Lines Matching refs:layer

14 #include "ui/compositor/layer.h"
73 EXPECT_TRUE(window->layer()->visible());
80 EXPECT_EQ(0.0f, window->layer()->GetTargetOpacity());
81 EXPECT_FALSE(window->layer()->GetTargetVisibility());
82 EXPECT_FALSE(window->layer()->visible());
89 EXPECT_EQ(0.0f, window->layer()->GetTargetBrightness());
90 EXPECT_EQ(0.0f, window->layer()->GetTargetGrayscale());
91 EXPECT_TRUE(window->layer()->visible());
94 window->layer()->GetAnimator()->Step(base::TimeTicks::Now() +
96 EXPECT_EQ(0.0f, window->layer()->GetTargetBrightness());
97 EXPECT_EQ(0.0f, window->layer()->GetTargetGrayscale());
98 EXPECT_TRUE(window->layer()->visible());
106 EXPECT_TRUE(window->layer()->GetTargetVisibility());
108 EXPECT_FALSE(window->layer()->GetTargetVisibility());
110 EXPECT_TRUE(window->layer()->GetTargetVisibility());
123 Layer* old_layer = window->layer();
129 // Window's layer has been replaced.
130 EXPECT_NE(old_layer, window->layer());
131 // Original layer stays opaque and stretches to new size.
138 // New layer animates in to the identity transform.
139 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity());
140 EXPECT_EQ(gfx::Transform(), window->layer()->GetTargetTransform());
145 window->layer()->GetAnimator()->Step(base::TimeTicks::Now() +
149 old_layer = window->layer();
152 // Again, window layer has been replaced.
153 EXPECT_NE(old_layer, window->layer());
154 // Original layer fades out and stretches down to new size.
161 // New layer animates in to the identity transform.
162 EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity());
163 EXPECT_EQ(gfx::Transform(), window->layer()->GetTargetTransform());
167 window->layer()->GetAnimator()->Step(base::TimeTicks::Now() +
178 Layer* layer = window->layer();
185 ui::ScopedLayerAnimationSettings settings1(layer->GetAnimator());
188 ui::ScopedLayerAnimationSettings settings2(layer->GetAnimator());
192 EXPECT_TRUE(layer->GetAnimator()->is_animating());
195 layer->GetAnimator()->GetTransitionDuration().InMilliseconds());
198 layer->GetAnimator()->StopAnimating();
203 // Update layer as minimizing will replace the window's layer.
204 layer = window->layer();
205 ui::ScopedLayerAnimationSettings settings1(layer->GetAnimator());
210 ui::ScopedLayerAnimationSettings settings2(layer->GetAnimator());
214 EXPECT_TRUE(layer->GetAnimator()->is_animating());
217 layer->GetAnimator()->GetTransitionDuration().InMilliseconds());
220 layer->GetAnimator()->StopAnimating();
225 layer = window->layer();
227 MinimizeAnimationObserver observer(layer->GetAnimator());
229 EXPECT_TRUE(layer->GetAnimator()->is_animating());
232 layer->GetAnimator()->StopAnimating();
234 layer = window->layer();
235 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
240 EXPECT_TRUE(layer->GetAnimator()->is_animating());
243 layer->GetAnimator()->GetTransitionDuration().InMilliseconds());
245 layer->GetAnimator()->StopAnimating();