Lines Matching refs:Drag
152 resizer_->Drag(initial_location_in_parent_ + gfx::Vector2d(dx, dy), 0);
220 // Drag the window left or right to the edge (or almost to it).
564 // Drag up as well to avoid attaching panels to launcher shelf.
659 // Drag the window out but revert the drag
683 // Drag the window out but revert the drag
691 // Drag a window to the left so that it overlaps the screen edge.
704 // Drag the window further left and revert the drag.
817 // Drag up as well as left to avoid attaching panels to launcher shelf.
838 // Drag up as well to avoid attaching panels to launcher shelf.
929 // Drag left to get pointer touching the screen edge.
994 // Drag w2 almost to the dock, the mouse pointer not quite reaching the dock.
1008 // Drag w2 by a bit more - it should resist the drag (stuck edges)
1027 // Drag w2 by more than the stuck threshold and drop it into the dock.
1176 // Drag up as well to avoid attaching panels to launcher shelf.
1410 // Drag down almost to shelf. A panel will snap, a regular window won't.
1448 // Drag the child - it should move freely and stay where it is dragged.