct calculation of totalDuration now done on first decode callback.
- This will let us remove MediaPlayer from prepare() in follow up.
- Initializing the engine outside of the PlaybackRunnable, is cleaner.
- Adds static methods for reading duration and position, again so that
follow up can have accurate get current position rather than best guess.
- Buffers in use for decoding also not created until first decode callback.
- Introduces some wicked-cool OpenSL macro to log api calls, make the
api calls and check the result value.

Bug: 5048252
Bug: 5048257
Change-Id: I60705fa6c6ab29a35740f22bef76450e8c1d25a2
/frameworks/ex/variablespeed/src/com/android/ex/variablespeed/VariableSpeed.java
9730f15ebbf4b64cd48e0777850e56cb516a9ed4 25-Jul-2011 Hugo Hudson <hugohudson@google.com> Adds tests for Variable Speed code.

The test changes:
- Adds many, many test cases against a MediaPlayerProxy, checking that
it behaves to the contract of a MediaPlayer.
- Adds the RealMediaPlayer class to check a real MediaPlayer.
- Adds the VariableSpeed class, to check a VariableSpeed instance
against the same contract as the MediaPlayer.
- Adds an Android.mk for the unit tests.
- Adds also an AndroidManifest.xml for the unit tests.
- Adds some test asset media files (3gpp file and mp3 file).

Required for the test changes:
- Adds a DynamicProxy class to adapt a MediaPlayer as a
MediaPlayerProxy class, i.e. to test the implementation of
MediaPlayerProxy, required to avoid writing an adapter.
- Adds a couple of listeners, OnErrorListener and
OnCompletionListener, that can be waited for synchronously in unit
tests.

Improvements as a result of the tests:
- During the testing, fixes the case where we weren't throwing
IllegalStateException if asked for the duration on released player.
- Refactored the create engine, create and realize output mix, create
and realize audio player, get play interfaces and callbacks, all
separated into their own static methods.
- This allows me to create the audio player during the main while loop
actually after the decoding has begun rather than before starting.
This work is a precursor to using the decoder's report on sample rate
and channels as the input to these methods.
- slSampleRate and slOutputChannels no longer computed in the
constructor, but computed when needed in the construction and
realization of the audio player.

Other changes:
- Remove some overly verbose logs on getDuration() and
getCurrentPosition().
- Adding the decoder interface to the callback.
- Extract metadata from decoder method now takes the metadata
interface, so this will be usable from the decoder callack in a follow
up.
- Temporarily stop getting the metadata out of the decoder, I'm going
to be doing it on the decoding callback instead.
- Renames the comment in AndroidManifest.xml to describe the
correct invocation to run the common tests.

Bug: 5048252
Bug: 5048257
Change-Id: Icdc18b19ef89c9924f73128b70aa4696b4e727c5
/frameworks/ex/variablespeed/src/com/android/ex/variablespeed/VariableSpeed.java
b83ad73794088498d6d38cd3b4fc9311f505d051 15-Jul-2011 Hugo Hudson <hugohudson@google.com> Initial check-in of variable speed playback library.

Contains an implementation of time-domain audio scaler, for
pitch-invariant speed up and slow-down of audio.

Contains wrapper library using OpenSLES to pump audio from
encoded stream (mp3 file etc) through audio decoder then
through time scaler and out to media player.

This is written as a jni library with jni hooks to allow
driving of this from the Java side.

The other part of this cl is the Java wrapper. There is a
new interface MediaPlayerProxy, containing a subset of the
methods found on the MediaPlayer. The VariableSpeed class
provides a concrete implementation of this interface
adapting to the jni code.

Change-Id: I518d8bf703488628c00730241a08ebfb67588ca6
/frameworks/ex/variablespeed/src/com/android/ex/variablespeed/VariableSpeed.java