Lines Matching defs:windows

124   // Returns a string identifying the z-order of each of the known child windows
125 // of |parent|. The returned string constains the id of the known windows and
126 // is ordered from topmost to bottomost windows.
129 const aura::Window::Windows& windows = parent->children();
130 for (aura::Window::Windows::const_reverse_iterator i = windows.rbegin();
131 i != windows.rend(); ++i) {
212 // windows.
217 std::vector<aura::Window*> windows;
218 windows.push_back(window2_.get());
221 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
251 std::vector<aura::Window*> windows;
252 windows.push_back(window2_.get());
255 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
280 // windows.
288 std::vector<aura::Window*> windows;
289 windows.push_back(window2_.get());
290 windows.push_back(window3_.get());
293 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
321 // 3 windows.
329 std::vector<aura::Window*> windows;
330 windows.push_back(window2_.get());
331 windows.push_back(window3_.get());
334 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
360 std::vector<aura::Window*> windows;
361 windows.push_back(window2_.get());
364 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
389 // windows.
394 std::vector<aura::Window*> windows;
395 windows.push_back(window2_.get());
398 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
431 // windows.
443 std::vector<aura::Window*> windows;
444 windows.push_back(window2_.get());
445 windows.push_back(window3_.get());
448 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
476 // 3 windows.
484 std::vector<aura::Window*> windows;
485 windows.push_back(window2_.get());
486 windows.push_back(window3_.get());
489 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
522 std::vector<aura::Window*> windows;
523 windows.push_back(window2_.get());
526 aura::client::WINDOW_MOVE_SOURCE_TOUCH, windows));
629 // Check that non resizable windows will not get resized.
756 // Verifies windows are correctly restacked when reordering multiple windows.
763 std::vector<aura::Window*> windows;
764 windows.push_back(window2_.get());
767 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
777 std::vector<aura::Window*> windows;
778 windows.push_back(window3_.get());
781 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
1519 // Four 100x100 windows flush against eachother, starting at 100,100.
1526 std::vector<aura::Window*> windows;
1527 windows.push_back(window2_.get());
1528 windows.push_back(window3_.get());
1529 windows.push_back(window4_.get());
1532 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
1537 // fair implementation will give 25 pixels to each of the other windows.
1550 // Four 100x100 windows flush against eachother, starting at 100,100.
1558 std::vector<aura::Window*> windows;
1559 windows.push_back(window2_.get());
1560 windows.push_back(window3_.get());
1561 windows.push_back(window4_.get());
1564 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
1579 // Four 100x100 windows flush against eachother, starting at 100,100.
1587 std::vector<aura::Window*> windows;
1588 windows.push_back(window2_.get());
1589 windows.push_back(window3_.get());
1590 windows.push_back(window4_.get());
1593 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
1615 // Four 100x100 windows flush against eachother, starting at 100,100.
1623 std::vector<aura::Window*> windows;
1624 windows.push_back(window2_.get());
1625 windows.push_back(window3_.get());
1626 windows.push_back(window4_.get());
1629 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
1644 // Three 100x100 windows flush against eachother, starting at 100,100.
1650 std::vector<aura::Window*> windows;
1651 windows.push_back(window2_.get());
1652 windows.push_back(window3_.get());
1653 windows.push_back(window4_.get());
1656 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
1670 // Three 100x100 windows flush against eachother, starting at 100,100.
1677 std::vector<aura::Window*> windows;
1678 windows.push_back(window2_.get());
1679 windows.push_back(window3_.get());
1680 windows.push_back(window4_.get());
1683 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
1704 // Three 100x100 windows flush against eachother, starting at 100,100.
1710 std::vector<aura::Window*> windows;
1711 windows.push_back(window2_.get());
1712 windows.push_back(window3_.get());
1713 windows.push_back(window4_.get());
1716 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
1731 // Three 100x100 windows flush against eachother, starting at 100,100.
1737 std::vector<aura::Window*> windows;
1738 windows.push_back(window2_.get());
1739 windows.push_back(window3_.get());
1742 aura::client::WINDOW_MOVE_SOURCE_MOUSE, windows));
1751 // The following variants test that windows are resized correctly to the edges