History log of /frameworks/native/opengl/tools/glgen/stubs/egl/eglCreatePbufferFromClientBuffer.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
ab6fc2a86f34be455c144a2d691e94909998c959 13-Feb-2014 Ashok Bhat <ashok.bhat@arm.com> Use long for pointers in opengl/EGL classes

EGL classes in frameworks/base have to be updated to support
64-bit platforms. Key changes in the EGL classes include

[x] EGLObjectHandle class - EGLObjectHandle class has two public
methods (constructor and getHandle) that assume handles are
32-bit. They have not been changed. Instead, two new hidden
methods (EGLObjectHandle(long) and getNativeHandle) have been
added.

[x] EG14 class - Two public methods eglGetDisplay and
eglCreatePbufferFromClientBuffer assume that handles are 32-bit.
They have been changed to throw unsupported operation exception
on non 32-bit machines. Two new methods eglGetDisplay(long)
and eglCreatePbufferFromClientBuffer(...long buffer..) have
been added to support 64-bit handles.

To allow the above changes in frameworks/base EGL classes,
corresponding code generation mechanism in frameworks/native has
been updated.

Change-Id: I5d0a62e10c20ccf05f610d6608b8dfb6414b5116
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
/frameworks/native/opengl/tools/glgen/stubs/egl/eglCreatePbufferFromClientBuffer.cpp