Lines Matching refs:sequence

70   ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
75 sequence->AddObserver(observer);
76 animator->StartAnimation(sequence);
87 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
92 sequence->AddObserver(observer);
93 animator->StartAnimation(sequence);
108 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
111 sequence->AddObserver(observer);
112 animator->StartAnimation(sequence);
123 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
127 sequence->AddObserver(observer);
128 animator->StartAnimation(sequence);
139 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
142 sequence->AddObserver(observer);
143 animator->StartAnimation(sequence);
190 // target opacity to add "Do nothing" animation sequence.
194 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
197 sequence->AddObserver(observer);
198 layer->GetAnimator()->ScheduleAnimation(sequence);
222 // target opacity to add "Do nothing" animation sequence.
226 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
229 sequence->AddObserver(observer);
230 layer->GetAnimator()->ScheduleAnimation(sequence);
405 // multiple layers, to wait once a sequence of animations is finished in one
433 ui::LayerAnimationSequence* sequence) OVERRIDE {
440 ui::LayerAnimationSequence* sequence) OVERRIDE {
447 ui::LayerAnimationSequence* sequence) OVERRIDE {}
450 ui::LayerAnimationSequence* sequence) OVERRIDE {
451 LayerAnimationObserver::OnAttachedToSequence(sequence);