Lines Matching refs:point
31 const gfx::Point& point) {
37 int distance = display.bounds().ManhattanDistanceToPoint(point);
84 const gfx::Point& point) OVERRIDE {
98 const gfx::Point& point) const OVERRIDE {
99 return FindDisplayNearestPoint(display_list_, point);
133 gfx::Display ScreenAsh::FindDisplayContainingPoint(const gfx::Point& point) {
134 return GetDisplayManager()->FindDisplayContainingPoint(point);
162 gfx::Point point = rect.origin();
164 ConvertPointToScreen(window, &point);
165 return gfx::Rect(point, rect.size());
171 gfx::Point point = rect.origin();
173 ConvertPointFromScreen(window, &point);
174 return gfx::Rect(point, rect.size());
219 gfx::NativeWindow ScreenAsh::GetWindowAtScreenPoint(const gfx::Point& point) {
220 return wm::GetRootWindowAt(point)->GetTopWindowContainingPoint(point);
252 gfx::Display ScreenAsh::GetDisplayNearestPoint(const gfx::Point& point) const {
254 GetDisplayManager()->FindDisplayContainingPoint(point);
258 // the |point|. This is correct in the only areas that matter, namely in the
260 return FindDisplayNearestPoint(GetDisplayManager()->displays(), point);