History log of /frameworks/native/opengl/tools/glgen/stubs/gles11/glGetActiveUniform.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
d8f096114da14f9793d4cca6022ca41b70ab9daa 15-Feb-2014 Ashok Bhat <ashok.bhat@arm.com> Use reinterpret_cast when an integer is cast to a pointer

Change-Id: I5adcd59f58c029f7b2b596f4826d8ea69fb9bba6
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
/frameworks/native/opengl/tools/glgen/stubs/gles11/glGetActiveUniform.cpp
55b4e553c8e6021cb65a9ac99857bfbf4d4f335d 20-Jul-2012 Thomas Tafertshofer <tafertth@google.com> glgen stubs to fix bad methods in gles20 bindings

this adds correct versions of the broken GLES20 methods
glGetShaderSource, glGetActiveAttrib and glGetActiveUniform.
the old broken methods are still there and need to be @hide later.

Bug: 6006380
Change-Id: Ide74242ada54b85459b459ae4f20cd26a23c7610
/frameworks/native/opengl/tools/glgen/stubs/gles11/glGetActiveUniform.cpp